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#like they are both a homogenous thing and not two very massive and diverse genres
jerseymuppet · 3 months
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getting up on my soapbox for a moment. i find it laughable that nearly every time someone says they don’t like rap they cite hamilton and k-pop as the only rap they can tolerate. because everything else is just so violent and full of blatant consumerism. first off. so is k-pop. secondly. idk how to tell you the founding fathers were some of the most violent people around (coming from a black american descentant of slaves who is most likely related to thomas jefferson. shouldn’t have to explain the relevance here). thirdly. hamilton and k-pop both reference and interpolate rap. so idk what to tell you babes. you do like rap. you just don’t like black people. say it with your full chest next time.
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happymetalgirl · 4 years
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March 2020
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Wow, March seems like such a bygone era, time doesn’t mean anything anymore with so much turned upside down (especially in the music industry) in the throes of the pandemic going on right now. One of those things was me losing my punctuality with this blog. While I haven’t been on top of my writing, I have certainly been listening as much as ever, with plenty to talk about this month, so better late than never I suppose. Here are the albums I listened to during March.
Code Orange - Underneath
I just wrote about the Pittsburgh metalcore juggernauts’ highly anticipated fourth full-length, but I’ll summarize again what led me say that Underneath is a good album, but not as good as the breakthrough album whose high bar this album was always going to have a hard time clearing. The band go all in on the industrial elements that accented Forever on Underneath, as well as push their luck on the more melodic, alternative metal-oriented hardcore tracks, which came with some growing pains, the latter more than the former. And I really think that they probably are just growing pains with the band getting more comfortable with this expansion of their sound, which (contrary to what the many zealous 10/10 reviews are saying) I think the band will get significantly better with if they keep this trajectory going into their next album.
8/10
Body Count - Carnivore
I really have tried to focus on the positive aspects of Body Count’s music, the fearless, topical, confrontational lyricism and the capacity the band has to generate a good hardcore breakdown, but the band really do seem to be unable to get out of this one-dimensional rut they’re stuck in, with Carnivore simply a few shovels deeper in. The band’s appeal tires very quickly with Ice-T’s recycling of lyrical themes and his band’s repetitions of generic hardcore tropes. They come through with a few moments of intensity, a sick breakdown or two, but the positive, hopeful moments are too few and far between. I would think that with not a whole lot of competition and a hip hop icon behind the microphone that Body Count would have the capacity to do more for rap metalcore, but they seem stuck in a cycle I do respect the stances Body Count takes against injustice, and I want them to be a more prominent, important voice in metal, but they have some climbing to do to get there.
4/10
My Dying Bride - The Ghost of Orion
The grand masters of gothic death-doom don’t ever really steer too far off course, rather they sometimes just take their foot off the gas, as they do on The Ghost of Orion. It has all the elements of any beautifully melancholic My Dying Bride album; the slow and burgeoning guitars, the downtrodden vocal melodies juxtaposed with bursts of growled anguish, and the melodrama of vibrato-laden strings; but it’s all arranged and conjured without much tangible passion or pain. That’s by the standard of the band’s pretty solid discography though, so with that considered, it’s by no means a terrible death-doom album, it just won’t be converting anybody or getting anyone more excited about My Dying Bride and death-doom.
6/10
Warp Chamber - Implements of Excruciation
Brutal death metal can often seem pretty one-dimensional, and it often is, but in the hands of a band who really has the ambition to make more of it than just some guttural rumblings from all the instruments involved, the genre can really take on a wholy new monstrous form, its horrific, deathly instrumentation heightened by the melody and the compositional nuance that a competent band can bring to it, and that is exactly what Warp Chamber do on their debut album here. Full of cavernous growls and ceaseless low-register battery, it can seem, at face value like just a regular brutal death metal album, but when the band starts breaking out the winding tangents and manic solos that, again, just heighten the chaos and compliment the brutality. It’s more than just regular-ass death metal, and I’m glad to have heard this debut. I hope Warp Chamber has more in store.
8/10
Loathe - I Let It in and It Took Everything
Do you love Deftones? Maybe you do. I do. But I don’t think either of us love Deftones as much as Loathe loves Deftones. I’m goofing right now, but Loathe really do channel their Deftones fandom real hard when they’re not in full hardcore mode or getting eccentric with the segues on this album. And it does offer a great combination of styles, with angular, low-tuned modern metalcore noise riffage juxtaposed pretty strongly against the gauzy shoegaze that immediately hearkens to that facet of Deftones’ music. The band struggle to get the flow just right on certain songs and across the album in general, with some pretty inconsistent songwriting, but it’s definitely outweighed by its still somehow immersive quality and the strength of the individual pieces going into it.
