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#tgs telephone art game
arigeeartist · 6 years
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“He’s like... he’s like a little... tiny... small... very very small... helpless... newborn baby bird! He has to be protected!” - Rachel Pidgley
All jokes aside, this is my piece for @authorloremipsum’s Telephone Art Game. I wasn’t sure if I wanted to go traditional or digital, so I compromised. This was really fun and look forward to more things like this in the future.
Next up is @tinmanterra, good luck!
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fullychaoticpatrol · 6 years
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Aaaand my part of @authorloremipsum‘s TGS telephone game is finished! Your turn, @gabriels-heresy!
(also please check out my commission info)
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homespork-review · 5 years
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Homespork Act 2: The Racism of the Conductor’s Baton (Part 1)
Years in the future, but not many…
TIER: Now what in the heck is this I wonder?
BRIGHT: ...the reader wonders what’s going on now, as we jump to a sun-bleached desert with a Wayward Vagabond wandering across it.
CHEL: Here, we introduce another count:
WHAT IS HAPPENING??: 1
Should the baffling developments to which this count is applied be explained satisfactorily later, we’ll take the points off, but we use the counts in the present to express how one feels on seeing them for the first time. Even if it does get explained later, I feel like this is oddly placed, especially since it doesn’t get explored in any detail here. Mileage may vary, though.
FAILURE ARTIST: I think when I first encountered this upd8 I didn’t click on the link.
BRIGHT: Thankfully - and unexpectedly - this state of affairs only lasts a page, and then we return to something associated with the storyline so far: Rose Lalonde has started a game walkthrough of SBurb. After spending quite a few words to say that she will be brief, she explains that installing the game is bringing about the end of the world.
Then she takes a couple more paragraphs to express her condolences and reassure everyone that it was all inevitable anyway.
CHEL: Not a case of HURRY UP AND DO NOTHING, as I considered briefly - writing the FAQ is about the only thing she can do in the circumstances. Warning people not to play the game won’t help now, since enough people have already started that the resulting meteors are going to destroy the Earth anyway. All anyone can do now is set up their own session and hope to escape through it, and all Rose can do to help is advise them in the hopes some succeed. Sucks for all the people in the world who don’t have a computer, though, but the apocalypse isn’t exactly supposed to be fair.
FAILURE ARTIST: Amidst her purple prose she uses the r-slur. It’s one thing reading John or TG say it, it’s another thing with her.
CLOCKWORK PROBLEMATYKKS: 5
BRIGHT: Over on the next page, John has survived! As has his house, and his father, although there are eyes peering out from under the bed...and through the kitchen door...oh, yeah, and the house is now perched atop a rocky crag in a dark sky.
FAILURE ARTIST: That’s a good atmospheric animation. The next animation doesn’t have the [S] for sound but it’s longer than a couple seconds. I probably accidentally clicked next when I first saw it.
Next, we get a new voice: some mysterious insistent prompter who calls John “BOY”. We’ll find out later who this person is.
CHEL: I’d say this doesn’t earn a WHAT IS HAPPENING point because we’re used to John obeying prompts. It’s curious that the style has changed, but not completely confusing.
FAILURE ARTIST: Next comes the first walkaround game! The reader moves John via the mouse, arrow keys, or the WASD keys. When you click on certain objects, a little yellow box comes up with messages clearly from the mysterious prompter. If you click that box, John’s opinions come in a green-lined box. You can walk around the whole house and backyard - except for John’s father’s room.
Since this is an interactive game, you can go in whatever order you want, but for the sake of summarizing, let’s go by the order in the printed edition.
John surveys the balcony. The prompter wants you to “do something with” what it calls the “ghost clown” and John explains that ghost clown is the kernelsprite and the Sburb server player is supposed to be the one to prototype it. Meanwhile, the kernelsprite spouts wingding.
John goes down the hallway. Dad’s room is locked so John goes to the bathroom. He notes that Rose did a “piss-poor” job of fixing the bathroom. He wonders if he could just pee over the cliff. Thankfully, this never happens.
John goes into his bedroom. It’s a mess. The door has been ripped off the hinge and there’s black goo everywhere. John is annoyed at the mess but begrudgingly admits Rose saved his life. John (or the reader) takes the time to look at the posters.
