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#the bits of gameplay shown in the trailer look Insane to my brain i can barely process it
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i keep forgetting the ps3 is considered old now
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ghostbustershq · 3 years
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Ghostbusters: Afterlife - Trailer 2 Full Breakdown
This is it, this is definitely it!
A meaty and goosebump-evoking trailer just dropped today for Ghostbusters: Afterlife.
Much like the first trailer, the main focus of this is the family - forced to move to Oklahoma after falling on tough times. Janine, Terror Dogs, Mini Pufts, and Ghostbusting in motion as Jason Reitman has referred to it are all here. There’s a whole lot here to unpack, plus a whole lot that I’m sure we still haven’t seen. In fact, I would argue that we now have a pretty complete picture of what’s in store come November and are being shown just enough to tide us over until the fall.
This was a solid trailer. It hit all of the right notes. It invoked goosebumps on several occasions. And oh boy, does it demonstrate that Jason Reitman wasn’t kidding when he told us hardcore nerds that if we loved easter eggs, we were in for a treat.
Let’s break it down, shall we?
A GREAT MOM
The trailer begins with a very quiet and intimate bit of dialogue between Paul Rudd’s Mr. Grooberson and Carrie Coon’s Callie.
The two sit at a table, and while the trailer frames it to appear to be Spinners, a quick glimpse at the wall next to the two in a later shot shows they’re actually in a Chinese restaurant. In fact, I love that Grooberson has what looks to be one of the deluxe Benihana cocktails in a ceramic glass in front of him. Grooberson tells Callie that she’s a great mom, but she’s not so sure. Callie feels like she’s been a great mother to her oldest, Trevor (Finn Wolfhard). But feels like her introverted daughter Phoebe (McKenna Grace) keeps her at a distance. There’s a sense that Callie and Phoebe can’t find much common ground, and for this her mother is struggling.
I really love how the trailer gently brings us into the world, helps set the stage, and gives us several glimpses of some of the incredible cinematography in store from Eric Steelberg.
AN AWKWARD, NERDY KID
Grooberson’s dialogue reassures Callie that what Phoebe is going through is normal. He calls her an “awkward, nerdy kid” to imagery of her at school being teased. Ghostbusters: The Video Game fans concerned about if the story and events from the game will somehow be referenced or acknowledged in some way will probably quickly notice the Doritos product placement. Hours of gameplay has trained them well.
Anyway, not only is Phoebe failing to connect with her mother on a deeper level, but it appears that she’s an outsider at school as well. It makes the friendship we know she’s to have with Podcast (Logan Kim) that much sweeter. And you feel for her right out of the gate here, hoping that she’ll find that friend as soon as possible.
Callie and Grooberson’s conversation comes to a conclusion with Phoebe’s mother just wishing, “she’d get into some trouble.” As her mother laments about her daughter needing to be bold and a little more adventurous, we see a continuation of the scene from the first trailer in which Phoebe solves a puzzle built into the floor of the farmhouse in order to find a hidden ghost trap. Perhaps Ghostbusting is exactly the trouble the young and brainy kid needs?
As we, the audience, see the familiar ghost trap, there’s quite literally a drum roll added to the music scoring of the trailer. Perhaps Ghostbusting is exactly the trouble we need too.
JANINE, YOU HAVEN’T CHANGED
The trailer continues with the Trevor dialogue we heard in the first trailer as he explains to Lucky (Celeste O’Connor) that they’re broke and the only thing they have is a “creepy old farmhouse” left to them by their grandfather. But that is the lead in to our first major surprise of the trailer: a glimpse of Annie Potts’ return as Janine Melnitz!
Janine jokes to Callie that her father wasn’t much of a homemaker. “He could hardly keep the power on,” Janine says with a chuckle. If there was any question of the family lineage, this trailer solidifies that Callie and her family are Spengler through-and-through.
It should be noted at this point that the quiet music that accompanied the beginning of the trailer suddenly has these eerie choral notes added to it. Adding a little bit of that paranormal/otherworldly feeling but keeping the trailer light and playful. I’m not sure if this is Rob Simonsen’s score, but if I had to guess given the way the music builds and shifts, this is an original music bed for the trailer only.
