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traffrogers · 1 day
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oh yes it's that time of year
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traffrogers · 1 day
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One thing I love about zombiecleo as a character is that her bark is for sure worse than her bite, but like her bark is really bad it will haunt you for years levels of bad
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traffrogers · 1 day
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broke: scar leaves his tie undone for hot guy purposes woke: scar can't tie a tie and only pretends it's undone for hot guy purposes
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traffrogers · 1 day
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x
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traffrogers · 1 day
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Saw it was treebark week so enjoy some assorted treebarks 🐺
(my minecraft + mcyt tag)
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traffrogers · 1 day
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The vision for an illustration breakdown from Shri - 27/04/2024
Hey Archie and everyone!
It's lovely to hear you taking control over your health and not letting anyone/society's expectations of a working/hustle culture control your life - leading to burnout. It really does feel like directly fighting against the capitalistic view when we value fun and rest above work and their view of 'success'
I also couldn't agree more with you - fairs are such a magical place, I've definitely got the best compliments and feedback from them, it always reminded me of the importance art has on people sometimes; always leaving me a bit dazed.
As promised my slightly late blog post is here. (It didn't allow me to edit my original post so)
I mentioned I just did a really big hand-in yesterday with Third Bear Press, so I don't want to go to ham on this post.
I did think about talking about my recent hand in but it's still too soon (I've been staring at those pages for two weeks straight and many weeks before that)
But if you want to have a cheeky look at it go check out the Kickstarter with Third Bear Press!
link: https://www.kickstarter.com/projects/thirdbearpress/boxes-2
Anyway actually getting into the blog, I wanted to talk about something I've been pondering recently.
Archie and I were talking a while ago about how they're a bit frustrated with the difference between their vision for an illustration and their skill set - when your skill set doesn't match your creative vision.
And I indeed, I had some thoughts about it.
(also this is not supposed to be an @ at you Archie, I just went on a really long thought tangent).
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My first thought was "I used to feel that all the time" Then I was like "Wow I haven't felt that for a long time" Then I thought "Wow that kinda sounds a bit fullhead?!"
But then I was like "Hold up, back up. I don't think it has to do completely with the skillset, it also has to do with the visions/expectations itself?" because I can't remember the last time I had that experience of having that illustration idea the same way I did a few years ago.
They're different, so it got me thinking why?
Breaking down my thoughts
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Also, slight disclaimer: I did no research whatsoever for this so it's literally just my thoughts. Anyways, enjoy!
The vision/idea of an illustration
I don't have the same vision for an illustration anymore as I used to. Before I used to start illustrations/projects with a distinct image in mind, and then draw from there.
Nowadays I think of the idea/image and then clarify it with the message/thing I'm trying to convey through the image. Having this clarification on what you are trying to say is so helpful when hitting issues because you can always refuse back to that as a touchstone.
Without it shit hits the fan then it's harder to take that step back and reevaluate the image.
The minds-eye and the vision/idea
So this section of pondering reminded me a lot of the book I read What We See When We Read by Peter Mendelsund (very good book with a lot of nice pictures). This book discusses what we see when we read (hence the title), one of the main points of the book is what our brain actually images/pictures when reading text.
Here is an extract because it explains it better:
These readers contend that the success of a work of fiction hinges on the putative authenticity of the characters. Some readers go further and suggest that the only way they can enjoy a novel is if the main characters are easily visible: "Can you picture, in your mind, what Anna Karenina looks like?" I ask. "Yes," they say, "as if she were standing here in front of me." "What does her nose look like?" "I hadn't thought it out; but now that I think of it, she would be the kind of person who would have a nose like .. "But wait-how did you picture her before I asked? Noseless?" "Well..." "Does she have a heavy brow? Bangs? Where does she hold her weight? Does she slouch? Does she have laugh lines?" (Only a very tedious writer would tell you this much About a character)
pg 24 of What We See When We Read by Peter Mendelsund
This strangeness of the brain of feeling/believing we can see a character in your mind's eye in full clarity - but at the same time, not actually seeing any details?
This is what I think also happens when we have an illustration vision/idea for a piece of artwork, being able to 'see it' but at the same time not.
This then can cause a lot of issues in the fulfilment of this vision for an illustration, because how can you ever go to the standard of your idea if you don't even know what it is exactly your idea is?
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The skillset
This I wanted to touch on because although there is more to it then a skillset, skillset does have a play in this - but maybe not in the way you expect it. Although yes if your skillset is better it's easier to meet these expectations for an illustration, I also believe it has a lot do to with processes and how to handle issues in illustration pieces.
So before university, my process for illustration was very simple.
idea for illustration
Sketch out illustration
Line the sketch
Colour the illustration
Finished
And if at any point in this process, the illustration won't working or I run into an issue - I kinda just gave up on it?
My process now:
Idea on illustration (along with what I'm trying to convey through it)
Research (sometimes, depending on the project)
Thumbnails
Initial sketch
Fleshed out sketch
Line
Colour
Texture
Finished
And at any point I run into an issue I solve it, for example, if the hand passion is wrong and just resketch it until I find one that's good.
Obviously, these a big elements of being skilled enough to be able to identify how something is wrong and how to fix it - so there is a sense of drawing mileage by being able to identify those things.
Anyways those our my thought on it - let me know if you guys have any thoughts/ideas on it too!
Thanks for reading my rambling thoughts
Hope everyone has a lovely dinner (I had a really nice roasted cauliflower with other picky bits)
All the good vibes
Shri
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traffrogers · 14 days
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finding a way home
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traffrogers · 14 days
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IM SHAKING WHAT WAS PEARLS WISH PLEASE SOMEONE HELP
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traffrogers · 15 days
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DL Pearl! :D
guess what manga I used for rendering practice. actually don't guess, I'll tell you. I FRICKING LOVE TBHK, I love aidairo's work sm. wish I had a tbhk art book, the art is so good omgomgomg.
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traffrogers · 15 days
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i love it when people trap the warden in minecraft by making a moving piston that makes noise so the warden just quietly stares at it. ipad baby
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traffrogers · 15 days
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I feel like nobody is talking about Third Life Scar anymore. The guy had more charisma than he knew what to do with and he literally controlled the server with it. He got dozens of diamonds worth of free items by creating an arbitrary system of points. He distracted people on numerous occasions while they were aware that a trap was being laid. He convinced Grian to basically break his own series' rules to help him constantly!
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traffrogers · 15 days
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traffrogers · 15 days
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stolen from twitter but i’m cackling
this is so silly and adorable actually
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traffrogers · 17 days
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I saw this post and I was like, its...its boat boys....
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traffrogers · 17 days
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GeminiTay and her ugly ass bestie
Based on this post
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traffrogers · 17 days
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rendog lost in the sauce in south africa, friends devastated
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traffrogers · 17 days
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“It’s definitely spicy” Pearl, circa 2024, while ZITS casually die of heat in the background (followed by False calling her completely unfazed)
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