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#listen there are a whole lot of loaded implications around the idea of a universal human language which i'm well aware of
thevalleyisjolly · 16 days
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It's a minor detail but I'm so emotional over Doctor Who making the universal human language in the future based on Cantonese.
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ellipticalcortex · 3 years
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After playing through Hiveswap Act 2, and reading a bit about the controversies since I haven’t kept up with its production at all, I can see why people are upset with it, though as usual I feel some people are being a bit too harsh with it.
I’m gonna add a read-more just in case this ends up in any tags, don’t want a rambling post clogging up anything! This is mostly focused on my thoughts about Act 2, not so much about fan reactions as that first bit might imply.
The whole not crediting workers thing is terrible, I agree with that. Their excuse about not encouraging harassment sounds reasonable on paper, but the trade off of straight up not crediting people and the implication that they’re covering their own ass is just too much. I don’t know enough about the situation to form any real in-depth opinion about it, but man... I just hope WP gets their shit together soon if they haven’t by now.
However, I don’t think that WP’s messy internal affairs are enough to dismiss the game altogether like I’ve seen people doing. Personally, I had tons of fun with the game and thought its writing was fine, despite the game’s flaws, and from what I’ve seen here on Tumblr, from articles online, and from player reviews, the majority of people seem to feel the same, which is relieving.
The entire game was a blast to play! I actually got all the way to the end of the trial before deciding that I wanted a particular ending and went back to play the entirety of Act 1 just so I could import a completed save with the batteries, and I think it was worth it! I uninstalled Act 1 shortly after I played it 3 years ago, but it was nice to get a refresher. It let me appreciate Joey and Xefros in the parts I played and replayed during Act 2 a lot more. It also gave me the opportunity to go and inspect things from Xefros’s perspective, which I didn’t start doing until I was on the train during my first run.
I’m not going to lie, this game made me like Joey a little bit less and Xefros a bit more. This was by no fault of the game, just me getting to know the characters better and forming a more solid opinion. In Act 1, Joey felt very “little girl, big sister” to me which was adorable, but removed from her home and from Jude she lost that a bit. Her relationship with Xefros is really nice though! Seeing her urge him to make certain realizations about Dammek was sweet. I’m also wondering how long it’ll be until her comphet wears off and she realizes she can h*ld h*nds with other g*rls.
Xefros though... this game just solidified him even more as “son boy”. Usually I don’t feel this way about characters, but he really feels like a young teen to me! I guess it’s sort of the same feeling I get about my own little sister who is about his age. It helps that I enjoyed all the character animations a lot in this, and his trial sprite was especially nice, even if he didn’t show up during it all that much. Watching him try to process everything he’s seeing about his own culture and about how others deal with interpersonal relationships hurt a lot, too... and that bit near the very end was shocking, but sadly familiar. That was incredibly rough to watch.
Now, as for the game itself, it certainly did feel different from Act 1. From what I understand, a lot of content got cut out of it, like meeting Charun and Zebede. That is really disappointing, but I was fine with what we got. One thing I really don’t get is everyone complaining about the bee game. Just put your fingers on the corresponding keys! I guess it would be hard doing that whole thing with your mouse like it suggests, but I switched over after the tutorial and it immediately clicked, like, to the point that I want to play more rhythm games with that specific set up of vertical visuals and inputs. The music was really fun too. I didn’t even realize Xefros was beatboxing during it until my second time through, after I saw James Raoch comment about it! That was a really cute touch, the mental image of Xefros beatboxing while Joey does her weird little bee dance.
Before I get into the rest of the game, I guess I’ll address how the supporting cast is written in this. From what I understand, these are each of the Friendsim trolls’ original personalities, written before Friendsim ever came out. While looking through the tag on here, I saw people were super frustrated and even angry about this, expecting them to go back and rewrite these characters... after they even had to cut entire characters from the game... I don’t know, I can understand where these criticisms are coming from, but Hiveswap Friendsim is still there if you want to see their more developed counterparts. As the trolls exist in this game, they’re more so their bulletpoints of personality that you don’t even see that much of. Personally, I enjoy seeing the differences, and makes me appreciate Friendsim even more! There were a couple of spots where I /was/ disappointed with them though, specifically with Fozzer and Boldir... Boldir at least has the animation where she looks at the player and talks about the... universal re-convergence? Was that it? While Fozzer says and does nothing of import. I somehow expected them to be something more with what their roles were in Friendsim. The same can be said of Marvus, I suppose. But overall the characters remained largely the same, and you don’t speak to many of them for long anyhow.
The ticket machine area didn’t have much to it, especially in terms of interactions, which I would have hoped would be fleshed out a bit in lieu of narrative importance. Fozzer didn’t add much, you were seeing Folkyl again later anyways, and I have no idea what that other teal’s reason for being there was. The couple of tracks that loop in this area getting constantly cut off by an announcer was pretty funny though.
The loading platform was I think my favorite area in the game. I liked how the characters were presented, and how they interacted. “Gaegrl Elwurd” or whatever she said was incredibly funny, and now that I type it out I realize that the name she uses is probably supposed to be “L-Word” or lesbian. Feel silly for not realizing that earlier. Anyhoo I still despise Zebruh even if he’s incredibly funny, especially that walk cycle. I didn’t get the scene where Marvus blows a kiss at him though in either of my runs, which is sad. Is that another way to give him confidence besides the mic? I hope so. The bit with Chixie was nice too, as was Marvus’s introduction. I liked the tip-off where he said he knew Joey would be able to get onto the train. I think there’s a bit more left for me to do in that area, though I’ll leave it for when I inevitably have to replay Act 2 whenever Act 3 comes out so I can save some item or other.
