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verbosebabbler · 29 days
Text
I'm taking a few days break from the Magnus Archives for reasons under the cut. So I'm going to give some more of my miscellaneous notes that didn't fit into my previous two structured posts about the fear stuff.
Spoilers under the cut
I'm mourning the loss of my favourite character, the Distortion, so I'm taking a small break. I just really loved the Distortion's playful antagonism. a little more when the Distortion was more openly antagonistic during the first season, but the bantering between Helen and Jonathan and Martin has been really good this season. But I get why it had to happen.
Something I didn't mention was the fact that both Peter Falk and Wanda apparently have that strong aversion to answering questions. It's interesting, because the trait makes more sense for Wanda than for Peter, given her connection to Spiral, as opposed to Peter's connection to the Lonely
There's also a parallel between the feeling of being watched in association to the tape recorders and with the Observers of West. In TMA, the feeling of being watched is likely diagetically related to the Eye, but in practice it feels like a reference to the real life podcast listeners. And, of course, in West the Observers are pretty explicitly the readers, though in universe we're interpreted as unknowable extradimensional entities. Plus, the Observers have more control with characters like Peewee, and even with characters we can't control, we still can communicate clearly unlike with the audience and Jonathan.
Episode 47 I believe is where zampaniosim pulled it's lack of West, as the Spiral associated location there had no left turns. The hallway also has a swirling green pattern which is similar to the green designing of the rooms like the attic is zampaniosim north.
Episode 144 features feelings of impending doom in relation to the extinction, so there could be interesting parallels to make with the homestuck doom aspect.
My notes trailed off after a while as I got more invested with the story. I only really stopped to jot down an episode number if there was a fear avatar story being told or the fear system itself was being explained, as both help in my understanding this concept. I'm a little to tired to continue, so I'm just going to post this thing now as a little update to my progress
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verbosebabbler · 1 month
Text
I feel that I need to stop and write a post for the end of season 4, since there is a big status quo shift starting the next season. I really didn't end up writing anything about the spoilers below, just focusing on the Fear system.
Let's see if I can now write the 15 fears by memory, names may vary because why not also not have definitive names for a completely new categorization system.
Desolation Death Stranger Spiral Corruption Buried Vast Web Slaughter Flesh Lonely Darkness Eye Hunt Extinction
Ok, I can manage it, though slaughter and below were like pulling teeth from my memory for some reason. But it'll get easier with time. My memory isn't great without little reminders, but usually I can remember them in groups. Sure, why don't I group them. I had done it before when my only understanding was from the wiki. Because of how the fears tangle there will be multiple uses of each fear.
To start with are the pairs of opposites I can think of: Vast and Buried, of large or enclosed spaces Eye and Darkness, of the seen and not seen Eye and Spiral, of truth and falsehood Web and Lonely, of connection and disconnection
Then there's the large group of destructive sorts of fears Death, Desolation, Slaughter, Corruption, Extinction: • Death is specifically about an end of a person most usually • Desolation is the destruction of anything of worth or meaning, which can be a loved one. • Extinction is the apocalypse. Very associated with both End of life and with the Desolation of everything. • Slaughter is unimaginable violence which often results in a lot of death • Corruption has plenty of associations but the one relevant to this group is its connection to decay and rot.
Then there's a group that I associate with more primal fears Hunt, Slaughter, Flesh: • Hunt being the most primal of them all, the chase of predator and prey. • Slaughter is related to violence and feels connected to the predator part of the hunt, that hunger for the catch. • Flesh is related to the acknowledgement that people, like animals, are just meat and can be eaten and easily relates to the prey part of hunt. --Could also include the Death of the prey, the Darkness in which both predator and prey can hide, but for some reason my mind doesn't group them in here.
It's hard to articulate, but then there are fears that play or rely upon our perception of understanding of what things are. Eye, Stranger, Spiral: • Eye is the fear of being watched, of secrets revealed. It's the fear of being known • Stranger is the fear of the uncanny, of something being not quite right. It requires a base understanding of what something is, in order to fear what it's not supposed to be. • Spiral is the fear of confusion and deceit. Fundamentally, it is of misunderstanding. Of wrong or incorrect knowledge. --Of note, zampaniosim also uses corruption abstractly for the eroding of information. "The rot takes all in the end." Like corrupted data and link rot. So it would likely be partially grouped here.
There's also some looser. • Vast fear cases are likely going to coincide with Lonely. • Corruption or Web could both be associated with spiders. • Spiral and Corruption are an weird duo that is really hard for me to explain, though this is zampaniosim specific. 
I think I will need to make a larger separate post on corruption. I went off on an unrelated tangent to how overbroad corruption is, made even broader in zampaniosim. Seriously, trying to list out and separate all of the ideas that are getting lumped in to corruption is taxing on my energy and sanity.
But one thing that still puzzles me is, where are fractals in all this?? It's not brought up a lot in TMA: there's a story of a guy getting obsessed with them thinking they had secret knowledge of the universe, and there was an offhand mention of that web artifact table not being like the fractals. It felt like a setup to something then but maybe it was just a reference or just dropped. I only mention because both fractals and the idea of obsession that story had are a strong reoccurring element in zampaniosim and I think it made me believe it'd be a bigger deal here than it was. But now I'm not sure which fear that story was associated with.
I'm done typing for now. On to season 5, and then... My podcast app lists the Magnus Protocol as season 7? Was season 6 all the non Magnus extras in between? I've been skipping the extras and was going to go back to some later (like Duskhollow, which is relevant to zampaniosim). Eh, I'll figure that out when I finish season 5.
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verbosebabbler · 1 month
Text
I have listened through season 1 of the Magnus Archives.
If this somehow makes it to the purely Magnus Archives fans, then my discussion may not make full sense.
