Tumgik
#rather than ONLY the sailors / pirates / privateers / etc themselves
emcads · 2 years
Text
this is a half baked thought but it compels me how the potc rpc (me included) latches onto port royal as a place for worldbuilding / domestic storytelling / etc because it exudes permanence and structure as opposed to places like tortuga and shipwreck cove which are transient by nature, and full of residents in transit, and ghosts, and stories.  ships, not homes.
#theres certainly an element of ''what does civilization / family / community look like in colonial society?'' that i am not immune to  but i#at least attempt to address in my writing#but i also think theres something interesting in writing in a place that's post earthquake - post an image of looking like tortuga#and is building an idea of what it sees itself as ( not unlike the later seasons of BS and the new nassau )#and casting off the idea of the old privateers and the old england that was more than happy to buddy up with the privateers#to ..  finding places in the New World Or Perish so to speak#✘; I HAVE SEVENTY TWO EXAMS AND I HAVE NOT STUDIED FOR ONE ( ooc )#what we dont really get a sense of in the movies (which for obv reasons cast PR as the naval & civilized foil to tortuga)#is that countless numbers of the other residents would have to adapt their ways of life as maritime communities once england decides piracy#is against her better interests#the merchants who counted on patrons with stolen spanish gold - the carpenters and suppliers who are now fitting naval ships instead of#pirate vessels.  the sex workers who – rather than depending on gold windfalls from pirates – are dependent on the unreliable pay given to#their naval clientele#there's a whole new crop of work that pops up post piracy act (namely the local justice system for hanging pirates) but it interests me to#think about how that sharpening divide between legal and illegal naval violence catches civilians in the crossfire#rather than ONLY the sailors / pirates / privateers / etc themselves
6 notes · View notes
dragonastra · 4 years
Note
1-100 on the DnD questions, for Deah >:3
Wow you're sure as hell fishing to kill me huh xD
I'll answer these under a read more cuz FUCK. I'll also try to keep it spoiler free -- I may mention stuff that hasn't come up in game but it would be stuff that might not ever come up explicitly anyway. Everything else has either been said or can be gleaned.
If your character wasn’t an adventurer, what livelihood would they lead Probably what she had been doing -- being a pirate
Who in the party would your character trust the most with their life Probably Maddie and/or Gael. Maddie is a divine soul sorcerer and probably the one Deah is closest to. Gael is our barbarian/paladin who is probably the emotional backbone of the group? He is very earnest and genuine, and also hits like a brick house.
What are your character’s core moral beliefs? [Brushes off notes I made like a year ago] Promises must be kept, and debts one day fulfilled. Clean up the messes you made. Family is more important than self. Survival means not letting the past define you. (Not all morals but those are her ideals)
What relationship does your character have with their parents and siblings? She has a twin brother, whom she would die for. Their relationship used to be solid, but theyve currently broken apart somewhat due to lies and building tension, and the brother needing to go his own way. She is still very broken up about it. Her parents are both dead, and she has not spoken of much closeness there, but describes them as "they tried their best." Her pirate captain was basically a surrogate father for her teenage years and onward until their separation, and she... misses him.
Does your character have any biases for or against certain races? Not really. She probably doesnt trust ratfolk based on where she grew up, but beyond that? If you're good, you're good.
What is your character’s opinion on nobility? On authority? (: fuck em. She is... shall we say... less inclined to help rich people.
Describe your character’s current appearance: clothes, armor, scars they’ve picked up along the journey, etc. She's grown out her undercut so she has an asymmetrical style, one side of her head buzzed. She is still wearing her bright red pirate coat, but now wears a dark brown vest with purple accents underneath, as well as a long black sleeve to cover magical scars she received when she accepted a warlock pact with the hunter god. Also covering her scars is a gauntlet made by Maddie, so that they can't be detected by Detect Good and Evil and such.
What location encountered in the campaign has your character felt the most “at home” in, or just generally liked the most? Sometimes she still thinks about that nap she had on the beach at a random island they had stopped at to restock on food.
What deity, if any, does your character worship? What’s their opinion on other people’s worship? As i mentioned, she has a pact with the hunter god, Erastil. She does not worship him. In fact, she rather doesnt like gods much. She doesnt really understand other worshippers, but if they're not hurting anyone with it she doesn't really care. Their worship doesnt affect her.
If your character had time to pick up any artisan’s tools, game set, instrument, etc., what would it be? Let's get this binch some navigator's tools finally!
Describe your character’s current relationship with the player character sitting to your right. We are entirely online so we don't really have table seating. Based on the order of our nicknames in discord though, that would be... Haru, our new kitsune Oracle who joined us to fill a gap while some other players went on hiatus. Deah is uncertain about him, and she is generally pretty wary about strangers in her party, but he is useful. Their relationship is not deep by any means tbh.
What is your character’s current goal, summed up in one sentence? Stop the lord of the sea, and stop Aleksander.
Does your character ever want to “settle down” with a spouse, children, house, etc.? ;) you'll have to ask her
Has your character ever been in love? Before the campaign, certainly not. She's hella ace, and doesn't open up easily, so she's got some confusing feelings right now for Maddie ;)
What battle in the campaign has been most memorable to your character The battle against Tokt, since this was the battle that she was able to help save a person from being possessed by a demon -- something she figured out beforehand and convinced her team about.
If your character wasn’t whatever class they are, what would they be instead? I mean... probably a fighter???? Or maybe a full warlock, if she was desperate enough.
What is your character’s favorite season? Probably the fall? Sailing is usually good during that time, plus the harvest is coming in on land, so there's a lot of fresh food.
What would your character’s Zodiac sign be, following stereotypical astrology? She would be an Aries based on her birthday! Our homebrew world just uses "Season Day" as time markers, with 90 days each season. She was born on Spring 12, which would translate to the first week of April.
Where in the world does your character most want to visit? She's been all over as an adventurer and a sailor. The place she'd like to visit the most is one she doesn't know about -- somewhere important to her old captain.
What is the biggest mistake your character has ever made? Deah would maybe even say joining the pirates. It was the happiest she'd ever been, but it led her brother to a path he regrets and feels pain over, and she feels a... bit guilty about that.
Does your character have any noticeable scars? If so, what are their stories? The only scars she has are from her pact to Erastil. She hides them, though. She's not ashamed of them, but she likes to keep them to herself... she's private like that.
What animal best represents your character? I always liken her to a hawk, especially a sea hawk. In some ways she’s like a cobra or a porcupine too -- kind of hard to get close to!
If your character could go back in time and change one thing about their life, what would it be? 😬
Which other player character does your character find themselves having the most in common with? I don't know about most in common, really, but she gets along easiest with Ro, our halfling. Their banter is 👌🏻👌🏻👌🏻. Honestly though? She probably has the most in common with Mercy, our tiefling fighter/paladin.
