Hi I’m absolutely obsessed with this new goobus I made today! Fi’s name is Widget and wi is a little pop up person. Very webcore-inspired, very silly, I almost got my account banned for a day because Roblox is fatphobic, yk yk
Love the room that wi chills in too, I was heavily inspired by Bliss, y’know like THE Windows XP wallpaper, the iconic background for so many PCs. Stg PC wallpapers are so generic nowadays, it’s like random strings of light and abstract shapes, like don’t get me wrong I love abstraction but this is like, boring abstraction if that makes sense? Corporate abstraction. What was I talking about again? Oh right yeah I love Widget <3
Hello, fellow Invader Zim fans! I just wanted to wish you all a happy new year, and provide an update to my work. I haven't done so for a while, but I promise, things are still moving along at my slow pace. Attached are a few screenshots of my still in progress Invader Zim game.
Gift shop:
Recruitment center (still a WIP):
An (admittedly rather crude) auto cab, which I've renamed instead of "snack-cab" to be something not food related:
I will be remaking this model. It's missing key details.
Shloogorgh's Flavor Monster:
By the way, I didn't half ass this. That's the actual sign from the show. Most of that signage is either stenciled or closely mirrors the content of the show.
Marginally less interesting, but additional stairwells:
This really is a really boring addition, but there's three layers on this map, and there was only one main rampway before. It made the map really a chore to navigate, because you had to walk all the way to a central location to access the other 2/3rds of the city content.
This fixes that.
Homelessness:
Pays $5 Credits per minute. Spare Credz?
(Not pictured) the Thing in the Pit:
This concludes this long overdue update. I've also been messing around with the morph script I posted about last time, and I have been tinkering under the hood with various game systems in an attempt to reduce the processing power burdens that are currently entailed.
Not pictured (maybe in another post) is the upgrades to the Voot Runner. For those unaware, I have a flying Voot runner that works. I recently added weapons to it. It's pretty sweet.
What's next, is by and large, Geometry improvement. I have to make the map have less parts and less faces. It's over 300,000 at the moment. I actually killed a guy's decade old computer when he tried to load into the game to take a look around. Some of my older machines (I have over a dozen working computers, so lots of test subjects) can't even load the thing on a fresh copy of Windows I have done a very thorough job of gutting of unnecessary crap.
Gotta fix the geometry.
For those curious, project still is not open to public following. Community is still being actively curated to build up a strong core. But, once we get that city area more filled (and more optimized), we will be accepting new members before the big day. And the big day is going to comprise the beginnings of some crazy stuff, so I hope y'all stay tuned.
Thanks for reading, all! Appreciate the time. More updates when more stuff.
A shabby old supermarket located in the middle of nowhere, about 50 miles out from a bustling, futuristic metropolis. And it looks like they’re hiring.
BLOOPERMARKET is an interactive character-and-lore-based cleanup simulator with hangout features, developed by 2cypress and conceptualized by CountFrankenstein, Nebxulite, Archivist_Sims, and ZYMHE.
BLOOPERMARKET is being worked on with the help of a former-developer for the once-popular-but-now-defunct game A Dysfunctional Neighborhood. You might expect to see some familiar faces working around the store...
Game will be released before too much longer! Stay tuned :)
We're doing an NPC contest For Adventure Forward Star Savior HD! You guys can make your own designs for an npc, and submit it in the contest to win Robux and a place in the game's Hub world!
Join the Discord for more details!
For those not interested, here's a teaser of how big w1 is, as well as some npc submissions so far!