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thethreemustyfears · 14 hours
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thethreemustyfears · 14 hours
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exdeath moodboard
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thethreemustyfears · 14 hours
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thethreemustyfears · 16 hours
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offered to let Minecraft Steve couch surf and this motherfucker is strip mining redstone in my pantry
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thethreemustyfears · 17 hours
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Get the iguana on a stick. You'll need the energy in the coming days.
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thethreemustyfears · 17 hours
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7/27/17
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thethreemustyfears · 20 hours
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thethreemustyfears · 20 hours
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thethreemustyfears · 20 hours
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thethreemustyfears · 23 hours
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thethreemustyfears · 24 hours
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Popuko busts a move and dies
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as far as i'm concerned all gore is necessary
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The 1993 Super Mario Bros. movie is obviously not without its flaws: its production was not only hell for the actors but it was also, frankly, dangerous, and in retrospect it was definitely not the sort of film Nintendo wanted to attach their flagship franchise to. But much more so than the 2023 film the film understood that film and video games are two completely different mediums and that gameplay as it is shown in a video game is mostly a contrivance to grant players agency over the action. You can't make a film about an Italian man jumping on turtles and driving go-karts because jumping on turtles and driving go-karts are simply means of utilizing the language of video games towards telling the story. A video game movie that simply translates the act of gameplay (down to a progression of "levels") into film simply turns the player into a spectator: the interactivity lost the viewer is reduced to a passive recipient for what would undoubtedly be a fun set piece to play but does not serve any major narrative function,
The bank robber on the phone with the hostage negotiator: Please just send the SWAT team in to kill us all
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GHOST IN THE SHELL 攻殻機動隊 (1995) dir. Mamoru Oshii
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