It’s also interesting to see how we’ll be able to revisit the past in the film by use of footage from the original (as seen in the YouTube videos playing on various computers) but also the use of one of my favorite set photography moments framed and displayed in the farmhouse presented as a personal photograph. I know, given how some people reacted to seeing a headshot of Sean Connery used in an Indiana Jones film, these types of touches can take people out of a film. But I think the trailer gives us a great idea of how these moments will be integrated and I love it.
The trailer takes a hard turn with a great back and forth between Callie and Janine. Callie tells Janine that it sounds like her father has left her nothing. Janine playfully retorts, “Well, I wouldn’t say nothing.” This line is masterfully juxtaposed with Trevor opening the barn doors to find the Ectomobile housed under a tarp. The music comes to a crescendo as Trevor lifts the tarp and reveals the Ghostbusters Mooglie logo.
Let’s call this goosebumps moment number one.
THE ONLY ONE WITH AN ENGINE
It’s this part of the trailer where it does something that’s a rarity these days, and that I appreciate so much: the music takes a breath and completely drops off to give us a small vignette of a scene from the film. Phoebe enters the barn to find Trevor working on the Ecto. She ribs him that, of all the broken down cars on the farm, he’s chosen “the station wagon.” Trevor responds that his vehicle of choice was the only one with an engine.
The music and percussion come back in full force to score Trevor on a joy ride through the wheat fields of the farm. He seems to be having a good time.
So am I… this was definitely goosebumps moment number two.
A STORM COMING
Act Two of the trailer starts with a dark and ominous storm coming into Sumerville. There’s trouble in small town Oklahoma. Grooberson reiterates his line about a town with no faultlines shaking on a daily basis to Trevor and Phoebe. Only this time, he receives a response: “Maybe it’s the apocalypse.” Phoebe delivers the line to Grooberson with such amazing deadpan earnestness that you can tell she and grandpa might have a whole lot in common. Including their sense of humor.
The line gives us a good chuckle to break the tension but also sets the stage for what’s to come in the trailer: exactly what Phoebe has predicted.
EVERYTHING HAPPENS FOR A REASON
As Phoebe tells us that “Egon came here for a reason,” an archival piece of footage and dialogue from the first film plays on her laptop: the commercial playing on Dana Barrett’s television at 55 CPW. As the original Ghostbusters give you their sales pitch, this is where the trailer really kicks into modern trailer overdrive.
Flashes of imagery including the PKE meter, Mini Puft mayhem at Wal-Mart, and more quickly breathe in and out. In fact, if this trailer is our Christmas present in July, this is where we’re unwrapping and unpacking what’s inside the box.
But we also get glimpses of a creepy underground temple with some pretty intense architecture and even creepier statue work. Terror dog/human hybrid statues flanking what looks to be a pharaoh with wings. And gaunt peasants all reaching out to it all. Did Sumerians have pharaohs? Or is this something else? Certainly seems like if there were Gozer worshippers out there, this might be a stone tribute to them.
The kids discover the terrifying temple and Trevor gives us an “oh my god” to punctuate as they see what we see.
NICE DOGGY, CUTE LITTLE POOCH
Right about this part of the trailer is where my brain explodes and I’m not sure where to start. Imagery is rapid fire as the shit hits the fan.
Phoebe looks into a cauldron in the temple (where there’s numbers behind her that we’ll have to analyze further at some point). And the cork pops on the bottle. As she does so, there’s a terrifying growl in the background foreshadowing some familiar imagery we’re about to see.
But before we get to that, two incredible things are seen as well: familiar purple PKE trails that look a whole lot like those that explode from the firehouse and converge at Spook Central. And, as Grooberson’s line about New York City looking like “The Walking Dead” is repurposed to sound like he’s talking about Sumerville, there’s an incredible physical creature design sitting at a lunch counter. A half-decomposed cabbie maybe? Wearing a 1970’s collar and neckerchief. To my eye, I’d be willing to bet that’s the work of Arjen Tuiten and his team of creature designers. And it’d make Steve Johnson proud.
Plus it’s such a funny image of this corpse sitting at a lunch counter, and the waiter is pour him coffee like it ain’t no thing. I love it.
Back to man’s worst friend: the terror dogs make several appearances in the trailer. First as a cool half-manifested entity above Groobersen and again chasing the poor guy out of a Wal-Mart. Is Groobersen haunted by these things like Louis Tully? Or is something else going on here?
