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#rip shit island its a damn shame you got got when you were actually starting to improve things
cultofthepigeon · 11 months
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twitter xstans like "can you believe we have to cheer for this narc" when the "narcing" firestar did was *checks notes* have tony starks nasty ass talk at her
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noddytheornithopod · 4 years
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Holy shit my thoughts on Mind over Mutant got surprisingly complicated so uh here’s a massive discussion under the cut, lol.
Out of all the main post Naughty Dog games... this might be my favourite after all? It’s far from perfect, but I think I had the most satisfying experience overall.
To start, visually everything looks pretty good. Granted I’m using the PS2 version which has a few visual bugs because it was designed for Wii and X360 graphics more, but generally I like how it holds up? Shame 360 emulators aren’t a thing as of now, and I’m not buying some old console just for one game, lol. Speaking of PS2, there’s no Coco option because apparently her moves were too complex for the system, RIP.
To start... yes, fuck the backtracking. It’s perfectly reasonably why this pisses people off. For me, it’s mainly the transition between Wumpa Island and the Ratcicle Kingdom since you have to go through AND back twice, with little variation. Other paths at least have you only needing to retread once for the story or there’s a new extra path in it that unlocks. At least some of the enemies change up I guess? But honestly, I think what bugs me more is that it’s not exactly consistent in its implementation. Because for a while, yeah you’re going back and forth retreading old ground, but then you get the key for the Junkyard on Wumpa Island and you’re just teleported to the Junkyard gate. Same thing happens when you get the Uka Uka bones. And of course, there’s the teleporters to find said bones, which is kind of striking a middle ground. Basically... it’s kinda inconsistent. Tedious when it is, but when you suddenly start to get used to it, you’re given massive leaps lol.
There’s stuff from Titans that was changed that I don’t really understand why? For example, the block with Crash no longer has a dodge, and dodging is now purely responding to mutant attacks. I like the addition to help even out things between Crash and mutants, but why no dodge normally? There’s no board sliding anymore, nothing calls for it obviously so it may have been pointless but it is kinda funny. Also Crash’s glide is replaced with the spin drill, which of course has its uses, but I miss having that glide too (you could have both, maybe the drill is by holding square or even pressing triangle, IDK).
On the topic of Crash, I kinda feel like Crash’s gameplay is oddly sidelined? I think it’s because of the mutant storing. Even if there’s less combat, much of the platforming now uses the mutants, and because there’s only some sections where you have to be Crash, it means you end up being Crash rather sparingly unless you really want to stick to him. Like, mutant storing is a good idea and works with the kind of game, but compare to Titans where even if it was more combat focused, the fact you had to use Crash in more parts meant you end up playing as him more than this game, and thus it feels like he has more of a presence with his own move set.
The combat felt off at first, but I ended up realising it’s because I became used to the Titans system... to start, it’s less intense and slower paced. You’re rarely gonna be swarmed so you actually have a chance against enemies. There’s also the mutant mojo upgrades, which means your mutant actually grows stronger with each upgrade, making combat different each time.
I like how they use mojo... for the most part. I like that the mutants can now be upgraded, and Crash of course grows stronger. My one reservation is that the upgrades don’t feel that diverse? In Crash’s case it’s probably because he keeps most of his moves from Titans, but still, only strength and spin upgrades isn’t the most exciting. Same with the mutants, getting stronger and the occasional special attack boost is cool, but it’s not the most exciting. I guess I need to view it like a Ratchet and Clank situation, because that’s what this is more like... including the multiplier. Including a multiplier with your combo level to make mojo worth more helps a lot with upgrading.
Because mutant gameplay is now more diverse instead of just a few classes that do their job, it also comes across as more inconsistent? I like that there’s improvements like them being able to jump now and more attack variations eg from when you block or jump and hit attack, but I also find some of it a bit awkward. Like, many of these attack variations are cool, but the tutorials give fuck all clues to them, so it’s hard to figure everything out.
For example... seriously, it took me ages to figure out how to use the TK in combat. TK is a pretty fun mutant, but until you figure out how to shoot and combine attacks with their telekinesis, you’re gonna be stuck to slow heavy attacks and awkwardly throwing enemies around.
I also find the Rhinoroller awkward. Because of the new moveset compared to Titans, it’s on one hand less slow, but on the other, it can get pretty annoying to control.
Ratcicle feels kind of overdeveloped. They can freeze stuff AND surf on shallow water. I mean, it’s great, but it kinda makes the other mutants look less exciting, lol. But yeah, one of the best mutants in this game because they definitely thought of much.
There’s a few mutants that are fun to play as like Spike, Sludge, and Battler, but unless you go outside the main story, they don’t really feel like they have much of a presence. The introduction pacing feels off, basically.
Snipe and Stench are back as ranged mutants. Snipe suddenly gets an upgrade and is pretty fun to play. Stench I’m not so crazy about, like now their special attack isn’t ranged anymore so that kinda messes up the gameplay with them, and while the fire rate is improved from Titans, every now and then they do a reload animation which I assume was meant to add detail, but all it does is slow the gameplay down and make the rhythm of firing off.
