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winginganame · 5 months
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Gaston got a new job
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winginganame · 5 months
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Beta model tests
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winginganame · 5 months
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Neon animals
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winginganame · 5 months
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Box O’ Bolds
Finished this sketch I had lying around :3
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winginganame · 5 months
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Casual androids
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winginganame · 5 months
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Art by Angelo Ciervo
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winginganame · 5 months
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I dont know what to name this...... fantastical dinner?
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winginganame · 5 months
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Art deco droids
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winginganame · 5 months
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Cyberpunk vs cyberprep
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winginganame · 5 months
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Porcelain mice
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winginganame · 5 months
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Future paradox eevee
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winginganame · 5 months
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Modern beauty and the beast
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winginganame · 5 months
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My Thoughts on 6.5! (Note: Spoilers.)
Hey everyone :)
A little background on me - I'm a new player as of late Shadowbringers from World of Warcraft. I know, I know! A scary WoW player. Rest assured, I'm a roleplayer, and not an elitist. I did like PvE content in WoW, but I prefer story building and roleplay. I'm an author, after all!
Anyhow, with that in mind, I admittedly wasn't a huge fan of 6.5 MSQ. What was intriguing about the 6.x series was how Zero's character was challenging the notion of voidsent being just evil in the MSQ. We've seen instances in side content where this is the case, and in fact emphasized - a lot of All Saint's Wake stuff comes to mind (speaking of which, where's the info on it for this year? I'm dying to know!). However, in this instance, Zero's story in my personal opinion really did not end well at all. It was the typical 'defeat dark with light' and 'cure the void'. We went from a half-voidsent hero with a cool, unique aesthetic to just another paladin. I don't mind stories where a darker character goes lighter... in a vacuum. When it's repeated over and over and never in the reverse, to show the 'dark' stuff can be used for good too, though, it gets SUPER old. Why can't we have a paladin/light user switch to 'dark magic' and be a hero? (I know it happens a lot in side content, but I'd want to see it as a highlight of a story for once.) The "Warrior of Darkness" thing they did in Shadowbringers was super neat! But it was, all in all, in TITLE only, not actual lore. The Warrior of Light/Darkness didn't switch unless it's your OC lore that it happened.
All in all, I was disappointed. Any nuance she had went out the window with that generic, predictable ending, and Golbez's arc was waaaay too rushed to be satisfying at all. One could argue he's the 'good void user' or something, but I honestly don't buy it. Meanwhile, Zero's character design changed greatly too. I rolled my eyes hardcore while her scythe broke. Sigh. Plus, what happened to Zero's camp where she was helping voidsent? Voidsent not (as) aggressive? I wanted to see more of them and help them... with Zero (before she became a paladin). They just... left that there. No closure at all. Ugh. One could say everyone there was killed by Barbariccia but i thought they were all freed once she was slain?
Anyway, I was told 6.5 was a callback to FFIV or something, but I've not played any other games and have no interest in doing so. FFXIV has my interest and the reliance on nostalgia in stories is kinda meh. I dunno. Maybe these portions of the game aren't for me, but it's just... disappointing. It doesn't make it a good story. To me, it just wasn't.
(For WoW fans - the story reminded me of Calia & Lothraxion. Somewhat of the blood elf story as well. I'd say Lightforged Draenei, but they're not the dark to light trope so much as just fanatical light users.)
I liked the Myths of the Realm better, but I've seen the community voicing their distaste for what happened, and while I actually enjoy a huge chunk of it, the ending left me feeling very hollow. I've figured out why that is now, too.
I think one of my 'dislikes' even if I like the overarching story of the Myths of the Realm is that we just met everyone, and they all left. I sort of wish it was more 'hey we need a break, can you help us so we can take it? We want to become normal mortals for a little while and learn more about the world in person'. While remaining the gods and gathering power again so they can help more effectively.