7/10
Earth Rot - Black Tides of Obscurity
The Australian band brings forth some more of the tried and true modern death metal a la Bloodbath, Carnation, and modern Cannibal Corpse, but with enough eerie, blackened oddity throughout the songs to keep the journey from being too homogenous. It’s these moments that both give extra life to the bludgeoning, but at-times basic, modern death metal the band is conjuring and kind of disrupt the flow of that muscly death metal. At times I do wish the band would chose to focus one or the other more exclusively, but if this pushes Earth Rot further into this kind of stylistically ambitious death metal, I appreciate the stepping stone this album acts as.
7/10
Myrkur - Folksange
After riding a pretty strong wave of critical adoration for her contribution to the growing wave of atmospheric black metal that culminated in the respectably sonically unique Mareridt in 2017, Myrkur’s Amelie Bruun has taken a step back to refocus or recalibrate artistically. As the title suggests, Folksange finds its creator rewarding herself for her contributions to black metal with a return to her love of Scandinavian folk music, and you can tell she loves it on this entirely folk-music-based project devoid of any black metal elements. I may not have been as head-over-heels as a lot of critics were about her black metal albums, but I certainly appreciated her folk-inspired ambient take on the genre, especially the unique sonic pallet of Mareridt. I liked those albums quite a bit, yet it is clear that the sound on Folksange is her forte, which makes sense if Scandinavian folk has been a longer-standing passion than black metal for Bruun. The instrumentation is absolutely beautiful and Bruun’s angelic voice fits so perfectly with it, but Folksange is more than just superficially aesthetically gorgeous. The songs (old and original) are written and arranged with such a natural knack for the style that makes it such a serenely enveloping experience that stands as Myrkur’s best work yet. I highly recommend it.
8/10
Old Man Gloom - Seminar IX: Darkness of Being
The famed supergroup’s first of two releases planned for this year after the loss of Caleb Scofield sees them dabbling around in an experimental array of genres that all the members have some sort of significant experience and specialty with. From post-metal of the sludgy, Isis-esque variety to the more noisily esoteric, Sumac-esque variety, to distinctly post-hardcore-influenced stylistic diversions, the band’s wide-reaching sound takes all sorts of twists and turns along their most recent experiment with the members’ varying pedigrees and influences guiding the music on quite the unusual nomadic trek. From the repetitive chord progression of the opening track to the album’s noisy finishing tracks (one of which features what sounds like rocks tumbling down a shaft of some sort for an extensive period of time), the band let their adventurers’ instincts guide them as they wander through their own experiment through the interplay of their members’ various styles. It’s weird, and not super polished, but it’s certainly fixating.
7/10
Candlemass - The Pendulum
After further cementing their relatively unchallenged status as the kings of epic doom metal with The Door to Doom about a year ago, Candlemass have offered up a quick little demo-focused EP with one new fleshed-out song, the title track, which takes them to the faster, more Dio-era-inspires side of their sound with the grand, soaring operatic vocals on the chorus and the relatively fast (by doom standards) guitar rhythms on the verses (think “Paranoid” or “Children of the Grave’). I love the very Dio-esque delivery of the word “fools” at the end too, very fitting. The demo track “Snakes of Goliath” slows it back down to Ozzy-era Sabbath worship in typical Candlemass fashion, the riffs and arrangement pretty respectable for a supposed demo track. The other full-length demo, “Porcelain Skull”, by contrast, does feel much less compositionally fleshed out and more like an actual demo piece. The other three demo tracks are just little instrumental studio doodles that don’t really add anything to the EP. If this EP could be interpreted as any kind of power move, it’s that Candlemass at demo level have just such a sharp compositional intuition for grand Sabbath doom metal and can pretty much nail it in their sleep.
demo-level 7/10
Igorrr - Spirituality and Distortion
I was definitely looking forward to this album big-time after the gloriously unashamed weirdness of 2017’s Savage Sinusoid filled a massive void I felt was needed in my metal bank. By contrast, Spirituality and Distortion is such a reserved project it feels either shy or cowardly from the usually hyper-eccentric band. The greater absence of the vocals of Laurent Lunoir on the album highlight also just how much character he brought to Savage Sinusoid through his zany performances. Without his vocal wildness across the album, the attention on Spirituality and Distortion is then directed to the significantly timid production and electronic finagling that doesn’t measure up to that of Savage Sinusoid.
