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#yes those are refs to w395 and tma
thirstyforred · 4 years
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I played The Wretched by Chris Bissette [it’s currently in the bundle] and since part of the game is to create a log I guess can share mine. It’s also kinda fun writing exercise even tho I died before I could save myself and the log just ends abruptly. I really recommend this game, especially to if you like things like Alien movies or survival horror in general [or if you’re easily spooked you can imagine your character with GLOOcannon from Prey 2017. GLOOcannon makes everything better]
Day 1, salvage ship The Wretched. Flight Engineer Martin reporting. The other members of the crew are dead and the engines remain non-operational, though ship integrity remains good and life support systems are still active. I successfully jettisoned the intruder from the airlock. With a little luck, I can repair the distress beacon and somebody will pick me up. This is Martin, the last survivor of the Wretched, signing off.
Day 2, salvage ship The Wretched, Flight Engineer Martin reporting. At 0300 fire alarm and fire suppression systems were activated. I started auto diagnosis on all systems but I'm still not sure what caused the fire. The damage is hopefully fixable. That alarm woke me up and I couldn't sleep anymore... I found a journal of A. He wrote like a whole list of things he wants to cook and eat one we get back home. Even here A managed to make something edible out of nothing. I think I was so tired, after waking up in the middle of my sleeping cycle and monitoring all systems for other fires and then reading that damned journal for hours, that- I think I heard something. Something like a whisper coming through the comms. I don't know what was it. Maybe I should also put comms through that diagnosis check? Of other things: water smells kinda like ammonia. The purification system works, just seems to be less efficient. Maybe I should be disgusted by this, I don't know, I'm just too tired to care I guess.
Day 3. I was so wrong. I was in the Mess trying to eat something when I heard that scraping sound from the corridor. I managed to duck behind the counter before it reached the open door. Thank gods, it didn't decide to actually enter! It moved past, somewhere in the direction of the Bridge, and then, I think entered the vents. It certainly knows I'm here.
Day 4. I'm carrying weapons, electric baton and a handgun, on me all the time, even tho I know it will only slow down that thing. But also I can't spend all the time locked somewhere wishing for it to be gone. So, one of the things I did today was checking my food supplies. There wasn't much to begin with, and now, that mold took over, there's even less. I can't exactly dump it, so I locked it in one of the cabinets. Maybe mold won't spread. I also managed to lock myself on the Bridge. Or it was that alien. I'm starting to think that it was the thing that I heard over the comms 2 days ago - if it can access and operate the comm system why would it be able to mess with the doors? It might be also responsible for the failure of the generator that happened 4 hours later. And failing of the backup generator as well. I had to use parts of the backup generator to fix the main one. So in case, the power goes out again it goes all down... Yeah. But after another fire alarm, I straight up jettisoned that section of the ship. It was the Crew Quarters, so all that's lost in just my sleeping bag. Maybe the alien asshole was caught and is now drifting out of the station. I can only hope.
Day 5. I spend the whole morning trying to pull the engine together. I may have an engineer as part of my title, but honestly, rocket science is beyond me. I'm afraid I only made more mess. The airlock I jettisoned alien thought the first time is still unsealed. The one in Crew Quarters locked back properly, but that one I just didn't manage to fix it properly. There's now only a single door between me, the interior of the ship, and that thing. Since it already got inside once, I guess it's only a matter of time till it finds a way to walk around it again or pry it open, and then I'll be the one that's jettisoned. There's nothing I can really do at this point.
Day 6. There's still a lot of internal damages I'm tracking down and fixing. Tiny but vital things. Like the door to the Docking Bay that M jacked to give us more time running away. It worked, even if soon later alien discovered that it prefers vents anyway. Part of the unblocking process involved cleaning whatever was left of M there - I already stalled long enough. When I finally went back to the Bridge I got to hear the last seconds of signal from some far-off vessel. I couldn't signal them back, I lost it. "Dear listeners..." they said. Might be some audio drama, sounds like fun. Also, It got back on the ship. Persistent beast. I hid in the locker when I heard it moving in the vent above. Either it missed me or just really loves to fuck with me, because it didn't immediately go for my very obvious hiding spot. But it knocked one of the desk lamps with its tail and I think got spooked. It ran back to the vents, which I soldered as soon as I was sure it's not nearby. Should have done it days ago.
