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When you have an elder sim whose life bar is totally full but grim is taking his sweet fucking time showing up
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Another OT post but it’s my tumblr so plggggg
I’ve been playing the sims 3 lately and no I’m not behind out of inability to buy or play 4 but out of staunch refusal to have anything to do with that version.
Sims 3 has been played full blast with cheats. I’m not as familiar with it as I was sims 2 for which will always have a special place in my heart, and as such I want to explore and discover things and build my strategies. In order to comfortably do so, I will cheat like hell.
Case in point, my current sim, is tori novellas. I gave her traits to make her a good writer because I always do that every time I create an adult sim. It’s always female, always named Tori, always a writer, and always has dark hair and glasses. No... I’m not living vicariously through my game. You can go somewhere else with your insidiously shameless accusations!
I decided to send Tori to University upon moving into Moonlight Falls. I like that world because I like supernaturals and it’s a smaller world so it doesn’t consume as much processing power. Because she was going to be living there, I decided to make her a bit of a split between goth and nerdy. Which goth is just a version of nerdy in its own way. But W.e
I hadn’t done university life in the sims 3 yet. It seemed a bit more complicated than sims 2 and thought it would be overwhelming for a first time. But only if I try to cram in all the options and things that go along with it. Since I never do and just played it straight, it was actually just as boring if not more than sims 2. I only did one term and sent her back home. She had no use for a degree but I thought it might give her writing a boost.
Since she was nerdy, I had her write science fiction and fantasy. As usual, she gets a part time job while refining her writing skill in her free time. Normally, I will not write anything until I’ve maxed out the writing skill and then write romance novels because they offer the biggest pay out. But I wanted to stick with my theme so science fiction it was.
I have yet to do the family thing in sims 3. I don’t like to turn on aging because it seems I only ever like the young adult stage and never want them to age out of it. I’m still like that even now. I will play as vampires or max out the total life stage of a young adult to have it take as long as possible. Or I will turn on aging but have them only age a day at the beginning of spring and turn it off for the rest of the year. That is normally my favorite way to play but I lost a relationship once due to a combination of wanting it to last a full sim year before marriage and getting screwed by game mechanics where the neighborhood gave her boyfriend the boot. Even worse, she was shown to still be in a relationship with no way to get involved with someone else.
It took some doing but I finally got it resolved. But I learned a lesson from that experience.
I also like to explore and often stretch my sim thin trying to do everything. Writing, painting, gardening, working a job, gathering, experiencing different life states to decide which I like best; alchemy, science. All these things take time and aging and needs just get in the way of that. I feel as I become familiar, I can start to think up strategies, stick to a main trajectory, and find ways to do them without having to cheat.
Well, I decided I would decide on a simple trajectory and stick with it. But my curiosity makes sticking to plans tricky at best.
So Tori was writing a book when she got a visit from an alien. Paguk. It was entirely random as Tori was neither using a telescope or collecting space rocks. So I guess she won the lottery and beat the near infitesimal odds of getting an alien visitation despite not actively exploring it.
Anyway, they meet and there’s instant attraction. I had yet to do the alien thing, and marrying and reproducing with one seemed like a sci-fi nerd dream. Besides, Paguk was easy on the eyes with his alien features. Kinda sexy in fact.
Like regular sim fashion of wasting no goddamned time at all, they fell in love, had sex, got pregnant.
I managed to get them married before the alien spawn burst out of her body, and now they have two. A boy and girl. Prōt (pronounced like Prote), and Caelissity. Both have diluted alien skin and eyes. I wonder if a few generations from now, as Prōt and Caelissity marry and have their own kids that the alien DNA will thin out enough to have sims with human skin and alien eyes. That’s the dream at least.
But having babies and starting off in a small house while barely scraping by has had me turn to options I had some ideas about. So the novellas family is on hold as I bring in a third party. A fairy girl named Faelina.