I'm coming at this podcast through the lens of Zampanio. Zampanio is a thing hard to explain itself, but suffice to say it is a different arg/web series thing and it uses several concepts found in the Magnus Archives, like the different Fears.
There will be spoilers for season 1 and spoilers for this concept Zampanio borrowed, so I may know a bit more than your average first time listener. I read through some of the wiki specifically on this system for the purposes of better understanding Zampanio, but not any of the plot related happenings for the podcast.
So my discussion will be below the cut.
Now, briefly for my Zampanio fellows, sorry I have been away. That I'm still away, really. My Zampanio induced 'hibernation' as I'd been calling it has lasted longer than I expected. I'm not really up to date with the goings-on, though I still get pieces floating by through discord notifications. JR, you asked for use of my pixel art and I never responded. You may.
I am not fully returned to the community. It doesn't feel right if I'm not caught up enough to fulfill my role as Guide. And I am intimidated by the process of trying to catch up with what is an ever expanding series. So my discussions below will be through the lens of things prior to my general departure after Lavinraca.
My discussion continues below.
As I said, I have gone through the first season of the Magnus Archives and I think I understand the Fear Entities system a bit more.
It was neat to see the throughlines of these specific Fears through the different stories of this first season. I could almost tag each story with it's associated Fears (usually multiple as I now see how they oft intertwine). Specifically I am beginning to understand the more nuanced differences between more closely related Fears like Death, Corruption, and Desolation. Season 1 Episode 36 "Taken ill" seems to be trying to make the distinction at least between the fear of death and the fear of the rot.
I did try to keep a close eye on Desolation, a fear I had trouble differentiating between either End or Corruption aside from the association of fire. And that fire association was the only connection I saw between the Desolation and Ria.
I know Ria went on a blaze of arm 1, so that is an obvious comparison. But I couldn't see the nuances of Desolation that led to that conclusion. She always just seemed Eye-coded. The endless pursuit to understand the nature of the world, her wanting to be seen and acknowledged by both Camille and Vic. It all felt it pointed to a desire to know and be known.
I know she made statements of wanting to destroy the world to start anew and those are meant to point to Desolation, but I don't know. It felt a little… tacked on? It never really fit.
I understand the view, the destruction to make room for growth. But I don't really see that in her character. She is a compassionate person, trying to take care of those around her, like Devona when she was stuck in her monstrous form. But the Desolation isn't really integrated with this compassion.
Like, I'd imagine this sort of Desolation would rely more on tough love, of breaking down the bad parts on those they care for to allow them to heal and become better people. But she just seems to focus on just making others better, rather than destroying the parts of them that are hurting them.
I could just be misunderstanding things. I know there is an element of self destruction to her character, maybe an aspect of destroying herself to try to make things better for others. And admittedly it's been a while since I read those related sections.
But I do definitely now better understand the difference between being an Avatar of an Entity and just being haunted by that Entity. I knew that it involved some kind of draw to the Fear, a compulsion to proliferate it. But seeing it through the words of Jane Prentiss in Season 1 Episode 32 "Hive" made it pretty clear.
It's especially useful to compare that episode to something like Season 1 Episode 16 "Arachnophobia". Carlos there was particularly tormented by the fear of spiders, and Jane seemed to be troubled by the wasps in her home as she reached out for help. But she also had a strong compulsion to them, to what they represent, to their actions, to what she 'heard' that others could not hear. Seeing this inner monologue will help me understand the other characters in Zampanio acting as Avatars of their respective entity, like the connection between Camille and End.
Otherwise, I am just generally enjoying my time with the Magnus Archives. I'm going to be continuing on to the next season soon. I was just compelled to write something, probably due to the narrative tone of the podcast getting stuck in my head (though I think it's faded throughout the long period of me writing this).
And, hopefully, I will be able to sit down and reread all the writings in this branch of Zampanio. My memory to particulars has started to fade and my own archival process for Zampanio was actually meant for the purposes of me rereading it. It's just an intimidating amount to read with a difficulty in where to start.
I could just go as a regular explorer would through all the writings in North, East, South, West, NorthNorth, EastEast, and so on. But I wanted to try to find a more coherent reading order to suggest for newcomers before my hibernation. Now I need the order myself, one that I did not make. I'll probably haphazardly tred through my files, maybe trying to write up an order as I bumble my way through. That's why it was been an intimidating task.
But I wanted to make some sort of written thing to check in and say that I am still thinking about Zampanio. Also, sorry for the potentially weird writing voice. After listening to a specific voice for a long time, spoken or written, my inner narration involuntarily mimics it (a Thief of Dreams quality in myself). It's faded in the too long of time of me writing this, and I just noticed this on reread but I don't really feel like rewriting it.
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verbosebabbler · 1 month
Text
I have listened through season 1 of the Magnus Archives.
If this somehow makes it to the purely Magnus Archives fans, then my discussion may not make full sense.
I'm coming at this podcast through the lens of Zampanio. Zampanio is a thing hard to explain itself, but suffice to say it is a different arg/web series thing and it uses several concepts found in the Magnus Archives, like the different Fears.
There will be spoilers for season 1 and spoilers for this concept Zampanio borrowed, so I may know a bit more than your average first time listener. I read through some of the wiki specifically on this system for the purposes of better understanding Zampanio, but not any of the plot related happenings for the podcast.
So my discussion will be below the cut.
Now, briefly for my Zampanio fellows, sorry I have been away. That I'm still away, really. My Zampanio induced 'hibernation' as I'd been calling it has lasted longer than I expected. I'm not really up to date with the goings-on, though I still get pieces floating by through discord notifications. JR, you asked for use of my pixel art and I never responded. You may.
I am not fully returned to the community. It doesn't feel right if I'm not caught up enough to fulfill my role as Guide. And I am intimidated by the process of trying to catch up with what is an ever expanding series. So my discussions below will be through the lens of things prior to my general departure after Lavinraca.
