I might've added the BG3 Art Book to my dnd assets stash
It' 100% does not have things like the 5e players' handbook + 5e’s character sheet, several gm guides, critical role's explorer's guide to wildmount, baldur's gate and waterdeep city encounters, 101 potions and their effects, volo's guide to monsters, both of xanathar's guides, a bunch of other encounters, one shots, and class builds
In no way are there any pdf’s relating to any wizard who may or may not be residing on any coast
(Edit that I’ve moved the folder to the new link above! So if you catch a different version of this post that link won’t work anymore!)
Like, in video games game feel is a thing and you can point to specific elements of the animation, or feedback, or musical cues, etc etc.
But it is much more, amorphous, in ttrpgs because every table is going to be different. I can point to a mechanic and say it doesn't have enough chew or texture or that Game Feel is off, and just kind of shrug wildly when trying to pinpoint why lol.
Regardless, I think you gotta think about Game Feel in your games lmaoo.