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#that's actually why i dont finalize dialogue until after the drawing is done
theambivalentagender · 9 months
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Fellow writers/comic artists/people involved in the writing thing in some way:
Do you ever get this problem where you watch a bunch of media produced and set in another country, and then when you go to write all the dialogue starts coming into your head filtered in the accent(s) and manners of speech of that country that are distinctly different from where you've set your work?
I've watched all of Good Omens twice in the past week and now as I'm trying to plan out the next Valley Echoes comic everyone's suddenly got strong British/Scottish accents.
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sciencespies · 3 years
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Awkwardly, research shows 98% of conversations don't end when we want them to
https://sciencespies.com/humans/awkwardly-research-shows-98-of-conversations-dont-end-when-we-want-them-to/
Awkwardly, research shows 98% of conversations don't end when we want them to
Everyone’s familiar with the sensation of being trapped in a conversation for too long – be that over the garden fence or by the office water cooler. On the other end of the spectrum, we’ve also experienced conversations that seem to end prematurely, leaving us dissatisfied and maybe even a little hurt.
Now, a Harvard study has found that this conversational disappointment may in fact be incredibly common. Involving 992 participants taking part in two-way discussions, the study found that less than 2 percent of conversations ended when both partners wanted them to.
This figure was remarkably stable, irrespective of whether people were talking to a stranger or a lover.
The authors of the study believe this discrepancy is the result of a classic ‘coordination problem’, arising because people tend to hide their true desires, including when they want a conversation to end, in an effort to avoid being rude.
But our experience in conversation analysis would add that ending conversations elegantly is an elaborate social skill with many complex moves: akin to a final pirouette in a dance, or the crescendo in a piece of music.
That means many conversations overrun for the sake of politeness and social solidarity, reaching a compromise that may suit neither party, but which crucially, and admirably, avoids offence.
Speak easy
Conversations may seem simple, but they’re actually incredibly skillful affairs. They involve our navigation between thousands of cues, often responding instantly and appropriately to the subtlest of hints.
We do all this automatically, often without recourse to conscious thought. And yet the Harvard study suggests that 98 percent of our conversations end unskillfully: reaching an unsatisfying conclusion either too early or too late.
In part, this communication gap is due to speakers hiding their desires from one another: the coordination problem. But it’s also a result of the rules that govern the way we talk with each other, and the way these rules compel us to cut short or extend our conversations.
Even free-flowing conversations follow a formal order and a set of rules, according to the systematic analysis of conversation. Even though most of us are unaware of these rules, we tend to follow them automatically, drawing on learning gained very early in life.
Dancing dialogue
To understand why the rules the govern our chit-chat result in our conversations ending too early or too late, it helps to see a conversation as a cooperative activity, a little like a dance.
Just as partners in the tango respond to tiny hints and cues to direct their movements, conversations also involve a long string of micro-adjustments. And just as the tango ends with a flourish, conversations also tend to end with a set of moves that help partners reach a mutually agreed end point.
As one person speaks, they take in and adjust to the reactions of their partner. Facial expressions, shifts in gaze, body language, and even a cough can alter the trajectory of a speaker’s talk. This reciprocal behaviour is learned early: babies only a few weeks old are active participants in turn-taking, one of conversation’s fundamental rules.
These rules also contain a set of social actions which prepare conversations to hit off in particular directions. Asking someone, “have you eaten already?” is an example of a social action, and it’s used as a preliminary to set up a tangent about asking someone out to lunch.
Some actions even require preliminaries to preliminaries, like when people delicately ask: “Can I ask you a question?” From these examples alone, it’s clear that much of what we say is a formality that naturally extends the duration of our conversations.
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Endgame
To end a conversation, a social action is often used to avoid making a faux pas. These social actions are called ‘closing routines‘, during which speakers confirm to each other that they are truly done. Saying “anyway” or “alright” in a certain tone can help precipitate a closing routine.
These closing routines often follow very specific moves. They first require a pre-closing statement, which announces the intention to end the conversation. This must be accepted by both parties in order for the next stage to start, which might in turn build to a familiar conversational conclusion and final salutations.
The problem is, closing routines tend to skew conversations away from their ideal point of conclusion. A participant may begin a closing routine too early after misinterpreting a cue, as when their partner says “anyway” without intending to begin a closing routine. On the other hand, a correctly initiated closing routine can still take some minutes to wrap up, which extends conversations beyond what one or more participants may deem their ideal duration.
The Harvard research exposes a fascinating aspect of our conversational behaviour, but its findings shouldn’t lead us to regard the majority of our conversations as interminable drags or brutally shortened chats.