IN A SPIRITUAL SENSE, OF COURSE
If there was a moment that I expected Ray Parker Jr.’s iconic theme song to kick into full gear, this would have been it. The icing on the cake of the trailer, after we see the dead rising from the grave and all hell breaking loose, is Trevor, Phoebe and Podcast all in the Ecto chasing after what we now know is Muncher. The editorial of this is insanely cool. And we get to see the Remote Trap Vehicle (RTV) deployed from the Ecto and how it’s used in the pursuit of Muncher. We’ve seen the gunner seat, but the beats that this moment in the trailer hit, well…
Goosebumps moment number three.
VENKMAN, WE’RE NOT HOME
After all the debate among friends if there would be a “Chewie, We’re Home” moment in this trailer - where we’d see one of the original Ghostbusters live and in the flesh, we got the perfect tease. As Grooberson, Phoebe and Podcast watch the conclusion of the original 1984 ad, the trailer closes with a phone ringing inside a very familiar looking Occult Book shop.
Tattooed arms (I’ve tried with everything I can to see what the tattoo says) pick up the phone and the familiar voice of Dr. Ray Stantz (Dan Aykroyd) curtly tells whomever is on the other end of that phone that, “We’re closed.” A perfect little tease if you ask me. Let’s save seeing Peter, Ray and Winston on-screen to the main event.
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eirenare · 6 years
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FFXV: Episode Ignis — My experience (hint: a lot of feels)
Okay, so between me needing time to get out of my happy shock for Episode Ignis (gods, it’s been hard to find the will to write because I couldn’t even arrange my thoughts well enough), certain movie coming out, and the fact that I usually need to wait for nighttime’s peace to write (and often inspiration and/or will are quite picky, not to mention when your brain gets blocked when it comes to writing), I took my time to finally write this, but... 
Here I go!
[22/12/2017: EDITED THIS POST TO HIGHLIGHT NAMES, CHECK PUNCTUATION AND TAGS, AND EDIT MISTAKES.]
I would like to start by saying that Episode Ignis gave me way more than I would have EVER expected. Like, really. I expected for it to be a great DLC, but the experience exceeded that word easily: it was EVERYTHING. And it was everything because it HAD everything.
I’m still not over it, days later. Damn, I’ve even dreamt with it two times (and I remember almost nothing, but I think Ravus was in both lol).
I was sooo hyped for Episode Ignis that I started playing it a little after midnight and I ended up... AT 6 AM. And I had to wake up in theory at, like, 9 AM. But that night, nothing else mattered outside this DLC and, DAMN, what a night. Totally, absolutely worth it to spend so much hours playing it and losing sleep. I had a great time, and oh gods, some parts had me so excited.
I mentioned this already in my non-spoiler comment about Episode Ignis, but... I expected to cry more than I did in the end. For years, I’ve been a person that cried way too easily when watching movies, playing videogames, reading... Like, really, I tended to cry so much. I often was an emotional mess, I would sob a lot and my chest would literally hurt (if you had seen me with FFXV’s ending, oh dear...). But lately I’ve noticed that, in that regards, I’ve become... a bit “numb”. I enjoy the stories, oh gods if I do, and I still get feels (a lot), but it’s like the intensity has lowered some, and that’s something I don’t like. I miss being a crybaby about these things, damn.
During Episode Ignis, if I recall well there was only one time in which I cried, and that was at the end of the original route of the DLC, when Ignis tells Noctis about “sharing the load”. My goodness, Iggy, you’re such a good, great man...
But well, the thing is, I may have not cried much when I played Episode Ignis, BUT the excitement, the feels, the emotion were there. 
I would sometimes jump a bit on the sofa out of excitement, for example when the last scene of that amazing alternative ending was starting... A moment which also had me frantically gesticulating with my hands in the air, much like when I saw Noctis alive and sitting in the throne (I thought Ignis was just like, going to bow before an empty throne and then say something like “thank you” and cry, but OH GODS, I’m happy I was so wrong in that assumption).
I was smiling while fighting with Ignis all around Altissia and collecting items, and damn, my smile went from ear to ear during the alternative ending, ever since I saw Ravus alive in the stairs (and SMILING, Ravus ACTUALLY SMILING, that’s something beautiful and precious — although I have to admit that seeing his beard almost made me laugh a bit, it was between weird and adorable), and up until the very end of it. And what an ending, oh my goodness... That ending was EVERYTHING, and I can’t stop thinking about it. And oh gods, the addition of that camp scene at the official ending, THE FEELS...!
