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#shout out to charles slimecicle
slimesideblog · 10 months
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* i love this man this is why i started this blog
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Dream SMP Recap (May 22/2021) - Pursuit of Peace
Quackity goes searching for new recruits to join him in Las Nevadas.
Foolish wonders if his way of life is really working towards peace, or if he needs a change.
Ranboo builds up the stronghold room for his Enderwalk experiments.
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VOD LINKS:
Foolish
Quackity
Foolish
Ranboo
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LAS NEVADAS: EPISODE THREE
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Quackity rides a white horse and overlooks the construction site where the plans for Las Nevadas have been laid out. There is a montage that shows Quackity in New L’manburg, then hunting down Techno in the Final Control Room. 
Techno strikes him down and Quackity wakes up at Spawn with a bloody scar over one eye.
There is a rapid timelapse showing the buildings of Las Nevadas getting built one by one. Slot machine sound effects play in the background, then Quackity’s voice:
“Let’s start this hit list. Who’s on the hit list? Dream and Technoblade. If we go after Dream first, we’ll have government, and then Techno will go after us. So let’s just -- let’s just attack the problem from the goddamn root.”
Another rapid-cut montage of Quackity walking down the path to the prison, then a full view of Pandora’s Vault...
---
- Quackity is in the cell with Dream, telling him he’ll show him which weapon he’ll use to torture him this time. He puts an axe up on the wall. While Quackity is talking, Dream suddenly runs up to try and take the axe. Quackity hits him back and grabs it
- Dream cowers in the corner of the cell, pleading, while Quackity shouts at him
Quackity: “You do that again, and it’s over for you. Don’t fucking ever do that again. You understand?”
Dream: “Yes.”
Quackity: “Don’t ever reach for any of my fucking weapons ever again. Okay?”
Dream: “Yes, sir.”
- Quackity says these visits have gotten tiresome, and he’s busy. The Netherite barrier wall is put up between them and the lava. Dream tells him he doesn’t have to visit anymore.
Quackity: “No, I do, I do. This is what you don’t understand, Dream. This is what you don’t understand, okay? I do, I do have to come, every single day, so I can remind you, every bad shit you’ve ever done to me, to any other person on the server -- I have to come every day to remind you, otherwise I think you’ll end up forgetting, and I don’t think I want you to forget.”
Dream: “Forget -- I won’t forget -- I promise you I won’t forget!”
- Quackity asks him when was the last time he saw Technoblade. Dream says it was a little bit before he was put in the prison.
- Quackity asks what their relationship is like, and Dream describes Techno as one of his only allies. Quackity throws Dream a book and quill and tells him to get writing: a note to Technoblade to get him to visit the prison
- If he writes the note and doesn’t ask any questions, then he’ll give Dream a week’s break from the torture. Dream thinks he’s lying and refuses to write the note
- Dream suggests Sapnap instead and Quackity snaps. 
Quackity: “If you don’t do that shit, then we’re gonna have issues, alright? You know what? I’m kinda sick and tired of these fucking visits now that I think about it. I’m actually sick and tired! I don’t like ‘em anymore! They’re boring, they really don’t serve any much more purpose, I don’t like ‘em anymore Dream. So this is what we’re gonna do. You either write that goddamn note, or I will kill you. I am not joking, I will fucking kill you, I don’t care anymore, I don’t --”
“What is it, the book? Are you threatening me with the fucking revival book, Dream? Guess what, Dream? I don’t CARE anymore about the book! I don’t give a crap about the fucking book anymore! You understand me? I don’t give a shit! I’ve lost interest in that thing! At this point, the only reason I come and torture you so much, every single day, is merely as a reminder, because at the end of the day, no matter how many times I fucking torture you, that will never amount the amount of fucking evil you’ve done to this entire server and everyone in it--”
Dream: “It’s -- it’s ‘cause you LIKE IT! You LIKE torturing me!”
Quackity: “You know what? You know what? I might, I might. I don’t give a shit, I don’t care what it is, what the reason is, if you don’t write that goddamn note -- I’m going to kill you, Dream. I am going to kill you.”
- Dream says Sam wouldn’t let Quackity kill him, but Quackity points out that Sam is beyond the lava wall, and he can deal with Sam later if need be. Dream shouts that he wouldn’t.
- Quackity starts swinging the axe around, then starts stabbing Dream while Dream begs for him to stop. Dream agrees to write it. 
Quackity tells him what to write: 
“Dear Technoblade...”
-
Chapter One.