The prompter doesn’t like Little Monsters anymore than TG but John wishes he could hang out with Fred Savage. John’s wish to hang out with candy-corn-horn monsters could be considered foreshadowing and Hussie jokes about it being that but Hussie probably didn’t have trolls in mind at that point. Clicking the Con Air poster elicits the question “IS THAT JOHN CUSACK?” from the prompter. When we find out who the prompter is, it will make little sense they would recognize John Cusack, but the actor is a universal constant. Clicking the Ghostbusters 2 poster, we find out TG calls the film “nasty manbro bukkake theater” and poor innocent John doesn’t know what that means. It’s rather disturbing that TG does know. (CALL CPA PLEASE?)
CHEL: Not sure. At that age with access to the internet I picked up a bunch of obscene words without actually seeing the material they applied to. Then again, this is TG, and considering his later-seen home life it’s quite possible he didn’t just get curious on Urban Dictionary, so…
CALL CPA PLEASE: 1
FAILURE ARTIST: He examines the totem lathe, which the prompter calls a “sewing machine”, and wonders if other punch cards will make other shapes.
If you click on the computer, you see Rose is trying to get in touch with John. He ignores her for now.
John leaves the bedroom and makes his way down the stairs. Both he and the prompter hate all the harlequin art, but John does like the crude bust sitting on the floor.
The Cruxtruder is still in the middle of the room with its lid open. When you click on the lid, the prompter commands John to reseal the opening and John says “Pandora’s tube” has been opened, which is awfully literary for him. When you click on the Cruxtruder itself, the prompter demands John push it and exit the house. John says he can’t without grist and comes close to dropping the comic’s name.
When you click on the urn, the prompter commands John to topple it. John refuses, saying he’d never do that… at least intentionally. If you click on the portrait above the urn of Nanna, John wishes for her wisdom.
The prompter calls the doors to the kitchen “like you see in a cowboy saloon”, a turn-of-phrase that will be weird when we find out who the prompter is.
So John goes into the kitchen. There’s lots of black goo around and an orphaned bowl of cake batter, but no Dad. The black goo is apparently oil. John wishes for his father back. If you click on Colonel Sassacre’s book, John declares that both it and WISE GUY are his “favoritest book”. The prompter wants John to eat some of the Betty Crocker cake mix but John calls Betty Crocker a “wench”. This is the start of John’s feud with Betty Crocker. On the fridge is a primitive drawing of Slimer that John drew at the tender age of almost thirteen. This won’t be the only picture on a fridge we see. There’s board games in the kitchen cabinet, a callback to Death’s games in Problem Sleuth and also a weird place to put board games. If you click on the kitchen phone, you find out the prompter does know what a telephone is, but this phone doesn’t work.
Through the door is a laundry room, but both John and the prompter agree there’s no time for that. Note that the prompter knows what washer and dryer machines are.
Next, John goes into the backyard. The prompter wants John to fiddle with the live wires and John wisely refuses. John checks what the prompter calls a “wall-mounted gadget” (electric meter) and discovers the house is still powered. How come the prompter is familiar with so many electrical devices but doesn’t know about live wires and electric meters? In his commentary, Hussie does note that this is strange.
CHEL: To be fair, “magic” is a legitimate power source in this world.
FAILURE ARTIST: From the tree hangs a pair of trick handcuffs over the void and the prompter wants John to claim them. The prompter seems to be out to get John killed.
John goes back into the house (via what the prompter calls the “luncheon parlor”) and goes to the piano room. If you click on the huge mural, John says Cirque du Soleil filed a restraining order on Dad. I think Hussie once said it was because Dad tried to shave a performer. The prompter wants John to “consume nut” (again with the death!)...
CHEL: “Consume nut”? *immature snickering*
FAILURE ARTIST: ...but John says there’s probably no hospitals in this dark realm. If you click on the piano, the sheet music for Showtime pops up and that songs plays instead of the constant wind noise. Maybe you should visit this room first. There’s a safe in this room but John doesn’t know the combination.
Though Dad seems obsessed with clowns, we’ll later find out something that turns that on its head. However, Hussie does have his own interest in clowns, having once created a comic about a hapless circus clown named Whistles.
According to the book commentary, the entire walkaround game took less than twenty-four hours to draw, write, and program. Still looks good. That wind noise does get awfully annoying.