Oh, and I can’t stress enough how much of a “FUCK YES” it was to see Caligo die and, the best thing, by Ravus’ hand. I don’t know if anyone reading this has seen my post about Caligo, but a past trailer had a VERY creepy moment of Caligo cornering Luna when she was a child while a storm raged on outside the building they were in, and ever since I noticed that the man was Caligo I’ve been wanting so badly to see him actually die. 
On the other hand, some moments really made me frown, or be SO sad. Seeing Ravus so broken about Luna, and then lashing out at a protective and understanding Ignis... Man. MAN. And Ignis. Oh dear gods, Ignis. It was sad to see him sacrifice himself to save Noctis (Ignis is such an AMAZING character), and I worried so much that he was going to die in that alternative ending... 
Still, if there’s something that would make you picture just how much excited I was, it’s this: NON-STOP TREMBLING. 
And it was that kind of trembling that shakes all your body and that you can’t stop (it simply couldn’t be because of the low temperature though because I was warm, wrapped in a blanket like a burrito and with the heating on). I don’t know when it started but it just happened, and it didn’t end until some time after I finished the DLC at 6 AM. Basically I spent hours trembling because of my excitement, so... yeah, that was the biggest sign that I was excited, haha
Damn, my legs even were WEAK, although I didn’t notice that until I got up from the sofa. Also, I still trembled as well when I watched a livestream that same day.
But well, continuing on~
Having Ignis and Ravus as teammates was SO AMAZING. They had such synchrony when they executed movements, that was BADASS. 
And the gameplay was SO good, so smooth, so strategic while at the same time being fast! Seeing Ravus execute “Last Rites” (here in Spain the name is a reference to the boat to the othe world, though) is espectacular, and Ignis jumping like that? HELL YEAH. I didn’t use much the “Overclock” in all honesty because I loved to spam the jump, lol. The dagger system felt really amazing, and probably my favourite element for them was ice. The lightning element was exhilarating, and fire did so much damage... But I just loved the ice daggers too much, not only because of how they felt, but because it was kinda beautiful, like seeing Ignis dance lol. 
And oh my goodness, Ravus and Ignis fight together almost feel like a choreography, and I DIED at how perfectly they combine their moves.
Oh oh, and I went absolutely scavenger mode, looking out for items all around the map, haha. Going to cross the bridge to help Noctis? ... Nah, the loot man, THE LOOT. 
And Altissia... Oh my god, Altissia was amazing (although it hurt to see a place that had been so beautiful now destroyed), such a good open place to explore~ I had INSANE FUN with the hook (oh gods when I discovered that as you fall you can still use I went full Spiderman mode hahaha), and taking back territory from Niflheim. As of now, though, I haven’t picked up all the collectibles and average items, or bought these awesome glasses, or fought Noctis in the Friendly Match, but... SoonTM.
I have to say I accidentally discovered that, if you’re out ot combat and press triangle, Ignis removes and puts on his glasses, or checks them, and so on, lol. That was a cute detail. Oh, and I liked that Weskham did that little appearence! Camelia is just... well... it’s... her. I don’t like how Camelia acted, to be honest... 
Buuut well, onwards.
The music was just PERFECTION. Every theme was AMAZING. That’s an aspect I’ve loved about this DLC, it’s so very well executed! Every piece fits to perfection, and... I just have to mention this: Ardyn getting another version of his theme. One that is just SO scary... Damn, the music of this DLC was perfection.
And now, the time has come... The time to talk about characters and story. The time for DEM FEELS.
The story was just SO WELL EXECUTED. It wasn’t very long, but I felt it SO satisfactory.
Seeing Ignis so worried about Noctis really does something to your heart, like... Just how much this man cares about him? It’s overwhelming, in the good sense.
I’m glad that Ignis got to show in this DLC just how amazing of a character he is, because he deserved it. I mean, he’s shown during the game itself that he cares deeply, but in this DLC you can see just how far he’s willing to go to protect Noctis, and it’s amazing, it’s beautiful, albeit tragic. It’s not that he’s so dedicated because it’s his role to take care of the King of Light, no, but because it’s NOCTIS. He does it for the person, simply. This DLC just shows to what extent, and oh dear... The word is DEVOTION. 