-
There’s a village at night. It’s raining. 
Easy job.
Foolish is there.
No innocents.
Big reward.
Easy money.
He draws his bow.
Peaceful heist.
He shoots the arrow into the village.
The village is ablaze and full of lava, people are screaming. Foolish rides off on a horse.
-
THE PURSUIT OF PEACE
-
- A bell rings. It’s Las Nevadas, and Quackity coughs, eating, while Sam comes through the door and sits down in front of him. Quackity asks where Sam found the villager running the restaurant. Sam says he just showed up, and Quackity scolds him for hiring someone random
- Quackity hands him a book with potential roles for candidates, people to join Las Nevadas. Sam says he thought he was going to hire George, Sapnap and Karl. They both pause before Sam says he was kidding
- Quackity asks Sam to tell him about Foolish. Sam has read that Foolish isn’t a good person. Quackity scoffs, but Sam says the two of them haven’t done anything inherently bad, and everything they do is just for justice
Quackity: (laughing) “Yeah, ‘justice.’”
- Foolish used to kill a lot of people. A job gone wrong written about in old history texts. Quackity still thinks he’d be a great option. 
- In the future, who’s going to protect them? Sam knows what happened with Quackity and Techno, and they need some force in their team. Sam is still skeptical
---
- Quackity greets Foolish at the summer home entrance, asking how he’s holding up after the Banquet, the places he’s affiliated with
- Foolish is done with contract work for Kinoko Kingdom. Quackity asks him if he’d like to join Las Nevadas. Foolish is honored, but he’s happy at his summer home. As Quackity presses him on it, Foolish keeps insisting
Quackity: “I know who you are, if that makes a little more sense...I’ve done my research, Foolish, I have my connections. I know what type of person you are, if you get what I mean...”
- Foolish tells him this peaceful life has worked
Foolish: “I believed peace could be found through the sword, you know? Fighting. That doesn’t work, okay. That just leads to fear, to power, to hatred, resentment, all of that, okay, it’s a mess. The only thing I did was accelerate war, okay? That doesn’t work. So I pushed back, I ran from it all, and this is good! I’m in a much happier place!”
- Quackity then says he wants to buy Foolish’s summer home from him...for one diamond. Foolish is taken aback as Quackity explains that for all the work Foolish has put into this, it’s just a build. 
No one stays here, they just admire and leave it. It is an empty shell that’s beautiful on the outside, but on the inside, it’s decaying, something that will disappear in time with no one to remember it...much like Foolish himself.
Quackity: “On the inside, everybody knows you’re...just a builder. And I was hoping, at some point, you would realize this...after I let you die at the Red Banquet.”
- Foolish is shocked. Quackity was behind those walls and he could have saved Foolish, but instead he watched him die. Foolish draws his trident, and Quackity asks if he would really take a life
Quackity: “I did it for you. I let you die because I wanted a better version of you.”
- He wanted Foolish to realize that this life as a builder would get him hurt, and he needs to go back to his old ways: feared, not a nobody
Foolish: “You threw away my life for some kind of fucking sales pitch!”
“Power...power...damn you, Qua -- what makes you think you’re any better, huh?! How’s that worked out for anyone else that’s been here? Dream? Wilbur? Schlatt? How’d that go, huh? What makes you any better, different, than them?”
- Quackity doesn’t need a sales pitch, his country is already big and other people would take the offer. 
The reason he came to Foolish is because Quackity sees himself in Foolish: someone who once saw peace and betterment of people as the way to live. It brought him nothing but suffering, and Foolish has potential
The offer still stands.
-
Chapter Two.
-
An old-fashioned documentary plays about: the Slime! 
Slimes are morphing elements that can morph into just about anything, even blocks. Is Dwane “The Rock” Johnson slime?
---
- Quackity glides down onto the roof of the restaurant in a ninja outfit and elytra, setting up redstone and TNT in the floor. There’s a bit of slime on the wall and he’s disgusted, running out. This is why he wants to kill the owner of this place
- He mines into the wall only for Charlie Slimecicle to pop out. Quackity knocks him out 
- When Charlie wakes up, he’s stuck in a hole and Quackity is interrogating him, asking who he is. Charlie says he is a definitely “goobless guy” who has many bones.
Charle: “Dap me up!”