Like all fairies, I made her tiny and svelt with little titties and a short hair style, white with black roots and highlights and pretty pink eyes. She is going to be brought in to infuse them with some serious funds because I have built a magnificent house for them all and they will afford it because this fairy has maxed out very useful and lucrative skills including gardening and cooking. But also writing and fishing, alchemy and handiness. She is going to be brought in to do things like garden, repair, cook, and provide ambrosia for Tori. Paguk and the kids can age and die but Tori is going to live forever or until I get bored playing with her. She has passed the needed opportunities for Omni plant seeds. And I have amassed quite a few money tree seeds. Plus she can grow outstanding food that her maxed out cooking skills will do extraordinary things with.
To prevent aging and anything else going wrong, I did all this in another world. Everything is ready now. I just needed some final touches on the house and Faelina will move to Moonlight falls with her house, take all her produce in the fridge, her collected items for alchemy, gathered rocks, and sell off everything else. I will merge her in their house, then move them all into the new house where Faelina will live as a servant and Nanny.
Everything is set up now and ready to go
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Hands-free cobblestone gathering. I know. I totally thought of it first lol
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Mob traps
I came up with a neat idea to keep down mob spawns in superflat worlds. It’s based on the slime trap a lot of users make but it’s a bit different. And it’s as easy as digging a hole.
In my attempt to capture a witch in the failed plot to obtain potions, I discovered that when the pit was closed off from light and accumulated mobs less spawned above ground. So I began making these monster traps close to my base perimeters where I tend to get the biggest concentration. All I did was dig holes and cover them with dirt for the top layer leaving empty space. The pit gets dark and mobs start spawning inside of it driving up the cap. They’re still considered out there in the world but safely tucked away and neutralized. I marked off my traps with simple cross headstones and a flower since the majority that fill the pits are usually zombos and skellies
After a couple of those were made and shown to be very effective, I decided to save my tool materials and lure creepers instead and have them go off. Then I finished up the pit and topped it off. Easy peezy
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I created a super simple and virtually lossless cobblestone generator that is super cheap.
It’s fairly simple. The trick to preventing the water from hitting the lava and turning it into obsidian is to have a block beneath it removed so it flows down to it instead of forward. Water moves faster than lava so how often have you started up the simplest type and watched your lava source harden up because the water got to the lava before the lava flowed?
Another pain was losing your piece of cobblestone to the lava. Sometimes several times in a row. There are far more complicated lossless generators out there but this one seems to work and only requires a hopper and chest and fairly simple water/lava layout. Nothing too fancy and doesn’t even require redstone
The hopper inhales the cobblestone before the lava can eat it and you can keep mining without worries. This is a good way if you’re starting out or can’t spend time or have resources available. I do have iron on hand so while this generator does fine enough without the hopper and I don’t seem to lose very many with this set up, once you begin accumulating iron the hopper improves things drastically.
The block of dirt is there to prevent you from accidentally mining through that particular block if you have a bit of efficiency on your pickaxe. If you wish you can replace it with a harder block like obsidian and be able to set up the mouse (or my case) controller to AFK. But I haven’t tried this yet so don’t blame me just yet if you find it doesn’t work.
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I now have a nether portal and even collected enough wither skulls to make a couple of eyes of ended but the end portal is nowhere complete. And I have had trouble collecting more skulls from the last two trips. No luck fishing either smite or looting and my diamond sword is wearing down. To make matters worse, my villagers have stopped breeding which means that the breeder is clearly too close to the iron farm and have reached their limit. I don’t believe they have reached max villagers for a world because breeders will continue to heart and give each other food even at max but just not produce. These guys have lost total interest in each other so now I have to move their mating pit elsewhere and get them away from the rest of the villagers. I have some ideas. Either move them high atop the farm or away from it. High atop it will be a lot of trouble to build but make transport simpler. Moving away with be easier to build but complicate transport. I have to decide which evil will be the lesser of the two.
