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Dubbing Exercises
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DEVBLOG 01: Finding The Game Direction.
This blog post will take the role of being the central mood board (?) for the game that I am developing. It will go into detail about the inspirations for this game, fundamental game info and mechanics, development tools and methods I will use and stuff like that.
About the Game.
The game will be a Topdown 2D pixel art action RPG/loot collector type game. This game will take place on a HUGE open world with a lot of unique regions for the player to discover. They will have towns with many unique interact-able NPCs (and sometimes the player can battle and kill them to get their items), forests, caves, dungeons and so much more! There will be a huge verity of creatures both hostile and friendly that the player may encounter. And sometimes the player can even tame them
And there will be a very complex combat system too!!
Key inspirations for this game.
Where do I even begin ToT
If I were to be honest I’d have about 100 different inspirational elements I can list down for this game but for the sake of being readable I’ll list down only the a few key ones
1. Terraria and Stardew Valley
Probably THE biggest inspiration for this game are these two games (they have had a huge impact on my late childhood)
The game I have in mind will at its core be something like terraria with open world mechanics, tons of bosses and creatures and loot to collect, but it will also be top down like Stardew Valley. But make no mistake I don’t plan to make a rip-off of these games!
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2. The Binding Of Isaac.
The combat system (at its basic level that is, I plan to make the combat mechanics much more complex later on) for my game will be similar to the one seen in TBI. Even though it’s a pretty standard and popular mechanic this game is the first instance I’ve been exposed to it so I shall credit it here :)
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3. Final fantasy (anime), JJK, That Time I got Reincarnated as a Slime, Overlord
These anime are also very important inspos for a lot of my ideas that I wish to incorporate into my game.
Basic Game Info.
Name: I still haven’t come up with a name for this game. If you have any suggestions please let me know ;-;
Game style: this will be a 2d pixel art game with a topdown camera.
Genre: Action RPG and Loot Collector
Combat mechanics: the basic combat mechanic will be the same as the one seen in TBI, where you move the character using the W, A, S, D keys and you attack using the arrow keys. Pressing any arrow key will result in the player initiating an attack in that direction.
There will be two main combat classes each containing their own sub classes.
1 . Mele class
• Sword subclass
• Sword and shield subclass
• Dual sword subclass
• Spear subclass
2. Ranged class
• Bow and Arrow subclass
• Mage subclass
• Projectile launcher (gun) subclass
The Reputation system, Item system and NPC battle system.
See I plan to include a mechanic where depending on the situation you can kill any NPCs which will have a positive or negative on your player reputation. It works like this and is tied to the game’s collectible item system.
See each item you can collect are scarce and limited. For each play through, there will be a set number of a particular item that the world will contain. And guess what, almost all NPCs have the same likelihood as the player to collect these items.
So for example:
Let’s say a single play through of this game can have 10 instances of a common item x, meaning the player or NPCs can only find a maximum of 10 copies of this item for this entire play through.
And the rarer the item, the less copies of it will be available in the game world. (Legendary and Mythical items will only have one instance per play though)
While most items can be traded, some items become bound to the person who discovers it. And these items can not be traded by anyone, and to obtain a bound item from an NPC the player will have to challenge them an kill them to get it. As that is the only way to unbind such an item. And since all items are limited, if an NPC finds a Legendary or Mythical item before the player, the player will never be able to discover or obtain that item unless taken from that NPC
And doing so will forever kill the NPC and bar the player from certain story quests and game endings. And on top of that depending on the situation it may either positively or negatively impact the player’s reputation. A mechanic that determines how other NPCs interact with the player.
Development.
Development has officially started on 02/05/2024!!!
The team: Me ToT, and sometimes I’ll ask my close friends to help out with game assets and stuff cus they are mad talented when it comes to art ✨
Game engine: Unity, I was originally opting to use Godot but I ran into a lot of walls cus there just isn’t enough free tutorials available to implement all the mechanics I want into the my game.
Final words
Just wanted to let you Im still a student so I’ll only be developing this game on my free time and so it will probably take years to finish development. I plan to finish it with in 3 years hopefully. And if you have any suggestions at all please feel free drop them in the comments:)
That’s all for this blog folks!
- Wazda the Great Penguin
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DEVBLOG 00: Why Did I Decide to Make a Game Out of Nowhere?
Tldr; I have had a TON of ideas that I’ve collected in my mind over the course of 4-5 years, that I recently realized would fit perfectly into a game!
I have had very abstract and messy ideas for a game in my head for well over 4 years. If I had to guess, my mind probably houses over a 1000 different ideas which I now plan to adapt into a game! But you should know that even thought I had a bucket load of ideas, they were never really intended to be implemented into a game. It was around two months ago that it occurred to me that all these ideas I’ve had would work so well in a game!!! And so, I decided that I will now make a game to house all my ideas I had bottled up in my mind.
Before I decided to use all those ideas I had in a game, I never really had a purpose for these ideas, almost all of them were formulated just for the sake of coming up with an interesting idea (cus my ADHD coded mind was bored and it never seemed to stop working). Most if not all of them were created during car rides, lectures, work, sleepless nights and stuff. And as such most of these ideas a pretty out there and the logic behind them still needs a lot of work.
But yeah! This game is going to be very vast and will have a LOT of depth with a lot of game mechanics. And I understand that this type of game is not everyone’s cup of tea, but I am not really making this game for everyone else or for a commercial purpose. I am simply making this game for me and my friends. BUT MOSTLY ME!
Oh and! This game will be an action RPG mixed with a loot collector since all my ideas revolve around combat and loot collecting. And I have yet to come up with a name. If you have a name for this game, I encourage you to read Devblog 01 and make a suggestion:)
That’s all for this blog folks and hope y’all are staying cozy in this weather!!!
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PSA: THIS PAGE WILL NOW BE A DEVBLOG FOR A GAME THAT I DECIDED TO MAKE.
Stay tuned for something epic!!!
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