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tinysua · 2 years
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why Colby sound so dead inside when he have expression like that? When i see the Beta version wthout voice i expect his sound angry or at least more emotional,more sulky than this,and then he sound like he don’t really give a shit when he also fking crying??? Feel so weird
Maybe i think too much idk
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tinysua · 2 years
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we can mess with them in library
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MC: Where is your brother ?
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Fischer: Around here, what do you want?
Choice: “I never see you two separated”
If you choose that, Fischer will say he and Colby are not one,of course they gonna separated sometimes .
“You look smarter without him.”
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Fischer : You think you are very smart,don’t you? You think you could just say Colby is stupid?
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Colby: Did you just call me stupid ? Fischer .
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Fischer : No i’m not, Colby !
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MC: I should just go 💀
yeah put a fight between two brothers then go like nothing, what a nice person.
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tinysua · 3 years
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So for Frey brothers,Cassandra like their Idol or something? 😂 they tried to mimicked how her talk and insult people,but pretty suck at it,they also super scared to make Cassandra angry,it seem like they admired and respected her a lot
Trans:
Colby: Hey Fischer,look someone come here.
Fischer:Colby, I can't seem to see who he is?
C:E, Fisher, I think it's because someone is too short? I can only see the dirty head dangling in front of my eyes
MC:Although you and Cassandra learned a few tricks to satirize people, your acting skills are really clumsy.
F:Cassandra? If she knew that we were talking like her, she would be very angry, Colby.
C:Yes, we should pay attention...Wait, we should pretend not to see or hear MC!
2nd:
Cassandra:Fisher, Colby, I don't know when you two became studious . Holding books at the dining table?
Does this book look familiar?
Fischer:Well... we just want to use it to cushion things.
MC: Frey brothers, this is Lottie's painting book. You are bullying others again! Give it back soon, or I will be rude.
Cassandra: MC, yelling during meal time, really lacks demeanor.
Why do you two keep staring at that tattered book , it is always stained with dirty paint.
Take it away quickly, MC. Then stay away from me so that won’t stain my clothes.
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tinysua · 3 years
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I think Netease changed their ideas a lot
the plot maybe very drama 🤔that just my guess:
Since Robyn and Kevin did have some “More the friend” hint moment, i feel the same with Daniel and Ivy BUT that won’t happen,why? Because fan love ship Daniel with MC,theys not gonna be happy,so i think Netease really change they to just friend 100%.
So what with that?
Cassandra hate Ivy,she actually not hate Daniel (atleast from her info she just hate Ivy) but still pick on him,why? this dumb trope “Like to bullied person i like” or Daniel have something cause Cassandra interested? It is because his family? Tbh I don’t know what they idea is but same with Daniel, (china) Fan also love ship Her with MC,there no way netease ruined what fan like,i hope?
Either way,the Frey twins not happy about it,theirs hate Daniel for stole all Cassandra attention especially Fischer,he have evil thoughts ,and that maybe what make the story getting more dark lol
i know it feel like some dumb teen drama,and look at onmyoji plot i not surprise what Netease like to do ,but Netease seem change alot duel to fandom so who know
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tinysua · 3 years
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So fischer is evil one and colby simple following his brother and having fun
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Fischer love : Dark magic,Quidditch, Humiliating,dueling
Colby love: Prank,Handicraft, Poetry, Dueling
Colby more pure than Fischer
And they both hate Daniel i wonder why 💀
damn the drama feel strong here
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tinysua · 3 years
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Spoiler: From Puzzle event
So in the last puzzle event,we have some very interesting information
Is Cassandra relative to Huffepuff? Her official introduceher said she natural born slytherin 🤔
hmm in her card her mother seem very nice,is her mother Huffepuff?
trans:
-green eye,blonde hair,you look familiar,i may know your father and mother,young girl (I thought he say draco lol)
-impossible!my family never have any relative to Huffepuff
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tinysua · 3 years
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I randomly click on the twin card and 
So,yeah they simping
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tinysua · 3 years
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Little Nightmares 2: Six, Escapism, Trauma, and Destiny | An Analysis
So the minecraft boy played the Little Nightmares games. I haven't watched the streams, but having heard his take on the ending of the second game from people on tumblr, I'd like to share my own. Who knows, maybe he'll see this on his secret tumblr account. Not that I'd know if he did, because I don't watch his stuff. Making this more for me than anything else.
This is gonna be a long one, so strap yourselves in. Spoilers for all three games ahead (yes, there are 3. we'll get to that)
TL;DR, I agree that Six had understandable reasons for her final act in the game, but I think there's a lot more to her reasoning than her recognizing what Mono becomes when she sees his face for the first time. To prove it, we're gonna do a deep dive into her character.