I want to get either a weapon smith or build the end portal before my sword breaks so I can get more gear and diamonds in the end city. I only have a single librarian and his enchantments aren’t worth much. However, I’m keeping him to buy glass from. But while I’m having trouble getting more skulls I am getting gold from pigmen so I may be able to simplify transport using rail with powered rail. But water might be even better but all depends on how far I need to move the new villagers.
I don’t get too much grief from wither skeletons or pigmen to be honest. Like the last superflat survival, it’s the ghasts that are making it annoying. They’re all over the fucking place and there’s nowhere to go that one is near enough to start blasting away. Not only do they pester me but sometimes my prey as well and they wind up being killed before I get a chance to strike and not drop loot. And you can’t be still for a second before you get blown straight to Hell. Not even to eat. I have to eat while in motion even if it is a painfully slow crawl in doing so. With smite v and looting it’s not so bad but because my sword is unenchanted it takes several strikes out in the open. Very often I get blasted while trying to hunt something. But I do have a small shelter I can retreat to and nom to heal up without worries. I find that a trap door even open prevents anything from crossing through. So most of the time I just lure groups of enemies towards it and kill from the door frame.
I need to get some more blaze rods soon. Once this sword breaks I will not have any back ups. Not unless I can get a weapon smith or make it to the end city. And I haven’t the means to repair it either. Any mending I fish up is always in fishing rods and bows. I suspect that there is a limit on the types of enchanted books one can fish up. All I ever get is power, efficiency, and knock back. I don’t need power. I have a good bit of power bows. Efficiency? Please, most of the blocks in my world are dirt. However, I might use one when it’s time to collect obsidian from the end. I have two tool smiths so diamond picks are no problem.
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Well, it seems that my plan for collecting splash potions from a witch have completely fizzled out. Apparently when I found the video for the concept it was before a patch that prevented splash potions from getting stuck in cobweb and console edition got that same patch. I just wish I had tested it out in creative mode before I had gone through the trouble of not only getting the cobweb but fishing for the name tag and trying to trap a witch. I started off just trying to get one to appear inside the room I dug out underground. That was... not smart. Even when I did get a witch there were so many other mobs in there that it was nearly impossible to clear them out without the witch getting killed. And creepers blew up inside it causing a huge ass mess that I had to fix. That happened twice. The attempts to find one and have it give chase so I could lure it in there didn’t pan out well. I tried to get the witch to just fall in but she kept skirting the hole. So then I made trap doors which worked but I wound up getting killed when she hit me with slowness and herself with swiftness and I couldn’t get away from her fast enough to avoid the poison and the harming stuff she launched at me.
Once I finally trapped one and got her tagged, I found she couldn’t see me through the cobweb. My attempts to get her to fire off stuff only led to me dancing around the pit and getting poisoned all to hell. Finally I wised up and went into a creative world where the disappointing truth was revealed. I tried everything but the bottles break as soon as they contact anything but water. But while the water didn’t break the bottles, the moment they touched anything remotely solid they broke. Including the hoppers. The only shot I have at potions is if they’re dropped when I kill a witch. But witches are few and far between so that’s not the most efficient option even if it is possible.
I did get my iron farm going though. When the villagers accumulated enough to start producing golems I had to wait in the kill zone just to gather enough iron to make the needed hoppers. It took about 20 to 30 minutes of just standing around to make four hoppers but I finally gathered enough to let them do the collecting as I went about other business.
I do have a few issues though. While the farm works for the most part, now and again I will catch one wandering out on the ground and have to aggravatingly lead the stupid galloot back into the actual farm to be killed like a good golem. I suspect it may be due to the villagers all on one side due to how the breeder was built. So I need to re-evaluate some things or at the very least learn to deal with it.
I need to organize my villagers too. They’re all just mixed up inside the cubby to hold them in place and I have a few in there I want to make trades with. I have some ideas about how to do it but I’ve been procrastinating on it. Especially dealing with this witch thing that was nothing but a waste of time in the end. Next time I will definitely test a new concept out in creative mode before I put myself through such futility in the future.