Does your character regret any particular choice the party has made? She probably regrets the party not staying behind in a certain town after a powerful enemy escaped. They thought the immediate threat had been dealt with and that another team from their guild could keep watch over the town, but then that team got surprised by an undead and two of them died. She feels at least partially responsible for that.
What would your character say their best trait would be? Her ability to perceive and track things. She has the observant feat plus the invocation that lets her see through even magical darkness!
What is your character’s greatest fear? Deep, irrational? Being abandoned.
What is currently motivating your character to stay with the party? No where else to go, really. Like, sure, she likes at least most of them and they've been through a lot!!! And she DOES you know, feel like this is a stable job, and she does feel good helping people. But... she really does have no where else to go. :(
What are your character’s hobbies and interests outside of their class? She does enjoy reading, though she's a little slow. Her favorite books are detective/mystery novels! She also sometimes likes to practice magic tricks (like... sleight of hand stuff). And technically this isnt outside of her class, but she really does enjoy training. Let's her burn off steam.
What would most people think when they first see your character? Pretty little waif, but that resting bitch face looks like she will cut me of I even say hello (this is by design).
What stereotypical group role does your character play in the party? (The Mom, the Mess, the Comic Relief, etc. Optionally: What role would your character play in the “Five Man Band” structure?) [Googles five man band] probably Lancer. Initially she wanted to be the Leader type but with the group dynamics and her own insecurities and issues, that isnt really truly possible for her. But she still tries to lead...
What is your character the most insecure about? :)
What person does your character admire most? Her old ship captain. Her DEAD ship captain :(
What does your character admire and dislike the most about the player character sitting to your left? She admires maddie's strength and kindness (and to a degree, innocence). Maddie's cooking skills. Maddie's family. She dislikes how nervous/anxious and possibly depressed Maddie can get :c
Why is your character’s lowest stat their lowest (the in-character reason, not “because there’s no reason for a wizard to have 16 strength, duh”)? Her lowest stat is strength, and her second lowest is constitution. This is because she grew up poor, and was at times starving and definitely malnourished. Once she was om the pirate ship, she was regularly fed though.
What would be your character’s theme song/favorite band/favorite genre of music? I've been saying if she was in modern time, her favorite band would be Florence and the Machine. There's just something about the Florence sound that speaks to her. She'd definitely be into that kind of music, plus some heavier stuff leaning more towards metal or symphonic metal...
What stereotypical role would your character play in a high school AU/if they attended a normal high school? (Nerd, jock, bully, goth, etc.) She's got the soul of a goth but the hobbies of a jock (in our team's college AU she's totally on the fencing and sailing teams). When I've drawn her in modern day she is usually wearing athleisure (capris leggings, loose tank top, sports bra, e.g.) but also it's mostly dark colors. She's Joth.
What treasure/item/artifact that your character has collected during the adventure is the most important to them? Toby :) just kidding, the pseudodragon isn't an item!!! Specifically collected during the adventure, probably her force blade. Her brother had found it, but had given it to her, near the beginning of the adventure.
Is there any particular weapon, item, etc. that your character longs to find? She's not really looking out for items, no.
Where does your character feel the most at home? On the beach, on the ship. Specific locations to call home, she does finally feel like she has a stable place to call home in the patty's estate.
Does your character care about how they’re perceived by others? How do they change themselves to fit in with other people? She's worn disguises and fake names before, but that's mostly to protect herself during her pirate years. She doesn't care a whole lot, but she does want to appear somewhat intimidating so that unsavoury people won't approach her LMAO. But she also wants to be seen as nice by children and poor folk, so she does soften a bit when they're around.
What does your character think is the true meaning of life? Happiness. Safety. Survival. Family/community.
What is your character’s scent? (Bonus points for a description that sounds like it could be from a bad [or awesome] fanfic.) She's always got a slight scent of salt on her, reminding you just a bit of the sea. For herself, she prefers to just smell... clean, so there's a fresher floral scent lingering...
Does your character think more with their heart or their brain? She tries to think more with her brain but sometimes the bottled up emotions get to be a bit much.
What is your character’s most recent or frequent nightmare? BEING. ABANDONED.
What opinion does your character have on [CERTAIN ESTABLISHED GROUPS/AUTHORITIES IN THE GAME WORLD]? (Dragonmarked Houses, royal crown, etc.) She hates (most) rich people and used to be a pirate, so you can kind of figure it out.
How did your character spend their childhood? Where did they grow up/who were their childhood friends? :(
What aspect of your character’s future are they most curious about? (If they could know one thing about the future, what would it be?) I dunno man she is just taking things one step at a time.
What colors are associated with your character? Red is her primary color. She also uses blacks/dark grays and a light purple as an accent. She's using more brown now tho to represent her connection to the hunter god.
Who in the party would your character prioritize rescuing, in dire circumstances? Maddie always. Then Ro. Then Gael. Haru would probably be up there because he is squishy and also mostly blind.
Is your character the most swayed by ethos, pathos, or logos? A mix of pathos and logos is most effective on Deah. Logos probably most of all, but there are pathos buttons that hold away above all that... if you know which buttons to press.
If your character was granted a single use of Wish, what would they use it for? Currently? To bring back her pirate captain. She knows its selfish but...
What is your character’s favorite spell? If they don’t use spells: what is their favorite personal weapon/combat maneuver/skill/etc.? Her favorite spell is stab with rapier.
How does your character feel about keeping secrets from the rest of the party? She keeps secrets pretty regularly! Basically if the party needs to know, then the secret should be shared. But if it doesnt really affect the group or something important, and the person doesnt want to share, then go ahead and keep the secret.
What type of creature in the world is your character the most intrigued by? Dragons probably, at this point. Definitely an influence by me the player, haha, but it's buoyed by an early meeting with a particular dragon that sparked her interest.
When they were a child, what did your character want to be, or think they were going to be, when they grew up?  ¯\_(ツ)_/¯ she didnt have life plans as a kid. She just wanted her and her brother to live.
The player character to your left admits that they’re passionately in love with your character. How would your character respond? That's already happened LMAO. Deah didnt know how to react so her brain blur screened and she ran away from the situation for a bit.
If somebody (an NPC, someone from their backstory, etc.) your character trusts/loves asked your character to do something against the party’s best interest, who would they side with? If it only involved herself, Deah would probably go do it. But if it was a huge net loss for the group, she wouldn't, if that makes sense? It's hard to make sweeping statements like that.
Does your character value their own best interest more than the party’s? She values her own interest for sure, but she would prioritize the party's if one meant dunking on the other. She knows what it's like to sail with a tight knit crew; sometimes you sacrifice to make the group as a whole better/happier.