Before getting to that, though, there's one thing about the timeline I want to make sure we all agree on:
Little Nightmares 2 is a prequel.
The team behind the games has stated as much in an interview, but it's heavily implied in-game by (well, by the fact that Six doesn't use her soul-sucking powers at any point in LN2, but also by) the secret ending cutscene you get after the credits if you "collected" all of the glitching remains of children you can find in the overworld. In short, after bursting out of a TV into a regular-looking room, Six sees her shadow self, who directs her attention to a poster on the floor for the Maw. Then, her stomach growls.
The main reason I'm bringing this up right away is because it confirms that Six is not trapped in the loop like Mono is. She probably isn't even aware that there's a loop at all.
And if that's the case, it hurts the argument that she recognizes at the end that Mono grows up to become the monster who kidnapped her. While Six is a smart and scrappy kid in a world that often defies logic, what are the chances that she'd be able to think that far outside the box and realize there's a time loop, which is the only way that idea could be possible?
That being said, you could argue that the Signal Tower helped clue her in on it to make her drop Mono. Or that, even if Six realized it wouldn't make sense for Mono to grow up to be someone she'd already met, the resemblance between him and the adult at least made her fearful that Mono would grow up to be a monster *like* the Thin Man, and that possibility was enough for her to decide she was better off alone. I can definitely accept that latter idea as part of her reasoning.
But to say that Six dropped Mono just because she thought he would become bad, for the sake of some greater good, misses out on another important factor. One that the developers alluded to on Twitter in their standard cryptic way when asked to explain the ending:
"Extracting someone from a fantasy can be deeply upsetting for everyone involved."
The team has stated multiple times, on Twitter and in interviews, that the main theme of Little Nightmares 2 is escapism. In the interview I linked above, they state directly that "the Signal Tower exists [in the world of LN] because the need for escapism exists", just as "The Maw exists because the hunger exists". Escapism is what the Transmission promises to everyone under its influence.
When Six is brought to the Tower, she's given a room filled with toys, and there's one in particular that stands out: the music box, a replica of the one she had while at the Hunter's Cabin. The music makes her docile. It makes her feel safe.
But Mono takes that away, by breaking down the door in the same violent fashion he first entered her life, and then by bashing the box to bits.
As a child in this horrible world who'd just been able to experience some peace for the first time in who knows how long, to have that ripped away so suddenly by a person you were just beginning to let yourself trust...
Well, even that's not the full picture. If you really want to understand why Six did what she did, you have to know what she went through before LN2.
The First Nightmare
Remember at the start when I said there are 3 games in the series? The third is Very Little Nightmares, a mobile game that is set not just before LN1 (as confirmed by the developers), but also, from all appearances, LN2.
To summarize in a few paragraphs: the game takes place in a big house on a cliffside called the Nest, home to a child called the Pretender who has other kids be brought there and turned into dolls for her to play with (not the same kind of dolls as the bullies... at least it doesn't seem like it). Six is one of the children in the Nest, but you play as a different girl. A girl who you assume is Six at first, because she's wearing the yellow raincoat.
Six and the Girl interact a few times throughout the game, both helping each other with puzzles as they try to escape. Near the end, the two of them are running from a monster together, but after Girl escapes into a shed, she closes and blocks the door behind her, leaving Six behind. This moment is the one you get a premonition of at the beginning of the game, like how you get a vision of the Hall at the beginning of LN2 and the Lady at the beginning of LN1. Certainly sounds like it's important to at least one of these characters.
A little bit later, as Girl runs from the Pretender, she sees Six again, following them down the cliff on a different path. She helps Six proceed, and in turn, when Girl is cornered, Six drops a boulder on the Pretender.
But it doesn't kill her. Instead, the ledge she and Girl are on collapses, and they both drop into the ocean. We see the empty raincoat float back to the surface before drifting away, and, after the credits, we see Six make her way to the bottom of the cliff, alone.
Six's Story
So, what do we learn about Six from this? That she's already seen that kids can be monsters, without having to grow up first. That she's tried being helpful and having a friend before, but they betrayed her for the sake of their own survival. And that, even when people try to be better, it doesn't matter in the end; they all die anyway.
From there, we know that Six somehow makes it to the land/island where the Hunter lives and gets captured by him. We know that she somehow gets her hands on this music box, and it provides a bit of respite, escapism, from her circumstances.