I accepted the fact that I may have to cheat. It doesn’t really mess things up for me anyway as far as survival status. Merely creating a superflat world regardless of whether you set it to survival or not or went nowhere near host privileges automatically sets it as created in creative mode. The devs assumed a survival world that is superflat is futile. That may be the case for console as some things are virtually impossible to acquire in survival. Nether stuff especially. Things like blazerods, soul sand, nether wart, magma blocks and nether quartz are impossible. Glow dust and glow stone are still possible but not in the nether because witches drop glow dust sometimes.
I can fish up water bottles so even without sand I can get glass bottles. And the end cities have brew stands with a health potion in it. However, without blaze powder brewing is still unobtainable.
I just wish that there was an option to disable superflat nether. It can be in the setting when creating a new world under customization. Although I get more gold in a superflat nether than regular ones because they get dangerously packed with mobs. However if you have smite V on a diamond sword it’s like going shopping for gold and wither skulls. Or if not at least have a nether fortress or let blaze rods appear in the glut of enemies everywhere. Just about everything else you can kill in the nether appears.
While I would prefer to find alternatives to every type of resource, there are zero alternatives for blaze rods which is shitty because it leaves no options for passive players. And I cannot mod my game like I could if I were on pc. Same with the other impossible items. Like quartz, soul sand. No other alternative for them exists. Either get them from the nether or do without. I can get by without quartz. Not much is done with it besides building material or making daylight sensors. While I use those from time to time they’re not imperative to survival. I can’t brew but I had hoped to get potions. My best bet is to hunt witches and hope for a few health potion drops but those aren’t very good since I can’t add glow dust to make it stronger.
So my best option for surviving the nether is to get smite v and a place to run into so I can heal if I get in trouble. Blazerods will have to be “purchased” from creative mode. But I decided if I must cheat then to at least do so by sacrificing an item for it. Last time I purchased them with wither skulls. Three of them paid for one blaze rod. It didn’t seem like that big of a trade. Sure they’re easy to obtain even with looting but they served no use for me outside of building a wither to fight. Which might make a beacon but I don’t NEED a beacon as it’s not too difficult to find my way back to base. So I would make them useful by using them to buy blaze rods. But they’re not a sacrifice under those circumstances. But I don’t know what would be a good sacrifice? I sold a diamond to buy an oak tree sapling. That felt like a sacrifice because my diamonds are severely limited. But I needed a tree and I can buy diamond gear from villagers. But my villagers aren’t breeding as much at this point and I only have an armorer. But I don’t need a pick to build a nether portal and I have an iron farm so I can carry back all the lava from the stronghold to make it with lava and water so I’m not too worried about the diamond anyway. I have a way around it.
I also took my only two emeralds to purchase villagers to get my iron farm up and running. So what should I sell to get blaze rods? I have two ingots of gold? Maybe I will sell gold. I will figure it out I hope
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I made a decision. I don’t have apples or anyway to get apples. Even if I did I would not be able to make a weakness potion. I thought about trapping a witch and using web to catch her splash potions. It’s a trick I saw on a video once. I would need a snowman but I figure I could just use myself. Thanks to the stronghold and the village that spawned in my new world I do have access to cobweb. Only thing is I don’t have enough iron to make shears. I could smelt some of the leftover iron bars and doors from the stronghold.
Even still, apples are not possible. The only other way to get them without oak trees or dark oak trees is to buy them from farmers. And then we’re back full circle. So even if weakness potion is possible the apples are not.
I found two emeralds in the stronghold. The only emeralds in the game. I decided to use them to “buy” two villagers from creative mode. It seemed the only way that would work out. However, they are no longer going to be currency for creative mode items and only items that are impossible to obtain in my superflat world. Purchases from now on will be paid for in wither skeleton heads.
I planted my jungle trees. It was a risk. Jungle trees rarely drop saplings. I’ve seen entire tree leaves disappear from a single one and drop zero saplings from it. I think the odds are slightly better if the leaves decay on their own so I planted, cut down the logs and waited tensely. The first tree I only broke even on. I was grateful to at least get one but I was shooting for four. Jungle trees planted 2 x 2 have better drop rates. Maybe because they produce more leaves.