What decision would the party have to make in order for your character to consider splitting off from the group? Oh gosh, uh.... I mean, if they decide to help her enemies (not likely to happen, there are a couple shared ones). If they don't let her do something she REALLY wants... I can't really think of anything specific.
How does your character imagine the way they will die? Tragically. 
What is your character’s greatest achievement? Taming her pseudodragon ;w;
Is your character willing to risk the well-being of others in order to achieve their goal? Hmm... not to a certain degree. Eh, probably not. She only really wants to risk herself, not others. Risking others doesn't give them the choice.
What is your character’s opinion on killing others? She does it all the time!! But if they're defenseless or not fighting back, she won't.
What is your character’s favorite food? Beverage? She really loves fresh baked bread!! As for beverage, uh.... I guess she'd like water with like, something fruity mixed in???
How generous is your character? Especially to those they don’t know? To the poor and to kids? Very. Also, recently, she gave all of the money she got from a quest to a townsperson to help them rebuild their city a bit (secretly of course. Not even her team knows she did that, though maybe some of them suspect hahaha)
What is your character the most envious about, regarding anyone in the party? Once again... probably most envious of Maddie!! She comes up a lot doesn't she ;P
The player character to your left and the player character to your right are both telling your character two different versions of the truth. Who does your character believe? Maddie vs Haru? Shed probably lean towards Maddie :p
What is your character’s sexuality/relationship with sex? I've described Deah as Panromantic Asexual. She is rather sex averse and has difficulty pinpointing romantic feelings as well, being rather prickly at times.
What is your character’s biggest pet peeve? When people try to dig into something she doesn't want to share at the moment.
Describe how your character feels about the party’s current situation/objective/etc. The current objective/situation involves her backstory, so you'll see soon ;)
Who in the party would your character trust the most to keep an important secret? Maddie of course! She trusts Gael, but not with secrets. Similarly, she trusts Mercy to hold an oath to the best of her ability, but not if a secret comes up -- same with Rudi. Ro does what she wants LMAO and she isnt telling Haru anything personal atm.
If your character knew that they were going to die in a month, how would they spend the rest of their life? I dont want to think about that question and neither does Deah
What makes your character feel safe? Having her weapons. Having her pact/her pact scars.
If your character had the chance to rename the party/give the party a name, no questions asked, what would it be? Nah, she likes Fortune's Blades
What memory does your character want to forget the most? Cal leaving. It's probably her most painful memory.
If your character had to multiclass into a class they currently aren’t the next time they level up, what would it be and what reason would they have for doing so? She's already multi classed and her reasons for becoming a warlock are kind of muddied. She explained them initially but maaaaybe wasn't 100% truthful. If she had to pick a third, probably uh.... fighter?????
What television/book/video game/etc. character would your character be best friends with? (Or: what media character is your character the most influenced by/similar to?) I would HOPE she would be friends with Elizabeth Swan (: but idk lol
What unusual talents does your character possess? Sharp senses and magic tricks.
How does your character feel about receiving/giving orders? Are they more of a leader, or a follower? It's rather situational. She tries to be a leader type, but she also realizes she's not at the top of the leader chain (and, with her party, at times different people take the head, so it's almost more consult-y like).
What does your character’s name represent to them? (Or: why as a player did you choose your character’s name?) The player of Cal, her brother, chose his name first from a generator. I like to construct my names sometimes from different name elements, so I made hers to match the sound of her twin's (that is, make it sound like it came from the same language). Her name is constructed of "Feld-" (field) and "-Deah" (dye) so her first name translates roughly to "field of dye." Her original last name is Shearwater, which is a real life sea bird but also follows the traditional elven naming convention (their dad was an elf). She never felt much of an attachment to her last name. She recently changed her last name to Blackheart, which was the moniker of her captain.
Is your character more of an introvert, or an extrovert? Introvert for sure
How far is your character willing to go to pursue the “greater good”? Do they believe in a greater good at all? She would go as far as she needs to, but would never force others to make that same decision.
What does your character want to be remembered by? At one point she thought she would eventually be a famous pirate captain. But mostly I think she just wants to be remembered by those who love her and by those she helped...
What would be your character’s major in college? Fuck, uh... I had discussed this before.... I think I made her pre-law??? Math major???
Does your character consider themselves a hero, villain, or something else? Something else. She doesn't really care about that, she's just Being.
What major arcana tarot card best represents your character? I believe last it was discussed I had picked the Chariot for her.
Where does your character see themselves in 20 years? If not dead from adventuring, then settled somewhere nice, hopefully...
What is your character’s relationship with magic? Are they scared of it, wish to know more about it, indifferent to it? For a long time she was the Sokka of the group, the only non-magic user. Then she got her pact. She's still kind of awkward about it, and at times really doesn't like magic, but she sees it as a tool. A means to an end.
Who is your character’s biggest rival? Rival?????? I guess Morrigan tbh??? Cuz a rival isn't an enemy, and she had a thing going with Morrigan (her player is on hiatus tho). In some ways she rivals Mercy too. A dance of similarities and differences.
What is your character’s guiltiest pleasure? Fine, beautiful dresses. She doesn't own any, because it's a waste of money, but.... she wants them. Secretly.
What does your character hope for the afterlife? Peace and rest.
Who in the party does your character trust the least? Haru, currently, simply by virtue of being new.
What is your character’s biggest flaw? BIGGEST flaw???? Uhhhmmm..... Her secrecy probably. Her tendency to run away from really big, painful problems, to bottle up her emotions around that until everything just gets worse.
How did your character learn the languages that they speak? Common, prucrician and Elvish she learned just growing up. Deep, she just... mysteriously knows. Doesn't know why she can speak it. Draconic she learned at first from Rudi, and then from a dragonborn NPC to finish her lessons during a timeskip.
What is your character’s favorite school of magic/type of weaponry? Rapier
What is most important to your character: health, wealth, or happiness? Why must she choose? Wealth, because that brings health and happiness in her eyes. (Because money buys food and when you have food.....)
What advice would your character give to a younger version of themselves? I know it's hard, but open up more. You don't have to keep it to yourself to protect others. Your brother can be your friend as well... you don't have to just keep holding yourself back for your friends and family.
Are there any social or political issues your character feels strongly about? She doesn't feel super strongly about politics, having been a pirate. She feels strongly about protecting children and poor though, as I've mentioned.
What, currently, is your character the most curious about? The afterlife. Erastil, but specifically just that one god. Her ship captain.