Magmadon is around, and while they aren’t underused, I do think it’s a bit of a missed opportunity with this game’s increased platforming focus that it doesn’t have any fire/lava abilities. There’s only one place that’s too hot for other characters and thus making them necessary too. Like, imagine if you could use it to melt through ice or even metal, eg a door that must be melted down to progress. Sludge’s shrinking ability is only used like two or three times (and I think only one is mandatory), so I think there’s missed opportunities there too. The shapeshifting and extendable arms stuff could’ve made for some cool mechanics. Adding more platforming abilities for mutants might overcomplicate the game of course, but... still. Especially with Sludge, give them some more use, even for secrets and such. Speaking of secrets... Spike needing to use the special attack on that one spiky part on the way to Mt Grimly is pretty random, huh?
Scorporilla and Yuktopus serve their role as the massive powerhouses (and Scorporilla even gets a beefed up melee combo), though I must admit it’s odd Yuktopus is now demoted to a regular enemy/sub-boss class (seeing two in the minigames was surreal when I was young lol). And I mean, random changes in design and stuff is something I find odd in general. I mean, the returning mutants mostly have improved designs, but for others I’m not as sure on, eg Rhinoroller looking less rhino-y, and Sludge suddenly being a boar instead of an frog or chameleon or whatever it was in Titans. Guess some is NV mutations but whatever, lol.
On the topic of enemy design, one thing I miss from Titans is the colour and outfit variations. Maybe they had less time to do it and at least the single models they get look good, but still, it’s a shame. We do get the hero mutants, but the PS2 version fucks up their looks for some reason, lol (and for some reason their mojo upgrades separately from the standard of their species, which is weird, especially since it’s not counted in the game’s completion).
Grimlys are cool, probably my favourite mutant in the game. Kinda funny how they don’t have a block and instead a lock on function, but it makes sense given they’re meant to be used faster than other close range mutants. But yeah, time slowing is so cool it’s even back in Crash 4 with one of the new Quantum Masks. Really helps you rake up that combo count to get all that mojo too.
The minions are... interesting. They mostly do their job, but then suddenly you have Doom Monkeys and Znu that have these massive stun attacks that can get annoying if there’s a lot of them. Slap-Es can block but as long as you’re not Crash they’re as quick as any others. The Doom Monkeys are less annoying in speech too, thankfully.
I get a few audio bugs. Most annoying of which is being unable to hear enemy conversations. But sometimes I just got sound effects cut out for no reason. On the inverse... some of the mutants are very noisy and need to shut up. Aku Aku also sometimes adds commentary when unnecessary, making him feel a bit handholdy. Yes, I’m going to the damn roller village, be patient, dude.
Probably the thing to impress me most revisiting the game is actually the continuity and worldbuilding. I mean, to start, you have all the mutants becoming free and forming their own societies, only for the NVs to turn them into evil warriors again. Said societies are pretty interesting as well.
Wumpa Island is mostly the same (sans all the stranded Ratinicians gone wild lol), but then you have the Ratcicle Kingdom. A Kingdom formed mostly out of ice, and also near Cortex’s evil public school. Nothing like this was in Titans, so was there always a cold part of Wumpa Island, or did the concentration of Ratcicles allow them to make enough ice to form a cold climate and society despite this being tropical nearby? All the designers and stuff are cool, and some of the characters are quite peculiar (I love that one masochist Ratcicle lol).
Then there’s the Ice Prison and Evil School. IDK how the Ice Prison was made, but it seems like it’s Cortex’s doing since the Brat Girls run it AND Evil School (while also being students?). As one of those lore junkies that headcanons Wumpa Island is the second island from the original Crash games, this fits oddly well, because in Twinsanity Cortex suddenly has a massive floating Iceberg lab. Maybe Cortex also made the school and prison nearby, and the Ratcicles took their Wumpa Island residence and connected Cortex’s base. Yeah, I’m getting crazy with my speculation, but the game letting you fuel this is fun. Also cool how the Brat Girls leave Nina after she loses in Titans and end up as Cortex’s grunts, ironically.
The Wasteland seems new, and I assume it’s the evolution of the Lumberyard from Titans. We also have rhinoroller elders even if it’s only two years of existing lol.
The Junkyard is apparently born out of the remains of N Gin’s weapons factory (I heard somewhere the Weapons factory was apparently on N Sanity Island but IDK if that was ever confirmed, it makes more sense it was on Wumpa Island TBH but if it was imagine all that junk moved there lol, TBH Cortex Island could work for the weapons factory too, it would make things less cluttered and it’s possible there’s still unpolluted beaches but whatever). It’s a pretty cool setting, and the Doom Monkeys being in the remains of their old location but under new leadership (and somehow with rockets removed from their heads... maybe they were merely aesthetic? lol) is nice continuity. Judging from the concept art it also seems to be around that volcanic area in Titans, which makes sense given that had more machinery.