The second tree really delivered and wound up with a total of five. So praise jeebus I can now cultivate wood. My supplies from the village was abundant but finite all the same.
I built the iron farm with a breeder near it in order to populate it and start amassing iron. I don’t have the means for hoppers so I plan on standing at the kill spot to collect the drops myself until I have enough to start building some hoppers. My village was the mossy stone one. I had more mossy stone than cobblestone from it so I used mostly that as my building material. There was enough of it for only only the iron farm but also my storage basement, cobblestone generator, and fishing hut to protect me from evil while I fish. I used creepers to make the hole and filled it with water myself. It’s not huge but a decent size. Surrounded by fence to keep the creeps away.
Even after all that I still have some left. Not much but I still have some.
My next plan is to get a trading center going. I figure I will put it beneath the iron farm. The idea is to have a trapdoor next to the door that only admits baby villagers to prevent my two breeders from leaving the farming area. They will ride a water conveyor down to the center and get sorted accordingly. Cartographers and nitwits can be brought back into the iron farm cubbies to produce golems via water elevator and one sided fence with an inside pressure plate. A reverse roach motel. The rest will be placed below in their assigned spots for trading.
I wish I had redstone to hook up to a lamp but I don’t have glow dust anyway to make a redstone lamp. So no notification lights. Maybe I can build a dispenser and fill it with fireworks and get notified that way. I won’t need redstone just have to make certain the pressure plate is next to the dispensor so it will fire. Hopefully I will be outside and catch the alert.
This won’t be the last of my cheats. I will have to get blazerods at some point to access the end
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Superflat survival flattens out
I haven’t played Minecraft in quite a few weeks. I recently started up a new world and playing in it. I really had a blast playing in a superflat survival world and wanted to try another challenge in the same vein. But I have already ran headlong into a network of catch 22s. Starting with the village that spawned at start up there was a zombie siege that took place seemingly before I even arrived. Only a single village in the entire superflat world and it was already laid siege to by a horde of zombies. As soon as I arrived the doors were all smashed in and there were villager zombies crawling out of every building. I got a nice running start with some iron gear that included armor, sword, and a couple of picks. There were only jungle saplings in the bonus chest and zero oak trees in the world. So I have no villagers to make an iron farm and no oak trees for apples so zombie villagers can be cured at least. And I stupidly ate the two apples I did find in the village. This because there were enemies left and right and I had to heal. Had I known there would be no other villages in the map I would have held onto them like treasures.
The only other way to cure them is to go to the nether. But I have only three diamonds. I can make a pick with it but cannot build an enchanting table. I can scoop lava and use the lava/water trick but unless I want to run back and forth between stronghold to base I may have to build my portal where the last of the lava is. And I lost two sources to a cobblestone generator malfunction.
Even if I did use the diamonds on the enchanting table I have no lapis and no villagers with which to purchase lapis. So the enchanting table wouldn’t do me much good anyway.
My only conclusion is to make a pick and gather obsidian from the lava in the stronghold and fish up enchanted books and gear. But I need iron to make an anvil. Again, I need villagers to make an iron farm. Can’t get villagers without apples and brewing. Can’t brew without the nether. But apples at the moment are virtually impossible unless I cheat. So already this challenge has failed. I would be able to achieve it if I played on pc. But i play on console and superflat worlds on console have superflat nether and superflat nether don’t come with fortresses, and without fortresses… no blazerods no rods no brew no eyes of ended no end.
I really wanted to accomplish this once without cheating. But it’s just not possible. I get the superflat nether. But why can’t they have nether fortresses?
I may have to restart this challenge with a different world and use a preset at that. Maybe I should do desert again? I’ve had it with all the buttfucking slimes!