6/10
In This Moment - Mother
*Sigh* In This Moment is one of those bands who I think really do show a lot of potential but just can’s seem to reach it. They get a lot of unnecessary shit for Maria Brink’s sexy stage presence and generally theatrical aesthetic and live show, but they do have the capacity to produce emotive alt metal ballads like “Whore” and bangers like “Big Bad Wolf” that give some insight into what heights they could potentially reach if they were much more consistent. I was hoping that Mother would be a solid rejuvenation/comeback after the benign disappointment of 2017′s Ritual, and while it’s certainly different, it’s not better. Mother really tries to take on this big, enveloping sound, and biblical, post-apocalyptic feel, and it can sort of carry it for a little bit and be temporarily immersive until the band needs to go full force. When it’s just some fancy eerie atmosphere and Maria Brink’s sultry vocal delivery, it holds up okay, but when the horribly synthetically produced arena-booming instrumentation really comes in and breaks that immersion, you remember that it really is all just trite alt rock whose lofty flair is all a facade.
4/10
Mamaleek - Come and See
Undoubtedly the most wildly experimental album to grace my ears so far this year, I was not expecting such a forceful avant-garde project from Mamaleek so relatively soon after Out of Time, but damn I’m glad I got it! The anonymous brotherly duo have always taken black metal on quite the far-off journey whenever they bring it along on one, ever making it their mission to create something one-of-a-kind with their work, and Come and See has to be their most enthralling album yet. Ramming together the transfixing manic anguish of their blackened experimental noise with the angular dynamism of jazz and even some blues rock in a musical particle collider, Mamaleek have made a truly one-of-a-kind album, and that’s even by their standards. I’ve mentioned before that I tend to like my jazz pretty rowdy and aggressive (like my metal), and the chaos that Mamaleek already generates with their brand of black metal is perfect to trim with and infuse with the angular dissonance of traditional jazz at its more energetically extreme. While the array of chaotic sounds may make Come and See their most intangibly black metal album, the ethos of that root genre pierces through by way of the harshly shrieked vocals just as much as the new jazz elements do. I really might just have to do a full-length review on this one because there is so much going on here that is worth admiring and I can’t stop loving it.
9/10
Phalanx - Golden Horde
This album came out a few months ago and has been making some pretty significant waves on Bandcamp, and for good reason. The relatively young band on their second release ever do showcase a pretty good knack for groove and death metal brutality, balancing slow, thick, tasty groove and blasting death metal without falling into metalcore breakdown clichés or death metal clichés. The three-pronged vocal attack the band touts isn’t quite as dazzling as they might think it is (with the abundance of talented vocalists capable of shapeshifting through a variety of metal vocal techniques), but I do think it would be cool to hear them use that approach with all three vocalists acting more simultaneously to more effectively convey the chaos of the war-related lyrical themes they focus on. Nevertheless, this quarter-hour taster is a great starter for them and definitely worth checking out. Hopefully it’s a foreshadowing of the blossoming of a bright new act for death metal.
7/10
Regarde Les Hommes Tomber - Ascension
I’ve been seeing a lot of praise being thrown this album’s way, and I honestly can’t disagree too much with that it is a pretty damn good album. It is very reminiscent of the Numenorean album Adore that I praised so highly last year. Like Adore, Ascension is an atmospheric black metal album that could easily hook your typical dude who hates Deafheaven and blackgaze and makes a really big deal about it. The band’does well on Ascension to avoid the reliance on generic post-rock guitar reverb ambiance that turns so many people off from blackgaze, working together a lot of unique sonic twists that don’t usually find their way into ambient black metal and channeling direct, cutting, yet humanly vibrant instrumentation that’s backed by raw cries of agony very similar to what Numenorean was doing last year. Perhaps this is the new way forward for atmospheric black metal and blackgaze. If so, Regarde Les Hommes Tomber are doing well to lead the way.
8/10
Deadspace - A Portrait of Sacrificial Scars
I already offered my praises to this album at length with my long-form post dedicated to it, but I’ll give it another shout for its brilliant, bittersweet sending off of the seemingly tireless Australian band. Deadspace give their oppressive/depressive sound the added magnitude and glory offered by choir and orchestral elements with more tact than most bands that use those elements regularly. I really am surprised that the band have decided to split up at such a high point in their artistry and I wish there could be more from them, but I have to respect their decision to end it here, and A Portrait of Sacrificial Scars is a great note to end on.