Instead, the finding that only 2 percent of our conversations end when both participants want them to is, in a sense, cause for celebration. It means that the remaining 98 percent are instead conforming to the rhythm of the conversational dance: cooperating and responding to cues and prompts until they can part company – all without stepping too heavily on each other’s toes.
Alessandra Fasulo, Senior Lecturer, Department of Psychology, University of Portsmouth and Iris Nomikou, Senior Lecturer, Department of Psychology, University of Portsmouth.
This article is republished from The Conversation under a Creative Commons license. Read the original article.
#Humans
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guild-guardian · 5 years
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Spoiler Free review of “All or Nothing”
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After a cut because long post, many words, skritt math. 
The Story (No details)
Overall it's probably one of the best executed episodes worth of story that they’ve released in the last couple of Seasons. 
The Final Battle is more akin to the kind of scale you see in the Zorah Magdaros battle in Monster Hunter World than you’d expect to find in GW2, and that was a huge improvement compared to previous Elder Dragon battles. Having an active role in the battle, along with the NPCs not just “swinging their sword Oh look they swung it again” at trash mobs, and actually being useful- firing siege weapons, fighting mobs, picking you up if you get downed
So many call backs to minor named NPCs- some personal early personal story, and others from pact/priory/vigil etc It lead to a feeling of being surrounded by familiar faces as you lead the charge.  The short piece after the battle was also a well designed experience- the lack of UI and the “damage” lines that you felt when Balthazar killed you in PoF, further push the “oh fuck we’re pretty badly wounded”, along with the forced walk/limp and fall to our knees when we try to hop down along the uneven floor. The main character’s animation here was excellent and slow pace allowed Anet to sculpt a tightly designed experience that is as shocking as it is memorable. I won’t forget that last visual.
Brandon Bales and Debi Derryberry probably did the best voice work in this episode (imo- I haven't played it through on a non-sylvari male). It was extremely immersive and I totally bought what was happening as they expressed it.  I appreciated that the Zephyrites’ song/choir got further development, and how its relevant to the story just made it a really nice touch overall. 
I did think it felt very short- only 3 instances. It may be that they pushed the pacing to emphasise the commander rushing headlong and gambling dangerously on the first ideas that come to them, and they do love a cliffhanger at the end.  It ends on a flat note though, you can’t even interact with story NPCs after you finish it- nothing in the shiverpeaks map changes, no dialogue no “I’m just checking in” updates, nothing.  Final Note: WHERE ARE KASMEER AND MARJORY 
The Map
Huge! Ruins! Subterranean structures! Exploring! Absolutely nailed the Guild Wars 1 Shiverpeak atmosphere.but uh...not much to do past that. 
The Thunderhead Keep meta is fun- I love defense events that allow us to set traps, build barricades and ballistae. The Boss is TOO BRIGHT. It is impossible to see even with effects turned down and post processing off. Anet needs to reassess their priorities with visual telegraphing because right now you can’t see a thing, never mind reacting to the thing. 
Minor Quibble. UH WHERE DID THAT CLIFF AND PIT COME FROM? I’m pretty sure that the mountains just...continued north of the keep in GW1, and a little further north you’d come to the Mursaat teleporter to Hell’s Precipice. 
The dredge meta is...hard to get people to defend the 2nd and 3rd drills- I’ve yet to be successful on this one. 
The delay between meta active times feels a bit long, and perhaps its just the layout of this one, but there isn’t much notification if North or south meta is happening/how long until X etc. 
I don’t like that Map Completion can’t be soloed- Both metas are required. Unless you find a friendly mesmer or buy the Light of Deldrimor from the TP. 
Past the Metas, I’ve seen maybe 5 or 6 events tops on this huge environment. That is pretty woeful. I get that this was probably a high budget episode with two cutscenes, unique character animations and PvE environments built to scale with the GW1 counterparts (why did dwarves build so big anyway?), but the overall quiet map is a bit of a let down- considering the variety of content available in Jahai.
I adore the skritt/priory interactions, and an above ground village of Dredge being shown in in a positive light. Even if literally every member of the survivors has had to kill their friends and family with their own hands. 
The Mastery 
Heavily Situational and will take some getting used to. It doesn’t have that immediate “Good Feel” as mounting your griffon midair or while gliding. Being “animation locked” for most of the launch prevents you from gliding or re-mounting, so you just plummet for the most part and lose out on any air you might have hoped to gain from using it. 
At least we can be thankful it wasn’t required to complete the story or meta.