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This is the third goddamned time I’ve tried building this thing in a superflat world. It’s supposed to go underground somewhat and the issue I keep running into is not enough layers. I tried the tunneler’s dream preset because it has a 100 layers of stone. I really cannot put torches all around this because a wall with doors is supposed to go around it. FML, srsly
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More Back to Nature
All of my cows are producing large milk with Ana producing gold milk. Now that I have a kitchen and fully stocked cooking items, I will need milk for recipes. I'm not at all crazy over the idea of using large milk to cook with. I think i may get one final cow to get small milk from and when it stops producing small milk, I sell it off and buy a new one. I don't know if neglecting the talking and brushing aspect will prevent the cow from getting her heart level up since milking does that too. But if i never sell the small milk and just stock it every day after growing up, the milk might last me long enough for the subsequent cows to mature.
Time to start experimenting
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Harvest Moon BTN
When I decided to use the method of tending a cow and then pushing it outside and ten tending the next one and push it outside until each cow was seen to and out of my way, I figured it would be the best option I had. Which was ok at first, but it made things tedious and my time playing seemed to be mostly spent on cows and sheep. That is, until I discovered something even better. Something other more experienced players already knew about, and as usual, I'm the last horse to cross the finish line.
Harvest Sprites.
You have to see it from my end. Harvest Moon games never had much option on getting extra help. Being able to hire workers would be a nice touch. In some games, you might get some help some days if you marry, but most of the time, you're on your own. The sprites can do everything. Water or harvest crops, tend animals. And they don't require too high of a relationship to get going. I knew of the Sprites, but like most HMs, they just gave you special items so I didn't bother with thwm until I was more established so I can give them better gifts.
But now that i know their purpose, i hire one for a week at a time to tend the animals. Mostly just the ones in the barn. Chickens aren't as much of a hassle: collect eggs, put feed in their stalls, done. Cows have to be talked to, brushed, milked, then fed. At first, I just let the sprite do all the work, but they're slow as balls about it and if you're not in the barn with them nothing gets finished.
At first, i would just wait in the barn while it worked, but it can take like 15 minutes if he's doing everything. So now, I tend the cows while it puts fodder in the feedboxes, since that's the first thing the sprites do inside there. Things go way more smoothly now. And thanks to my experience tending and kicking out, I can also better handle the cows and sheep clustering together without losing my shit.
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I know this is a minecraft blog but on occasion, I like to branch out and write about other interests. Those of you who have followed me from the beginning know that from time to time, I like to mention my favorite youtuber, Peanutbuttergamer. I have even brought up Terraria once or twice.
This post is going to be another OT one, as I've been playing a different game as of lately.
I have been a fan of the Harvest Moon series for years. I mean, me and HM go waaaay the fuck back all the way to the very first game in the series that came out on the super nes. One of the few games in my life I bought brand new because I was just that stoked for it.
I have played a lot of HM titles though i can't say I have played them all. And i can't say as well that I love them all. My current one, the one i am playing at the moment has a sort of love/hate thing with me. I'm not totally hating it because i haven't thrown my controller through the set yet and i am in my second year into the game, but there are some very rage-inducing moments that happen way too often in the game to barely find tolerable at times. And I'm new at this title, so I'm still at a learning curve here. The first playthrough is always shitty in every HM game. At least for me.
Anyway, my current game is Harvest Moon Back To Nature for the ps1. I recently purchased it on the playstore. I have played it before and actually own a physical copy but i haven't hooked up my ps2 which will play ps titles fine and had the rewards points on my credit card saved up so I just decided to download it onto the ps3.
I like that it's pretty much the 64 game which I loved when it came out and was hugely addictive. But, it was like the 64 version with way more features. After seeing videos of it, i so completely girl-bonered that I went seeking out a copy immediately. It looked like there was finally a perfect HM game out. Got it, played it, fucking hated it.
Yeah, it has a lot of great features and is pretty solid in a lot of ways, but that is only once you manage to build up your tolerance to the overwhelming bullshit first.
