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devileaterjaek · 24 days
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ow.
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mogosketchpad · 1 year
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someone cheer this boy up!!
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jungle-golf · 3 months
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THIS IS WHO I AM !
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youre-dreaming-302 · 8 months
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chaoparty · 10 months
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chao sketchbook doodles n-n 🌱
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gendeerfluid · 2 months
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I think about them before the invasion a lot
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n64retro · 8 months
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Sonic Adventure 2: Battle
Sonic Team / Sega Gamecube 2002
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bhuxu · 3 months
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etaleah · 9 months
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What Is the Appeal of Sonadow?
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I have a lot of thoughts about this ship, what draws people to it, and why some of the criticisms of it are exaggerated or less than honest. Putting them under a cut because it’s gonna get long.
First of all, the critique of “Lol why do people ship them when they beat the shit out of each other whenever they disagree on something, they’re abusive!” is dishonest framing for two reasons. One is that it ignores the fact that Sonic and Shadow are allies far more often than they’re enemies, and even when they are enemies, it’s usually over something serious, not just a minor disagreement. The other is that it’s bad media criticism to apply real human standards to a cartoon animal universe.
When you watch the classic Looney Tunes short where Bugs and Daffy are arguing over whether it’s Rabbit Season or Duck Season and Bugs tricks Daffy into shooting himself, do you see Bugs as abusive and evil? Probably not, because the laws of physics don’t apply in cartoons and Daffy getting shot in the face doesn’t actually hurt him. He’s still completely fine afterwards because he’s a cartoon and is therefore invincible. The same is true for Sonic and Shadow. Have you ever seen either of them seriously injured after one of their fights? Has either one ever needed to go to the hospital because the other beat him up so badly? No, of course not. They groan in pain for about two seconds and then they’re fine. If the creators wanted to convey them being injured, they could show bruises or blood or have bones snapping and the characters limping, but they don’t. The fights are never meant to be taken that seriously. I find this criticism every bit as annoying and overzealous as people who insist that Pinky and the Brain are abusive because Brain bops Pinky on the head. They’re cartoons, y’all. They’re not realistic, were never meant to be realistic, and shouldn’t be treated as realistic. Different standards apply.
To the second point, Sonic and Shadow don’t actually fight that often. In all the interactions they’ve had together, it’s only been a handful of times. They’re allies in the Archie comics, Sonic ‘06, the canon ending of Shadow the Hedgehog (they’re only enemies in that game if the player wants them to be), Sonic Forces, Team Sonic Racing, The Murder of Sonic the Hedgehog, and most of the IDW comics, along with the endings of Sonic X, Sonic Adventure 2, and Sonic Heroes. They’re allies for much of Prime as well. But hey, let’s break down the times they do fight:
Sonic Adventure 2: Shadow’s memories have been tampered with and he and Sonic are literally fighting over the fate of the world.
Sonic X: Same thing for season 2, and in season 3, they’re fighting over whether Cosmo should live or die. Sonic says killing her is wrong, Shadow says stopping the Metarex is what’s most important and if that means little Cosmo has to die, well, them’s the breaks, pal.
Sonic Prime: Sonic has broken their world, Shadow is trying desperately to save it, and Sonic is valuing the Shatterverse inhabitants over Green Hill.
IDW: Shadow says Eggman is too dangerous to leave alive and if that means Mr. Tinker has to die too, well, them’s the breaks, pal. Sonic says killing anyone is wrong no matter the reason.
You see a pattern here? Most of the time what they fight over is literally life and death. They’re not going at each other’s throats over petty bullshit like who gets the last slice of pizza or who gets to pick the film for Movie Night. They fight over serious moral differences. I would argue that Amy and Knuckles have gotten angry at Sonic for way less than what Shadow does.
Now, there are a few instances where their fights are stupid, namely Sonic Boom and Sonic Heroes. But I think it’s pretty universally agreed that Shadow is out of character in Boom, and honestly, all of the fights in Sonic Heroes are very forced. There was no reason for Team Dark or Team Rose to fight Team Chaotix; their goals don’t contradict each other in any way and it’s clearly just manufactured conflict to give the player another boss fight. And these are the exception; most of their fights are over serious ideological divides.
Those serious ideological divides are exactly what makes Sonadow so interesting. I personally prefer ships where characters can learn and grow from each other, where their differences can clash until they learn to reconcile them. I don’t find a ship like, say, Sonamy nearly as interesting because I don’t think there’s many (if any) moral stances Sonic would have that Amy wouldn’t. They already agree on the important things. I’m not bashing anyone who likes that ship; if that’s your thing, good for you. It just doesn’t appeal to me because I think Sonic and Amy already having a lot in common morally means they can’t really grow and change from interacting with each other in the same way.
Sonic can bring out the best in Shadow, teach him to trust others and lighten up and learn how to live in the moment rather than being tethered to the past. Shadow can teach Sonic how to think before he acts, to view the world more realistically, and to consider the impact that his insistence on moral purity will have on others. That setup makes for some amazing stories.