The Fractal
Dreams: Crushed Hopes: Sundered Orr: Ignored.  Instead of picking an interesting pirate/corsair character that could use a bit of story development, they go with the boisterous ghost from the Lion’s Arch Jumping Puzzle. 
This fractal is short (at T1- it’ll likely have more complexity as you go up) and very sparse on story. The music is good, and the environment is good. Dessa continues to be the shining star of most fractals with her responses to the situations she gets to observe.  Probably won't be the new Challenge mode fractal that people were hoping for, but the fight mechanics are fun and different. 
I’d appreciate it if Anet could relinquish their choke grip they’ve had on talk like a pirate day 2012 that seems to permeate all of their pirate related content- it always feels kind of like even the characters themselves don’t take themselves seriously. There's just something pretty wack with them.  (and I’m not talking about all the landlocked core game pirates just living in lakes barely big enough for their bases) That’s Enough. 
The Legendary
Probably one of the nicest they’ve done in a while. Initially I was put off by it- the official preview of it in the reveal trailer didn’t really show it off very well- not the steps, aura or on-draw effect. However on this video from someone who got it before release, they point out a few things about it that really sell it for me.
I love the scorch mark on draw, with the dubstep twangs the most. A little disappointed that Range LB 5 is unaffected- it could have been very pretty (ie spirit bow active visuals).   It's a very refined weapon that will certainly suit a lot more characters than Kudzu, and I’ll probably make it after I finish Ipos. In like a year.
The Music
Knocks itself out of the park in a home run touchdown or however sports works. The choral piece for Aurene is very beautiful, and I especially appreciate the tarir motif used towards to the end of the track.  Re-used GW1 themes in the map give a very nostalgic feel, and the fractal has a unique Shanty theme, along with what was used for this year’s Festival of the Four winds. 
OVERALL SCORE 7.5/10
The story is moving and immersive, the encounters well designed and well executed, however sparse event placement on the map kinda gets :/ from me. 
Fractals continuing a trend of “we can do anything in the history of tyria- but lets focus on the boring parts” is also disappointing. 
PS. The .5 comes from the Skritt writing and voice acting.  So pure and wholesome. 
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44 Writing Hacks From Some of the Greatest Writers Who Ever Lived
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44 Writing Hacks From Some of the Greatest Writers Who Ever Lived
Writing looks fun, but doing it professionally is hard. Like really hard. Why on earth am I doing this?-hard.
Which is probably why so many people want to write, yet so few actually do. But there are ways to make it easier, as many writers can tell you. Tricks that have been discovered over the centuries to help with this difficult craft.
In another industry, these tricks would be considered trade secrets. But writers are generous and they love to share (often in books about writing). They explain their own strategies for how to deal with writers block to how to make sure your computer never eats your manuscript. They give away this hard-won knowledge so that other aspiring writers wont have to struggle in the same way. Over my career, Ive tried to collect these little bits of wisdom in my commonplace book (also a writers trick which I picked up from Montaigne) and am grateful for the guidance theyve provided.
Below, Ive shared a collection of writing hacks from some amazing writers like Kurt Vonnegut, George Orwell, Stephen King, Elizabeth Gilbert, Anne Lamott, and Raymond Chandler. I hope its not too presumptuous but I snuck in a few of my own too (not that I think Im anywhere near as good as them).
Anyway, heres to making this tough job a tiny bit easier!
[*] When you have an idea for an article or a bookwrite it down. Dont let it float around in your head. Thats a recipe for losing it. As Beethoven is reported to have said, If I don’t write it down immediately I forget it right away. If I put it into a sketchbook I never forget it, and I never have to look it up again.
[*] The important thing is to start. At the end of John Fantes book Dreams from Bunker Hill, the character, a writer, reminds himself that if he can write one great line, he can write two and if he can write two he can write three, and if he can write three, he can write forever. He pauses. Even that seemed insurmountable. So he types out four lines from one of his favorite poems. What the hell, he says, a man has to start someplace.
[*] In fact, a lot of writers use that last technique. In Tobias Wolffs autobiographical novel Old School, the character types the passages from his favorite books just to know what it feels like to have those words flow through his fingertips. Hunter S. Thompson often did the same thing. This is another reason why technologies like ebooks and Evernote are inferior to physical interaction. Just highlighting something and saving it to a computer? Theres no tactile memory there.
[*] The greatest part of a writers time is spent in reading; a man will turn over half a library to make one book. Samuel Johnson
[*] Tim Ferriss has said that the goal for a productive writing life is two crappy pages a day. Just enough to make progress, not too ambitious to be intimidating.