I dunno. That would have been a more satisfying ending for me as opposed to them all essentially dying and leaving us with… no gods. It just feels really sad that after all these near world-ending exterminations, now the gods leave. I understand why - they need a break. But yeah… I kinda wish it was done that way 😭 Because I hate meeting a character, loving that character, seeing personification of very powerful entities… and having to say goodbye right away. It just feels really sad. I guess that's the point, but yeah.
I don't mind they were originally people and morphed by beliefs, but I also wish there were hints that peoples' faith were forming new gods (that again - would retain personalities and humble-ness stuff.)
Because after thinking about it for some time, it just feels kinda sad that they're needed the most now, after the world was nearly exterminated, and now they're saying goodbye :s It feels like now more than ever is the perfect time for them to do what they'd understood they should be doing for the world and helping people.
Alternatively, choosing new gods/passing the baton onto someone to help. Choosing your own fate is great and all, but with many people being faith-based (something I don't see as a bad thing - but I'm polytheistic irl) it would have felt better. I would have really enjoyed this option, it could have started a new era and still upheld the faith of the people of Etheirys. To include the tribal deities as well, as opposed to just strictly putting down peoples' primals.
Anyhow. Endwalker had its ups and downs to me. I don't hate it, it was the first expansion I played through with everyone else, after all. Ultima Thule was interesting, I wish we saw more of it. Hated Garlemald at first, but then the sidequests and RP with my friend really opened my eyes and showed me far more nuance with them in general, which was neat. The ending boss was lackluster, and I thought Zodiark was being built to be a WAY bigger threat than he was.
I know it's trendy to hate on Endwalker, and that's not what I'm trying to do. I'm just sharing my thoughts on why the postpatch story felt really off and disappointing to me. I left WoW Shadowlands because of the horrible, abysmal lore. I really hope FFXIV doesn't take that path, and Dawntrail is treated better.
We're going into it with some rushed, 'tied up loose ends' and a favorite part of the game for me with much intrigue (the void) essentially 'to be fixed fine and dandy' or something. I dunno... it just... meh. It does remind me of my disappointment with Shadowlands, and just how horrible that was fucked up, but not as badly, at least.
FFXIV has the benefit of housing for RP though, and me and my RP partner taking our own paths in the story with super intricate plotlines, so there is that. A lot of the side quest content has been phenomenal even if MSQ has let me down bigtime lately. I still love this game and will be playing it. After all, I need to grind PotD and get my Necromancer title on one of my OCs. That...and grind a bunch of my alts up through EW. I know, I'm a crazy alta-holic.
Oh! I will mention one thing I did like about the postpatch EW story though. The dragon, and Vtra being reunited with his sister. That was pretty neat, I did like that. Super cute, and lovely. Good riddance to Zero who I originally adored and was intrigued by, and who now is just another paladin. Hello to a new dragon friend, I guess.
Edit: Also, I probably am coming across as someone who just 'hates the light'. I don't, and think it can be cool to depict either fire or warmth in the light, and the 'light at the end of the tunnel', but when it's repeated over and over as 'the light will defeat the evil darkness' in common media including beyond FFXIV, it just gets tiresome. Again, I'm coming from WoW, which is another game utterly notorious for doing that. We also see it in D&D. It's a common trope in FFXIV in general and I adore seeing signs that hey, maybe this portion of the story will break it, only to be disappointed.
At least we got to see Sin Eaters as bad in ShB. Hell, I'd even like to see some sin eaters take the lore-route of voidsent - some being good, some being bad. It sucks that there currently isn't any lore for that right now, so in that case, I would like to see some nuance and development there, because it'd be really cool to see variants in that aspect too. Trust me, I wish for the 'I hope the extreme end of this can be good as well' too.
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winginganame · 5 months
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Victorian droids
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winginganame · 5 months
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Future paradox pikachu
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winginganame · 5 months
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Elegant bats
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winginganame · 5 months
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Otter-ly cute droid
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