Mt Grimly is completely new. Surprisingly it’s not an evolution of the Uka tree (though there is one creepy tree place with the hero Grimly on Wumpa Island), and as a result it’s much harder to work into my 2nd island headcanon (I mean, at least that island always had a giant tree lol). Cool location, but unfortunately we don’t really learn much about its normal state compared to the other worlds, unless it’s permanently inhabited by evil dudes, lol. Also I still wonder what the heck the Znu and Grimlys are. Are the Znu supposed to be the same thing as Grimlies? Are the Grimlys NV transoformed Znu??? Who knows.
Even the changing enemies in revisiting locations relates to the story. For example, the sludges in the Junkyard will say how Slap-Es and Stenches have appeared from “the sky”. Besides random occasional appearances from different mutants in various locations, you also have the Znu and Doom Monkeys moving out of their home levels to the previous ones after you make it through said levels the first time. I’m very perplexed by the sudden increase of Battlers when you revisit evil school and the ice prison paths though... either they’re also favourites of Cortex, or the Brat Girls disappointed Cortex after he saw Crash break into school and Nina helped him and he... used NVs on them to make new Battlers. Other stuff like Snipes in the Wasteland because of the Snipe hero are clear enough, but this one is... interesting.
There are some inconsistencies that bug me though. For one, it feels like nobody acknowledges Cortex’s blog video. Aku Aku acts surprised that N Brio is back and working with Cortex, and later wonders how Brio gets dark mojo even though Cortex explicitly says he’s using Uka for that. IDK, I guess Aku Aku doesn’t like watching internet videos and expected Crash and Coco to do everything, lol (I mean, he doesn’t really acknowledge it after watching anyway). Also a bit confused on how evil school works... it’s implied the Brat Girls are the main students, especially when one NPC says it’s all girls, but the intro video includes all genders and shows non-Brat Girls so... something’s up (maybe the NPC misheard or the ad was lying and only had girls because EVIL). Also apparently there’s another evil school somewhere besides Madame Amberly’s (is it also public? how is it public, is there a government funding these evil schools? did Cortex declare some regime?).
The humour and cutscenes are mostly pretty fun and there’s many funny moments. There are a few jokes that are... questionable at best (Uka I know you’re evil, but you don’t need to be ableist), and some of it probably seems outdated, but I actually appreciate most of it. The 2D cutscenes in different styles simulating changing channels like you have an NV is cool and has some pretty fun jokes with them, though it does suck you don’t see some character models well if at all as a result. The whole satire of consumerism and the latest tech fads was a nice addition (between this and the different mutant powers and stuff, it’s almost a classic Ratchet and Clank type game), not to mention wild stuff like evil recycling (and I mean, green movements ARE co-opted soooo) and many edgy but still mostly jokes I doubt would pass today.
Bosses are fine. Cortex was fun, but Coco was too easy (plus she’s freed from NV control a bit too soon, they could’ve saved her for the Ice Prison or even Evil School or something to raise the stakes, I mean if you’re not gonna fully commit to playable Coco then you may as well go the N Tranced route). Crunch wasn’t as hard as I remember, in fact he was kinda underwhelming. If anything the Scorporilla and Yuktopus acting as sorta sub-bosses in-story were better fights than saving the bandicoots (also one of the sludges says Crunch is Crash’s brother... confirmed?). Also small nitpick but why doesn’t Coco have her evil model in the enemy profiles, even as she has her boss lines?
Music is legit one of my favourite soundtracks in the series, Marc Baril doesn’t get enough credit. He manages to have such a range and it all works so well even as it has a distinct and fitting style.
Voodoo doll collecting is more involved which is cool, and there’s also golden wumpa now serving as health upgrades because we don’t have lives anymore. Yeah, Titans and MoM did gold wumpa first, not CTR:NF and Crash 4. At this rate I wouldn’t be surprised if it showed up even earlier. Minigames are optional too which means less stress for 100% completion, though there’s also the arena minigames (oh hey, more Ratchet and Clank similarities), and they unlock enemy skins... unfortunately unlike Titans which had skins for every enemy, there’s only a few skins here (one for each world’s games), which is disappointing.
Anyway... yeah. Mind over Mutant isn’t as polished as Titans and is a bit messy and inconsistent in some places (most likely because this game has less time than Titans), and some of the backtracking is tedious, but in general I had a pretty good time with it, and was actually pleasantly surprised by some things.
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earlybirds-atla-au · 4 years
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The kids have the first news of the tribe Hama’s heard in decades
“So if you’re Anana’s kid, who’re the rest of you?”
They’d settled themselves into Hama’s camp, for several reasons. It was farther back in the island’s trees, providing more cover from any Fire Navy ships that might be searching for them. It was already set up and decently stocked with supplies Hama said she got from a neighboring island that actually had a population. And it was Hama’s, and she’d offered it to them, the only thing she could offer them, the only thing she’d been able to offer her tribe in over two decades, and it would be unnecessarily cruel to brush that aside.