3 notes · View notes
Text
ESSAY: The Shōjo Heroine - Vaulting Geographic Barriers in Japan & Beyond
Tumblr media
...The shōjo heroine, despite exemplifying fluid, nearly ephemeral identity, holds a multicultural allure seldom seen in Western works—one that allows her to straddle different cultures and continents while remaining quintessentially Japanese.
X-Posted at Apollon Ejournal
Within the dynamic realm of Japanese pop culture, the mediums of animanga have burgeoned into a fascinating contemporary phenomenon. What began as an obscure niche met with disparagement at best, dismissal at worst, has since then permeated markets on an international scale: from the cutesy craze of Pokemon to quintessential girl-power staples like Sailor Moon to critically-acclaimed masterpieces like Miyazaki's Spirited Away. The genre enjoys colorful permutations, raunchy or artistic, violent or thoughtful—sometimes in the same breath. Yet one of its most salient aspects is its recurrent use of young girls as both storytelling motifs and cultural icons. Their manifestations are nearly as kaleidoscopic as the source material they spring from: doe-eyed lolitas in frothy Victoriana, spunky schoolgirls in sailor uniforms saving the world, flame-haired spitfires wielding outsized swords, magical girls whose psychedelic transformation sequences carry the visual fanfare of a butterfly erupting from its chrysalis—the list goes on, often coexisting and overlapping in a disjointed medley that functions in equal parts as a paean to, and a pastiche of, femininity. Sometimes these girls serve as one-dimensional eye-candy within the mise-en-scène. Other times, they are the protagonists and the key players upon whom the plot itself pivots—at once powerful exemplars of gender-identity and Derrida-esque deconstructions of it.
Of course, one might argue that Western media is steeped in similar portrayals of femininity that either defy or mold themselves to patriarchal presuppositions. What, then, lends the figure of the archetypal animanga girl such transnational allure? Some argue that she represents female empowerment in its most multi-layered and triumphant form. She subverts pervasive stereotypes of Japanese women as submissive and sweet, while resonating with female audiences globally by shedding light on uniquely personal facets of 'girlhood' left unexplored by Western media. Others argue the opposite: that she holds such salacious sway largely because she is so fetishized and objectified as to become a ghastly chimera of borderline, if not outright, pedophilia—not to mention a damaging perpetuation of Japan itself as a bizarre wonderland of sexual vagaries.
However, one might just as easily argue that her appeal is rooted neither in gender boundaries, or their subversion. Rather, it is in the shadowy lacuna she occupies in the middle, as a liminal fantasy-figure of both transformation and possibility, whose struggles toward selfhood are at once uniquely Japanese and universal. At home she embodies the attractive nexus of nostalgia and hope: the bittersweet stage of girlhood that must yield inevitably to adult responsibilities of marriage and motherhood. Abroad, she epitomizes the classic stage of youth that is the threshold to something greater, but which in itself can never be recaptured—the ideal metaphor not only for coming-of-age, but for finding within that ephemeral space the freedom to discover oneself in a globalized sphere.
By themselves, of course, anime and manga increasingly occupy a critical space within the larger framework of non-diasporic globalization. Surfing a wave of popularity across different peer-to-peer platforms; fervently discussed and dissected on public and private forums across the Internet; pirated, scanlated, fansubbed and widely shared across networks—the mediums have engendered their own subcultures within a free-flowing landscape unbound by both legal and geographic constraints. According to Japan's Internal Affairs and Communications Ministry, anime outrivals the rest of the nation's TV exports at a shocking 90%. Similarly, manga sales in the US alone have witnessed exponential growth, skyrocketing from $60 million in 2002 to $210 million in 2007 (Suzuki, 2009). The sheer saturation of these mediums across global markets has lent them the term "meta-genre," raising compelling questions about the crux of their appeal (Denison, 2015). 
A number of scholars have weighed in on the subject, with many arguing that the je ne sais quoi of animanga lies beyond conceptual occurrences such as synecretism and (pop) cultural osmosis. Rather, it is in the vacuity of the genre itself, not as a quirky emblem of 'Japaneseness' but as its total negation. Koichi Iwabuchi, in his most celebrated monograph Recentering Globalization, refers to this as "cultural odorlessness," or mukokuseki. In Iwabuchi's view, the critical markers of 'Japaneseness'—whether racial, cultural, symbolic or contextual—are absent from animanga, allowing for their easy diffusion throughout the world (2007, p. 24). Similarly, in her work Adult Manga: Culture and Power in Contemporary Japanese Society, sociologist Sharon Kinsella equates the ubiquity of manga to 'air,' owing as much to the diversity of the genre as to its scope of dissemination—one that nearly verges on cultural dilution (2005, p. 4). 
Charged within the non-quality of 'odorlessness,' however, are compelling historical undercurrents. Scholars such as Hiroki Azuma argue that the cultural nullity of manga and anime is rooted as much in Japan's humiliating defeat in WWII as it is in its desire to reinvent itself on the global stage. Similarly, Joseph S. Nye equates the easy circulation of animanga with the careful crafting of a frictionless "soft power." Indeed, he speculates that the strategy proved imperative for a nation that had renounced its militaristic ambitions, and whose past was already embroidered with rich narrative threads of cultural eclecticism and fusion (2009). Similarly, in his article The Other Superpower, journalist Douglas McGray remarks that, "At times, it seems almost a strange point of pride, a kind of one-downmanship, to argue just how little Japan there is in modern Japan.  Ironically, that may be a key to the spread of Japanese cool" (2009). Of course, the very notion of "soft power" belies the apparent frivolity of animanga's commercial success. After all, Nye avers that the concept of soft power is entrenched in two-thirds statist influence, in particular political ascendancy and the assertion of foreign policy. The underlying purpose is to enhance the nation's scope of influence by lulling foreign audiences with appealing values, whether genuine or simulated, that the nation allegedly embodies. 