My discussion continues below.
As I said, I have gone through the first season of the Magnus Archives and I think I understand the Fear Entities system a bit more.
It was neat to see the throughlines of these specific Fears through the different stories of this first season. I could almost tag each story with it's associated Fears (usually multiple as I now see how they oft intertwine). Specifically I am beginning to understand the more nuanced differences between more closely related Fears like Death, Corruption, and Desolation. Season 1 Episode 36 "Taken ill" seems to be trying to make the distinction at least between the fear of death and the fear of the rot.
I did try to keep a close eye on Desolation, a fear I had trouble differentiating between either End or Corruption aside from the association of fire. And that fire association was the only connection I saw between the Desolation and Ria.
I know Ria went on a blaze of arm 1, so that is an obvious comparison. But I couldn't see the nuances of Desolation that led to that conclusion. She always just seemed Eye-coded. The endless pursuit to understand the nature of the world, her wanting to be seen and acknowledged by both Camille and Vic. It all felt it pointed to a desire to know and be known.
I know she made statements of wanting to destroy the world to start anew and those are meant to point to Desolation, but I don't know. It felt a little… tacked on? It never really fit.
I understand the view, the destruction to make room for growth. But I don't really see that in her character. She is a compassionate person, trying to take care of those around her, like Devona when she was stuck in her monstrous form. But the Desolation isn't really integrated with this compassion.
Like, I'd imagine this sort of Desolation would rely more on tough love, of breaking down the bad parts on those they care for to allow them to heal and become better people. But she just seems to focus on just making others better, rather than destroying the parts of them that are hurting them.
I could just be misunderstanding things. I know there is an element of self destruction to her character, maybe an aspect of destroying herself to try to make things better for others. And admittedly it's been a while since I read those related sections.
But I do definitely now better understand the difference between being an Avatar of an Entity and just being haunted by that Entity. I knew that it involved some kind of draw to the Fear, a compulsion to proliferate it. But seeing it through the words of Jane Prentiss in Season 1 Episode 32 "Hive" made it pretty clear.
It's especially useful to compare that episode to something like Season 1 Episode 16 "Arachnophobia". Carlos there was particularly tormented by the fear of spiders, and Jane seemed to be troubled by the wasps in her home as she reached out for help. But she also had a strong compulsion to them, to what they represent, to their actions, to what she 'heard' that others could not hear. Seeing this inner monologue will help me understand the other characters in Zampanio acting as Avatars of their respective entity, like the connection between Camille and End.
Otherwise, I am just generally enjoying my time with the Magnus Archives. I'm going to be continuing on to the next season soon. I was just compelled to write something, probably due to the narrative tone of the podcast getting stuck in my head (though I think it's faded throughout the long period of me writing this).
And, hopefully, I will be able to sit down and reread all the writings in this branch of Zampanio. My memory to particulars has started to fade and my own archival process for Zampanio was actually meant for the purposes of me rereading it. It's just an intimidating amount to read with a difficulty in where to start.
I could just go as a regular explorer would through all the writings in North, East, South, West, NorthNorth, EastEast, and so on. But I wanted to try to find a more coherent reading order to suggest for newcomers before my hibernation. Now I need the order myself, one that I did not make. I'll probably haphazardly tred through my files, maybe trying to write up an order as I bumble my way through. That's why it was been an intimidating task.
But I wanted to make some sort of written thing to check in and say that I am still thinking about Zampanio. Also, sorry for the potentially weird writing voice. After listening to a specific voice for a long time, spoken or written, my inner narration involuntarily mimics it (a Thief of Dreams quality in myself). It's faded in the too long of time of me writing this, and I just noticed this on reread but I don't really feel like rewriting it.
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verbosebabbler · 1 month
Text
I have listened through season 1 of the Magnus Archives.
If this somehow makes it to the purely Magnus Archives fans, then my discussion may not make full sense.
I'm coming at this podcast through the lens of Zampanio. Zampanio is a thing hard to explain itself, but suffice to say it is a different arg/web series thing and it uses several concepts found in the Magnus Archives, like the different Fears.
There will be spoilers for season 1 and spoilers for this concept Zampanio borrowed, so I may know a bit more than your average first time listener. I read through some of the wiki specifically on this system for the purposes of better understanding Zampanio, but not any of the plot related happenings for the podcast.
So my discussion will be below the cut.
Now, briefly for my Zampanio fellows, sorry I have been away. That I'm still away, really. My Zampanio induced 'hibernation' as I'd been calling it has lasted longer than I expected. I'm not really up to date with the goings-on, though I still get pieces floating by through discord notifications. JR, you asked for use of my pixel art and I never responded. You may.
I am not fully returned to the community. It doesn't feel right if I'm not caught up enough to fulfill my role as Guide. And I am intimidated by the process of trying to catch up with what is an ever expanding series. So my discussions below will be through the lens of things prior to my general departure after Lavinraca.
My discussion continues below.
As I said, I have gone through the first season of the Magnus Archives and I think I understand the Fear Entities system a bit more.
It was neat to see the throughlines of these specific Fears through the different stories of this first season. I could almost tag each story with it's associated Fears (usually multiple as I now see how they oft intertwine). Specifically I am beginning to understand the more nuanced differences between more closely related Fears like Death, Corruption, and Desolation. Season 1 Episode 36 "Taken ill" seems to be trying to make the distinction at least between the fear of death and the fear of the rot.
I did try to keep a close eye on Desolation, a fear I had trouble differentiating between either End or Corruption aside from the association of fire. And that fire association was the only connection I saw between the Desolation and Ria.
I know Ria went on a blaze of arm 1, so that is an obvious comparison. But I couldn't see the nuances of Desolation that led to that conclusion. She always just seemed Eye-coded. The endless pursuit to understand the nature of the world, her wanting to be seen and acknowledged by both Camille and Vic. It all felt it pointed to a desire to know and be known.