Seeing Ignis not harbouring any doubt before putting the Ring of the Lucii to fight Ardyn later on is just... Wow. He goes through so much pain, through such of a sacrifice, risking his life, to protect Noctis. It’s A LOT. And, you’re going to pardon me for breaking the epic of his act, but... Ignis looks so gorgeous with his hair down and so disheveled. Not to mention that aura around him... I think the world would be “feral”.
Ignis is amazing, in every sense. He’s got a fierce, protecting soul. I don’t doubt that he was scared about what he was doing, but he cared so much for Noctis he just did it. It’s sad when he just falls to the ground besides Noctis after fighting with Ardyn, when he asks Ravus if Noctis is alright, with that tone, because he has no way of knowing by himself. I loved that Ravus talked to him like he did (being all understanding, reassuring), you can tell there’s respect after seeing what he just did. Man, I love their dynamic, even if the time they spent as comrades was short. 
And I just can NOT talk about what happened after they landed on the altar.
Pryna... Oh gods, Pryna. I wasn’t expecting that, to see the poor thing dying just before Ignis’ eyes... And sure as heck I wasn’t expecting for Pryna to show Ignis the future. That left me agape and added yet another layer of pain to Ignis... 
Gods, Ignis and Ravus deserved such a hug.
It was moving seeing Ravus so broken at Luna’s death. One sees earlier he wants to protect her badly, but this... Gods, how much of a pain must be to see a dear sibling lying dead before your eyes? I can totally understand why he lashed out like that, thoughts totally clouded by anger and grief that it’s way too heavy because not only is he grieving Luna right there, but also re-opening the wound of losing his mother. Good thing that Ignis was there to avoid another tragedy...
The fight was... pretty intense. I loved that moment in which Ignis pushed Ravus twice to avoid getting closer, it was a nice touch to the scene. And damn, Ravus really was resilient, it took a bit of time to defeat him, although I liked that fight. 
And, gods, the scene of Ravus embracing his sister, begging for her not to leave him... That was truly heartbreaking. It was his dear sister, but it’s not only that, no... With her death, he was totally and absolutely alone, and since the goal of his life seemed to be protect her, that’s gone as well. He had nothing. The poor man looked so lost and pained... 
Oh, and Ardyn. Ardyn, as always, quite the showman (and a scary one, all the more in the alternative ending, when he tells Ignis the truth and they fight). I have to admit that, for a moment, he had fooled me. I’m impressed that Ravus saw right through the disguise so easily. That means he either knows Ardyn a lot, or that Ardyn might have changed his appearence earlier before him. Or it could be he thought that Gladiolus was being way too much of an asshole and suspected of Ardyn... But, regardless of what it is, it just implies that Ravus knew back then there was something off about Ardyn. I really hope he hadn’t used his appearence change for anything fucked up related to Ravus...
I liked that you could swap point of view and move the camera during that scene with Ardyn, it was interesting. He wouldn’t have, however, killed Noctis. He needed him alive, after all... and for Ignis to get blinded. He just had to push some buttons. I can’t help but think of Ardyn’s expressions when Ignis was hellbent on putting on the ring, before it happened... It happens briefly, but the look doesn’t seem fake, just like in the train, when he talks about Noctis hurting his feelings. I would have loved to know what was going on Ardyn’s mind in these moments when his performance cracks. 
I have to admit I thought we would have the option to choose the alternative path from the start, but well, better like this, being forced to choose the original option on the first time. It would have been weird to start with the alternative universe.
Oh, and before I forget it... The soldier with Ardyn’s fedora. Gods, I automatically smiled then, it had been a funny gesture that almost made me laugh. I wasn’t expecting that at all.
The confrontation with Ardyn... Ah, yet another hard fight, but I achieved to defeat him (and, omg, that moment when he just teleports in front of Ignis, that was between awesome and scary). As I said, I loved the scene with Ravus back then. Also, Gladio almost reaching for Ignis’ hair when he’s on the ground... Bury me with feels. Bury me even more when the credits, too. Seeing Ignis so vulnerable, with Prompto and Gladio so nervous and breaking... Not to mention the scene of Ignis’ talk to Noctis. Oh, dear... I get that he wanted to protect Noctis from death (what a heavy knowledge to bear, knowing of the future...), but it wasn’t a very logical thing, to suggest Noctis to stop. Uuunless he wanted to cause Noctis to move forward.