CHEL: The walkaround game is also the original source of “Trickster Mode”, an Easter egg in the Flash in which Hussie’s face floats on the screen and John looks like this:
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Speculation ran rampant in fanfic and art for years, usually involving the “Tricksters” being the Superpowered Evil Sides of the kids. This isn’t quite how it turned out when Trickster Mode appeared again (much to my disappointment, I admit, I liked those), but that’s for much, much later in the comic.
John and Rose chat again. John can’t find his dad. Rose explains that John and his house have been transported to a mysterious somewhere which saved him from the meteor impact that destroyed his neighbourhood. Her research has turned up many similar collisions across the world, getting bigger with time, and the two conclude that the objective of the game must be to stop the meteors and save the world. There’s a rather cute bit of dialogue where Rose wishes John happy birthday and mentions her gift to him is in progress, and she helps him retrieve his father’s PDA from the precipice for portable internet.
FAILURE ARTIST: In Andrew Hussie’s annotation, he says this conversation made fans see the two as a “shippable commodity” (Hussie’s exact phrase) but compares them to shipping Colonel Sassacre/Pogo Ride.
CHEL: I’m pretty sure he was being facetious there, especially given that equally weird ships are actually canon, but the worse parts of the fandom latched onto it and John/Rose shippers get a lot of shit, mostly from people who ship Rose with girls. People who ship John with boys seem a lot more mellow about it. That’s Tumblr for you.
FAILURE ARTIST: On Dad’s PDA, you can see a chatroom called SERIOUS BUSINESS where a FedoraFreak is updating everyone on his rescue of his wardrobe from a house fire. FedoraFreak’s story doesn’t end here. While he doesn’t ever appear on screen his conversation can be seen on the PDA a few times later and at the end a character exposits important backstory to him before he passes away. Andrew Hussie brought up FedoraFreak a lot on his defunct Formspring with facts that like many of his answers on that site might be just taking the piss.
CHEL: John is now starting to notice the mysterious commands in his head, and attempts to refuse to follow them further; the cut back to the Wayward Vagabond immediately afterwards shows that he’s the one giving the commands by way of a strange-looking console. The console has four screens, three dark, one showing John. Now he’s starting to seem a lot less random, though we still don’t know much about him. If it was up to me I might have used this as his introduction instead of the first page with him that we got. He’s wrapped in rags but we can see enough of him to know that he doesn’t look human - his fingers are sharply pointed, his eyes are tiny and beady, he has no hair, and his flesh is stark black. Admittedly he doesn’t look a lot less like a real human than the stylised sprites of the human characters do, but you see what I mean, he doesn’t fit the appearance they have.
FAILURE ARTIST: I like this reveal of Wayward Vagabond, though I think again my first read I didn’t click the link. I don’t know why it’s a link and not a panel.
CHEL: Rose’s FAQ further explains what was demonstrated earlier, warning users not to activate the Cruxtruder until they’re ready to start the countdown. Once it is activated, it produces “cruxite dowels”, cylinders of mysterious material, which can be used in conjunction with the “Totem Lathe”, the “Alchemiter”, and special punchcards to produce objects from nothing, which will prove useful, though honestly I don’t know why they need to put the punchcard through the Totem Lathe and then the totem in the Alchemiter. I feel a step could be eliminated there in the design of these machines.
Unfortunately the FAQ also contains this line, and I don’t mean it’s unfortunate because Rose making typos is OOC:
Removing the lid signals the moment your life becomes a great whirling batshit pandemonium, somewhat resembling the chaos of an especially ethnic wedding. Somewhere, a soused uncle deliberately shatters china on the floor. Muddy livestock is decorated, and then lost track of. The question “Who’s mule is this?” at times can be heard over the din. CLOCKWORK PROBLEMATYKKS: 6 WHITE SBURB POSTMODERNISM: 3
FAILURE ARTIST: Oh wow. Guess there’s a lot hidden in these easy-to-skip parts.
CHEL: Rose herself is still in the observatory, watching the storm outside and the flaming collisions of meteors in the distance. Her laptop battery is running low, the house’s electricity is out, and the fire is getting closer, but there’s a backup generator behind the backyard mausoleum. While she has time, she tries to help John by prototyping the sprite for a second time, but it dodges the various items she tries to put in it, until Nanna’s ashes are knocked over a second time, directly onto it.