I know she made statements of wanting to destroy the world to start anew and those are meant to point to Desolation, but I don't know. It felt a little… tacked on? It never really fit.
I understand the view, the destruction to make room for growth. But I don't really see that in her character. She is a compassionate person, trying to take care of those around her, like Devona when she was stuck in her monstrous form. But the Desolation isn't really integrated with this compassion.
Like, I'd imagine this sort of Desolation would rely more on tough love, of breaking down the bad parts on those they care for to allow them to heal and become better people. But she just seems to focus on just making others better, rather than destroying the parts of them that are hurting them.
I could just be misunderstanding things. I know there is an element of self destruction to her character, maybe an aspect of destroying herself to try to make things better for others. And admittedly it's been a while since I read those related sections.
But I do definitely now better understand the difference between being an Avatar of an Entity and just being haunted by that Entity. I knew that it involved some kind of draw to the Fear, a compulsion to proliferate it. But seeing it through the words of Jane Prentiss in Season 1 Episode 32 "Hive" made it pretty clear.
It's especially useful to compare that episode to something like Season 1 Episode 16 "Arachnophobia". Carlos there was particularly tormented by the fear of spiders, and Jane seemed to be troubled by the wasps in her home as she reached out for help. But she also had a strong compulsion to them, to what they represent, to their actions, to what she 'heard' that others could not hear. Seeing this inner monologue will help me understand the other characters in Zampanio acting as Avatars of their respective entity, like the connection between Camille and End.
Otherwise, I am just generally enjoying my time with the Magnus Archives. I'm going to be continuing on to the next season soon. I was just compelled to write something, probably due to the narrative tone of the podcast getting stuck in my head (though I think it's faded throughout the long period of me writing this).
And, hopefully, I will be able to sit down and reread all the writings in this branch of Zampanio. My memory to particulars has started to fade and my own archival process for Zampanio was actually meant for the purposes of me rereading it. It's just an intimidating amount to read with a difficulty in where to start.
I could just go as a regular explorer would through all the writings in North, East, South, West, NorthNorth, EastEast, and so on. But I wanted to try to find a more coherent reading order to suggest for newcomers before my hibernation. Now I need the order myself, one that I did not make. I'll probably haphazardly tred through my files, maybe trying to write up an order as I bumble my way through. That's why it was been an intimidating task.
But I wanted to make some sort of written thing to check in and say that I am still thinking about Zampanio. Also, sorry for the potentially weird writing voice. After listening to a specific voice for a long time, spoken or written, my inner narration involuntarily mimics it (a Thief of Dreams quality in myself). It's faded in the too long of time of me writing this, and I just noticed this on reread but I don't really feel like rewriting it.
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verbosebabbler · 5 months
Text
Aw that Rod is really cute! I love that you gave him a bunny, it really works with this version. The interpretation of this as a Naga version is super interesting too.
I had no reason behind it when I made it. It was just a limited color palette challenge for myself with a color scheme I liked. I eventually did a slightly larger version later. And it later got added to the community discord as a gif emoji for some reason.
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And you reblogged some of my guides. The fandom is pretty small so it's notable when my guides are found. Hope they've been helpful.
Yeah, I imagined it was copy paste stuff. Most people have big docs like that. It's interesting to see what stuff people find important and what connections were made. Plus with a work as big and confusing as za.p..io a refresher is always nice. But if it's your own notes document fair enough.
And also, the fandom loves to see whiteboard notes stuff like what this doodle is on. It's like sharing conspiracy boards. Conspiracy boards, maps, shipping charts, people love images connected with lines on a white background. http://knucklessux.com/PuzzleBox/Secrets/watchers_threads.png
But yeah, just have fun with it, and remember to hydrate.
Tiny tiny bit of 200 page or so document It's not enough at all and I'm not doing this right I need to add more if I don't what worth is there in my thought I need to create something bit I can't I don't know how I adore what others do but all I'm doing is copy paste add commentary think and GAHHHHHHHHH !!! I really love za.p..io and I'd love to contribute to it and I'd love to do literally anything involving it. The only things I've done are drag people into it and document because I would rather die than have any of this lost I have made so many physical things involving za.p..io I have an entire desk dedicated to za.p..io there's papers around my room of little things that remind me of it I have put so many things involving za.p..io into assignments or at my school, writing stupid za.p..io shit on whiteboards or papers or whatever. I cannot go a day without thinking of it and associating other things to it and. Gah. My head hurts and I need to sleep. Let me just post random things before thar.
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verbosebabbler · 5 months
Text
That document looks neat. A lot of people make those kind of docs and share them. Most of my early stuff here was that too. It's always interesting to see someone's unique journey through this stuff. How you set up the doc and the order the information tells a story in itself.
Sharing even the little things we find or make is always appreciated. This is my first za.p..io related art thing. A little pixel art of Rod. We all start somewhere.
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But it's also ok not to share. It's all about doing what you're comfortable with. Hope you enjoy your time in za.p..io
Tiny tiny bit of 200 page or so document It's not enough at all and I'm not doing this right I need to add more if I don't what worth is there in my thought I need to create something bit I can't I don't know how I adore what others do but all I'm doing is copy paste add commentary think and GAHHHHHHHHH !!! I really love za.p..io and I'd love to contribute to it and I'd love to do literally anything involving it. The only things I've done are drag people into it and document because I would rather die than have any of this lost I have made so many physical things involving za.p..io I have an entire desk dedicated to za.p..io there's papers around my room of little things that remind me of it I have put so many things involving za.p..io into assignments or at my school, writing stupid za.p..io shit on whiteboards or papers or whatever. I cannot go a day without thinking of it and associating other things to it and. Gah. My head hurts and I need to sleep. Let me just post random things before thar.
