Tumgik
#man yosuke really? more scared than when your own life was in danger in the tv world when your shadow was lashing out?
daily-hanamura · 5 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
107 notes · View notes
doktorpeace · 7 years
Text
in Persona 5 for me it’s July 11th, meaning I’m exactly 3 months into the game. I’m going to assume I’m getting to about the third way point, both previous games lasted 9-10 months and I’ll assume this one will last until January on the end game Calendar. Here’s my thoughts so far, spoilers inside:
Well I’ve spent a clean 44 hours on the game already so there’s that. I haven’t even been fucking around a lot, I completed Madarame’s Palace in just the 3 required visits and I completely cleaned out Kaneshiro’s Palace in just one discounting Makoto’s joining visit and the re-visit to defeat the boss. I’m really digging the story so far, it feels well paced and everything’s progressing at a reasonable, steady rate but the tension keeps building. It also REALLY breaks tradition, but in ways I’m finding refreshing. I’ve already formed my Judgement Confidant in spite of being only a third(ish?) of the way into the game, and I’ve formed a Confidant relationship with someone I know WILL be a party member even when he’s not a party member yet. Though I don’t trust Akechi as far as I could throw him. I’ll have to play farther into the story to write a real feeling piece about it, I’ll probably do that once I complete the game. Igor’s got me scared though, and I really loved and trusted Igor wholly in the last two games. My social stats are progressing well, I’m at rank 4 on Knowledge, 3 on Guts (promoting to 4 soon I think), 3 on Charm, 2 on Kindness, and 2 on Proficiency (also promoting soon). I knew Knowledge and Guts would be the most important ones going in, they always are so I’ve given them a special priority. So far I love this game, it’s really stellar and it’ll be my game of the year for certain. Everything works really well, my sole complaint at this point is that one time I had a shadow not join me after giving two good answers to its questions during a negotiation and I wasn’t told why not, but whatever it’s fine. The dungeons are getting steadily tougher and I really like the variety in design approaches they take. Kaneshiro’s was incredibly long but could be done all at once if you had enough items and good enough pacing, Madarame’s required more involvement and opting into scripted events since you had to get stuff done in the real world as well, and given it was a tutorial dungeon Kamoshida’s was also good. Honestly the level design in the Palaces has all been really good and I’ve liked each more than the last by quite a bit. I even got unlucky with some Onis getting crits and hitting my whole party with Rampage near the beginning of my run through Kaneshiro’s Palace and I still made it through so I was pretty happy with that. The main plot and characters are very much enjoying that the game, while fairly lighthearted so far, takes itself seriously and handles its themes maturely. They don’t make jokes about serious things and they let things have the weight that they should. The Party Member’s social links going on lockdown if you advance them too fast to wait for another moment in the plot is also a great idea since it means they can build in some of the character’s development from the plot into the social link and vice versa. This, combined with how the social links each focus on them growing as a person from the issue that caused them to be socially outcast and ostracized in the first place gives it a more down to earth feel. The party members have noticeable growths of character and mindset in both components of the game’s writing side by side, and it’s good to see them finally address this issue the series had been having. Rather than being like Persona 4 and making each of them a HUGE LIFE CHANGING EVENT THAT HAS A MASSIVE EFFECT ON THEIR PERSONALITY but then that having no bearing on the plot so the whiplash of maturity is really immersion breaking, this game’s focus on a more personal push towards growth and change. Be it making amends for past mistakes like Ryuji, finding a new source of strength with Ann, or pushing forward and grasping his future in spite of his situation like Yusuke, they all have to deal directly with what caused them to become an outcast in the first place, and feel like strong bits of development that don’t completely change them as people. I personally like and relate to Makoto’s being about being more honest with oneself and living for you, and not for the expectations others have for you. This sense of giving situations the gravitas and seriousness they require extends to side social links as well, of which I’ve liked all the ones I’ve found. One that sticks out to me is Kawakami’s social link. She is your teacher and you happen to hire her through a maid service because Ryuji and Mishima are fucking dumbasses who want to see a hot maid do chores for them and the situation you find yourselves in is naturally a little sexually charged, something which the game does not ignore or distract