Can you help me understand what it is about Elden Ring that is so different? I’ve seen your sites gameplay listened to the podcasts and here’s what I’ve determined. It’s a From game, and seems to look and plays just like the other ones. It’s got an open world, but doesn’t give you markers of things to find. It’s intentionally vague which is what From always does. It seems like they’ve made some intentionally different changes but it doesn’t feel like a crazy new thing to me. What am I missing?
No, I think you've got it. The open world is probably a bigger deal than it initially sounds like because it means you can really just wander away from an area and get into some totally different shit somewhere else. Like I'm kind of chipping away at four different areas right now, uncovering fast travel points and finding items and stuff as I go. Is that progress? Is it useful? I have no idea. But I'm enjoying my time with it as I explore around and look at all this creepy shit.
It's also a lot easier to just go around enemies, so despite spending hours in various areas, I'm still fucking shit at the combat because I'm not doing enough of it. Last night I decided to devote my time to this big, dumb castle and it's got tight corridors and surprise encounters the way some of those previous games would.
I wouldn't call it "crazy new," but also it's way fucking bigger of an open world than it initially seems, and it doesn't feel like each area is rubber-stamped full of the same shit, the way most open world games are these days. I think that's why people are going so ape shit over it. No one is really making games this way anymore, so it's refreshing as an open world game, even if mechanically it's pretty similar to From's past stuff.
Reminder: the Krampus fucking hates Nazis, and so should you.
In actual real IRL real life, celebration of the Krampus was forbidden in his native Austria for decades, first by the Austriofascists and then by the Nazis. Celebration of Saint Nick’s most famous enforcer didn’t become commonplace again in his Alpine home until the 1990s, and it is, of course, now more popular than ever across the world, even if Hollywood keeps painting him as the villain.
This comic is my idea of how the Krampus spent his time when he was not allowed to carry out his appointed rounds. So if you see the Wild Man of the Woods, maybe raise a glass of Schnapps in his honor, and spare a glass for him. Punishing the wicked is thirsty work.
Here is a story about how the Klaubauf, a shaggy beast who accompanies Saint Nicholas through Bavaria, came into the service of Nicholas the Wonder-Worker.
Be the person you’d want to sit across from at the table.
Raising the Bar, One Player at a Time
Remember. If you’re a jerk, people won’t want to play against you. And if you have nobody to play against, Magic isn’t very fun. True, it’ll probably never get to the point where everyone knows your MTGO name, your LGS, etc, but why let it even start down that road at all?
You might not be able to please everyone, but you don’t (typically) need to be a jerk to anyone. Magic is a community. Don’t make your part of it toxic.