First off, playing blind is going to make your experience an even bigger headache. The game pretty much tells you nothing you really need to know. Like how much time crops take to grow, or what they sell for, or that your horse takes an entire fucking year to reach maturity.
Next are villager schedules, because you will learn quickly that no one is ever easy to find when you need them. Especially the asshole in the mountain who upgrades your shit, one fucking thing at a time, which has to be in a specific order. That is Gotz, and the bastard is never home, especially after you finally accumulate the truckloads of lumber he requires to do anything at all, and you have the money at last and you want that extension, he's off god knows where with his thumb up his ass.
Crops are definitely tricky as fuck in this game. The seeds are expensive as hell, and the crops per don't fetch much of a profit and some are a complete waste of your time and money, only you have to grow them anyway to sell the necessary 100 of everything to really unlock the good shit.
You also have two seed sources. The grocery store and Won, and both operate on separate schedules. And even more of a bitch? The grocery store is the only business in this game that is closed two days of the week. If that isn't bad enough, you have very, very few crops that grow in any sort of hurry and a tiny window to get as many harvests as you can in a season before they die, so you have to know how long they take to grow, calculate how many seed bags to buy of each crop if, god forbid, they become harvestable on one of those closed days or a festival day. Which you have to figure out on your own because the seller tells you jack fuck all about.
The first year, you'll be lucky to scrape by on the lack of foraging as you'll be doing that for about 20 out of thirty days of that first spring, two of which, you will piss away on a festival and the mayor giving you a tour. And you miiiiight manage to have two nickles to rub together before you're blowing it all on a farm animal, feed, and tools. But before you can even THINK about gardening, your shitty tools won't even completely clean up the farm of large rocks and tree stumps. Not unless you upgrade it by using it on an object it won't do shit to, mining for ore, and paying a megafuckton for it. And that's just the first upgrade!
You can do like some and just use the tool until it reaches maximum experience and skip all those first levels entirely and save way more money. But be prepared to have your farm look like shit for a number of seasons before that.
That's if you can even get any work done with the constant rain, hurricanes in summer that can completely destroy your 30,000 g hothouse, and snowstorms in winter that killed my fucking chicken because it happened to be on the 29th of winter where back to back festivals prevented me from buying medicine.
Of course, there are preventive methods you can try to have a bit more control over their awful weather issues, but does the game mention this anywhere? Of course not.
Whenever it rains or snows, you can forget about getting anything done. Using tools, whether you're inside or not causes you to get sick. This is especially crappy during the winter where your best source of income is mining. Does it matter that you're in a cave and out of the snow? Nope!
You can supposedly get a berry from a kappa that lets you work in inclement weather and not get sick, but it takes cucumbers and precision standing to throw them at just the right angle on a perfect sunny day with no festivals. Otherwise, you just tossed three perfectly good cucumbers away.
Don't even get me started on cows. Not only is milking and feeding cows and sheep the single worst aspect of the game, slow crops with shitty payout make having cows fucking necessary to be successful. But they clip each other, never stop moving, get in your way, and it's virtually impossible to do them in any sort of order. I have found that milking them, talking and brushing, then pushing them out of the barn as they're done in turn helps a lot, but it is very time-consuming and it doesn't completely end the aggravation.
In most hm games, leaving the barn sets cows in their respective boxes. Not this one. They seem to love nothing more than to cluster up like goddamned herring, guaranteeing you lose track of which has been milked and which hasn't. And this is what has to be done every... single... day. And they never. Stop. Moving!
Despite these frustrations, and believe me, they are many, there seems to be this determination in me to see this thing through to the end. To think i may return to it to start over, wiser, weathered, and better prepared for the bullshit.
Or maybe I'm a masochist...
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I have traded using my ps3 for minecraft at the moment to rewatch all seasons of Game of Thrones. One, because I wanted to go back and observe all the details glossed over the first time around and better catch the foreshadowing. Two, the latest patch on console created a brand new wah wuh in the form of texture packs that have already been purchased and downloaded flagged once more as free trial when attempting to use them. While my Greek Mythology mash-up will not let me save while using the textures, the skins are all still accessible.