Day 7. And that's a full week of living with an extra passager on my ship. At this point, I maybe should give it a name... I almost got a heart attack when I saw it on the camera feed of the corridors I have access to on the Bridge. It moves like a spider. Mr. Spider. Before it all, K told me about a children's book she heard once about. One of the spooky kind. I hate those so I kindly told her to fuck off, but now looking at that jumpy camera feed of Mr. Spider - how can stories for kids be worse than reality?
Day 8. I can no longer focus on anything. My every thought is like 'It's here! It's here!'. I'm so tired. It was here for the past week. But I got to do some spacewalking, first and let's hope the last time. I wasn't sure what to do to ensure that Mr. Spider won't try to stop me from my attempt to boost the antenna, but I opened the mold cabinet in the Mess and it seems that awful smell managed to get its attention. The antenna works, now to repair and activate the distress beacon.
Day 9. The Mess is unsalvagable. It looks like Mr. Spider decided that it's its nest now. Good thing I already moved all my things to the Bridge. Since Mr. Spider seems to be preoccupied with the mold cabinet, I decided to take care of the last of the bodies in the storage room in Engineering. That's the place we wanted to hole up in, but the vents... It doesn't like the ones there that much - too near the cold hull of the ship if I had to guess - but used them anyway to get to us. Now I also had to squeeze there to fix some cables that might help me with boosting that beacon. It was an experience. I still periodically check sensors and monitors to see if by chance there are some other vessels nearby. Of course, that's mostly wasting my time.
Day 10.
I spend some extra hours on the beacon instead of sleeping and I managed to finally fix it! Now all I have to do is wait for someone to catch my signal. I soldered the Mess door so it has only the vents if it wants to get back inside. I did it mostly for my own benefit, so when I'm going around trying to fix this rooting ship I don't have to look at things that are inside. I refuse to even guess what Mr. Spider is doing there. If it's really building a nest or something like that, it would mean that I'm the asshole for invading its territory. But on the other hand, it killed the whole crew of The Wretched, I would say that's a bit too extreme reaction on Mr. Spider's part. That being said I decided to make the list of my top 5 hiding places:
the Bridge - the real commanding center, now with soldered vents
storage room next to the Medical Bay - small and cozy, perfect for napping
Crew Quarter - already jettisoned once, so maybe Mr. Spider wouldn't look for me there
office in Life Support - mostly because it is Life Support and I would like to believe it will support my life
life capsule that's broken and can't leave its dock
I don't really intend to move out of the Bridge, but man I need some backup plans... I somewhat prepared them all today - I had to use K's keycard to get into her office in Life Support.
Day 11. I don't know how, but Mr. Spider managed to detach the whole module holding Crew Quarter from the rest of the ship. Now it's just drifting nearby. I don't know if it read my list of potential hiding places or just decided that it no longer vibes with it. Shame that the Mess didn't drift away as well. It's weird enough that it wasn't the part of the Crew module in the first place. Mr. Spider would be pissed that its nest-mess got jettisoned away... Sometimes I wonder what it calls itself. I guess something less stupid than Mr. Spider or Gorlam the Brave, my old teddy who now drifts somewhere in the space. RIP Gorlam. And I guess soon RIP me... There are weird noises in the Life Support. Not the crazy creature from outer space kind of noises, more like the machinery is failing and there's no one with enough knowledge to fix it. I'm starting to think that lying on my resume was a bad idea... At this point, I might be a better funeral official than an engineer... Today I jettisoned the last bodies. There wasn't really that much to say, so I just mostly cried.
Day 12. Gravity drive crashed today. It was real hell to drag myself all the way to it and fix it, but I managed. I should get a badge or something. The rest of the day I spend monitoring the beacon signal. It looks good. Like it might actually work kind of good.
Day 13. I fixed one of the small leaks of oxygen in the hull. I wonder how I didn't see it before. Spend a few hours walking cluelessly around Engineering trying to fix anything. I even finally cleaned M's rifle that I found by him, but I have seen no sign of Mr. Spider in the past 2 days. I wonder... [log abruptly ends here]
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