Naturally, this is no guarantor that the strategy will prove lasting or effective. As Nye notes, "Excellent wines and cheeses do not guarantee attraction to France, nor does the popularity of Pokemon games assure that Japan will get the policy outcomes it wishes" (2009, p. 14). However, there is no denying, either, that the mediums of anime and manga, while perceived as 'odorless,' are nonetheless imbued with a distinct whiff of Japaneseness. This proves apparent in everything from their production to their absorption. Despite transcending national borders, their characters attractively packaged in ambiguously 'Western' skin-tones, hair-colors and attitudes, their realms of storytelling blatantly divorced from superficial signifiers of Japan, they still carry within them undeniably Japanese themes and ideologies.  Series such as Blood+ blend trenchant international intrigue with a vampiric appetite for gore, yet tie the value of family to a poignantly Okinawan catchphrase—Nan-kuro-naisa, or It will all work out (2006). Similarly, the technologized labyrinth of Ghost in the Shell boasts a polyphonous, fragmented and multi-ethnic universe that practically embodies the liminal edge of cyberspace itself, yet within which Japan asserts its presence as a shadowy nation state, as well as through characters with patently Japanese monikers such as Makoto Kusunagi, Batou, Saito etc (2002).  In his work, Paradoxical Japaneseness: Cultural Representation in 21st Century Japanese Cinema, Andrew Dorman stresses that such narrative elements of Japaneseness are not accidental but deliberate, remarking:
As a method of successfully adapting films for a wider, more diverse audience, cultural concealment softens the impact of Japan's cultural presence in the global marketplace. Yet this does not constitute an erasure of Japaneseness, as indicated by Iwabuchi's concept of cultural 'odorlessness.' In anime's case, Japaneseness is inherent rather than explicit... Rather than disappearing, Japan asserts its presence in ways that are paradoxical, contradictory, and, as anime demonstrates, disorienting. 'Japaneseness' is very much fluid... there can be a distinctly Japanese method of appearing culturally ambiguous with Japanese exports (p. 45).
Similarly, in his book, Consuming Japan: Popular Culture and the Globalizing of 1980s America, Andrew C. McKevitt points out that, "...Cultural odor is relative to the nose of the smeller, what seem[s] denationalized to a prominent anime director could smell a lot like Japan to a young person in California" (p. 182). Indeed, even a cursory examination of Japan-centric scholarship—both among Western academia and otherwise—yields a fascinating oeuvre concentrated entirely on animanga: proof in itself that despite being lauded as hybrid marvels of transnationalism, within these works lingers a manifestly Japanese identity. To alight upon the genre as a stillborn phantom of Japan's ambitions for global leverage, only to then trivialize it because of the chameleon-like mutability of its nature, is missing the point entirely. The more Japan sheathes its cultural specificity within an aestheticized facade of multicultural ephemera, the easier it is to forget that this decontextualization is deliberate, and that it is part of Japan's broader efforts to re-situate itself within a fluctuating globalized sphere—on its own terms.
What better figurehead, then, for a metaphoric yacht of such intangible yet undeniable force than a young girl on the cusp of maturity?  Her faces and personalities are kaleidoscopic; yet in her essence she is singular, precisely because she is always amenable to transformation and transmutation, accretion and erasure—much like modern Japan itself. Anime and manga abound with her image: whether as a dreamy Miko resplendent in a white kimono and red hakama, the breeze stirring her hair alongside delicate drifts of cherry blossoms, to a bratty Yakuza princess complete with a chauffeur-driven car and a Chanel handbag, to a shy high-school girl with a pleated sailor fuku and tragic secrets lurking behind her guileless eyes.  From warrior to idol singer, magical girl to maid, she has no fixed personae. Instead, she enjoys numberless variations of tropes, numberless ways of veering between cute and cutthroat, dark and light. Her character design is often seamlessly entwined to a target audience: a playful vixen from a bishōjo, or "beautiful girl," series aimed largely at men, a voluptuous sidekick from a seinen (young boys) manga, or a cutesy superheroine hailing from the shōjo (young girls) demographic.
The treatment of the shōjo heroine in animanga is of particular interest, owing as much to the wild popularity of works such as Sailor Moon as to the prevalence of young female leads in renowned films such as Princess Monoke, Kiki's Delivery Service, Blood: The Last Vampire, and The Girl that Leapt Through Time.  Embraced by audiences both in Japan and abroad, she appears to be as much a national emblem as a state of being. In her work, Millennial Monsters: Japanese Toys and the Global Imagination, Anne Allison notes that, "...The shojo (as both subject and object) has come to stand as counterweight to the enterprise society: a self indulgent pursuer of fantasy and dreams... shojo have been given a cultural and national value of their own (p. 187)."
What, however, does the term shōjo encompass? At its simplest, the word is used in Japan's publishing industry to refer to a female target-demographic, typically pre-or-post adolescent. However, at its most complex, shōjo has evolved as a genre unto itself, spanning multiple styles, from romance to sci-fi, as well as accruing viewership both young and old. Far from a notch on the proverbial totem pole of social development, the shōjo protagonists of animanga have come to represent an intriguing hybrid space. They are defined as feminine, yet not: the badge of true womanhood naturally bestowed upon wives-and-mothers, with their would-be lofty goals of childbearing and nurturance. The shōjo heroine, however, is unfettered by such constraints. She exemplifies within herself the endearing nativity and brash independence of childhood. 
The history of the shōjo's intriguing cultural construct can be traced back to the Meiji period, when the nation's efforts to promote female literacy led to the creation of the Higher School Order in 1899, and the subsequent establishment of all-girls' schools.  The era also saw a plethora of text-based and illustrative magazines aimed specifically at young girls—originally to enculture them on government-sanctioned ideals of chastity and domesticity. With the passage of time, however, these girl-oriented communities increasingly became a space to explore femininity through a polychromatic lens, as opposed to a narrowly monochrome beam of patriarchy. Freed from the masculine aegis, this was one arena where young women could unlock otherwise stymied voices and discover their true selves. 
Novelists such as Yoshiya Nobuko gained particular renown for heroines who wore the fabric of empowerment so daringly yet delicately, celebrating rather than denying their femininity. The theme of Nobuko's works seldom revolved around marriage; rather, they cast a soft focus on the hidden worlds of the feminine, from navigating the complex waters of sexuality to bittersweet lessons in friendship and heartbreak. Indeed, a number of Nobuko's stories, such as Hana Monogatari (Flower Tales), have wielded considerable influence on contemporary shōjo classics, from Chiho Saito's Revolutionary Girl Utena to Ai Yazawa's Nana, both of which chronicle, not the protagonists' relationships with men, but the curious and complicated lives of the women at the heart of each narrative (Abbott, 2015; Robertson, 1998). 
As expected, the shōjo genre's blithe subversion of gender standards did not sit well with Japanese society.  In her work, The Human Tradition in Modern Japan, Anne Walthall remarks that, "The treatment of ... the shōjo period by the popular media in turn-of-the-century Japan reveals a Janus-faced object and subject of scrutiny... [It] began to grow into a life-cycle phase, unregulated by convention, as more and more young women found employment in the service sector of the new urban industrializing economy" (2004, p. 158-159). By the time of the Taishô democracy, the ranks of shōjo were graced by another, more contradictory feminine aesthetic— the flirty, flapper-esque "modern girl," or moga. Outgoing and brazenly occidentalized, the moga was cast by popular media as the antithesis of ryōsai kenbo (good wife and wise mother). She represented, in many ways, Japan's uneasy, almost bipolar relationship with Western modernity. With her sleekly bobbed hair and the swish of her short skirt, she trod carelessly over the sacred orthodoxies of gender and tradition. In spurning the conventions of marriage and motherhood, she was deemed aimless, vapid, and, in her own way, deviant. Indeed, it was not long before the very notion of shōjo, originally a benign emergent space within a modern but quintessentially Japanese framework, became perceived as its Ruben-Vase opposite: a symbol of Western decadence and disorder. The shōjo heroine, toppled from her pedestal of pure and timorous girlhood, came to occupy a freakish position outside the gender binary.  In her work, Transgendering Shōjo Shōsetsu: Girls' Inter-text/Sex-uality, Tomoko Aoyama likens the shōjo girl to almost a third sex, describing her as "free and arrogant, unlike meek and dutiful musume [daughter] or pure and innocent otome [maiden]" (2005, p. 49). 