In my attempt to dig into this issue, I loaded up my current world that is using City, and AFK'd for a while to make a snack while distracted for a longer time than planned. Upon my return, I had a number of villagers awaiting placement in my trading center, one of which was a librarian when before it had been nothing but cartographers. But thanks to this shitty bug, I was unable to save my progress. So I still haven't gotten even a second librarian.
You can understand my pain, I'm certain.
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In my first world, i once went into creative mode and buried a huge cache of diamond blocks in a cave without marking the coordinates. I thought, if I'm going to cheat, might as well not make it too easy.
I never found those diamonds
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I took on a new house that Rizzial built as my base in the new world is really coming along and it's high time i improved on my starter house. His was a suburban style house with garage that i thought would look nice with my current look. As usual, I built it first in a creative world to see how i liked it. Was it spacious and practical without being too big or too tight. Once, i reconstructed one of his modern houses as an additional house in Haven, but I was unhappy with the final result. The house was cramped, there was barely space to decorate, let alone live in. Plus, i picked an odd location that i didn't think too much about. Just grabbed the first open area i came across. But a modern house over by the swamp seemed pretty silly once i actually thought about it. It stuck out like a pimple on the end of a nose. Swamp houses should be rustic, not modern! I also built it in Creative first so i can tear it down in survival and see how much I'll need of everything. Gray concrete would require not only concrete powder ingredients, but tons of ink sacs. This was gray. Not light gray. That means mixing ink sacs and bone meal. Fortunately, squids seem to spawn at a really high rate in this world. It only took about 10 minutes in just one area with my looting III sword to accumulate over a stack of ink sacs. Although, now that i think about it, i wonder if light gray would be the better choice? I like the quartz slab and stone brick roof and light gray may be too similar. In the city pack, it looks like an off-white. Very, very subtle difference between light gray and white. I seldom follow a Rizzial build to the letter. I might change one or two things because I'm not crazy about his choices. Anyway, other than a couple of fuck ups that were easily enough dealt with, the house turned out great. Only thing is... the house looked fabulous on the outside. On the inside, all that gray concrete made it feel cold and drab. And while I added in some soft pastels from carpet, wool, and paintings, which brightened it all up and improved things greatly, i still had my doubts about this house as one that would be my main residence. I may experiment with different blocks, or look into other options.
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Ok, i officially hate my breeder villagers. Neither one seems to have the capacity to shit out anything halfway decent. All i ever get are cartographers, nitwits, clerics, with the occasional leatherworker or butcher thrown in. I get blacksmiths on a semi-regular basis, but buying tools and items is few and far due to a lack of farmer to sell to. I have a shepherd, and that's it. I have only one librarian, and the only useful enchantment he has is flame, but even that isn't needed as i have fire aspect on my swords. Loot from the end city as i seldom use fire aspect on a Smite, looting III diamond sword. I hate that too because my Smite IV is the only one with looting III, but it has Fire Aspect, which came with Smite. Which means i can't slaughter animals with it for villager trading. Plus, I'm seriously regretting my trading center design. Why did i choose cubbies? I thought putting glowstone where their heads would hit wouldn't cause damage to them since glowstone didn't seem to be a solid block. Apparently, they can still be hurt getting jumped out of the minecart. Which is fine if all goes well but when they get out and run around because the minecart was just out of reach with the trap door closed and i have to wrangle them back inside, it becomes a serious problem. And i have seen them get stuck in the wall and suffocate. I'm going to have to redo the entire thing. The problem is, i have quite a few villagers already, with little space to store them until I'm finished. I am just at a loss and considering bailing on this shitty world. The problem isn't just the world though. A lot of my aggravation is coming from all the new changes. Minecraft is beginning to lose its appeal. Wish i could go back to before all this current bullshit was added. It also means endermen are more annoying to kill because the fire causes them to teleport everywhere at a constant rate.
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