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verbosebabbler · 1 year
Text
Gopher Hole CYOA
I've been working on a new Gopher Hole project.
For those who don't know, the Gopher Hole is the name we've given to the gopher server maze of Zampaniosim (gopher being an old form of the internet)
It can be hard to navigate the Gopher Hole, so I have adapted it to a Choose-Your-Own-Adventure, where choices are given and it's up to the reader to turn to the numbered page. Codes are also provided here like in GameFAQs to Ctrl+F to if that's easier or if page formatting gets weird.
And finally, the actual tough part of this adaptation, the document can be read in linear page order and be likely a more comprehensible experience than trying to navigate the maze, imho
Here it is, have fun exploring:
https://docs.google.com/document/d/1-v8b8ehGoEIIrt_IOwhZyw6fCQjI-OMmm2Rokymewgg/edit?usp=sharing
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verbosebabbler · 1 year
Text
Cheat Sheet: Zampaniosim Titles
A quick cheat sheet for zamp titles. Sharing in case it helps others.
Super simple Title Equation [i¹][m¹][cl] of [i²][m²][co]
Key: [cl] - class. person noun. defines action. [co] - concept. aspect or fear entity. [m] - modifier. any concept word. -ed or -ing. [ed] or [ing] - modifier's target. labeled [i] - intention. destined or designed. [¹] or [²]- number label. not exponent.
*only "[cl] of [co]" is required. any other []s optional.
eg. Designed Seer of Slaughtered Time [i¹][cl] of [m²][co]
One who intentionally [i¹] and passively knows [cl] about the sheer violence [m²] inflicted on [ed²] time [co].
*Disclaimer*: all title talk is just my interpretation. intent is currently not canon.
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verbosebabbler · 1 year
Text
I wanted to give an example to how a title can be interpreted while showing the value of the unwilling vs willing system.
Titles in Homestuck can be translated out to a basic sentence given the parts of the title. Consider a normal title like Rogue of Void ((class of aspect)). It would translate out to:
A rogue [class] who passively steals [class action] the concept of nothing [aspect]
But, pulling out all the complicated weirdness and awkwardness of this system, my next example is for an:
Unwilling Strangering Prince of Willing Hearting Slaughter ((unwilling Fear-ing Class of willing Aspect-ing Fear)). A mess of a title, but it can translate out to:
A prince [class] actively destroying [class action] intentional [aspect modifier intent] violence [fear as aspect] on identity or love [aspect modifier] but in the process they unwillingly [class modifier intent] cause others to become uncanny [class modifier]
(( This read easier when I planned to use discord spoiler tags. )) (( Skip over the brackets. They're reference for where in the title I pulled the sentence part from ))
I just randomly chose class, aspect, modifiers, and intent to make this random title and look at how interesting and complex this character description is without trying.
I want to make my intent system sound good in the title, because pulling out this interpretation from the title was so fun that I want to somehow set up a title randomizer for writing exercises.
Refining Zampaniosim's Titles
I've been trying to think of a way to refine Zampaniosim's title naming conventions.
The current system combines the Homestuck Classpecting system and the Magnus Archive Entities. The consequence of the added nuance this system provides is that the title keeps getting longer.
You can still have a succinct title like /Smith of Void/, but now, not only can you have multisyllabic classes, you can add the entity as a modifier to both the class and aspect. But that modifier can indicate whether you are receiving the entity or giving it. So the title system naming conventions ends up with results like this:
(Fear)(-ed / -ing) (Class) of (Fear)(-ed / -ing) (Aspect) -> (Hunt)(-ing) (Transcriber) of (Bury)(-ed) (Blood) -> Hunting Transcriber of Buried Blood
But where I'm at is that it feels like there's another axis of this entity system, whether it's intended or unintended. That feels vital in understanding one's relationship to the entity, but trying to find a way to work that in is making the title unbearably clunky.  As an example, adding this axis to the previous title you can get:
Unwilling Hunting Transcriber of Willing Buried Blood
As you can see, it sounds way clunkier. So I'm working on alternative naming possibilities to add this facet to the entity system.
Not to mention the fact that the aspect and fear can be swapped, the aspect working as a modifier and the entity as the aspect. Creating titles like:
Sage of Breathing Hunt or Spaced Scout of Corruption.
Resulting in a title convention of:
(Fear/Aspect)(-ed/-ing) (Class) of (Fear/Aspect)(-ed/-ing) (Fear/Aspect)
This being before adding the willing vs unwilling.
So, needless to say, I am having a time over here.
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verbosebabbler · 1 year
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Refining Zampaniosim's Titles
I've been trying to think of a way to refine Zampaniosim's title naming conventions.
The current system combines the Homestuck Classpecting system and the Magnus Archive Entities. The consequence of the added nuance this system provides is that the title keeps getting longer.
You can still have a succinct title like /Smith of Void/, but now, not only can you have multisyllabic classes, you can add the entity as a modifier to both the class and aspect. But that modifier can indicate whether you are receiving the entity or giving it. So the title system naming conventions ends up with results like this:
(Fear)(-ed / -ing) (Class) of (Fear)(-ed / -ing) (Aspect) -> (Hunt)(-ing) (Transcriber) of (Bury)(-ed) (Blood) -> Hunting Transcriber of Buried Blood
But where I'm at is that it feels like there's another axis of this entity system, whether it's intended or unintended. That feels vital in understanding one's relationship to the entity, but trying to find a way to work that in is making the title unbearably clunky.  As an example, adding this axis to the previous title you can get:
Unwilling Hunting Transcriber of Willing Buried Blood
As you can see, it sounds way clunkier. So I'm working on alternative naming possibilities to add this facet to the entity system.
Not to mention the fact that the aspect and fear can be swapped, the aspect working as a modifier and the entity as the aspect. Creating titles like:
Sage of Breathing Hunt or Spaced Scout of Corruption.