Both daughter and maiden are, of course, patriarchal determinants. By providing a rebellious counter-note to these traditional roles of sweetness and submissiveness, the shōjo heroine distinguishes herself on yet another level—she is so profoundly Othered as to become an abstraction. This makes her nearly the ideal mascot of any genre in animanga: action, horror, comedy, romance. It is easy to either deify or eroticize an abstraction; like a blank slate, she can be inscribed with whatever values, or lack of them, that her creators (or the nation itself) wish to promulgate. Similarly, audiences can project on to her dreams and desires, whether empowering or exploitative, depending on their lens of scrutiny.
This duality of interpretation has been observed frequently, with the shōjo heroine being lauded simultaneously as a feminist icon, and as a lurid object of fetishization. On the one hand, many have argued that, far from being powerful assertions of the female body's agency, these girls are merely trapped within misogynist narratives. Even in instances when they appear to wield force against their foes, the angle and framing render them objects of male desire, rather than subjects with the freedom to pursue their own (Brazal & Abraham, 2014). Series such as Cutey Honey and Kill La Kill, for example, feature fierce warrior girls battling against insurmountable odds, yet are peppered with cheeky fanservice; diegetically, the girls may be the 'stars' of the show, but in terms of textual construction, they serve as the prurient centerpiece of a visual buffet. On the other hand, it has been argued that, far from depersonalized chess pieces within the plot, such characters are the embodiment of the modern girl's dreams, with the freedom to be both strong and self-indulgent, both desirous and desirable. If they flaunt skin or flout the maxims of modesty, it is because their interpretation of empowerment is a playfully Sadean paradigm, with desire as an act of transcendence.
Whether one interpretation deserves merit over the other is beside the point. The fact remains that animanga's treatment of the shōjo heroine is too self-reflexive to pigeonhole as sexist or feminist, largely because her portrayals play intensely with narrative traditions of reality and fantasy, strength and subjugation. In his forward of Saito Tamaki's book, Beautiful Fighting Girl, J. Keith Vincent notes that people often assume that the animanga heroine is " ...in some sense a reflection of the status of girls and women in Japan... What these analyses often miss, however, is that [she] is also a fictional creature in her own right, and one capable of fulfilling functions other than straightforward representation" (p. 4).  One might argue, of course, that the same can be said of any character in popular culture.  Good fiction, after all, necessitates a degree of abstraction; characters must be hyper-specific and nuanced enough to seem human, yet deindividualized enough as a walking vacant space so that audiences can slough their skins on and off, say the things they are saying, do the things they are doing. When done correctly, these characters resonate across different social and cultural spectrum, while remaining firmly rooted in their own particular narratives, enabling the audience to achieve a twofold sense of safety and discovery. When done wrong, these characters become bland placeholders who dissolve as little more than white-noise within the narrative itself. 
Yet the shōjo heroine, despite exemplifying fluid, nearly ephemeral identity, holds a multicultural allure seldom seen in Western works—one that allows her to straddle different cultures and continents while remaining quintessentially Japanese. In that sense, she almost personifies the essence of Japan's 'soft-power:' disarmingly sweet yet imbrued with all the fluid symbolism of the nation's past, and all the hopeful reinvention of its future. Certainly, Japan's national identity has often seemed a paradoxical blend of East and West, technology and mythology, tradition and innovation, apocalypse and rebirth. The shōjo heroine reflects this cultural propensity by amalgamating within herself these disparate elements in order to create a fresh and unexpected identity of her own.  In his work, Japanese Schoolgirl Confidential: How Teenage Girls Made a Nation Cool, Brian Ashcraft remarks that she represents:
...both gruff samurai, strong and powerful, and demure geisha, beautiful and coquettish. Decked out in her Western-influenced uniform, she brings these elements together into a state of great flexibility—the ability to be strong or passive, Japanese or Western, adult or child, masculine or feminine. At home and abroad, she is a metaphor for Japan itself (p. 3).
However, one might argue that, beyond a metaphor for Japan, the archetype of the shōjo heroine proves effective as both a cultural exemplar and an international ambassador because she gives center stage to the realms of fantasy and freedom. This goes considerably beyond puerile leaps of fancy or shallow substitute worlds; she is neither a proxy nor an escape hatch, and for all her trappings of feminism, her narratives are often noticeably depoliticized (although there are exceptions). 
Yet within that conspicuous absence of political semiotics, she is hailed as an icon of free-flight on a multiplicity of levels. Part of it has to do precisely with her femininity; otherwise, it could be argued that a young boy would function just as well as a diegetic symbol. Essayist Carmen Maria Machado remarks that being a woman, for better or worse, is intrinsically tied to the uncanny. "Your humanity is liminal; your body is forfeit; your mind is doubted as a matter of course" (Kuhn, 2017, p. 1). This unfixed and mutable image allows for a platform of reinvention and dissolution wherein anything goes, and where dreams or nightmares can be made or unmade.
The shōjo heroine takes full advantage of this transformative capacity. Her different personae allow her to bring something meaningful to extant social reality, by inviting audiences to delve into multifaceted territories and unfamiliar modes of being. Through her, mundane reality acquires a sheen of novelty and mystery; once-unshakeable truths are challenged as the porous constructs they are. The human condition itself is thrown into riveting relief against a larger backdrop, both global and cosmic. Her diverse manifestations offer, as Roland Kelts states in his book Japanamerica, an "increasingly content hungry world with something Hollywood, for all its inventiveness, has not yet found a way to approximate: the chance to deeply, relentlessly and endlessly immerse yourself in a world driven by prodigious imagination" (2006).