- As Charlie describes what happened, it becomes clear that Charlie has overheard all sorts of passing conversations and knows a lot. He knows too much, and Quackity has to kill him
- Quackity asks what else he knows. Charlie gets distracted by the snow, which Quackity teaches him is called “coke”
- Charlie saw Foolish, the purple guy, he knows of a green guy, a red-shirt blond guy, a dead-but-not-anymore-guy. Quackity asks about the dead guy, who Charlie describes as “sooty”
- Quackity realizes that Charlie is an accidental spy and tells Charlie this is just a friendly greeting, he can give Charlie a home. He coughs again and tells Charlie that a spy is a friend, and Charlie will be his spy as the two walk off together
-
Chapter Three.
-
---
ONE WEEK BEFORE THE RED BANQUET
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A purple-tinged POV of a person walking down the path through the Community House as Quackity and Sam talk in the background.
It’s been so long, he might be dead in the woods somewhere, but Quackity insists that Purpled is perfect for their country. Sam doesn’t think he would ever join, doesn’t think he would ever affiliate with anyone.
What about a job? 
The UFO is destroyed.
If Quackity offers him a one-time job, Purpled would take it. Once he has Purpled’s attention, Quackity can do something to reel him in to join the country.
Rowing to the skull base...
Sam says Purpled’s UFO is still there, but abandoned. He moved out along time ago. Quackity has a plan...
---
- Quackity and Sam are talking by Eret’s Museum. Sam is in charge of keeping an eye out for Purpled. Sam protests -- he’s the Warden and Quackity is breaking and entering, and he’s not supposed to break the law. 
- Quackity has a stack of TNT. He climbs up the UFO and starts placing TNT everywhere inside
- Purpled logs on right in front of him and immediately starts attacking, but stops when Quackity threatens to light the TNT, explaining that this was the best way to get in contact with him
- Quackity tells him about how messed up the server is, that the Egg is still an issue, and he needs Purpled’s help. 
- Purpled is in the middle of a mercenary job already, but Quackity will pay Purpled well. He has a new project getting him wealth, a prosperous country. To prove it, Quackity takes him there...
---
The Red Banquet happens. A fight breaks out, and they get the Eggpire to retreat.
---
- Quackity stands on top of the flower shop. He meets Purpled, dressed in his suit, and thanks him for his help with the Egg
- Purpled stops him to ask for his money. Quackity takes him up to the roof and shows him to a chest with the money in it. Purpled approves
- Quackity has something else for Purpled: he goes downstairs and flicks a lever, and Purpled’s UFO explodes
Quackity: “Purpled, your legacy is gone, and I’ve taken it from you. That’s the last piece of evidence that you were ever here, Purpled. That’s it. And you die a long with it. You die along with it -- YOU DIE ALONG WITH IT, PURPLED!”
- Purpled runs at Quackity, attacking him. Quackity stops him, saying he did it for him. Purpled has two choices: he can take Quackity’s life and run away with the money, and he disappears forever. Or, he could join Quackity.
- Quackity tells Purpled he has potential, why waste it away? If Purpled joins him, he can buy a whole fleet of UFOs to replace the one
- Quackity promises Purpled a plot of land in Las Nevadas
Quackity: “Take the gamble, Purpled...take the gamble, and you can change everything.”
- Silently, Purpled turns and walks away
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Chapter Four.
-
- Fundy walks to his new house in the forest and goes to sleep. When he wakes up, he opens the door to find it’s a mesa biome. He’s upset and goes back inside, reassuring himself. When he opens the door again, he’s met with Quackity standing there
- Quackity invites him to a walk, saying Fundy was a hard person to find, but he found him
- Fundy asks what this place is, but Quackity says he should know it better than anyone. As they approach, the mesa is populated by bits and pieces of L’manburg. The wooden stilts of New L’manburg, fragments of the black walls, the Camarvan. Quackity reminisces with him
- Fundy isn’t sure that the drug equipment is necessarily “good memories,” but Quackity tells him no, everything is good memories
- As Quackity leads him towards an oversized, deteriorated version of Eret’s tower, he reminds Fundy of how L’manburg was blown up
- Quackity steps into the shadows
Quackity: “You know what, Fundy? Those memories don’t matter. None of that matters, Fundy. All these structures, all these things we built together...it’s here now, but it’s really gone, and none of it matters, nor will it ever matter...Fundy, if you think about it...you don’t matter. Along with all these structures and everything in ‘em, you’re gonna fade away just like it.”
- If Fundy doesn’t change things, he won’t matter, but Quackity has plans and he doesn’t have to fade away if he just joins Quackity
- Quackity gives him ten seconds to decide. He starts counting down...
