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#the animation??? everyone's different moves and the fluid swaps? so cool
amethystsoda · 4 months
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💃🏼🌈🕺🏽
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a tiny princess’ big list of favorite games
It’s been about three years since I sat down and considered my top 10 favorite games, and I was curious to see how my tastes had changed. I love making lists, and this was really  fun! I ended up writing a whole fuckload of words about them so I’ll put them beneath a read more; feel free to read over them if you like!
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Doom II is, for my money, the greatest videogame ever made. No other game has captured the purity of gameplay and design that was managed back in 1994; it’s nearly perfect in every way. Monster and weapon design encourage you to be moving constantly, never hiding behind cover but weaving between attacks. Every monster is threatening in its own way -- the deadliest enemy is the shotgun guy, one of the earliest and weakest you’ll see. Every weapon has its use in various situations (except the pistol, unfortunately). The level design was, by and large, better than the previous game, but even if you don’t like those levels, the game is infinitely moddable and tens of thousands of maps have been released over the last twenty-four years. I’ve sunk thousands and thousands of hours into the game and it absolutely never gets old. Doom II is perfection.
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Chrono Trigger is a game that needs no introduction or explanation; anyone who has played JRPGs has assuredly played Chrono Trigger, and it’s much-lauded for very good reason. The characters are varied and interesting, the battle mechanics utilizing combos and positioning are compelling and encourage you to swap around characters in your party to find out what all the double and triple techs are. The plot is a masterful swerve from ‘extremely standard’ to ‘what the fuck is happening’, the prime antagonists extremely memorable (Magus, Queen Zeal, and Lavos are all much more complex than they seem at first glance, and the game fleshes them all out phenomenally), and the soundtrack puts pretty much every other one to shame. The game goes from comedy to pathos with ease, and it’s exactly long enough to finish right when it’s about to wear out its welcome. It’s a real, real good game, y’all.
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Nearly the pinnacle of JRPGs, Suikoden II possesses, in my experience, by far the single most compelling story in a video game, and I think it’s largely in part because it keeps itself relatively simple. A story of war, of friends and family torn apart, allegiances shifting and loss and friendship; it never reaches further than it should nor ruins immersion for even a moment. It has some of the worst, saddest, most heartwrenching bad ends I’ve ever seen, and it was those that lingered in my mind far more than the ‘good ends’. The gameplay is fluid and a solid refinement of turn-based RPGs of the era, the spritework is beyond compare for each and every one of its 108 recruitable characters and the background art is perfect. The only real flaws it has is a bit of filler -- did we really need the Neclord subplot in Tinto? -- but it’s so minor as to not detract at all from the overall package.
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I was six years old when Myst came out in 1993: my grandfather bought a new computer and Myst was a brand-new pack-in with the CD-ROM drive. From the moment I loaded it up, I was utterly blown away with the most gorgeously rendered, fully realized world I had ever seen in a videogame; keep in mind I was playing shit like SMB3 at the time, so Myst was a whole new world. It showed me that games could be so much more than what the NES could produce, it could be true worlds for me to explore. It helped me to learn how to read, hours spent in the library poring over the books there; it taught me my adoration for exploring empty, lonely places, and ultimately it was Myst that inspired me to legally change my name. Few games have had such a powerful impact on me, and it’s for that reason that I've forever loved the game (and the series that followed!) I cried and cried in simple joy when I learned about the recent kickstarter to rerelease all of the games; few things have managed to worm their way into my heart the way this humble little game did.
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A much more recent addition, but no less important to me: Persona 5 was the first game in the series (including all of SMT) that I ever played, and the degree to which the fictionalized Tokyo is a world fully realized utterly blew me away. For dozens of hours, I lived with characters I came to love, I forged bonds and fought for justice, I agonized over which romantic overtures to accept (I went with Futaba my first time). The calendar and social link system is phenomenally cool to me, the battle system is fluid and intuitive, the Palaces had fun design (mostly; some exceptions exist). So deeply was I ensconced in that world that I ended up writing two hundred thousand words (so far) of fanfiction about it, as a result of one of the game’s few major flaws: for a game that seemed so willing to have the protagonist be such a blank slate and a cipher for the player, it saddened me immensely to be forced into one gender. Between that and a few other examples of somewhat socially regressive design (the gay panic scene, the treatment of Ann in some ways) I can’t say the game is perfect, but it’s awfully close to that for me.