The shōjo heroine's cutesy facade does not hinder this approach, but instead enhances the experience for audiences, largely because her character becomes a nucleus of empathy. The formula is successfully employed in several renowned shōjo-genre works. The heroines in series such as Sailor Moon, Princess Tutu and Revolutionary Girl Utena, for instance, approach with insightfulness and sensitivity the agonies of growing up, using their female leads as loci of identification. Equal parts naive and resilient, these heroines exude an endless capacity for hope; although superficially childlike, their warmth becomes a source of strength for other characters, and by proxy the audiences. At the same time, each series employs magic as both a narrative vehicle on the journey toward selfhood, and as a leitmotif of covert psychological meanings.  In her work, Magic as Metaphor in Anime, Dani Cavallaro notes that anime employs fantasy tropes, magic and the supernatural as a stylistic vehicle of communication, revealing,
... an increasing tendency to articulate subtly nuanced psychological dramas, pilgrimages of self-discovery and, fundamentally, mature speculations about the nature of humanness and the meaning of living as humans... magic ... by recourse to a paradox, [becomes] a form of obscure illumination: the revelation, by cryptic means, of powerful but often unheeded forces swirling at the core of existence (2010, p. 1-5). 
Of course, in Japanese tradition, magic and the human condition have never existed as binary opposites, but as facets of a single quantum spectrum. The fact can be evinced in the nation's culture, both contemporary and historic, within which both Shinto animism and Buddhist values dance hand-in-hand, absorbing into themselves the more recent rhythms of Western occupation, the better to compose astonishing fusions of both indigenous fantasy and fluctuating global trends. The animanga heroine, by virtue of her 'unformed' and 'incomplete' shōjo status, neatly functions as a meta-triage of these forces. However, her true talent is for fusing her self and the audience together through an honest exploration of human experience at its simplest—and its most vulnerable—as well as in her ability to embrace the deficiencies, cracks, and inconsistencies as part of a reassembled whole (Chee & Lim, 2015).
Taken in that sense, one could almost describe her as a microcosm in feminine wrapping. Through her, audiences worldwide witness a smooth synthesis of overarching global vicissitudes and personal instabilities. Sometimes this is achieved lightheartedly, almost hilariously—such as in Cardcaptor Sakura or Kill La Kill, both of which employ a visual extravaganza of mess and mayhem to tartly parodize the everyday pathos of coming-of-age. Other times, her character occupies an ontological penumbra that spans both individual griefs and grave social issues, such as in Madoka Magica or Hell Girl, both of which highlight the particular dangers of transitioning from girlhood to womanhood in a modern era.
Considering the shōjo heroine's history, there is a certain delightful irony to this fact. Originally, as mentioned, the very premise of shōjo arose out of rigidly parochial system in Meiji-era Japan. Yet, within the very space meant to subdue her, she has paradoxically been transformed into an icon of magic and mystery, transgression and self-discovery. At once a pop-cultural emblem of Japan and an international superstar, her true appeal, however, lies in the shadowy lacuna she occupies in the middle—as a liminal figure of possibility, whose struggles echo the more universal themes of reinvention and imagination. At home she is the sprightly figure of a girlhood lost, an epoch of innocence that seems at once eternal yet eyeblink-brief. Abroad, she is imbued with the fleeting transience that practically epitomizes the traditional Japanese aesthetic: a stage of youth that is the threshold to something greater, but which in itself can never be recaptured—the ideal metaphor not only for coming-of-age, but for finding within that amorphous space the freedom to dream, and to grow both roots and wings in a volatile globalized backdrop.  
References
Abbott, L. (2015). Shojo: The Power of Girlhood in 20th Century Japan. Honors Theses - Passed with Distinction, Washington State University. Retrieved September 14, 2017, from http://hdl.handle.net/2376/5710
Aoyama, T. (2005) ‘Transgendering Shôjo Shôsetsu: Girls’ Inter-text/sex-uality’, in McLelland, M. and Dasgupta, R. (eds.). Genders, Transgenders and Sexuality in Japan. London: Routledge.
Allison, A. (2006). Millennial monsters: Japanese toys and the global imagination. Berkeley: University of California Press.
Ashcraft, B., & Ueda, S. (2014). Japanese schoolgirl confidential: how teenage girls made a nation cool. Tokyo: Tuttle Publishing.
Azuma, H. (2009). Otaku: Japan's database animals. Minneapolis: University of Minnesota Press
Brazal, A. M., & Abraham, K. (2014). Feminist cyberethics in Asia: religious discourses on human connectivity. Basingstoke: Palgrave Macmillan.
Cavallaro, D. (2010). Magic as metaphor in anime: a critical study. Jefferson, NC: McFarland & Co.
Chee, L., & Lim, E. (2015). Asian cinema and the use of space: interdisciplinary perspectives. New York: Routledge.
Denison, R. (2015). Anime a critical introduction. London: Bloomsbury Academic, an imprint of Bloomsbury Publishing, Inc.
Dorman, A. (2016). Paradoxical Japaneseness: cultural representation in 21st century Japanese cinema. London: Palgrave Macmillan.
Fujisaku, J. (Director and Producer). (2006). Blood+ [Television Series]. Tokyo, Japan: Production IG.
Iwabuchi, K. (2007). Recentering globalization: popular culture and Japanese transnationalism. Durham: Duke University Press.
Kamiyama, K. (Director and Writer). (2002). Ghost in the Shell: Stand Alone Complex. [Television Series]. Tokyo, Japan: Production IG.
Kelts, R. (2006). Japanamerica: how Japanese pop culture has invaded the U.S. New York: Palgrave Macmillan.
Kinsella, S. (2005). Adult manga: culture and power in contemporary Japanese society. London: Routledge Curzon.
Kuhn, L. (2017, September 27). 'Being a Woman is Inherently Uncanny': An Interview With Carmen Maria Machado. Retrieved October 13, 2017, from https://hazlitt.net/feature/being-woman-inherently-uncanny-interview-carmen-maria-machado
McGray, D. (2009, November 11). Japan’s Gross National Cool. Retrieved September 14, 2017, from http://foreignpolicy.com/2009/11/11/japans-gross-national-cool/
McKevitt, A. C. (2017). Consuming Japan: popular culture and the globalizing of 1980s America. Chapel Hill: The University of North Carolina Press.
Otsuka, E and Nobuaki, O. (2005) "Japanimation" Wa Naze Yabureruka [Why Japanimation should be Defeated]. Tokyo: Kadokawa Shoten. 
Richie, D. (2007). A Tractate on Japanese Aesthetics. Berkeley, CA: Stone Bridge Press.
Robertson, J. E. (1998). Takarazuka sexual politics and popular culture in modern Japan. Berkeley: University of California Press.
Saitō, T., Vincent, K., Lawson, D., & Azuma, H. (2011). Beautiful fighting girl. Minneapolis: University of Minnesota Press.
Suzuki, Y. (2009) "ROK promotes TV dramas." Daily Yomiuri. June 20: 4.