So Appa had settled into the undergrowth and gone right to sleep, and Aang had laid himself down on the bison’s massive leg and watched the rest of them curiously, and the Water Tribe teens had arranged their sleeping bags around Hama’s firepit. It was a shame they couldn’t light it - a night with your tribe around a campfire was just a part of daily life in the South Pole, and would’ve given them some grounding sense of normalcy.
Hama looked like she could use that right now. The full moon gave enough light to see by, at least, and she kept staring at them all like she couldn’t believe they were actually there. They all shared their food - a basic community practice in the Water Tribe, one that nearly reduced Hama to tears when she bit into blubbered seal jerky for the first time in decades. The kids tried the little shriveled fruits that were not unlike sea prunes, which Hama said were ocean kumquats. Aang had immediately decided he wasn’t a fan, but the Water Tribe teens had decided they were good. Not as good as actual sea prunes, but passable. And they had water now too, wonder of wonders - Aang had mentioned that Appa was probably thirsty and that their own waterskins were running low, and Hama had immediately gone to the sea. She’d come back with enough desalinated water to create an ice trough and fill it, leaving the kids gaping in awe. She’d given Aang and Appa some curious looks while the bison had drunk his fill, but she hadn’t asked any questions - her attention had soon been taken up with the Water Tribe kids.
“I’m Kya,” Kya said between bites of ocean kumquat. “Chief Oomailiq and Buniq’s daughter.”
Hama stared at her. “...Where do I even start with that?” she said at last. “Buniq’s a baby.”
Kya snorted. “Mom’s forty.”
“Tides, I’m old,” Hama muttered. “And Chief Oomailiq? Actually, no, that makes sense, kid always did have a good head on his shoulders. When did he get elected?”
“The first time? Ten years ago,” Kya said proudly.
“He keeps getting reelected?”
“He’s a good leader.”
Hama nodded, looking a little dazed at the fact that someone she only remembered as a teenager was now her tribe’s chief. “Good for him. What...what happened to Chief Akkikiktok?”
“Uh,” said Bato, “she retired.”
“And?”
“...Polar bear-dog,” Bato muttered. “It was years ago, we were just little kids. It spent a week prowling around the village, nearly killed my aunt. Akkikitok went out and took care of it before it could try to get anyone else.”
“Sounds like her,” Hama whispered. “At least it wasn’t the Fire Nation.”
“There haven’t been any raids,” Hakoda said quietly. “Not since...you left.”
“Good,” Hama said fiercely. “That was the point. I only surrendered because they said they’d leave the rest of the tribe alone.”
“We see their ships sometimes,” Kya said. “Not often. They’ll just...sail by the edge of the ice fields. But they never attack.”
“Probably because there’s nothing left worth attacking,” Hakoda muttered.
Hama grimaced. “I don’t know if I should be insulted or relieved. Are...aren’t there any Waterbenders now? Have any been born?”
“No,” Kya said quietly. “Not in any of the tribes. You were the last one.”
Hama closed her eyes. “Damn,” she whispered.
“...If you don’t mind me asking,” Kya said, “how did you escape?”
Hama took a deep breath. “I really can’t talk about that. Not right now.”
“That’s okay,” Kya said quickly. “You don’t have to. But...can you just tell us...did anyone else…?”
“No,” Hama said shortly. “No, I was the only one who got out. And there’s no way to save the others.”
The kids all perked up. “The others?” Kya repeated. “Are they - ”
“They kept us alive,” Hama said darkly. She looked at Kya. “If you’re Buniq’s daughter...that means you’re Arrluk’s granddaughter.”
Kya jolted. “Is - is he - ?”
“He’s alive,” Hama said. “Or he was when I left, at any rate.”
Kya put a hand to her mouth and started crying. Hakoda scooted to her side and wrapped an arm around her shoulders. “Is there any way we could help them?” he asked, while Kya got her tears under control.
“I cannot even begin to list all the ways that’s impossible,” Hama said.
“But you got out.”
“And I told you, I don’t want to talk about it.” Hama frowned at him. “So whose kid are you, then?”
Hakoda straightened. “Uh...you know my mom. She said you were close friends. Kanna?”
Hama went completely still.
“And my dad’s Iluak,” Hakoda added.
“Kanna?” Hama croaked, looking Hakoda up and down.
“Yeah.”
Hama took a breath. And another, and another, very fast. “You’re Kanna’s kid?”
“Yeah...”
All three teens were looking at her curiously now, Kya having wiped away the last of her tears. Aang even sat up on Appa’s leg to say, “Hey, you’re, uh...breathing a little fast there. Are you okay?”
Hama looked on the verge of hyperventilating. “And she married Iluak?” It wasn’t quite a shriek.
“Uh,” said Hakoda, “yeah?”
“Iluak?”
Hakoda looked at his friends helplessly.
“Cousin,” Bato said gently, “are you okay?”
“Fine,” Hama bit out, still panting. “Would you excuse me?” She grabbed a clay jar from her pile of empties and stalked toward the beach.
“...What was that about?” Hakoda asked.
“No idea,” Bato said.
“Mom never said Dad and Hama didn’t get along!”
