*VIOLENTLY THROWS MYSELF INTO THE ROOM-*
hey kids, it's v3l with a brand-spanking new idea! (not new in the sense that it's 100% original, of course.)
here i talk about my interpretations on how my version of a 'humanized au' works:
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so, imagine a normal locomotive, right? i mean as normal as a locomotive with a face gets. anyways, what would happen if, suddenly, a figure appeared right where it was? the result is kind of what i was thinking of.
because as it turns out, these engines seem a bit...off.
spoiler: they kind of are.
how they work, at least conventionally, is a bit of a mindfuck, because nobody exactly knows how their vehicles that are explicitly built could suddenly poof into actual humanoid beings.
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it's speculated that gold dust may be the prime culprit in these apparently magical vehicles turned human. all that's known is that they have three kinds of 'manifestations.' first are the very familiar vehicles and engines in canon, second is the humanoid form, and third is both forms activated at the same time.
since everyone knows about the engines and all of that other claptrap, we'll start with the second form:
• it's not fully developed until a year after the vehicle in question is built.
• it's shape, size, and almost any other variable depends on the size and/or face of the vehicle, if it even has one.
' - sentient faceless vehicles can still manifest a humanoid form, but usually it's either totally blank without depriving the being of most of their senses (excluding taste) or a face is created solely for their humanoid form
• it is definitely a physical being with density and mass, and the weight of each form, again, varies depending on the being.
• there are two separate ages for humanized vehicles, their supposed physical (meaning: how old do they appear to be) age and their actual age (since the vehicle itself was built).
' - in some cases, a humanization looks younger than it really is. for example: a humanization that looks 17 might actually be 23 physically.
• compared to humans, they are very durable and can take a beating, (which helps as most aren't accustomed to a gentler way of messing with each other.) and they have more stamina.
• speaking of stamina and food, they tend to eat (and are able to) some items that are straight-up inedible, to most peoples' amusement. coal is the most obvious (and consumed) contender here.
' - but no matter what, they will never eat anything they consider too disgusting for them.
• they are capable of feeling attraction and all that jazz (and no they do not bone as vehicles get outta here you sick bastards)
• sometimes they puff out tiny clouds of steam from their noses/mouths, usually when they're sleeping or maybe when they're the tiniest bit annoyed.
• it's possible for damage to the vehicle itself to transfer itself to its' humanoid form, and sometimes results vary from lacerations to full-on bloody amputations.
' - instead of the normal red, they tend to have blood that's a light vermillion with some speckles of gold. whether that's gold dust or not remains a mystery.
• they don't need to do any of that human nonsense with the 'loo,' since their bodies use every ounce of whatever they consume to keep going (think kind of a faster metabolism but make it weirder) and leave zero waste products.
• despite lacking true races, they do come in a variety of skin tones and hair colors, some ranging from blonde to brown to sometimes even a mossy green!
• while durable as hell and functionally and effectively immortal, as they do not actually age, they can still die from just about anything, thing is, if the vehicle's repaired, so are they, and they come back to life, looking maybe a smidge worse for wear.
' - the only surefire way to actually kill them is the same way you kill an engine: scrapping.
• their clothes are a part of them, but it doesn't mean they're technically naked, they're removable and can change depending on the paint job or similar incidents be they accident or a makeover.
' - most of the time, they always spawn with hats that resemble their respective transports.
• transforming to-and-from their humanized forms takes just 1 second, but repetitive/consecutive transformation is going to burn them the hell out, and if they can't take any more? they're locked in the last form they turned into for a good while.
• there is generally no limit on how long they can stay humanoid, it's all a matter of preference/practicality. want to experience the joys of having five fingers and jumping everywhere like a rabbit on a pogo stick? go ahead and be human! prefer your chances with speeding down the railway, pulling coaches and in general being useful? wouldn't hurt a bit to stay an engine! the sky's the limit!
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now, onto the third form:
• it depends on whether or not you want your engine to mimic your face while you're talking to your good friend just a few meters away, but it's possible to have not just your humanoid form active but also your regular engine form with a normal smokebox, and vice versa.
• humanized vehicles can actually traverse outside of their respective, original forms--as long as they remain somewhat nearby, or else they're a. forcibly turned back into a vehicle, b. the vehicle disappears, or c. they're teleported back, at most ten feet away from where it's parked.
• people don't know if the vehicles and the people that apparently spawned from them can see through each others' eyes. still remains a heated discussion topic.
• most humanoids wear extravagant outfits with their transport's color palette to further differentiate themselves from humans. sometimes intentional, sometimes not.
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'sodor is such a weird place. there's vehicle-people everywhere.' - some dude
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