RAGE 2
In a turn of events that will shock and appal anybody who knows me personally, I'm in love with a polarising game.
"In love" is too strong a term, perhaps. The thing is, every 'RAGE 2 is shit' take I see on the Internet, the harder I wanna double-down on being a fan of this game. And its prequel, yes, I am one of the three who love it.
What we have here though, is an awkward marriage between Avalanche Studios' openworld design a la the excellent Mad Max and id Software's trademark (if you ignore DOOM 3, as I often do) brand of satisfying shootybangs. It works as much as it doesn't, so I'm gonna go through the good, the bad, and the ugly right here.
The Good
Oh for crying out loud, RAGE 2 is a beautiful game. Although sadly lacking some of the stylisation of the original game (which reminded me personally of those late '90s fully-painted 2000AD strips and covers, niiiiice...) but now we have colour! And absolutely oodles of the stuff, including my beloved pink; used to great effect to draw attention to and highlight important interactables or areas. This lends itself to a visual clarity that supplants the gunplay excellently.
And of the gunplay, oh, I have some words. They're all good words. RAGE was no sloucher in this department itself, so build upon that absolutely solid base with a bunch of Nanotrite-fuelled abilities to spice up battlefield agility and strategy and we have ourselves one hell of a fun time. Even the vehicular combat has seen a welcome shot in the arm, although it's not quite as satisfying as that seen in Mad Max, it's still pretty fun to take down the endlessly-respawning convoys across the wasteland.
The Bad
That aforementioned wasteland. 'Waste' is indeed the operative term there; for there's a lot of empty space. Now, I don't play a lot of openworld games at all (RAGE, Mad Max, and the Arkham games are basically my entire diet) so this could be par for the course. But so much of it's just
s t r e t c h e d - o u t
and lulls between that satisfying gunplay can be pretty large sometimes. Especially stings when engaging with the openworld is pretty much the meat of the game's filler content, even when playing for a minimal 'see the ending' run.
This is lessened somewhat with certain lategame vehicles (I'd have gone insane were it not for the Icarus, I tells ya) but still. Look, I've already said I like this game a lot, are you expecting a whole itinerary of complaints here?
The Ugly
Not literally ugly, as this is a great-looking game through and through. But there are bugs. Ragdoll bugs, floating prop bugs, frozen physics object bugs, enemies stomping the player through the floor bugs, invisible NPC bugs; even a particularly-heinous game-breaker that can happen literally as the final mission is supposed to trigger that so far, fingers crossed, I've managed to avoid on both a casual playthrough and a completionist one. But hey, I guess this is technically A Bethesda Game™ and I gather that pretty much goes with the territory at this point.
Also it's worth noting that the game fucking loves the Cyber-Crusher boss and there are a few of those. They don't get any more difficult each time either, it's just the one boss again. And again. And so forth.
Conclusion
It's good! I like it a lot! Even love, to spite The Internet in general because I love to cheer on any underdog I see; imagined or otherwise. It's got some flaws but I was very much willing to overlook these things for a game that, although I couldn't say was unilaterally-superior to its prequel, does nonetheless take some steps to improve upon it. And it has a proper final boss encounter as well, instead of, well, just a room that the original game had.
Unpopular opinion maybe, I wish they'd do a third. 4/5
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Me playing a videogame: turns someone into liquid with one shot and also my bear hands.
The next enemy: OH SHIT 0_0
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Something i once mentioned is how we never really see the front of the BFG9000 but there are some potential instances of it:
The Symbiote Doomguy doll
D2RPG
Rage 2
Then i realized another case: Fallout 4's Creation Club.
Even then, its design is clearly based off modern iterations and the poster uses the modern UAC logo.
And then there's the argent ammo:
Obviously "lore breaking" in a series that never took its setting seriously.
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Rage 2 - Blast Review
Developer: ID Software, Avalanche Studios
Rrp: £34.99 (Steam and Bethesda.net) and £39.99 (Epic)
Do you know what I feel a game should never do? Block progression, especially if you're going to force me to use the WORST mechanic in your game. That is exactly what Rage 2 does (which funnily enough is also exactly what the original did), admittedly its only one race but you have to come in first... in a car that handles like the original Mass Effect's Mako vehicle. There's no way to skip this, no way to make it easier other than to turn down the difficulty setting and even that didn't help me, I spent five hours trying over and over and over and over to beat this stupid race. It's literally the reason I ended up giving up on the whole game. Please understand though, I had done literally everything else there was to do up to that point. I went to every bandit camp and did every side mission (a few a couple of times because it took me a bit to realise some of the missions were procedurally generated missions of kill x bandit gang in x location). If there was a ability, weapon or vehicle to upgrade it was maxed out. But I just couldn't get past this race and thusly the entirity of the rest of the games content was locked off from me.
Now I'm sure there are many of you who read this that will say something along the lines of “You should have stuck with it.” or possibly the now slighty retro “Git gud.” And to that I have only one thing to say. NO. I will not subject myself to this over and over, not on a game that is quite frankly just 'alright'. Doom 2016 and Eternal have better combat, if I want a post apocalypse I have Horizon Zero Dawn, Fallout and even Far Cry (plus way more) to pick from. And if I want to go niche and say I want a open world game with a focus on vehicle combat set in a post apolcalypse I have Mad Max.
Honestly I'm glad I didn't pay more than £10 for this game.
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Это я. Смотрю на тебя, как на говно.
Единственная возможность сделать селфи в Rage 2 - это пересесть на траспорт.
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Game: *Kills my favorite character.*
Me: *.... Slowly loads shotgun with malicious intent...*YOU KILLED GULO!?!?
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