We know that Mono makes... not the best first impression on her. We see them learn to work together. We see that Mono will do anything to save her, but we can also see that he's largely the one dragging her into danger in the first place, and that he's just as inclined to violence as she is (like, if you actually count the number of enemies Mono kills versus Six in both games, ignoring the guests from the end of LN1, Mono winds handily). Because they have to be.
We see that Mono cowers under the bed, rather than reaching for Six, when the Thin Man takes her. We see him repeat her trauma of breaking down her doors in the Signal Tower, and we see him destroy the source of her escapism, because he can't see another way to help her.
And then, we see the results of all of that.
Why does she do it?
Six doesn't drop Mono for the sake of any greater good. She doesn't drop him to try and save him from his own fate.
She drops him because she's hurt. She's angry. She's scared, of him, and of the world at large, and the bits of safety she had - the false peace the Signal Tower provided, and the genuine friendship Mono had begun to forge with her - have both been stripped away, in the same instant, by him.
She drops him because she's a kid. A traumatized kid. And, to quote the interview from before one more time:
Who knows why kids do what they do? They're thrown into this world that hates them and have to find some way to survive to adulthood. If we're happy to just sit back and watch this struggle, who are we to judge how they do it?
What connects the protagonists of both games, and what makes them so affecting for me, is how they are shaped by the world around them, and how unavoidable this can feel. More even than their size and strength, it is this that underlines just how stacked the odds are against these kids.
Is that destiny? I suppose that's up to your definition of "destiny".
To be clear, this post isn't meant to absolve Six and/or put all the blame onto Mono. They've both been shaped by the world of nightmares they'd found themselves in, and they both make choices that hurt each other, out of fear, and anger, and ignorance, and pure survival instincts. There are no heroes in this world, but neither of the kids are evil or heartless.
I considered talking more about Mono here - about how the Transmission provides him with his own form of escapism, and how he might be the cause of the time loop he's trapped in - but this post is long enough as is. If you enjoyed my thoughts and would like to hear more about that topic, you'll get the basics of the theory from this post. I'd also highly recommend checking out the Little Nightmares theory posts made by @598-inspiration :)
Any new fans of the game, I'd love to hear your thoughts on all of this, or anything else Little Nightmares related! I'm far from an expert on these games, but I love talking about them - especially about these kids :D
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tinysua · 3 years
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Bear hat & Fox mask
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tinysua · 3 years
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Shounen LN, JJK edition
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tinysua · 3 years
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mono in wonderland part 5/?
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tinysua · 3 years
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Mono in wonderland,, part 3! They surely are the friendliest kids in town.
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tinysua · 3 years
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part 2 of mono in wonderland with six as the white rabbit ✨
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tinysua · 3 years
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The Thin Man's motivation
Quick meta about the thin man, because I love this guy. Spoilers for LN2 ahead.
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I feel like the thin man's motivations are often explained by two things: revenge and saving himself. But is it really as complicated as that?
Monsters in the world of Little Nightmares, are often single minded. Meaning their actions are almost entirely instinctual, but the children being an outside force that disrupt the balance on their world. This is further supported by in this interview with Mervick:
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Even though the thin man used to be Mono a child, he is now entirely a resident from the Little Nightmares world. So what its his motivation?
If we look at the many shadow figures, those are children he has previously taken. According to his official description:
"The Thin Man continues his endless journey through this desolate place, haunting the shadows, searching for something."
So why does he keep taking so many one after the other? Because simply put they are not the one he is looking for. When we travel to the tower we don't see a single child present, so like the viewers they have most likely joined the flesh entity and became one with them. The main difference being, when he takes Six.
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She is given a room full of toys and things she likes, and what she desires the most: feeling safe.
It's all an illusion of course, as we see her being distorted by the tower regardless. But was this the thin man's intention? Was this his way of getting his revenge? Not likely, since at some point a normal looking Six manages to almost escape through the TV with the help of Mono, only to be captured by the thin man once again. So it is possible her deformed form is a method to prevent her from escaping.
It's this almost escape that seems to put the thin man's sights on Mono however. I often see the theory that thin man only wants to save his younger self. But as Mervick points out in his interview, the monsters are single minded and they don't like to be disrupted. So chances are the thin man saw Mono as a obstacle, someone that could very well take what he has been searching for (Six) all this time, away from him.
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If Mono truly wanted to save himself, then the best course of action would be to leave both Six and current Mono alone. But being distorted by both the tower and the world of LN, along with his original memories as Mono, only led to one purpose. Something Mono repeatedly does throughout the game: get Six back no matter what.
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