The Burgundy/Bronze car had my favorite of the Ticket to Ride tracks, probably because it was the base for all the others, and its origin story is pretty funny. I really wish there had been more interactions with the trolls presented. Diemen was a joke character even in Friendsim, but I wish Joey hadn’t completely dismissed Vikare who had I think my favorite sprite/idle animation in the game. The convo with Skylla was nice though I fear for her lusus now, and Marsti was about what I expected. While I was going through the game I had a guide up mostly because of the trial and it was funny to see how the author referred to the characters. I couldn’t tell if they hadn’t read Homestuck before this or just skipped Friendsim, but how they referred to some of the characters was pretty funny, like calling Skylla a zookeeper, or thinking Marsti was a guy for some reason. I guess she was never referred to much in the third person, so that’s fair.
The Yellow/Olive car had my least favorite Ticket to Ride track, mostly because I’m not a big fan of chip tune and think the Olives should have been represented in the song as well. Folkyl and Kuprum were still super funny even if they didn’t have much to add past introducing the player to their blood color’s traditional role. Polypa and Boldir were neat, and I loved the scenes with Azdaja and Konyyl! The part where Xefros floors Azdaja after he hurt Joey was stunning, especially after seeing how powerful he really is through Friendsim. It wouldn’t surprise me if bugandies’ and bronzes’ powers were much stronger than they realize but triggered by emotion or something and that’s part of the reason they’re so downtrodden, to keep them depressed and placid, which would also tie into the supposed purpose of lime bloods.
I had a lot of fun in the Jade/Teal car, even if it /did/ drag on a bit too long like I’ve seen a lot of people say. Its rendition of Ticket to Ride rubbed me the wrong way, too, though mostly a certain part of it, and it might just be because I listened to it for so long. I liked how each of the characters were presented, as well as all of the drama. I saw some people criticizing this part as just being the Jades throwing venom at one another and... yeah? They are? I don’t see why that’s bad, it was to exemplify toxic interpersonal relationships and to show that even the trolls’ caregiver caste could still be terrible. Anyways, the first time I went around I didn’t have the battery nor the pogs which I traded for tickets earlier, but I only realized I needed them when I got to the recess. I’d been experiencing several bugs in this room specifically, including Xefros’s trial sprite disappearing, the screen becoming solid black after accusing someone, and basic dialogue bugging out. This was all very frustrating. Also, while I did end up having fun with the trial, it was a slog to figure out. I enjoy the Ace Attorney games, but what I like the least are the leaps in logic you have to make when figuring what to present and where. This trial took that aspect and made it five times worse. I did love having Tyzias by Joey’s side though, and the ending I got was super worth it. I’m still not sure who did it. I saw a video of Lanque chucking Joey off the train, so I guess it was him? Though I don’t know how or any of the specifics. I know you can implicate Lynera too as a scapegoat.
The Cobalt/Indigo car was pretty underwhelming. I’m sad I only remembered to click on Galehk’s footnotes after I’d done his task. That whole sequence was very funny through, and I’m curious to see the other ways you could’ve gotten through. All of the characters were pretty fun, and I loved seeing Elwurd again and having her save Joey from Ardata and all. Xefros and Joey’s conversation about the revolution afterwards was really nice too.
The clown car was, understandably, horrifying. I’m going to be hearing that stock honk for the rest of eternity. It was a very fun room, and its gimmick was super interesting. I loved the animations for the wheel! I also didn’t realize that the uh, clown religion involved the red and green snakes, though it makes sense that they do. I looked back at some backgrounds for Friendsim, and while Chahut’s clown church didn’t have the red and green, Marvus’s festival DID have red and green balloons, which was interesting. This entire sequence was incredibly tense, obviously trying to make you worry it would land on Burgandy. I’m also curious about some of the alternate stuff you could do during this, like that video with Tegiri being dramatic. Also, seeing Xefros kill Baizli was super upsetting, and I think another spot where having played Friendsim could make this game a little frustrating, since in Friendsim Barzum and Baizli are just lost, fun-loving clown twins that never directly kill MSPA reader. It was surprising to see Baizli come out and approach Joey alone. It was also terrible to see what Baizli dying did to Barzum. I wonder if that’s the last we’ll see of Marvus... I’ll be disappointed if it is. It feels like he should be more important.
Now, that last section I’ll admit was pretty bad. Literally the only action section in the game and you get so little direction and nothing interesting really happens. I did in fact use a guide for this because I simply did not care. It was a super anti climactic ending sequence.
And of course, there was the train blowing up and Joey and Xefros being impeded again. There was that droopy looking dragon thingy? That shot something suspiciously bright green at the train. It’s also curious how Chahut and Marvus seem mostly disinterested or at least unrattled by the explosion.
Well, that was... a review of the whole game! I loved it a lot, even if it wasn’t what it could have been. It had some bugs, which were annoying, and issues with content, a lot of which I’m willing to chalk up to the crew getting shuffled around and people leaving and the while switch over to Viz Media. Of course, there is once again the issue of people not getting credited. But, despite all of this, I think Act 2 was an enjoyable game, and I think there was love put into it, even if the people who put love into it were put in unfair and shitty situations because of WP. I’m hoping that things have straightened out with them after that fiasco and that Act 3 will turn out a bit better, and hopefully sooner than Act 2!
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