Kya opened her mouth, seemed to think for a moment, and closed it.
“Maybe your mom just...didn’t want to speak ill of the...captured?” Bato offered.
Kya opened her mouth again, only to close it again and put a hand to the lower half of her face and inhale around her fingers.
“...Kya?” Hakoda asked.
“Nope,” Kya muttered, “no idea.”
She didn’t look at either of the boys, but Aang caught her gaze. They exchanged a pair of looks that Hakoda couldn’t decipher - Kya’s face was blank, and Aang looked slightly amused - but then Aang’s eyes flitted towards the beach. “Whoa,” he breathed. “Now that’s waterbending!”
The kids all turned to see streams of water flinging themselves out of the ocean to swirl around one emaciated Waterbender, who was spinning around in the sand like some kind of frustrated liquid tornado.
“...She’s more upset about your dad than she was when I told her my grandfather was dead,” Bato said.
Hakoda put his face in his hands and groaned. “Why?”
Kya sighed.
“Do you think she’s gonna hate me?” Hakoda asked. “She’s supposed to be, like, my aunt, and now she’s gonna hate me!”
“She’s not gonna hate you,” Bato said, but he didn’t sound sure.
“What does she even have against my dad, anyway?”
There was a shout from the beach, and they looked back to see Hama fling the empty clay jar up into the air. The water streams followed it, and it shattered on impact. The clay shards rained down on the sand while Hama stared out at the ocean.
“Welp,” said Hakoda, “she hates me.”
“She’s coming back,” said Bato.
Hama was, indeed, coming back. She grabbed another jar - not an empty one - and ripped off its seal to chug several gulps of its contents while the kids stared.
“...Sorry about that,” she said after a moment, wiping her chin. “I just...was not expecting to hear that Kanna got...married.” She had another sip of whatever was in that jar. “She was pretty adamant about not getting married, after running away from the North.” Another sip. “What on earth possessed her to marry Iluak?”
“Uh,” said Hakoda, “Dad says he won her over with his sense of humor…?”
“His sense of - oh my moon,” Hama said, and she turned around and stalked right back out to the beach.
“She hates me,” Hakoda said miserably.
“She’ll get over it,” Kya said. “Give her some time.”
Hama came back again after just a few minutes. “Sorry,” she said again. “It’s been a weird night.”
“You’re telling us,” Aang muttered, doubtlessly thinking about everything that’d happened back at the temple that evening. And the flight to the Fire Nation that’d taken up the whole day. And the whole Hei Bai debacle last night. It’d been a weird seventy-two hours.
“So,” Hama said, fixing Hakoda with eyes that were now slightly glazed-over. “You’re Kanna’s kid.”
“Uh,” said Hakoda, “yeah.”
She stared at him. “...You have her eyes,” she said at last. 
“Uh...thanks?”
“How...how is she?”
“She’s...she’s good.”
“Is she happy?”
“Uh...for the most part, yeah?” Hakoda rubbed the back of his neck. “I mean, she probably misses me, it’s been a while since I’ve seen her, and - ”
Hama immediately straightened, eyes becoming more lucid. “Since you - oh, gods, no. No, no, no, don’t tell me, don’t tell me you - they - what are you kids even doing here?”
“What?” Hakoda asked.
“Why are you here?” Hama demanded. “In the Fire Nation? Are you kids alright, what - what happened? Were you captured? Who took you?”
“Uh, no,” Hakoda said, “we weren’t captured, we’re okay!” He ignored the look Bato shot him, which was very clearly meant to remind him that they had been captured several times since starting on their adventure, but Hakoda didn’t think Hama needed to know that right now. “We’re on a mission!” he added, very seriously.
“A mission,” Hama repeated. “Why are a bunch of teenagers on a mission?”
“We were kind of the only people available and time was of the essence - ”
Hama had another sip of whatever was in that jar. “What kind of mission brings a bunch of kids to the Fire Nation?”
“Actually this was just a detour,” Kya said. “We’re trying to get to the North Pole.”
“The North - why?” Hama blurted. “Did they send you kids for help? The North don’t give a turtle-seal’s shit about us! They abandoned us, they secured their own border and left us at the Fire Nation’s mercy!”
“Yeah,” Bato said, “but Aang needs to learn waterbending.”
Hama blinked at him. Then she looked past him at Aang, who was still reclining on Appa’s leg. He gave her a little wave. “Hi! I’m Aang.”
Hama stared at Aang’s yellow clothes, and his glider staff, and his sky bison. “...What?”
“I’m the Avatar,” Aang said sheepishly.
“...What?”
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magmagruntalayne · 5 years
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Heart of the Sea
The Sharpedo's Den was like most bars on this side of the mountain; so dimly lit, full of alcoholics whose disease was born out of tragedy, and hazy with cigarette smoke. Very few of the patrons were talking, most of them too focused on their drinks or their thoughts to bother trying to make friends. Hell, nobody was interested in making friends anymore since it was just as likely that the bastard that was making you laugh tonight would be dead by Thursday. Maybe he'd drown, or his debts would finally catch up with him; of course, that's if he was lucky. Most just starved to death or became the victim of someone, or something, that was hungry enough to see if they liked the taste of human flesh. It was like the Arceus-damned Donner Party out here nowadays.