from. It owns up to the awkwardness of the situation it sets up. As the social link progresses (without Ryuji and Mishima there) it even gives the player the option to try and hit on her in a sexual manner, but she turns you down on the grounds that A) You’re her student B) the age gap is gross and C) specifically sites it would make her no better than Kamoshida, who was your first target as the Phantom Thieves in no small part because he sexually harassed and in one case raped a student. The fact that the game doesn’t just walk the walk of saying ‘oh yeah sexually assaulting minors is bad’ which is obvious to anyone of decent moral standing, but further drives the point home and WON’T make an exception for you because you’re the player is very good and not something many games are willing to do.  The variety of characters you encounter during social links is also nice, from a washed up politician genuinely trying to improve the world after learning from his mistakes, to the owner of a model weapon shop doing illicit business, to just the guy who runs the Phantom Thieves’ Forum they’ve all got a charm to them and feel well written. One that worried me initially was one where you meet a news reporter in a bar and the bar happens to be run by a drag queen. I was worried cause I had heard this content was transphobic, but seemingly that was a misunderstanding from someone playing the japanese version with less than a perfect understanding of the language. Lala Escargot as she goes by, is voiced by a man in both versions and is referred to with ‘-chan’ and female pronouns, however this is proper etiquette for drag queens while playing their stage persona. Further, Lala Escargot is shown to be of good moral standing and isn’t made out to be a joke, two things I was glad to see happen. This game’s schedule also feels good. Like I said, I’m about a third of the way in and I feel like I’ve been able to make comfortable growth with both social stats and social links, and I was worried about that because the game really railroads you a lot in the first two plot arcs, but it’s working out comfortably. Combat feels really good, while spell animations feel a tiny bit less flashy than previous games I’ve still only seen a handful of them, and the combat animations are all still really good. The balance is great, I feel challenged but not overwhelmed, but it is noticeably getting a lot harder with each main palace. Your Teammate’s in combat abilities they gain from social links are definitely nerfed compared to P4 or P3 Portable, but honestly that’s welcome in my opinion. In the previous games they were flat out overpowered and could carry you through the game. As is they feel like nice bonuses that happen just often enough you don’t forget they’re there, but not so often that they take away any feeling of depth or strategy, particularly in P4 where they were extremely ‘Win More’ mechanics. Particularly the ‘Save the main character from death once per battle’ is reduced to a chance, but can happen more than once per battle if you’re lucky, and requires the relationship be at rank 9 instead of rank 5. A hefty but welcomed nerf that doesn’t eliminate any feeling of danger. Oh also! The fact that your non-party member Confidants confer permanent benefits, some in combat, some out of combat is a GREAT incentive to level them up. I know that I’m focusing on Kawakami’s so hard because it frees up so many phases in the game, not having to waste my own time brewing coffee or doing laundry is a huge boon, plus 1 point in knowledge from lecture (assuming I get the answer right) can be exchanged for two lockpicks and two points in proficiency, or a book read and its bonuses which is a great bonus effect. Eventually she even gives you the ability to go out at night after going dungeon crawling which in and of itself is an ENORMOUS benefit. Finally, as for the party members it’s really cool the variety this party has and their variety of motivations. They’re a very fun group whose personalities work together dynamically an in a fun way, I know I still have 3 party members left to get, so we’ll see how they affect things. I’m just loving how much we get to see them all interact, between how many plot events there are and that there’s at least one text chatlog a day with everyone talking together, it gives you a ton of dialogue with them and time to see their party dynamic.  