Hey there, in short, I like Hotline Maimi, Payday, and SPIDAHMAN. I have some original characters in original universes I like to draw, but that's a bit rarer. Remeber, have a good day, and HYDRATE OR DIE-DRATE :}
At long last, the color version of Gordon’s Worm Form is here! As mentioned in a previous post and on the ref, the pattern is based somewhat on the HEV Suit. Unlike Benrey, Gordon’s worm form has a unique ability provided to him by his experience with the mini-gun hand: Devil Claw Mode!
Obviously, Devil Claw Mode is derived from Devil Gun Mode, but they are pretty similar in name only. Devil Claw Mode allows Gordon to use his claws to attack for devastating results. These claws will only inflict damage if Gordon intends to harm you with them, and if you DO take damage, the pain will be brief but will feel overwhelmingly like your body is both burning and freezing at the same time.
Below are pictures of the normal claws (left) and the Devil Claws (right). Gordon can deploy them at will and has often kept them on, knowing they won’t hurt his friends, because he likes the glow.
I also have a couple Freeworm sketches, plus some Benrey and the Smol Worm Mode. After unlocking Worm Mode, both men have the option to combine the Worm Mode with the Sizeshifting abilities that Benrey has previously displayed to create HLVRAI Worm Off the String. There’s no limit to how big or small the worm form can be, but after a certain Smallness threshold it takes up less “resources” to just make the worms a single color instead of maintaining the color pattern; both this and the noodle arms can be turned on and off at will if they REALLY want to keep their peculiar markings.
Just like last time, I have a transparent version of Gordon Worm and a “lights out” version underneath the read more
Some Gordon Feetman sketches, I have so many pages of me trying to solidify his human design for Metamorphosis AU before finally giving up with any attempts to make the beard.
I’ve decided my lore explanation is that Darnold’s potion permanently fucked up Gordon’s keratin production, and since keratin is responsible for nail growth AND hair growth both of those thing were growing super quickly during Black Mesa. Mr. Coolatta was able to *slightly* stabilize him, but his hair and nails still grow a tad faster than normal. Gordon doesn’t mind the long hair but he HATES having his beard get too shaggy so eventually he just started getting it thinly shaved.
There’s also a Bonus Benrey that I did for fun. Haven’t fully decided how I’ll implement Joshua into the AU quite yet, but I do think Benrey “acquiring” an egg and naming it after Gordon’s fake son would be funny
Yay, unsolicited advice time! Or, not really advice, more like miscellaneous tips and tricks, because if there's one thing eight years of martial arts has equipped me to write, it's fight scenes.
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Fun things to add to a fight scene (hand to hand edition)
It's not uncommon for two people to kick at the same time and smack their shins together, or for one person to block a kick with their shin. This is called a shin lock and it HURTS like a BITCH. You can be limping for the rest of the fight if you do it hard enough.
If your character is mean and short, they can block kicks with the tip of their elbow, which hurts the other guy a lot more and them a lot less
Headbutts are a quick way to give yourself a concussion
If a character has had many concussions, they will be easier to knock out. This is called glass jaw.
Bad places to get hit that aren't the groin: solar plexus, liver, back of the head, side of the thigh (a lot of leg kicks aim for this because if it connects, your opponent will be limping)
Give your character a fighting style. It helps establish their personality and physicality. Are they a grappler? Do they prefer kicks or fighting up close? How well trained are they?
Your scalp bleeds a lot and this can get in your eyes, blinding you
If you get hit in the nose, your eyes water
Adrenaline's a hell of a drug. Most of the time, you're not going to know how badly you've been hurt until after the fact
Even with good technique, it's really easy to break toes and fingers
Blocking hurts, dodging doesn't
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Just thought these might be useful! If you want a more comprehensive guide or a weapons edition, feel free to ask. If you want, write how your characters fight in the comments!