Team Aqua had certainly made sure of that.
When Alayne had first joined Team Magma she had thought that the team rivaling her own was fairly harmless. Just a bunch of trainer dropouts pretending to be pirates while using the thin excuse of trying to clean up the oceans and making it a safer place for all sea-dwelling pokemon. Harmless, disorganized, and annoying. The complete opposite of Team Magma, the cause she had sold her soul to, which was a well-oiled machine: ruthless, tactical, and organized to the point it was almost maddening at times. A team dedicated to cleaning up the environment so that people and pokemon could live in harmony without the clash over land that was happening more and more often as people began to spread into wild areas. On paper, it was actually rather surprising to learn that Aqua and Magma were not actually two branches of the same team but competitors. From what she gathered they were one team, at some point long before she took up her red cowl, but the rift came from infighting over resources. Money, after all, was just as much of a necessary resource to a cause as clean water is to a living creature. Either way, the teams split and when she was approached with the offer of bettering not only her own future but the future of pokemon, Alayne sided with Maxie and the rest of Team Magma.
That's why she was so good at her job. She had been clashing with the members of Team Aqua even before both leaders had gone off the deep end. It was hard remembering just where both teams had gone wrong because the changes had been very subtle at first. Hell, she couldn't even remember which team had started this suicidal plunge that would ruin the world forever. Her head always said it was Archie since he's the one who had ruined the world after all so he was obviously the most logical choice, but her gut always said it was Maxie. Not that it mattered much, somewhere along the line both men began the hunt for the legendary pokemon: Groudon and Kyorge. Creators of the land and sea respectively.
At the time she never actually believed that either team would find the legendaries. Yes, she had believed they existed but at the same time, part of her believed that they were either dead, or gone, or because they were literal gods that they would never be found, let alone be bent to the wills of mere men.
Arceus must have been laughing its ass off when she first laid eyes on Kyorge.
Somehow, despite the ragtag nature of Archie's group of merry-men they actually did it. They found and summoned Kyorge to the surface in an attempt to have the god of the ocean cleanse the water of all the toxins that man had dumped into it. They had won. It was a fucking shame that it would come at the cost of the whole world.
Now instead of the world being made up of about 70% water, the currently estimated percentage was closer to 80% water, because who could have foreseen that a drawback to summoning the god that created the fucking oceans would lead to the water level rising by way fucking more than the world could take.
The waves and wind had torn Pacifidlog to pieces, ripping the wooden structures off of the Corsola colony it was founded on and dashed everything against the other rocks and islands nearby. Dewport and Slateport were just swallowed by the tide, although Slateport's famous lighthouse can still be seen when the tide is low, apparently, Dewport wasn't as lucky. Nothing was left of the little seaside town, not any kind of infrastructure either above or below water. If it wasn't for the fact that it was still in the memories of any who had ever visited it could almost be said that the town never existed. Not that Alayne could speak from first-hand experience. Exploring ruins for the lost hadn't been part of her job when she was still apart of Magma. Instead, her job had been trying to protect those places that Kyorge hadn't finished sinking, places like Rustboro, Lilycove, and her hometown of Mauville. The last of which had basically lost its whole east side due to the water rising out of Route 118. It was in the wreckage of her old home that she had been approached for a second time by a man with a job opportunity- only this time it wasn't some misguided attempt to try to save the world.
The same job had led her to leave Magma and its attempts to save the world it just as easily could have destroyed, to sipping cheap whiskey in the Sharpedo's Den as she watched the blond at the bar order another round for him and the brunette at his side.
"Ya know, you don't have to do this, right?"
The only sign that Trey's voice had startled her was the slight ripple in her cup from the tiny jerk she had given and the way her eyes cut sharply away from the couple at the bar to her companion. They both knew that she'd gotten so wrapped up in her work and brooding that she'd forgotten he was there, but he wasn't the type to complain, at least not anymore. Before the end of the world, he would have given her so much shit for it. Teasing her relentlessly until she was forced to silence him either with a look, a drink, or a kiss. The last being his all-time favorite. Not that she blamed him since it had been her favorite way of shutting him up too. Not that she had kissed him since Kyorge had resurfaced. That had broken them like it had broken all things. It didn't help that Trey had been considered Aqua's golden boy before Archie destroyed the world.
"I know," She replies, speaking mostly into her glass to avoid meeting his too green eyes.  It had been a long time since she had been able to meet his gaze, even though he was trying desperately to meet hers now.
"Then don't. Nothing's stoppin' you from walkin' out right now. It'd be easier." He leans back in his chair, tucking his hands behind his head. He was trying so hard to sound nonchalant about the whole thing but Alayne wasn't stupid. She knew he was trying to talk her out of it. It was a neat trick that she always seemed to be able to do with Trey, most people had always told her that he had been hard to read. Always putting up a happy front that few people, if any besides her, could see past. He was deeply troubled under all the smiles and the party vibe he used to give off.