Ryuji’s a good boy. I like him a lot, he reminds me a lot of myself in terms of behavior. His social link has been a little slow, but cute, and his date sequences when you aren’t actively going up ranks are also cool. One big improvement he has over Yosuke in particular is that after being hit on by a couple of gay guys he just expresses distaste for the situation and leaves it at that. He was uncomfortable with it, but he doesn’t hark on it and veer off into being a homophobic shitbag like Yosuke. But Atlas, blease let him be gay in the expansion I know you’re going to make. Let me date the vulgar boy he’s such a cute good boy. Really though his growth as a person is already tangible, he’s gone from feeling like a total outsider with nothing to work for and nothing to lose to being a fairly responsible guy who owns up to his mistakes. He’s still not smart but he’s grown enough that he’s the party member to remind the others to keep it calm and lay low after a major operation, which is a really cool role for him to play. Ann is fucking great, her force of personality and strength as a character is immediate right from the start. I was worried for her, but she’s an explosive character, a lot of facets to her personality and situation are revealed to you quickly and then elaborated on over the course of her social link and when you hang out with her or go on sunday dates together. She’s obviously a kind, strong individual but she questions her own genuinity and strength as a person, and is exploring different ways to broaden her horizons and improve. I was a little worried she’d be a generic spitfire angry girl, but really she’s only super pissed off at injustice and sexual harassment. A big part of her character comes from her staunch hatred and opposition ‘of men who treat women as sexual outlets’ (literally word for word something she says) and it’s a really strong, cool way for her to be. I’m very grateful for the game’s writing for having such a staunch, unmoving stance in opposition of treating women like objects especially in a series like Persona where fans have an extremely gross tendency to do just that. It’s a good lesson and message to put out there. In other cases she’s actually really level headed and willing to admit when she was wrong or when someone’s outplayed her. I like Ann a lot. Yusuke’s a really deep and interesting character who I sadly keep blowing off for Makoto and Ryuji, but I’ll hang out with him more soon. His circumstances are really fucking difficult, first of all he’s an orphan, which sucks. Secondly his adoptive father is abusive, which really sucks. Third off he’s autistic. Seriously, think on his dialogue and tell me I’m wrong. We directly get the line ‘not many people will deal with my eccentricities’ which is as close as Japanese media ever gets to saying ‘yes I’m autistic.’ His dialogue often hints to how people ostracize him for being autistic even though he’s a great guy and I’m sure it’ll come up in his social link in the future. I’m glad the game paints it as a negative thing for society to treat him bad and not that it’s bad he’s autistic, it’d be very easy to slip into that but they haven’t fucked up yet. And finally, he’s fuckin gay dude. Don’t fight me on this one, I know a gay when I see one. He specifically dodges the idea of being attracted to Ann ‘as a member of the opposite sex’ and the way he says it isn’t ‘oh I’m interesting in girls, just not Ann’ it’s much more ‘I’m not interested in girl, and thus not interested in Ann.’ He’s got a lot going against him, but unlike with Kanji nobody acts like it’s weird he isn’t attracted to Ann (though Ryuji will rib the player for saying the same thing) and everybody’s doing their best to be supportive of him. I’m excited to see more of his character and see how he overcomes the ways society is stacked against him. You can even take him on dates and he comments that it looks like you’re lovers. I hope he gets a nice boyfriend. (also atlus please make him a romance option in the expansion as well.) Finally Makoto is the character I’ve most been suspicious of how she fits in. She’s an honor student, lives in a nice house, has a sister in a high paying job, was born into a good family, what’s bad about her life? Well, she’s outcast from the average student because she’s ‘just a robot’ and she has these obscene expectations thrust upon her, yet people still call her useless. She has to constantly wear a face and be who people expect her to be and not who she really is. It’s a more subtle kind of outcasting and she certainly doesn’t face the negatives the other members do like being an orphan or having their best friend hospitalized after a suicide attempt, but she’s got her own set of issues which are playing out alongside these things. The game also doesn’t frame her situation as equally bad, it’s just a very stressful, difficult situation for her and she really needs an outlet and somewhere she can genuinely just be herself. The fact that her rebellion is just having a space to express herself normally in is kind of fucked up, she had a really suffocating life and now she doesn’t and I like that. Her Confidant relationship is also really fun so far, I like Makoto even if she’s not an outcast in as strong or the same kind of way as everyone else. I don’t have a lot to say about Morgana so far. I like him, he’s an enormous step up from Teddie, but I think I’ll only be able to write how I really feel about him once the game is over. All in all I fucking love this game and it’s a huge improvement over all of Atlus’ old products in all the ways I’d hope it would be. I’d still prefer there be a gay romance option in the game, but the fact that you can take guys on dates and that you have a gay party member who isn’t treated as weird for it is great. 10/10, my personal game of the year already.
#P5
4 notes · View notes