Resulting in a title convention of:
(Fear/Aspect)(-ed/-ing) (Class) of (Fear/Aspect)(-ed/-ing) (Fear/Aspect)
This being before adding the willing vs unwilling.
So, needless to say, I am having a time over here.
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verbosebabbler · 1 year
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Fyi, from what I remember, you lose the memory you collected if the quotidian crow picks it up. Like say you picked up a book and a few rooms later a crow collects the same book, that takes away your memory of it and you have to collect one again.
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i forgot that "putting a post under specific tags" leads to "people looking at the specific tags will see your post". so uh, hi! im not great at writing or talking, but i hope those of you who followed will enjoy.
(very long ramble under the cut)
anyways, ive been exploring the east branch the past... week? i think? ive been absolutely enthralled by this area. im such a sucker for strange and nonsensical places. exploring the various random rooms feels like travelling in a dream. id love to get out some graph paper sometime and try recording my path like you would in an old-school dungeon crawler. i think itd be very funny seeing just how lost i can get.
the tape recordings in the vents are maybe my favorite part though. its always a joy clicking on a vent and having the brief russian-roulette moment of "will this be of relevance to what im seeing or will this be smash mouths all star?" ive been caught off guard by the louder version many, many times. it never fails to amuse me. i believe ive seen all of the logs, but with how much there is in this branch i wouldnt be surprised to find a new one.
the memories im still not done with. last i checked i believe i was at... 110 out of 294? im excited to find out if its possible to get all of them, and what happens if you do. it is very difficult to accomplish this im realizing, since the counter depletes seemingly at random. this might be an entirely fruitless endeavor, but im nothing if not always down for a good challenge :)
i think the most eyecatching piece of the east branch is the chatlogs between wodin and the intern. when i first read through the entire thing, and i was meant to descend into the coffin, i declined (there was a vent in the room and i wanted to get the popup out of the way to read the transcript) and was then unable to trigger that dialogue popup again... which left me stuck wandering the rooms until i refreshed. whoops. its alright though, just gave me another opportunity to collect some more memories.
on my most recent venture, the coffin was present in the center from the very beginning, and almost immediately after starting to explore, a window popped up with some messages to wodin from the closer. while i did very much enjoy reading the contents, it did take me... around twenty minutes to screenshot them all? it was slightly nauseating trying to scroll down, since it kept shooting me back up to the top of the log whenever i tried to read the bottom-most message :( i did manage to screenshot them all eventually though, so i was able to actually read them all. im still super curious what it mightve been that triggered those changes in that run! i dont think i did anything different, other than play on a friday. maybe that was it.
god, theres so so much more i could say, this might be my favorite branch thus far. despite how much ive seen, i still feel like i havent even come close to seeing it all!
oh whoof. i didnt realize how long this was, ill need to put all of this under a readmore. hm. tl;dr, ive been having a boatload of fun exploring the east branch. if you havent done so yet, i highly suggest venturing into it for yourself. its like exploring a kaleidoscope maze within a dream. 10/10 experience
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verbosebabbler · 2 years
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Zampanio and the History of Games
This post is acting in the hypothetical if Zampanio was real and speculating on its potential origins based on the history of games at the time.
Zampanio- April 1, 1972
That was when Zampanio was apparently released. Zampanio is speculated to have been the first video game RPG. Ignoring the fact that its release date on April fools as being a potential indicator of this being a fake created date for some creepypasta, let’s for the hypothetical step back and put this into the perspective of the gaming market at the time. 
Pong- November 29, 1972 (arcade cabinet only) Magnavox Odyssey- September 1972 (first video game console)
And both of these only displayed basically 3 moving squares and a line. 
If we were to say Zampanio was a consumer released product, the April 1972 date must be technically incorrect. The date could, however, be the first recorded showcase of the system, as the prototype of the Magnavox Odyssey was publically doing the rounds in the convention circuit around May of 1972. 
Given the graphical limitations, if Zampanio was for the consumer market, it would likely have taken the Magnavox Odyssey route of providing screen overlays to adhere to a CRT with static, and an assortment of physical accessories like cards, boards, and scorecards which makes it more akin to a tabletop RPG then a video game.
On that note, let’s take a step back and put perspective on the history of RPGs.
Dungeons and Dragons- 1974
Yes, the most popular tabletop RPG was released at least two years after Zampanio. 
I’d have imagined that the RPG market would have started much earlier due to less technological restraints for physical systems, but the modern RPG developed as a branch off from various early wargames, the earliest version of which is ascribed to be a game called chaturanga, developed around the 6th century in the area of India. The most popular later adaptation of this game being our modern day Chess. 
But RPG and adding fantastic elements to RPGS does predate Zampanio by a little. Most of these early titles of the late 60s were addended rulesets to other more complicated wargames adding fantasy elements. But I think the most noteworthy release to mention the two precursors that led to Dungeons and Dragons:
Blackmoor- April 17, 1971 Greyhawk- late Spring, 1971
These weren’t full released games, but addendum sets of rules and lore of the wargames Braunstein and Chainmail respectively. Blackmoor helped to establish several common mechanical systems like hit points and experience points, and Greyhawk helped to establish several combat and magic systems. The history on these is pretty muddy, but it does seem that discussion of the systems more publicly was accessible by mid 1971, giving the creator of Zampanio time to implement these systems into their game to make the first video game RPG.
Now we have discussed the possibility of Zampanio having been released in the burgeoning consumer gaming market, but I just don’t think this is the case. Besides the fact that the stated release is just a bit too early for the market, this early market being so open to the public and the start of a boom for a whole industry spanning even today, I feel like some documentation of any kind would have come out of the woodworks.
But, this consumer market wasn’t the first marketplace of ideas on video games. Rather, there had been several video games made before this, typically as a technological showcase. This would be done on dedicated created hardware or on mainframe computers, both of which were absurdly cost prohibitive and thus were the domain of universities and corporations. 