- Fundy runs towards him into the darkness as Quackity reaches one and he wakes up suddenly in his bed
- He goes to his door and opens it. Outside is the regular spruce forest, and Quackity is there to greet him.
---
It’s the day Wilbur got a tour from Tommy. Wilbur walks over to his resurrection shrine and finds the “PROJECT NEVADAS” book, reading it.
---
Las Nevadas. Wilbur, revived, comes walking down the road. 
He comes face to face with Quackity.
---
- Foolish stands on top of his temple, wondering...was Quackity right? Is he wasting his time here, accomplishing nothing? He isn’t really doing anything to work towards peace
- He stands in the beacon light. Can Quackity do better than everyone else that’s tried before him? Quackity wasn’t all wrong in what he said
- At the Banquet, when he did try to help, he wasn’t strong enough. He can’t even control his own area -- people just walk in and he can’t stop them. Does he need to try something else?
- Maybe there’s a balance between both ends of the spectrum. It wouldn’t hurt to go look, try something different
- He starts making the journey through the Nether, then past Spawn until he reaches Las Nevadas. Just to visit and look around
- Can he really trust someone who let him die?
- Foolish spots Quackity across the road and goes to speak with him. The casino is still going through some repairs, as they found some flaws with the “math” and want to make sure everything is fair
- Foolish asks what Quackity wants from him. Quackity tells him it’s up to him what he wants to do, and it wouldn’t be fair of Quackity to tell Foolish that until Foolish accepts the invitation
- Quackity tours Foolish around the place, showing off the various buildings, like a restaurant and an area for weddings. Quackity sleeps in the Needle. There’s also a strip club also undergoing repairs and a massive Eiffel Tower
- They swim in the pool and Quackity asks Foolish to tell him a bit more about himself. Foolish says he worked for Kinoko Kingdom and Snowchester, and Quackity wants him to elaborate a bit on Kinoko
- Quackity tells Foolish that Las Nevadas is “its own, independent nation” and that you can’t depend on anyone. Quackity wants to depend on only himself. 
- Foolish asks about the people who might not like that it’s a nation. Quackity says he just doesn’t have a plan and he’ll deal with it when the time comes
- Quackity tells Foolish he’s welcome to bring others. Foolish notes that Quackity said he doesn’t like to “dwell,” and by coming here maybe Foolish can stop dwelling on the past as well
- Quackity tells Foolish that Foolish chooses who he wants to be. The last thing he wants with Foolish is bad blood
Quackity: “I take care of those who take care of me...why do you think I have no one around?”
- Foolish tells him he’ll have an answer tomorrow. Quackity gives him temporary tokens for the casino and says goodbye to go and sleep. Foolish thinks to himself in Las Nevadas
- That’s when Foolish spots Fundy on the road and the stream abruptly ends
- Ranboo is in his basement. He wants to move the lab equipment to the table area
- He has an experiment log book that he won’t show chat
- Ranboo reads the letter Foolish left for him about the littering at his summer home
- He has a plan for what experiments he wants to do. He’s changed his opinion on the Enderwalk, as it allows him to hear chat in the first place. He doesn’t think it’s necessarily a bad thing
- Ranboo reaches the stronghold portal room and starts lining the walls with iron blocks. He thinks that after today, he might be able to remember everything
- He creates a glass water tank in the corner and some brewing stands, as well as a lever-activated dispenser with arrows
- Ranboo hit a wall with the experiments and he wonders if this strange table might be the key to breaking through
- He realized something frightening:
Ranboo: “The Enderwalk isn’t a different version of me, it’s not a different me, it’s still...me. But, from what I gathered...it’s me with...all of my memories. Every. Single. One. And I realized that...so...I mean, who knows what could’ve happened? There could’ve been an entire other story that I’m not aware of.”
- Ranboo wonders if he wants to keep living in blissful ignorance or know everything that’s happened
- He opens the log: 
---
[In Ender]
Purpose of experimentation:
To understand
To learn
To remember
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To remember is one of the purposes. There are 43 pages, and one of them had the solution.
If it gets rid of it completely, he could lose all of what he didn’t know from before. It could either be good or unknown.
- He tells chat he tricked them. They weren’t just random experiments -- he was going to solve it, and he thought he needed chat with him. 
He didn’t need a splash potion. He would use the arrow and go into the water tank, and that would be the solution.
- Ranboo goes back and blocks up the hall, deciding to only use it as a last resort if something happens.
Only if something happens.
He “welp” claps to end stream.
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