Also? These guys love fighting each other. They’re both athletes and very competitive. Look at how much they smile when they fight:
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Like…they love this. It’s so much fun for them. Sonic and Shadow are both competitive athletes who love pushing themselves, but in terms of speed, no one is any competition for them except each other. No one else can beat either of them in a race. Imagine spending your whole life winning so easily that there was no accomplishment in it, and then suddenly this guy comes along who’s actually as good as you or maybe even better. Finally you have a challenge and can really enjoy the feeling of being the best. That’d be amazing. They give each other something no one else can, and to me, that’s what good romances are made of.
And all of that is combined with the fact that Sonadow offers an Odd Couple setup, which is always fertile ground for fun, comedic situations that require opposite characters to work together. Plus the Enemies/Rivals to Lovers aspect, which adds a bit of “forbidden fruit” to the mix because we all know that the most tempting and appealing relationships are the ones that are Forbidden (TM). That’s literally the premise of Romeo and Juliet, people who aren’t supposed to be together but end up wanting to be anyway.
I wouldn’t want Sonadow to be canon, but I definitely enjoy exploring it in fandom. It’s a fun ship that offers a lot for a writer or artist to work with. And while I would never force it on anyone, I wish the criticisms of it weren’t quite so shallow and disingenuous.
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epicwappy20 · 2 months
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chao race in idw
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devileaterjaek · 1 month
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mogosketchpad · 2 years
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hello sa2 nation
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neomel · 2 months
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Alrighty fellow insane sonic fans i have something very cool for you today: a WORLDBUILDING theory!! this is something that's been kicking around in my head for so long that i forget it isn't something I've shared with many others yet lol
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[ This post primarily covers stuff from Sonic Adventure, Sonic Adventure 2 and Sonic Advance, and ignores Sonic Chronicles and Sonic Pocket Adventure as they have been struck from canon (see: Encyclo-speed-ia) ]
[ It should also be noted that this theory is built on the idea that "the world" as depicted in Sonic Forces is not accurately depicting the entire globe, but rather depicting Eggman's takeover of just the island archipelago where the animal cast lives (South Island, West Side Island, Mirage Island, Northstar Islands, Angel Island) as to explain its geography and lack of human characters ]
Right! So, a big theme in the environmental design of the original Sonic Adventure was having the Sonic cast sort of "cross over" into the human world more - the wording on this was initially nebulous, but with updated translations and clearer official word recently, we now know that it means that the "human world" is moreso like a mainland populated by humans that exists separately from the animal-inhabited island archipelago of Sonic 1, 2, CD, 3&K and Superstars (see: Sonic Origins). My immediate first point of comparison - of all things - is something like the first Madagascar movie, where the lemurs are able to be a fully functioning society in a region completely isolated from humans.
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Except it's not quite like that movie, is it? We see in Sonic Adventure (and further in Unleashed, 06) that animal characters like Sonic and c.o are able to exist just fine within the human world, to where Amy has flat-out moved into Station Square. Big and Tails, too, have settled down by the Mystic Ruins close to where Angel Island (sometimes) crashes down by, Rouge owns a club in Sonic Battle - you get the gist. Animal characters, the majority population of the islands as we see in Forces and the IDW series, are able to migrate into the "mainland" human societies, but it appears to still be a rarity, likely not even something everyone has the opportunity to do (Big might've been born on Angel Island, Tails and/or Sonic can fly any of Sonic's friends to wherever they want to go, etc.). The most contact humans have with the animal world is through the Mystic Ruins site, or Eggman using his excessive wealth to fly in and try and effectively colonize the islands as we see in Sonic 1, 2, Superstars, CD, 4.1 and 4.2 (for note: CD, 4.1 and 4.2 take place on the same island of Mirage Island)
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Sonic Adventure 2's level select is obviously to be taken with a grain of salt as a stylized take on a world map, but it seems to infer the same thing that Origins' main menu and Angel Island's close proximity to the Mystic Ruins both corroborate - the island archipelago inhabited by the animal characters seems to be quite close to the mainland "United Nations" landmass, most evidently close to Rouge's Route 280 level. And given how often Eggman lays his sights on the islands as a primary target for his schemes (Heroes may well also be taking place on the islands, as Seaside Hill is confirmed to be near/on South Island), it would make sense from the United Nations' POV to try and make access to the islands more accessible. For example, to enable easier import and export of goods, help citizens evacuate from possible disaster (eg. how the Metal Virus in IDW described how it was impossible to evacuate to anywhere else but Angel Island), and so on - a way to connect the two societies more smoothly only makes sense.
With ALL that context and preamble out of the way, this is my theory, and where Sonic Advance finally comes into the picture:
Radical Highway in Sonic Adventure 2, and later Neo Green Hill Zone from Sonic Advance, were together depicting a brief attempt to connect South Island to the United Nations mainland.