I think though, this is our best bet for where the original Zampanio lies. University students could request access to their university’s computers during off hours to code whatever they wished. But this would also be limited to the university hardware, or at best code that could be transferred to other similar hardware in different universities. It would make uncovering documentation on it much harder, accounting for how impossible it is to find about Zampanio today.
Now the graphics of these games were almost as limited as the later consumer models would be, so I don’t think this would be a purely graphical game like that. No, I think, in inspiration to the “lit” of litRPG thrown around, that Zampanio was a text adventure game.
The consumer market for text adventure games would coincide with the advent of the personal computer, which is too late for our Zampanio. However, there were early precursor text adventure type games made on mainframe computers in universities. 
The Sumerian Game- 1964 Hamurabi- 1968 Star Trek- 1971
These first two text adventures seemed to be resource management type games. Notably, Hamurabi would end up being the precursor to the city building game genre, an element speculated to be in Zampanio and thus maybe having been inspired by this game. And Star Trek was a turn based combat game fighting Klingons. 
And finally, in all of this history, adaptation and copying was prevalent in this creative space. From the creator of Pong taking the idea from an early Magnavox Odyssey showcase of their table tennis game, from the creators of Greyhawk and Blackmoor coming together to make Dungeons and Dragons collaboratively, to the creator of Hamurabi taking inspiration from the Sumerian game (it initially being called the Sumer game). Even Star Trek was made by a high schooler taking inspiration from both the obvious Star Trek, and another early precursor to the modern video game, Spacewar! (1962). And as made clear in that last example, many of these were created without the strictest copyright allowances.
Zampanio’s history has a long prevalent theme of adaptation, to an obsessive degree. Even without ascribing a supernatural element to the obsessive adaptation this game supposedly caused, the space was already rampant with adaptation and inspirational copying. It’d be easy to imagine Zampanio as one of the many games whose code was passed and adapted to several different university computers. 
There’s just one sticking point in all of this theorizing.. What’s Italy got to do with this?
All this history so far has been America centric, at least in their creation/publication. It’s not out of possibility that these elements would have gotten passed around internationally, but I can’t find any documentation on the subject, and a lot of this being hobbyist level, hardware locked, or just generally not widely available makes me think the creator would have to have been in this physical creative space to make Zampanio.
The only way I can reconcile this with the knowledge I have would be if maybe the creator was in America being inspired by all this at the time, but some later major commercial investor they approached might have been from Italy and paid to publish it in Naples. That’s the only thing I got on that for now.
And there it is, my speculation on Zampanio based on history of video games I gleamed from several wiki pages and some website articles. With that level of research in mind, my findings may be ill founded, but for the knowledge I have I think this is the most reasonable conclusion to come to regarding Zampanio being hypothetically real.
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verbosebabbler · 2 years
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Referring to FAQ found here: https://docs.google.com/document/d/1B6Z6wt0LweTInxXsV5cLkCeMJBdVrZRrq_okzGaHDdA/edit?usp=sharing
There’s many thoughts I have about the FAQ, but I do not feel like writing them all up right now. So I am writing them up as discussion questions or proposals and leaving it up for either me to come back to later or anyone else to write something up on. 
Discuss corroborantClockwork’s character progression over time, how the constant resetting ends up desensitizing him from the violence he has seen and done to his friends throughout the playthroughs, and how that desensitization leads to the kinds of people that become gods as described by PS. 
What is the game actually being talked about here? Most things, actually pretty much all things, lead me to believe it to be SBURB, “Even if it’s a [[sim]]ulator of [[censored]].” But one paragraph’s mention of RS speaking Italian somehow got JR to link it to Zampanio. I might not have the full context, but like, italians are real and aren’t all related to Zampanio. 
There is some discussions available about the chapters, what the ones Jimmy discovered but were garbled mean, the ciphered text of the chapter titles. There’s speculation on the chapters listed in the table of contents writ up by Jimmy that were never actually included in this FAQ (Jimmy needing to have some version of them to know their chapter names and placement that never was given to us). 
There are word choices that seem unique enough to be game mechanics or something but were not censored, like “Veilborn” that was used a little in text, and “Steel Curtain” being one of the only words in the ending dictionary section despite not appearing anywhere else in text and not actually being given a definition. [[and yeah, Veilborn did stick out to me because of the coincidence of me recently changing my name to the initials VB (and luckily I didn’t accidentally pick the initials of one of the other characters because that would make things confusing for newcomers)]]
There is speculation to be made on the weird font portion of the FAQ, who is Dutton? How does it relate to Sburb? Why did this weird font section not get censored? Find me the font, I can’t find it online. 
Discuss the gods mentioned, the lore from them pre-session versus in session, and just elaborate, examining, or speculating on them. Prophetic Gods versus Periodic Gods, versus Metaplayers, Patrons, Godmodders. Something something, cataclysms are cool themed apocalypses idk. 
There’s discussion to be made on The Lines and what they are. Why do people keep getting zombied?
And even more miscellaneous questions from this already miscellaneous assortment: Why was there a random section about Mario’s sprite being the size of a nipple? Why did we get a discussion of sndbrdkind (soundboard)? Why did the Smith class bug out the FAQ when Waste and Grace were relatively normal? Why did the Denis Waitley quote repeat? What does vagabounced and all variants of vagabond as a verb mean?
Those are all the topics I can think about exploring right now. End post.
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verbosebabbler · 2 years
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The FAQ: What’s being Censored?
The following is a discussion of the incomplete FAQ recovered and transcribed, found here: https://docs.google.com/document/d/1B6Z6wt0LweTInxXsV5cLkCeMJBdVrZRrq_okzGaHDdA/edit?usp=sharing
Throughout the FAQ, parts of the text were censored by black bars. This censorship was seemingly done in a Ctrl+F and Replace kind of style, censoring words as letter combinations without regard to the context of what word they appeared in.
