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#you spend so long in the dark.......you're neck deep in the cycle of trauma and abuse and even though you've made it into the light
thebeetleball · 1 year
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sorry need to be abnormal over my favorite horror game rq since its the sixth anniversary. the first little nightmares' ending is the opposite of the prequel's but it's still just as grim and i'll die on this hill.
specifically, i'm thinking about what tarsier posted in celebration of the anniversary and how they captioned it;
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getting thus out of the way right now i do Not think six is the lady, i think that theory only ever came to be because of the thin man and mono's situation and if you hold it up to any scrutiny it falls apart, but i do think they're deeply tied to each other in a more . symbolic way? i do not think six takes the lady's place at the end of LN1, i think she escapes from the maw and leaves it to rot, as it deserves, but she doesn't really leave it. 
as the game progresses, six's hunger drives her to eat more and more disturbing things; bread, raw meat, a rat, a child, and finally the lady herself. not only that, but her musical cues changes over the game as well. there's multiple different tracks for hunger and six's own theme undergoes a dramatic shift, with part I being droning instrumental and quiet, nervous humming, and part II having a more upbeat hum contrasted against overbearing an brass instrumental, in both tracks the humming is eventually either cut off or drowned out by the music. in the comics, there's a repeated theme about six not knowing who she is, most notably the hunchback girl's line about how you don't know what you'll see if you look in a mirror.
there's an emphasis on change and not knowing yourself when it comes to six, and it confirms for me that despite their endings being tonal opposites, both of the little nightmares games are about cycles; just in different ways.
LN2 is about a little boy who wasn't able to escape a cruel, abusive environment, and eventually grows up to be another bitter adult, another cog in the machine. LN1 is about a little girl who was able to escape the environment that harmed her, but not without taking a piece with her. childhood trauma changes you, you're not the same person you were before it, you can leave your house but your house doesn't leave you.
the six who held mono's hand and hugged nomes, or played with toys at the playground, is not the six who lashed out and left him behind or the six who devoured other people just to survive. the six who was running from the adults that operate the maw is not the six who took the lady's powers. at the end of the story, six sits exactly where the people who hurt her did, she wasn't able to remove herself from the maw's food chain, only scale it and become the apex predator. she changed, the maw changed her, like all trauma does.
which isn't her fault at all, full stop the obsession some people have with portraying six as evil or malicious, or even worse, deserving of what happens to her in LN1, is appalling to me. i genuinely can't fathom how you can play a game so clearly about childhood trauma and abuse and come out of it putting her and mono in "bad victim vs good victim" roles. there's no right or wrong way to be a victim, there's literally only just victims, the real villains of the story are the adults who put them in this situation in the first place.
six isn't wrong for killing the workers aboard the maw, but it's still deeply sad to me that the story plays out the way it does, that the circumstances are what they are. LN1 ends with her going up, out into the sun where everything is bright and golden, but she's all alone and she's taking apart of the lady with her, she couldn't survive without taking from the lady, she couldn't survive without having to become someone else.
tldr; you know that scene at the end of chirin's bell? "what they saw was neither wolf nor sheep but some unknown creature that made their blood run cold?" yeah.
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