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#like this is a game abt dismantling corruption in society. we need villains that embody concepts -
daz4i ยท 7 months
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wait i have another rant unrelated to anything. the common... perception? trend? idek what to call it, in fandoms and media commentary communities that every antagonist in every story has to have some deep reason for why they do things, or a sad backstory or w/e, imo kills creativity, makes stories lose their focus, and can be very upsetting when done wrong
like it's okay to have purely evil villains. it's okay to make hate sinks. that doesn't make you a bad writer. characters are meant to be tools, vehicles to tell a story, and sometimes you need that tool to just be an obstacle with no real depth. sometimes the story is more about how the protagonist overcomes hardships, and in certain premises those hardships work better when depicted as other humans. and honestly, even if they can be replaced by a generic monster or some object or w/e, it's still okay to make them a person if you wanna bc it serves the same purpose at the end of the day and you don't need to excuse that choice, imo.
like ppl who tear into every story and try to find every logical fault in it - even when it's only a fault when you entirely strip the context of fiction off it, thus often making these points irrelevant to the discussion about. yknow. a fictional work - can be so boring. I'm all for dissecting stories and trying to understand the logic behind some stuff, and while i personally prefer stories where the villain does indeed have a relatable or at least understandable motive, i do think that for certain stories it just does a disservice and frankly misses the point of why the story is even being told. like sometimes the villain is some money hungry asshole bc we needed a money hungry asshole to stand in opposition to our protagonists. it's not that deep, and it doesn't need to be. you just want to read a different story, so go do that.
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