Right now, he was scared, which meant that her contact had been right, the couple at the bar were Team Aqua members- and Trey knew them.
"Easier would have been killing myself a long time ago." She shot back, a surprising amount of venom in her voice.
"Hey," He drops the nonchalant act and reaches across the table to grab her free hand, which had been resting on the tabletop, "Don't talk like that, Laney. Please."
Alayne wanted to fucking cry. She wanted to crawl across the tabletop, into his arms, and cry until there was nothing left to cry about. This is why they couldn't keep doing this. One little touch and she was back in the world before- before the world forgot what the sun looked like because the rainclouds had blocked it out. Back when she was happy for the first time in her life. Magma had given her a job, friends, Pokemon, and in its own way, it had given her Trey. Aqua had stolen all of that.  Faces flashed through her mind of all the people and pokemon that she had lost. Misaki and Kira to the first failed attempt to retake Sootopolis. Adrian, Anders, and Oz to the mudslides. Kanno, Abrus, and Blue to the plagues. Leo in the riots. Ever starved and Ethan killed himself soon after. Milo to the bandits. Maxie to an assassination. Courtney, Tabitha, Cole, Mary, Lori, Felix, Bryan, Sandy-
She physically recoils from Trey's touch, spilling some of her drink, but successfully ripping herself from the flood of memories that threaten to overtake her. She couldn't do this. This is why they had to stop. He reminded her too much of all the things she lost, and they both knew that he was in part to blame for the reason they were all gone. Yet, as much as she couldn't stand him touching her because it grounded her too much in her shitty reality, Trey was the one thing that kept her from actually killing herself. And she was pretty sure that keeping her alive was the only thing that kept Trey from being completely consumed by the guilt of being a part of the reason the world had gone to shit. It was as if keeping her alive was the one thing that could redeem him in the end. Two desperate souls that couldn't be together but couldn't be apart either. It was fucking pathetic but it got her through. So she'd take it.
"Laney? Are yo-"
"Don't touch me." Alayne couldn't look at him, instead focusing on a spot on the floor, ignoring the way her vision swam with unshed tears.
She could almost feel him withdrawal his hand from her personal space even though he never touched her. She could hear the squeak of his chair on the floor as he settles back into it. Alayne closes her eyes. She couldn't afford to do this. Not now. She still had a job to do. If she was going to fall apart she could do it later.
"…Laney, please don't do this," His voice was a strained whisper, like a ghost trying to communicate through the void. It made something twist in her chest painfully, "Not them. They don't… Kegan didn't have a damn thin' to do with anythin' that happened. Let ‘em go."
She sets her drink down on the table, it was the first time she set the glass down all night, asides from the two times she had made the bartender refill it. Alayne drops her head into a waiting hand, covering her eyes so she could discreetly wipe the tears away. She was glad that she had decided to forgo wearing any kind of eye make-up tonight; it was always a good idea on nights like this. Not that seeing a woman with smudge make-up was anything anyone paid attention too anymore; likely she was either a prostitute at the end of her shift or mourning another soul that was lost to the endless rain. Arceus, she was so fucking weak for him. "You know if someone else catches up to them, they won't be as kind. You may be condemning them to the same fate as Shelly."
"Yeah, but they at least get a chance if you let ‘em go."
Alayne was quiet for a long time. She hated this part of her job, especially on nights when Trey was with her. She already had to go through this moral dilemma every-fucking-time she caught up to an ex-Aqua member but Trey always added an extra ton of guilt whenever he decided to tag along. One would think that with her kill count these debates would fucking stop, but it felt like they were only getting worse. She could barely even justify to herself anymore that she was merciful compared to most other bounty hunters. Well, she was now. She was a lot more violent when she first started taking revenge on old Aqua members. Now the poisons she used were always fast acting and were so painless that sometimes her targets even smiled at her when their hearts finally stopped. Hell, the fact that she was going so soft was probably part of the reason Trey had decided to show up tonight. He saw who her targets were, and knew he could probably talk her out of this. Bastard.
"I fucking hate you,"
"It’d be easier if you actually did." He uses her own words against her. It was so sudden and out of character that it made Alayne lift her head out of her hand, and actually look at him for the first time that night. Trey was watching her with such sad eyes and a matching smile. Even though she knew she looked as rough as the rest of the patrons in this hole in the wall, he somehow managed to look exactly like he did before the end of days. Complete with that green t-shirt with the kecleon silhouette she bought for him on his last birthday. Looking as if he was unfazed by all the tauroshit around them- unless you were looking at his eyes. They were just as haunted as everyone else’s, only his seemed to corrupt every expression that crossed his face, even his smile. Arceus, what she wouldn't do to make him smile like they used to.