The main example throughout the text is the word “Time”. The censorship does not uniquely differentiate discussions of the aspect of Time from any everyday use of the word, nor does it differentiate individual grammatic adaptations of the word. It just censors any set of letter in the sequence T-I-M-E, which leads to censorship quirks like “[[time]]s” and “some[[time]]s” where just that letter sequence is removed from words. 
But what are the censored words, and why were they censored? Well, I believe that whatever force censored the work is trying to obfuscate any information on the game and its mechanics. 
One of the things censored that I’ve already alluded to is the aspects. These were the main censored options I could identify, as words such as time and mind show up enough in common parlance to have been used throughout the document not in regards to the aspects themselves. 
However, Aspects are not the only words that are censored. Words such as the title of the game, and “sim” were censored, “sim” being an especially obvious example as the censor eliminate the letter combo from the word similar, a word with nothing to do with simulations. 
But the censored word that made me aware of this phenomenon was with the word “kind”. Now, as I was progressing through the transcription process, this word’s censorship had me veritably baffled. “Is ‘kind’ an aspect in this game?” I thought. “Why would they censor ‘kind’?”
And I got my answer, with the random discussion of using a soundboard as a weapon. The Homestuck weapon convention of wordkind, where word is any object used a weapon. It’s a direct game mechanic and is thus censored. 
Now, why would the censor block any discussions of the game? Well, the FAQ ends up explicitly spelling it out for us. “I won’t be including any instructions on how to get better at being these classes, because [[censored]] can smell that like cocaine and it will use it against you”. 
The game itself is aware of discussions of it and particularly doesn’t like any given help on it. This is why one of the things censored is the word “Guide”, as seen in the class discussion section under “Guidance” (which the censor didn’t catch because the word Guide is not fully in the word Guidance.). While this word here corresponds to the class Guide, it is not censored because of that, as other classes remain uncensored. No, Guide is censored to try and prevent people from writing Game Guides on it.
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verbosebabbler · 2 years
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The FAQ: Who is Writing this thing?
The following is a discussion of the incomplete FAQ recovered and transcribed, found here: https://docs.google.com/document/d/1B6Z6wt0LweTInxXsV5cLkCeMJBdVrZRrq_okzGaHDdA/edit?usp=sharing
Before we get into the main question, it should first be noted that we are working at several layers of abstraction from what is the original game. Like, serious House of Leaves level extraction. 
In that book, the narrative disconnect from the discussed house goes as followed: Original House - Film about the House - Zampano’s commentary about Film - Truant’s sorting of Zampano’s novel notes - The novel writer discussing Truant’s experiences
In this FAQ, we’re working with: Original Game - Team of Four’s Disjointed Write Ups about the Game - Compilation of the disjointed FAQ parts by Jimmy - JR’s notes on the FAQ and the imperfect rescan of the printed FAQ - and now My Transcription of that Scan. 
And, while I don’t remember House of Leaves clearly, this next part feels very House of Leaves-esque: the layers are not as logically divided as they should be. 
Main point. The FAQ compiler, Jimmy, who addresses the FAQ as if they just stumbled on it and assembled it, talks like one of the actual writers and participant in the game corroborantClockwork.
Proof 1:
They both have used the word ‘mate’, which while could just indicate similar linguistic origins between the two, it’s distinct enough to point out. 
Jimmy Line: “What you’re about to see next is an FAQ my mate and I found”
corroborantClockwork Line: “and you should get ripped, mate”
Proof 2:
Both have used the sentence format of “repeated line? repeated line.” for dramatic effect. This technique, while not wholly original in general and thus both could have adopted the style separately, it is again distinctive enough to connect the two writing voices. 
Jimmy Line: “AW likes johnrose? AW likes johnrose.”
corroborantClockwork: “we’re back to me? We’re back to me”
And surprise newcomer out of left field, other teammates PS: “Our Moons Fucking Exploded? Our Moons Fucking Exploded” “RS created rap? RS created rap.” “You pissed off the harem protagonist? You pissed off the harem protagonist.” “don’t make them mad? Don’t make them mad.”
[[These last three being after they lost their typing quirk of All Caps at The Start of Most Words, when they started talking about the separate gods. ]]
This would be the part of this argument where I make some substantive conclusion based on the evidence provided, but I don’t feel like it. Because this could be from multiple things. This could be:
The original fiction writer for these FAQs having a distinctive writing style that ended up carrying over between characters they’ve written. 
Jimmy acting as the fiction creator for the team sections and having the same writing voice issue. 
corroborantClockwork, after having ascended to god status having changed from his many resets  (as shown in his character development between his sections), pretending to be someone else and assembling the FAQ parts they have written. 
PS’s distinctive linguistic voice infecting her friends' linguistic choices, thus leading to Cece using the style, and then Jimmy accidentally adopting it also after repeated exposures to it from assembling this document.  
So I am not going to present one of these (or others) as a definite conclusion. I am just providing proof and explanations and letting you decide on this one. 
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verbosebabbler · 2 years
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Transcribed Zampanio FAQ
Recently, parts of the FAQ that apparently inspired Zampaniosim were discovered and scanned in as a pdf. But due to understandable scan issues, the text was unclear and hard to read. I have now transcribed the text and here it is below (now with three (3) ways to read it)
https://docs.google.com/document/d/1B6Z6wt0LweTInxXsV5cLkCeMJBdVrZRrq_okzGaHDdA/edit?usp=sharing
http://knucklessux.com/PuzzleBox/Secrets/ZampanioFAQ/TranscribedFAQbyGuideOfHunters.pdf
https://archiveofourown.org/works/40961847
Will work on a discussion of findings regarding it later.
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