FAILURE ARTIST: I think it is said later that the prototyping is drawn to dead things. While the Betty Crocker box would be very interesting considering the mythology that later develops around that marketing icon, obviously the sprite would chose Nanna’s ashes.
CHEL: The Colonel Sassacre book has some importance in the lore, too. We’ll see that when more backstory is revealed.
The sprite disappears, but as John searches for an escape route from the house to retrieve the second CD-ROM, we see it again, slightly changed…
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TG messages John and still seems pretty calm about John’s reports of weird happenings, coming out with a pretty entertaining rap about the situation. I still always giggle at “afflecks saclifice, i mean -crifice, would have to sufflice. aw fluck it”.
TG: ill have to make a rap about TG: i dont know TG: morgan freeman or something TG: being the president TG: itll be called TG: "obama made it so that no one gives a shit about black presidents in movies anymore" WHITE SBURB POSTMODERNISM: 4
FAILURE ARTIST: Fanon makes TG a great rapper but he really sucks and the only time he doesn’t (and in fact is the best in paradox space) we don’t actually get to read it.
CHEL: Probably that’s because the fans saying he’s great can’t rap any better. I know his rapping is a lot better than any I could do - for one thing he’s able to come up with one at all that quickly. I mean, yes, he does use words like “derangerous” in it, but I listen to a band who tried to rhyme “plane” with “California”.
FAILURE ARTIST: Good point. I can’t rap either.
CHEL: Is this a Problematykks point? I don’t think black people are the butt of the joke exactly, but…
Anyway. John stands on the balcony and Rose lifts the car from its precarious position on a spike of ground over the abyss, with the intention that John can break the window to retrieve the second part of the game, but just as he almost reaches it, her connection is lost, and the car plummets out of view below the clouds beneath the house.
FAILURE ARTIST: “The loss of any Dodge Dart is a terrible thing.”
CHEL: While checking his PDA, John is messaged by GG again! She’s surprised when he knows the explosion near her house was a meteor. Fortunately she’s unharmed, and mildly surprised but encouraging when John explains. Since he can’t reach Rose, John decides he has to get TG involved; TG is still rap-typing, and John’s reaction of “aaaaaarrrgh!” is pretty appropriate. John tells TG he has to use the game to save Rose, but TG’s lost his copy, and his brother apparently won’t be happy about TG borrowing his.
Rose gathers up her stuff to head out to the backup generator. Attempting to use her Grimoire for Summoning the Zoologically Dubious in her strife specibus results in this creepiness, so instead she uses her knitting needles. Some pages are spent consulting the Grimoire anyway, introducing the reader to the NOBLE CIRCLE OF HORRORTERRORS and some diagrams of what appear to be windows.
FAILURE ARTIST: Problem Sleuth had weird teleporting window shenanigans so this is a callback to that.
Rose goes outside briefly and thinks of a T.S. Eliot quote (“April is the cruellest month..”) that she attributes to Charles Barkley. Misattributed quotes are a running gag in this comic but for all we know in this verse maybe Charles Barkley did say that.
CHEL: She re-enters the house and prepares to risk confrontation with her mother…
And suddenly we jump to TG.
FAILURE ARTIST: Insufferable Prick Dave, unlike John and Rose, doesn’t simply shake his head disapprovingly at the joke name but takes out his sword and slices the box. He has a strong sense of self. Strider was probably a Lord of the Rings reference but Andrew Hussie didn’t come up with the names. He only chose them.
Like I said earlier, Dave Strider is sort of an author avatar for Andrew Hussie. Dave and Andrew have a similar sense of humor, similar bodies of work, and perhaps similar neuroses.
Dave’s introduction lists a few interests that never really come up again. He is said to like BANDS NO ONE’S HEARD OF BUT [HIM] but we never hear of these bands either. Andrew Hussie in the printed book bemoans that he never got around to talking about that interest. He collects WEIRD DEAD THINGS IN JARS but besides creating one abomination this collection never amounts to anything. He even lampshades his forgotten interests much later.
CHEL: The other kids at least get something made of their interests; John’s bad movies come up a lot and are the starting topic of a later important conversation, and Rose and GG’s interests are relevant to their game powers. Dave’s, well… The swords are his favoured weapon, but swordplay is much more of his brother’s interest than his, which is thematically appropriate, but leaves Dave’s own interests rather out of the spotlight.