[*] They say breakfast (protein) in the morning helps brain function. But in my experience, thats a trade-off with waking up and getting started right away. Apparently Kurt Vonnegut only ate after he worked for 2 hours. Maybe he felt like after that hed earned food.
[*] Michael Malice has advised dont edit while you write. I think this is good advice.
[*] In addition to making a distinction between editing and writing, Robert Greene advises to make an equally important distinction between research and writing. Trying to find where youre going while youre doing it is begging to get horribly lost. Writing is easier when the research is done and the framework has been laid out.
[*] Nassim Taleb wrote in Antifragile that every sentence in the book was a derivation, an application or an interpretation of the short maxim he opened with. THAT is why you want to get your thesis down and perfect. It makes the whole book/essay easier.
[*] Break big projects down into small, discrete chunks. As I am writing a book, I create a separate document for each chapter, as I am writing them. Its only later when I have gotten to the end that these chapters are combined into a single file. Why? The same reason it feels easier to swim seven sets of ten laps, than to swim a mile. Breaking it up into pieces makes it seem more achievable. The other benefit in writing? It creates a sense that each piece must stand on its own.
[*] Embrace what the strategist and theorist John Boyd called the draw-down period. Take a break right before you start. To think, to reflect, to doubt.
[*] On being a writer: All the days of his life he should be reading as faithfully as his partaking of food; reading, watching, listening. John Fante
[*] Dont get caught up with pesky details. When I am writing a draft, I try not to be concerned with exact dates, facts or figures. If I remember that a study conducted by INSERT UNIVERSITY found that XX% of businesses fail in the first FIVE/SIX? months, thats what I write (exactly like that). If I am writing that on June XX, 19XX Ronald Reagan gave his famous Tear Down This Wall speech in Berlin in front of XX,XXX people, thats how its going to look. Momentum is the most important thing in writing, so Ill fill the details in later. I just need to get the sentences down first. “Get through a draft as quickly as possible.” is how Joshua Wolf Shenk put it.
[*] Raymond Chandler had a trick of using small pieces of paper so he would never be afraid to start over. Also with only 12-15 lines per page, it forced economy of thought and actionwhich is why his stuff is so readable.
[*] In The Artists Way, Julia Cameron reminds us that our morning pages and our journaling dont count as writing. Just as walking doesnt count as exercise, this is just priming the pumpits a meditative experience. Make sure you treat it as such.
[*] Steven Pressfield said that he used to save each one of his manuscripts on a disk that hed keep in the glovebox of his car. Robert Greene told me he sometimes puts a copy of his manuscript in the trunk of his car just in case. I bought a fireproof gun safe and keep my stuff in therejust in case.
[*] My editor Niki Papadopoulos at Penguin: Its not what a book is. Its what a book does.
[*] While you are writing, read things totally unrelated to what youre writing. Youll be amazed at the totally unexpected connections youll make or strange things youll discover. As Shelby Foote put it in an interview with The Paris Review: I cant begin to tell you the things I discovered while I was looking for something else.
[*] Writing requires what Cal Newport calls deep workperiods of long, uninterrupted focus and creativity. If you dont give yourself enough of this time, your work suffers. He recommends recording your deep work time each dayso you actually know if youre budgeting properly.
[*] Software does not make you a better writer. Fuck Evernote. Fuck Scrivner. You dont need to get fancy. If classics were created with quill and ink, youll probably be fine with a Word Document. Or a blank piece of paper. Dont let technology distract you. As Joyce Carol Oates put it in an interview, Every writer has written by hand until relatively recent times. Writing is a consequence of thinking, planning, dreaming this is the process that results in writing, rather than the way in which the writing is recorded.
[*] Talk about the ideas in the work everywhere. Talk about the work itself nowhere. Dont be the person who tweets Im working on my novel. Be too busy writing for that. Helen Simpson has Faire et se taire from Flaubert on a Post-it near her desk, which she translates as Shut up and get on with it.
[*] Why cant you talk about the work? Its not because someone might steal it. Its because the validation you get on social media has a perverse effect. Youll less likely to put in the hard work to complete something that youve already been patted (or patted yourself) on the back for.
[*] When you find yourself stuck with writers block, pick up the phone and call someone smart and talk to them about whatever the specific area youre stuck with is. Not that youre stuck, but about the topic. By the time you put your phone down, youll have plenty to write. (As Seth Godin put it, nobody gets talkers block.)
[*] Keep a commonplace book with anecdotes, stories and quotes you can always usefrom inspiration to directly using in your writing. And these can be anything. H.L. Mencken for example, would methodically fill a notebook with incidents, recording scraps of dialogue and slang, columns from the New York Sun.