Walthall, A. (2004). The human tradition in modern Japan. Lanham, MD: SR Books.
0 notes
deadmanslocke-blog · 7 years
Photo
Tumblr media
CHARACTER CHART
                        —- I want … something permanent.
                                                    Something that can’t be  {{ taken }} away ;;
                                 [ Is that too much to ask? ]
GENERAL:
Full Name: William Alexander Locke Meaning/Reason of name: Determined protector of mankind Nickname(s): Will, Liam, Locke, Deadshot Meaning/Reason for nickname(s): Most of them are simply shortened versions of his actual name, used for convenience or informality but the latter is a nod to his remarkable sharpshooting abilities.
PHYSICAL APPEARANCE:
Age: 34 Do they look their age?: That very much depends, when he’s smiling he tends to look his age or a bit younger but when he frowns and puts on his serious or angry face then he can sometimes look older than he actually is. Eye Color: Gunmetal blue (see here !! warning for a closeup of an eye) Hair Color: Light brown Height: 6 ft 5 / 191cm Weight: 99 kg / 220 lbs Build: Mesamorphic Skin Tone: Fair though tends to tan when he’s out raiding in warmer sunnier climates. Style of clothes:
Will’s a generally very warm person to the touch and his attire tends to accommodate for this: short sleeved waistcoats and vests are commonplace with these he tends to wear worn but sturdy trousers. If he’s particularly warm he sometimes leaves his shirt open or take it off if he’s busy with manual labour. There’s no real colour scheme but he tends to stick to blacks, greys, browns and greens but most of the dye in his clothes has faded from salt-spray.
His shirt sleeves are more often than not rolled up and he always has a small blade tucked into the sleeve. On some days if it’s necessary he’ll don a weathered reinforced leather jacket over his normal clothing. He wears no other footwear besides boots, they’re a daily essential and let him switch from high impact to low impact activities quickly without the need to stop and change.
At sea he tends to equip a bandoleer across his chest where two pistols along with other tools for his daily tasks around the ship hang. Although his clothes don’t offer much in the way of protection they offer up more ability and freedom of movement during combat. Around his right thigh he tends to wear a second bandoleer where a third reserve pistol and his dirk tend to reside whilst hanging from his hip is his basket-hilted backsword. He also wears a set of interlinking leather necklaces around his neck.
Tumblr media Tumblr media
Distinguishing Marks: He is always covered in bumps and bruises, scars and fresh wounds, both major and minor. There are more war wounds and fight wounds than he can count or remember and for the most part, he is able to cover them up, but his hands are usually quite scuffed up at the knuckles. This tends to serve even more to give people the impression that he’s simply muscle for hire rather than a rather intelligent individual. Will prefers to let himself be underestimated by people so that he can show them just how wrong they were to underestimate him. Scars: More than he can count scattered across his body, the most prominent being some thin scarring lines from what look like blade marks around his neck. Predominant Feature: His eyes are a rather odd shade of grey-blue, though these sometimes seem to shift colour depending on the lighting of a room and some even remark when his mood changes. Ailments (if any): Anxiety but no physical ailments
FAVORITES:
Colour: Blue Food: Any and all kinds of meat. Drink: Rum Hobbies: Checking the ship, card games, walking, weapons training and weapons maintenance.
BACKGROUND:
Hometown: The Nine Elms Tavern, 81 Commercial Road, Portsmouth, Hampshire Later Residence: The Cathedral Church of St Thomas of Canterbury (more commonly known as Portsmouth Cathedral) Current Residence: Crew quarters of the Crimson Demon First Memory: His father leaving him at his new home (the Cathedral in Portsmouth) with the brothers and nuns who were to become his new family. Most important childhood event that still affects them: His own birth, it was because of this event that the Locke family lost their mother and had she been around trade would have been better. Will was just another mouth they couldn’t feed and he couldn’t exactly work to pay them back which is ultimately what led to his father giving him to the church. This guilt and feeling as though he needed to repay them for what his place in the world cost them is part of the reason he dreamed of joining the Navy and bringing glory and fame to their family name. Education: Above average by all standards of a typical sailor in his position, Will is able to do sums, lettering and capable of comprehending large chunks of text if presented to him so long as they are relatively simple. Navigation was a skill he taught himself at sea along with other useful skills such as weapon handling. Religion: Formerly Christian belonging to the Church of England though now considers himself agnostic. Finances: Low
FAMILY:
Who do they look like the most? Mother/Father?: His father Mother: Abigail Locke Relationship with her: None-existent as she passed away during childbirth with Will. Father: Bradley Locke Relationship with him: Decent enough but nowhere near as close as Will would have liked, considering he didn’t grow up under the family roof he never really came to see his father as any patriarchal figure. He was much closer to his sisters who doted on him whenever he came to pay the tavern a visit. Siblings: 1 deceased elder brother, 4 elder sisters and 1 younger half-sister Relationship with them: Will was always doted on by his sister’s which is why he feels admittedly more comfortable around women and females than he does with men. Men have been responsible for hurting him in the past whereas most women he’s come to know have only ever treated him with kindness which he does his best to return in kind. He recognises and respects the intelligence women possess far more than most other men in society tend to.
ATTITUDE:
Most at ease when: With friends or other individuals who are less well-built than he is which is more common than not. Ill at ease when: Left alone with authority figures or individuals of higher rank than him/ people who think they’re his betters. Philosophy: Remembering the wrong doings that have been afflicted upon him and living his life hoping never to inflict that same pain on another. How they feel about themselves: Will is a very conflicted individual and incredibly insecure about his identity. He doesn’t wish to be defined by what he has survived and feels incredibly tainted by his experiences during his stint as a privateer shortly prior to turning pirate. He’s come to terms with himself more, but he has his low days that he just tries to push through. If granted one wish, what would it be?: To see his friends and family safely tucked out of harms way in a place they could live their lives free from the tyranny of the world.
PERSONALITY:
Greatest Strength: His loyalty Greatest Weakness: His pessimism and difficulty truly trusting and opening up to people. Are these strengths and weaknesses obvious to others?: His loyalty certainly is, along with his resourcefulness though his pessimism is harder to catch unless you’re specifically looking for it. His distrustful nature is more easily spot the harder you try to earn it.
TRAITS:
Optimist or Pessimist?: Pessimist Introvert or Extrovert?: Introvert but doesn’t mind socialising. Drives and Motivations: To continue earning a wage to support his family back home. Extremely Skilled at: Long-range shooting. Extremely Unskilled at: Opening up and truly trusting people. Mannerisms: Slouches when he’s alone but tends to straighten with company, tends to fiddle with items nearby or on his person i.e. his necklace or the buckles of his bandoleers etc.
1 note · View note