Dave has a very cramped-looking room with furniture made of boards and cinderblocks and a bed which appears to merely be two mattresses stacked together. When the prompts bring up the game, he has the game in his possession and claims to have no intention of playing it, showing this is a flashback.
FAILURE ARTIST: Dave looks in his closet and finds the box his 13th birthday present from John came in plus a jar full of a yellow substance. John had given him shades worn by Ben Stiller in a movie and while the movie isn’t named it is the 2004 remake of Starsky & Hutch featuring the comedic duo Ben Stiller and Owen Wilson. That movie appears in Problem Sleuth and much much later Stiller and Wilson become part of Homestuck’s mythology.
Meanwhile, the jar full of a yellow substance is not what you think.
CHEL: He browses the internet for a while, showing his satirical reviews of GameBro magazine, and introducing one of the comic’s favourite running gags, Sweet Bro and Hella Jeff.
SBaHJ is something of a legend even outside the Stuckosphere. Hussie originally drew it as a parody of bad two-gamers-on-a-couch webcomics, intentionally using terrible art, terrible dialogue, confusing layouts, and non-sequitur “jokes”. It proved popular, so he turned it into an entire comic strip, getting steadily worse with each entry. It… well, go check it out, words can’t really do it justice. Be warned that there is some graphic and disturbing content including incest, scat, gore, and bestiality, albeit all drawn so poorly it’s kind of hard to tell what one is looking at.
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FAILURE ARTIST: Not just a general parody, it was in response to this guy on the Penny Arcade forum who wanted to learn just enough art to make a two-gamers-on-a-couch webcomic and refused to listen to people who told him he’d have to learn the basics.
CHEL: In-universe, the comic is drawn by Dave, who has “legions of devoted fans, most of whom are totally convinced of your creative persona's sincerity. Which is just how you like it.” Dave’s devotion to the concept of “irony” is a major part of his character; he hides behind “irony” as his reason for doing almost everything, up to and including liking his birthday present.
We then see a few pages from the fictional webcomic John also liked, depicting the Midnight Crew. While this could be interesting and relevant (you’ll see why soon), it would be more so at a point when we weren’t waiting for one of the main characters to be rescued from a meteor strike and/or massive fire.
GET ON WITH IT!: 4
FAILURE ARTIST: That is a lot of panels just to spend watching a character read a webcomic, even considering the importance of the webcomic.
CHEL: And while we’re at it, I’m assigning another point for posting Dave’s first conversation with John again. The reader might need a reminder of what was said, yes, but the magic of the internet means it would be possible to provide a link back to that page rather than making archive bingers read the same thing twice.
GET ON WITH IT!: 5
The new conversation he has with Rose is entertaining and establishes their relationship of mutual friendly snark very well, though.
TG: if you ever find yourself in the position where your life depends on me playing that piece of shit game, then ill play
Unwise words, Dave.
We briefly cut back to John, who finds another mysterious trail of oil in his house, and whiplash back to Dave. This might be an issue of the webcomic format again; in a webcomic, it’s reasonable to occasionally remind the readers that yes, this character’s still there and still doing things. In a book or in an archive binge, it’s a little jarring, but if the former applies that’s not really the writer’s fault.
Back at Dave’s, there’s a Flash DJ game on Dave’s fancy mixing equipment (much nicer than anything else in the room, as we’ll discuss further later), on which Dave accidentally spills his bottle of what despite John’s comments is definitely apple juice. He emerges from his room to fetch a towel, and now we see some clearer hints of the weirdness of his home. In the short trip to the bathroom we see two marionettes, created out of photo collages in jarring contrast to Dave’s sprite self, one overlooking the hallway and one hanging in the shower. Dave, meanwhile, cleans up the juice and hangs the soaked CD-ROM envelopes up at his window to dry. Despite his remembering to turn off the electric fan so they don’t get blown out, the game discs naturally end up going out the window anyway in somewhat more unusual fashion; specifically, a crow flies in and randomly steals them. Dave’s attempts to stop the bird result in sylladex shenanigans, causing his katana to fly out, impale the bird, and send it and the game discs crashing through the window.
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