Alayne sighs wistfully and glances over her shoulder. The brunette was sitting alone at the bar. Looks like she had missed her chance. She had been planning on ambushing him in the bathroom, then catching the girl when she came looking for her friend. She stands, noting the way that Trey seemed to jerk like he was going to try to stop her until he noticed that she was already waving him off. She missed her chance, and she was pretty sure that if she killed these two Trey would make himself scarce for a while. She wasn't sure what either one of them would do with the silence. It had gotten so bad last time that they had stopped talking- she really had been close to killing herself before Trey appeared to literally talk her off the edge. She wasn't ready to chase him away again.
Grabbing her glass and her purse, the ex-Magma made her way over to the bar and leans the gap between the seat the blond had been sitting in and the brunette's spot as she waits for the bartender to notice her. She didn't miss the way that the girl angled herself away just slightly or that she was only drinking a soda instead of something a little more… alcoholic. The bartender appears in front of her, and instead of exchanging words, she fishes her wallet out of her bag and passes him her credit card. He nods, shuffling farther down the bar to close out her tab. She takes a sip of the last of her drink as she watches him head to the register. "You two need to get out of here."
The girl next to her startles, turning to actually face Alayne. She was adorable. All freckles, big brown eyes, and a pretty round face that probably lit up a room when she smiled. There was no doubt about it now that she could actually see the girl up close. It was, in fact, Kegan Roth, ex-Aqua grunt, and close friend to Trey. She hadn't been a hundred percent sure that this girl had been Kegan but she had just assumed the moment she laid eyes on Blake, that his companion had been the farm girl. It seemed that once again her instincts had been right on point.
"W-what?"
"You're being hunted. Or at least were, but people will figure out sooner or later that I missed my mark."
The blood drained from the girl's face and Alayne eyes her as Kegan reached for her jacket. She either had a weapon in there or was just going to bolt. Judging by the look of pure terror in her eyes, she was betting on the latter rather than the former. Funny, she had always thought Trey's old friends had more moral than this. Then again, she did have the poor girl cornered, and the gentleman who had probably kept her safe all this time wasn't around to protect her. Although he'd be back soon enough, and she'd rather be gone by that time. She glances up to the mirror behind the bar her subconscious telling her that she was being watched. Trey was still sitting at the table, staring at her, and when he sees her looking waves at her with that same tragic smile.
"Trey says hi, by the way."
This stops Kegan in her tracks. The country girl sits up straighter and twists to look around the bar. She had this look of excitement on her face that made everything in Alayne's chest twist painfully such a way that made her want to drop to her knees and sob. It had been so long since she had seen such pure hope like that. No wonder Trey wanted to protect her. She was so innocent and open. "Trey's here? But I thought he'd-"
"He did." Alayne cuts her off quickly, breaking her gaze from Trey's in the mirror. She closes her eyes and slams back the last of her drink. It burned as it when down, but it chased the taste of acid out of her mouth. The glass hits the counter with more force than she intended, and when she opens her eyes the bartender is standing in front of her with his hand outstretched. Waiting for her to take her card and receipt. Kegan had gone quiet and was bowing her head.
Alayne takes the paper and plastic, shoving it into her pocket. She nods at the bartender and turns her back on the two. "Good luck."
Out of the corner of her eye, she could see Blake coming back down the hallway from where the restrooms were. She could feel his eyes on her and even though he moved out of her line of sight, she had no doubt he was already back at Kegan's side- being filled in about the current situation and how their lives were spared mostly on a whim. This would most likely be the last time she would ever see the two. Even if she was instructed to keep them as a bounty Alayne doubted that she would ever chase after them again. Somehow it felt right. Maybe because in a previous life, she had been expecting to be on the run like they were. Although she always expected it to be because Maxie had figured out that she had fallen in love with Trey, and by some twist of fate he had fallen for her too-not because she was at fault for ending the world.
She passes by their table which was empty, minus Trey's untouched beer. Without thinking she reaches out and snags the bottle, bringing it to her lips. It was warm and the taste made her crinkle her nose in disgust but she still drank it. Part of her was expecting the bartender to try to stop her as she pushed open the door to head out into the rain, bottle still in hand, but he didn't. Just another example of how much of a shit people gave now that they realized that the world was on borrowed time. Pausing under the tin awning, Alayne carefully swings her purse around and with her free hand began the dig for her umbrella. Like all necessary things it somehow seemed to have ended up at the very bottom of her bag, regardless of the fact that she had just used it a few hours ago.
‘Thanks.'
The voice was so quiet that there should have been no way that she heard it over the sound of the rain beating on the metal overhead. Then again she guessed that was the upside of having voices in one's head. No matter how softly he spoke, Alayne could always hear him.
For a long time, she's silent, just rummaging through her bag. Finally, she unearths her prize, still damp from her walk to the bar. With the press of a button, the travel umbrella unfolds, snapping into shape with a click that was drowned out by the rain. Alayne shoulders the umbrella, before bringing the bottle back to her lips to finish it off. One day, she probably would be able to enjoy drinking beer but for now, it was just another reminder of the fact that Trey… wasn't actually here anymore. Once the bottle was empty, she set it gently on the edge of the steps before stepping out into the downpour.
"You're welcome."
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