[*] As you write down quotes and observations in your commonplace book, make sure to do it by hand. As Raymond Chandler wrote, when you have to use your energy to put words down, you are more apt to make them count.
[*] Elizabeth Gilbert has a good trick for cutting: As you go along, Ask yourself if this sentence, paragraph, or chapter truly furthers the narrative. If not, chuck it. And as Stephen King famously put it, kill your darlings, kill your darlings, even when it breaks your egocentric little scribblers heart, kill your darlings.
[*] Strenuous exercise everyday. For me, and for a lot of other writers, its running. Novelist Don DeLillo told The Paris Review how after writing for four hours, he goes running to shake off one world and enter another. Joyce Carol Oates, in her ode to running, said that the twin activities of running and writing keep the writer reasonably sane and with the hope, however illusory and temporary, of control.
[*] Ask yourself these four questions from George Orwell: What am I trying to say? What words will express it? What image or idiom will make it clearer? Is this image fresh enough to have an effect? Then finish with these final two questions: Could I put it more shortly? Have I said anything that is avoidably ugly?
[*] As a writer you need to make use of everything that happens around you and use it as material. Make use of Seinfelds question: Im never not working on material. Every second of my existence, I am thinking, Can I do something with that?
[*] Airplanes with no wifi are a great place to write and even better for editing. Because there is nowhere to go and nothing else to do.
[*] Print and put a couple of important quotes up on the wall to help guide you (either generally, or for a specific project). Heres a quote from a scholar describing why Ciceros speeches were so effective which I put on my wall while I was writing my first book. At his best [Cicero] offered a sustained interest, a constant variety, a consummate blend of humour and pathos, of narrative and argument, of description and declamation; while every part is subordinated to the purpose of the whole, and combines, despite its intricacy of detail, to form a dramatic and coherent unit. (emphasis mine)
[*] Focus on what youre saying, worry less about how. As William March wrote in The Bad Seed, A great novelist with something to say has no concern with style or oddity of presentation.
[*] A little trick I came up with. After every day of work, I save my manuscript as a new file (for example: EgoIsTheEnemy2-26.docx) which is saved on my computer and in Dropbox (before Dropbox, I just emailed it to myself). This way I keep a running record of the evolution of book. It comforts me that I can always go back if I mess something up or if I have to turn back around.
[*] Famous ad-man David Ogilvy put it bluntly: Use short words, short sentences and short paragraphs.
[*] Envision who you are writing this for. Like really picture them. Dont go off in a cave and do this solely for yourself. As Kurt Vonnegut put it in his interview with The Paris Review: …every successful creative person creates with an audience of one in mind. Thats the secret of artistic unity. Anybody can achieve it, if he or she will make something with only one person in mind.
[*] Do not chase exotic locations to do some writing. Budd Schulbergs novel The Disenchanted about his time with F. Scott Fitzgerald expresses the dangers well: It was a time everyone was pressing wonderful houses on us. I have a perfectly marvelous house for you to write in, theyd say. Of course no one needs marvelous houses to write in. I still knew that much. All you needed was one room. But somehow the next house always beckoned.”
[*] True enough, though John Fante said that when you get stuck writing, hit the road.
[*] Commitments (at the micro-level) are important too. An article a week? An article a month? A book a year? A script every six weeks? Pick something, but commit to itpublicly or contractually. Quantity produces quality, as Ray Bradbury put it.
[*] Dont ever write anything you dont like yourself and if you do like it, dont take anyones advice about changing it. They just dont know. Raymond Chandler
[*] Neil Strauss and Tucker Max gave me another helpful iteration of that idea (which I later learned is from Neil Gaiman): When someone tells you something is wrong with your writing, theyre usually right. When they tell you how to fix it, theyre almost always wrong.
[*] Ogilvy had another good rule: Never use jargon words like reconceptualize, demassification, attitudinally, judgmentally. They are hallmarks of a pretentious ass.
[*] Print out the work and edit it by hand as often as possible. It gives you the readers point of view.
[*] Hemingway advised fellow writer Thomas Wolfe to break off work when you ‘are going good.’Then you can rest easily and on the next day easily resume. Brian Koppelman (Rounders, Billions) has referred to this as stopping on wet edge. It staves off the despair the next day.
[*] Keep the momentum: Never stop when you are stuck. You may not be able to solve the problem, but turn aside and write something else. Do not stop altogether. Jeanette Winterson
That taps me out for now. But every time I read I compile a few more notecards. Ill update you when Ive got another round to share.
In the meantime, stop reading stuff on the internet and get back to writing!
But if you have a second…share your own tips below.
Read more: http://thoughtcatalog.com/
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