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taupewolfy · 11 minutes
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*ringing bell* Come get your peepaw and the new map on May 30th, 2024
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taupewolfy · 42 minutes
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in another age in another time i would've filled a sketchbook full of chimera falins.
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taupewolfy · 45 minutes
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The black and white illustrations from the second volume of the Fire Emblem: Sacred Stones novels.
Artwork by Rika Suzuki.
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taupewolfy · 58 minutes
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It IS true that being on here gives you a tumblr accent. This morning my mother asked me something and i replied "i don't know i've never heard these words in that order" and she nearly choked laughing. It wasn't even that funny
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taupewolfy · 1 hour
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jfc cave story is 20 years old. fucked up
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taupewolfy · 1 hour
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tbh final cave was harder than running hell + bossfight. stupid instadeath spikes
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taupewolfy · 1 hour
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thinking about running hell now and again...ahh!!!
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taupewolfy · 1 hour
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Bye y’all. 
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taupewolfy · 1 hour
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Cave Story - Living Waterway
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taupewolfy · 5 hours
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there's a cohost that posts up void stranger solutions as gifs which is a neat idea (plus with the option to have gifs not autoplay you can avoid seeing solutions if you choose to solve them yourselves) but i do like that they are listed via floor number + having them as a gif is compact enough compared to vid format that might not be tagged anyway a
anyway
this notes page does a really good job at replicating the feel of writing down the rules of the game
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taupewolfy · 6 hours
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anyway if you're curious about brightis but don't really have the means to play it (or the language barrier exists) i'd say check out this mini-review that takes you through the jist of it (vid is timestamped)
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taupewolfy · 6 hours
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Brightis
Quintet was in a weird place from the mid-90s onward. Following their well-regarded trilogy of action-RPGs (Soul Blazer, Illusion of Gaia, Terranigma) and the establishment of Shade Inc. by former Quintet members, the studio’s efforts fell into obscurity. One game that got particularly overlooked was Brightis, a Japan-only collaboration between Quintet and Shade that arrived with little fanfare and vanished with even less.
Despite its heritage, very little information on it exists in the wider web: the only walkthrough that exists is a series of YouTube videos, no fan translation has been attempted, and it didn’t even have a MobyGames page until this reviewer put one together. It’s a shame that Brightis is forgotten, because while it’s nothing special, it is nevertheless an enjoyable game that mechanically carries the Soul Blazer games’ spirit of providing a straightforward action-RPG with some unique gameplay ideas.
Read more…
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taupewolfy · 6 hours
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ブライティス Brightis (PS1, 1999)
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taupewolfy · 6 hours
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also brightis has this excellent little quick menu button on your ui where you can map healing items and spells (+ map + the light dart spell you make good use of when dungeoning) and it maps it all to a 3x3 grid where you hold down triangle and use the dpad to flick through. tap triangle to use [selection] whenever idk it's just really neat i like it a lot
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taupewolfy · 6 hours
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ブライティス Brightis (PS1, 1999)
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taupewolfy · 6 hours
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if i wasnt playing brightis on my vita i'd be blowing up my blog with pics from it. excellent skyboxes in that game
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taupewolfy · 6 hours
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I hope the kids growing up on today's internet are still getting to share that experience of finding some out-of-context AMV featuring an implied narrative of characters they know nothing about and having it become a keystone of their brain forever
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