Chapter 3 Verse 2 is... ANDLFNGLFNLDNASDAS. Or, translated to English, straightaway my death because it was SO-A-MA-ZING. Tragic. Beautiful. With a happy ending (YESSS I mean I love tragedy in fiction but this alternative ending made me soar and now I can’t stop thinking about it).
I almost forgot to say this, but... That “Mysterious Voice”...? In the credits you can see that the voice actress in every language is Luna’s voice actress, but it’s weird that they would process the voice like that AND not say it’s Luna... Not to mention that the way that voice talks isn’t very much “Luna-like”.Regardless of who it is that is talking, the only thing we know is that it’s a voice coming from the Crystal.
A thing that I haven’t mentioned earlier, and it’s very much noticeable now, is that Ardyn has been VERY hard with Ignis, and it may sound crazy but it looks as if he’s just taking it out on him. He said about speeding the process of Noctis becoming the King of Light, but isn’t Ardyn reaching important levels of aggresivity? And it’s not like his mood is the same as always, no, you can see that sometimes his perfomance craks here too, as it does when he fights Noctis in Insomnia. He reveals to Ignis who he is, though (and gods YES at least we get him explicitly saying it was his brother, something that’s good because a lot of people was still thinking who Izunia was), before attacking Ignis... And, in fact, it’s not just that he goes hard on Ignis, is that Ardyn becomes VICIOUS to unsuspected points.
The music of his 4th theme helps make him look scarier, too, and not to mention the fact that he seems to own every weapon of every descendant of his brother Izunia... The fight against Ardyn was VERY hard and tiring.
An interesting thing: while in English the options are named “sacrifice your life”, “risk your life” and “give up”, in Spanish we have that, instead of “risk your life”, the option’s named “sacrifice your senses” > “sacrifice your body” > “sacrifice your soul”, depending on if you choose that option repeatedly until only “sacrific your life” / “give up” remain.
it was sad and worrying seeing Ignis doing such sacrifices, and I seriously thought he was going to die... But, somehow, Noctis made the Crystal answer to his call in such a way that it would heal Ignis, and that was sooo much a relief. This scene was so tragic, it gave me so much feels... Gods, hearing the brothers voice their grief... And Gladiolus specially reached me. 
When I saw the group going around in the credits scene, talking to other characters everywhere, it was SO nice. I loved it, it was very nostalgic, and I love so much FFXV’s NPCs.
But the best thing was the alternative ending... *internal screaming noises of happiness*
“We walk tall — together”. YES. I loved that new version of the phrase.
Ravus being happy, and with that weird, funny yet adorable beard~ ... And SMILING. After all that shit in his whole life. Give me TEN. PLEASE.
And oh my goodness Ignis nodding to Ravus like “you’re one of us, come”, and Ravus going with them with ANOTHER SMILE. Omg. You can blame this DLC that now I headcanon that in this alternative ending Ravus is friends with the bros but specially with Ignis (I mean, Ravus was totally ALONE, he needed someone around him that could understand his pain, and who better than Ignis, that saw him at his worst). 
And in fact, I’ve started to ship both Ravus x Ignis (both one-sided and loved back), and Ignis x Noctis, apart from liking a lot BROTP Ravus/Ignis... HELP hahah. Nah, I’m kidding, don’t help me, I’m comfortable in shipping/BROTP hell lol.
The last scene... Ah, dammit. I wasn’t expecting for Noctis to be alive AT ALL, yet there he was, all majestic and amazing, with that smile on his lips. As I said, at first I thought Ignis was going to enter the throne room to do something symbolic, like saying “thank you” while crying or something, but... NOPE! And I’m so glad I was wrong.
Pfff... This DLC is PURE BEAUTY. 
It has amazing music, a good scenario, smooth gameplay, it answers some questions while it makes you question other things, but most importantly... it portrays the characters very well and gives them more deepness, and the story is solid. 
I don’t know if I’ve forgotten something, and I think I could have written this way better, or express more feeling, but well, this is what I’ve written for now, haha.
To anyone that might be reading this: thank you for checking the post, and have a nice day!
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