9 times out of 10 if there is a super cool fag you're following on tumblr that you wish would reach out to you, they're probably waiting for the same thing
tumblr is nothing but a plexiglass prison full of socially-anxious bottoms
Skyrim's late-game power-fantasy-creep is so funny even by fantasy standards. Like, it's hilarious how it feels like it completely steamrolls everything else. By the end of the game you're:
the Chosen One
dragonslayer
Archmage of the only magic college in the kingdom
leader of a group of werewolf paladins (or alternatively a literal Vampire Lord)
vampire slayer
minor nobility of literally every county in the kingdom (and one not in the kingdom)
high ranking soldier of a faction of the civil war
personal conduit and champion for like a dozen various deities and gods
leader of an ancient and forgotten dragon-slaying warband
master of the thieves guild
leader of a group of serial killers
protector of the entire kingdom
member of a bard's college
Like imagine a person existing that had all these titles and also the actual lived experience to back it up.
harry dubois would end death note in one episode. he'd be unkillable bc he has no fucking idea what his name is and then he'd go drink driving and accidentally run light over and the killings would mysteriously stop
harry dubois would end death note in one episode. he'd be unkillable bc he has no fucking idea what his name is and then he'd go drink driving and accidentally run light over and the killings would mysteriously stop
There's a question which the west coast Fallout games are quietly litigating, which is that age-old gotcha about what you do with the remaining orcs once you've deposed Sauron. In the original Fallout, the Super Mutants are basically universally aligned against the quote-unquote "good guys," for whatever value of that term is applicable to the wasteland at large, but subsequent games make it clear that this was an ideological thing, and a product of the political moment of the mutants creation rather than an ontological quality that they have. The game is very aware that this is something that was done to them, and the tragedy of that; the first mutant you're likely to run into is dying scared and alone.
Fallout 2 presents super mutants who've broken in every direction ideologically in the aftermath of the Unity's collapse; the peacemakers under Marcus at Broken Hills, Gond as a member of the abolitionist NCR rangers, reactionary remnants of the original mutant army, genocidal self-hating fascists like Frank Horrigan. Fallout: New Vegas iterates on this beautifully. The mutants dovetail perfectly with the theme of how every faction in the wasteland is trying and oftentimes failing to reckon with the weight of history. Their utopian movement imploded outside of living memory, closer to the apocalypse than to the present day. The survivors- who can only dwindle in number due to their sterility- have been left to reckon with that in whatever way they can. And they have their backs to about a hundred and twenty years of that reckoning not going particularly well, of being the bugbear and boogeymen for bullies and ideologues whose grandparents weren't even alive to suffer from the Unity's actions. The lack of a collective future for mutantkind casts a pall over even the best ending for Jacobstown; humans are collectively resilient within this setting, but through violence, and accidents, dementia and senility, the day will inevitably come when there are no mutants left. And worse still will be the day before that, when there's only one mutant left. Finding some form of satisfaction or contentment within that dwindling window, with the world against you, is a task that falls to the individual mutant. (Take Mean Sonovabitch, for example. He seems to be doing alright for himself.)
Then we slide on over to the east coast games, where the mutants are.... morons. Cannibals. Marauders. And when you meet one who isn't, the game throws itself a ticker-tape parade for containing such an audacious twist. To go back to the orc thing, it's like if The Hobbit had contained a lengthy, empathetic subplot about the rich internality and fleshed-out-if-deeply-flawed ideology of the orcs, and then there was a pivot to treating them like a monolithic block of ontologically evil marauders in LOTR. While staring you straight in the eye the whole time, unblinking. Daring you to say something
dnes jdu k vám s netradiční prosbou o shrnutí vašich oblíbených obrozených termínů. Probíráme na češtině právě slovní zásobu a přišlo mi hezký se o tadytýhle nýš komunitě paní profesorce zmínit a dát jí pár příkladů. Tak jestli máte něco co by se v takovémhle prostředí dalo sdílet tak mi prosím řekněte.