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I caught sight of the gigantic Earthbound box in a Blockbuster when I was a kid, and my curiosity demanded I rent it and see why it needed such a massive box - the answer, of course, was that it came with its own incredible strategy guide. Earthbound was my very first JRPG and welcomed me into a new kind of game I had never imagined. Fighting with numbers instead of jumping on an enemy's head! Equipment! Stats! A long, involved story that guided me through hugely diverse locations! Humor! Earthbound is a game that doesn't entirely hold up these days, gameplay-wise; there's way too much combat and there's not a lot to it, but its tone and writing remain absolutely top-notch, not to mention its soundtrack. Based on pure quality alone, Earthbound wouldn't be in my top 10, but its impact on my life is nearly more than any other game.
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Guild Wars was a game before its time. It was perceived by many as a cheaper alternative to WoW, which had come out six months prior, but the comparisons between the games were never really fair. Guild Wars wasn't an MMO and didn't pretend to be one; it was a much cozier affair with many fewer people involved, the combat areas were all instanced to your party alone, and it had a massive emphasis on solo play with its NPC party member system. The story wasn't anything to write home about, the combat was effectively the same hotbar-based combat as WoW, and the level design was okay at best. All of that said, the character customization was incredible, forcing you to select only eight skills at any given time, so that along with the rest of your party, it was more like building a deck in a card game than standard class-based party composition. Its crossclassing was deep and helped to even further differentiate players from another, its mission system was memorable and fun, but what mostly makes Guild Wars stand out for me was the PvP content. Normally, PvP is something I have no love for, but the 8v8 guild battles were incredibly exciting, fast-paced, and frenetic like nothing else I've seen before or since. I fell in love with it right away and met a community of friends that lasted me for years, and ended up having another enormous impact on my life. I've spent four thousand hours in the game, enough to do literally every scrap of content offered, and still I go back every now and then to play through a mission; its systems just work so, so well. And this isn't even getting into a lot of the stuff that made it unique, like its super-customizable NPC party members, its incredible enemy AI, or the sheer uniqueness of the Mesmer class; there is a lot about the game that I just adore.
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The RPG in which you don't have to kill anyone! Everyone knows about Undertale, so I'm sure I don't have to say too much about it. It took normal JRPG tropes and turned them on their head, its sense of humor and overall writing are absolutely outstanding, its characters memorable and varied, and the bullet hell gameplay a fun take on RPG combat. It marries its mechanics and plot more tightly than any other game I've ever played, its soundtrack is incredible, and its emotional moments took me all over the place; just thinking about the hug at the end of the game just makes me tear up. Past all the memes that spawned from it, Undertale is just an extremely solid game that more than lives up to the hype. Please play Undertale.
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FFXIV, unlike Guild Wars, is a game that almost seems *after* its time. It came out in a post-WoW world where many MMOs had already played their hand and died, its combat isn't incredibly different from WoW and doesn't seem to have much to set it apart, especially considering it dares to ask a subscription. And yet, it has flourished to become one of the only subscription-based games remaining and has turned an incredible profit for its developers. This is all, I believe, because the game is a giant, well-crafted love letter to the whole series. Enemies, locations, plot mechanics are all deftly drawn from prior games and woven into a tapestry that clearly shows a great deal of love and affection for the previous entries. The story is phenomenal - not just for an MMO, but for games in general. The character animations, armor appearances, and glamour system make it one of the best dress up games available, and it helps that the combat is fun, the bosses true spectacle, and the developers remain wholly committed to the game, constantly releasing content every few months. It keeps a special place in my heart, again, for the people that I surrounded myself with while playing and the extremely fond memories I have of all of the things we did together ingame. FFXIV is incredible and more than just another MMO.
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The last spot on my list was hotly contested, but I ended up having little choice but to give it to this bizarre, unknown little rhythm game. Thumper is incredibly unlike any other rhythm game you've ever played, however; even after I beat it I couldn't remember a single song, because it wasn't really about the music, which consisted primarily of pounding drums, howling screeches, and relentless, rising dread. The developers refer to it as 'rhythm violence', and that's an extremely apropos genre; the game is dark, heavy, and endlessly captivating. There's really no describing it, but it's an experience unlike any other. It's apparently available on VR, but I couldn't imagine playing it there - I'd have a heart attack.
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