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You may think this is a bit of a nutty conclusion to draw given how little of a story Sonic Advance actually has, but I think there's a lot we can glean from just the environmental design of Neo Green Hill Zone alone. Compared to the original Green Hill Zone, and most of the levels in the Classic Sonic games that aren't just flat-out urban cities/facilities seemingly built under Eggman's control (Star Light, Spring Yard, Chemical Plant), Neo Green Hill Zone's touches of human infrastructure are far more...friendly, for a lack of a better word. There's parasols and wooden scaffolding, a grind rail or two along paved sidewalks, yet the natural beauty of the area is left entirely in tact. Nothing about it appears like Eggman's work, yet it is quite evidently structured for human interests, for tourism and walking/biking rather than all the funky ways in which Sonic's animal cast are comfortable moving around. Then there's of course the name: NEO Green Hill Zone, as if it's reinvigorating the idea for a fresh new facelift, re-marketing it!
But how does all that connect to Radical Highway?
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Radical Highway (and Mission Street by extension) have a quirk unique to them when compared to almost all other urban city levels in the series - as you can see in the image above, they're themed around still being under construction. Compared to a level like Lethal Highway from Shadow the Hedgehog (or the aforementioned Route 280 from SA2) the holes and gaps in Radical Highway are presented as being specifically because the winding roads are still under construction. You can see this on the level map above too - Route 280 and Route 101 appear to be part of a long, linear, already-finished stretch of road, wheras the area of Radical Highway and Mission Street is filled with gaps, inlets and breaks in the road. Route 101/Route 280 already appear to fill the function of letting people cross between the two city areas depicted on Adventure 2's world map...so then, what exactly is the construction and general wobblyness of Radical Highway for?
Well, let's look at Sonic Advance again: Specifically, the end of the Neo Green Hill Zone stage, and the way the game progresses immediately thereafter:
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The natural beach environment of Neo Green Hill Zone Act 2 suddenly bows out before the Eggman boss fight to give way to something quite interesting: A red bridge extending out from the island's coast. The bridge's architecture doesn't quite match that of Radical Highway, most notably using tall suspension wires hooked up to some off-screen upper portion of the construction, but I think the idea alone is fascinating enough: This is drastically more modern architecture compared to the rickety wooden bridges otherwise seen in Green Hill Zone. We're still a bit unsure of if Advance 1 takes place before or after Sonic Adventure 2, but if it's before - it may also be possible that the work on this bridge began on the South Island end of things *before* the mainland Radical Highway-end were finished with their work, with the idea of joining the two bridges somewhere in the middle.
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Let's again also consider where this bridge takes our characters in Advance - to Secret Base Zone, a shockingly urban facility which we still don't really know the location of. Sonic and c.o need to zip-line into its entrance, with a background that only features light and buildings far off into the distance - is it possible that the Secret Base exists sort of like an oil rig in the middle of the ocean, inbetween South Island and the mainland, as some sort of production facility for the UN? Regardless, it serves as a pit-stop in the Advance campaign - after it, we can pretty cleanly chart a roadmap for where the cast travels. Casino Paradise's ocean background seemingly depicts it as being part of the coastline (bottom left of the SA2 map), Ice Mountain is pretty clearly meant to be another area of Ice Cap Zone given how it leads to the Angel Island Zone - which is, in reality, a dilapidated Sky Sanctuary. Effectively, the campaign seems to go from South Island, to the bridge connecting South Island to the mainland, to a coastside Vegas-like casino wonderland built by Eggman, which is near the Mystic Ruins and thus near Angel Island by extension (it may be connected to Night Carnival from Sonic Rush?). And all of it connected thanks to the works of a bridge, seemingly set up in Adventure 2 with Radical Highway being under construction, possibly with the goals to connect the two core parts of Sonic's world.
Whew! That's pretty much all the words I have, and I've now reached the max cap of images per posts. I truly don't know how many Sonic fans care about these granular details and concepts about the environment of Sonics world in games from 20+ years ago, but I hope it got some gears turning - and if there is some merit to this, it may further get you wondering as to why the path connecting the two was seemingly cut off in the end? Given the cityscapes we see in Forces and IDW, it's possible that this mutual relation between the two worlds lasted for a fair while - what could've possibly led to that bond being broken? Maybe Unleashed breaking the world apart had something to do with it...
Thanks for reading this far if you did - and feel free to add your own ideas or things I might've missed in all of this!
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starlit08 · 22 days
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“Did you just say whomp whomp? 🤓”
Channel pinned post!! 💟🌟
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acidiicx · 10 months
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Happy birthday to THEM
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chaoparty · 6 months
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⭐🐰 sonic adventure 2 bunnies! 🌱🥕 💿: Cream the rabbit by Nimet & White Rabbit by ChaoProfessor
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