9/10
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recentanimenews · 6 years
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The Seven Deadly Sins: Knights of Britannia Is One Troubled Arena Fighter
It’s hard to think of a popular shonen manga that couldn’t make a great fighting game, even if they’re about cooking. The next best thing to reading the newest chapter or watching the next episode is being able to play as your favorite character in a game. One of the most popular formats has been in 3D where both Naruto and Dragon Ball have found success and so The Seven Deadly Sins has headed down the same path with The Seven Deadly Sins: Knights of Britannia.
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I’ll come right out and say that, despite a history of titles adapted to this genre of game successfully, I’m not really sure what Knights of Britannia is trying to be. On its face, the game is a 3D open-arena fighter most similar to the Ultimate Ninja Storm series with the addition of a number of one vs many style fights against enemy squads, but the combat doesn’t really seem tuned for either duels or group battles, which essentially means it isn’t tuned for anything.
Characters are broken up into strength, speed, and magic types which primarily seems to affect their average attack range, movement speed, and whether or not they can armor through attacks, but essentially they all play the same and movement speed doesn’t make a tremendous difference since the most effective means of travel is by constantly teleporting behind your enemy using Mirage Step. Basic attacks are Dynasty Warriors style light and heavy attacks with the only real difference between characters coming in the form of their three magic spells but, seeing as how the most effective way to use them is by chaining them into a combo, aspects of magic such as their range, speed, and area of effect don’t make much of a difference.
What makes for a fairly bland game recipe is made worse by the fact that, rather than playing the game, it feels like you’re constantly fighting it. The game treats most terrain, even the smallest rise in the ground texture, like a solid wall. Your dash will often get you caught on terrain and even your most massive magical attacks will sometimes disappear into a small rock. Locking onto enemies often doesn’t take into account vertical space so you’ll end up attacking horizontally when the opponent is overhead. Your mirage step sometimes puts you at odd angles or over your enemies head, causing your attack to whiff or turn into a delayed descending strike that gives the enemy enough time to move away from you.
This is made even worse fighting groups of enemies. This is where the game really feels like it was made with one-on-one combat in mind. The hitboxes for your attacks only occupy the space immediately in front of you no matter how large their animations and after striking a single enemy even the largest shockwaves are spent. Combined with an auto-lock system that feels arbitrary, you spend most of the time just trying to get your attacks to land on more than one opponent or getting your reticle to land on a ranged enemy in the back so you aren’t constantly getting hit by ranged attacks while comboing the melee enemies.
Probably my favorite aspect of fighting is actually just destroying the terrain. Although a not particularly sophisticated, whoever animated the terrain destruction really hit on something viscerally satisfying about the way it looks, especially since terrain often contains money which appears and glowing multi-colored gems. In confined arena’s like the prison, hitting your opponent through two or three walls is pretty much one of the highlights of the game both for making your attacks feel powerful and the light show of money that follows.
Unfortunately, this also introduces traps which sometimes appear out of broken bits of level. Gems that usually cause AOE damage when struck which are essentially impossible to use effectively. Since you’re autolocked on your enemy, the only way to hit them is basically by putting them directly between you and it's extremely hard to strike and then move out of range so you’re looking at about 50/50 odds that you both take damage or you alone take damage.
Story mode, to my understanding, takes you through the first season of the anime. As someone who hasn’t experienced the story before, I felt I got the gist of the main plot but there were definitely huge amounts of interactions that were trimmed. Often two characters would come into conflict for reasons that were never really made clear. The fact that any character that doesn’t participate in fighting occupies in-game conversations as a dialogue image without a 3D model also makes it feel as if pieces of the scene are missing.
You navigate through the world map on the Boar’s Hat, a tavern built on the back of a giant pig which sets itself down in various towns so you can collect rumors to determine your next move. I originally thought this felt pretty cool but the rumors proved to be little more than a progress bar for completing story missions and walking around on the super slow pig quickly became a pain. The game seems aware of that issue since some of the upgrades you can purchase on thi sprawling tree increase its movement speed, but collecting the items needed to get those upgrades required a whole lot of travel in itself.
While the visually design did a good job of interpreting Nakaba Suzuki’s art style in 3D, the environments were engaging to look at, and even the characters attack animations are satisfying to watch. Unquestionably the game looks good, it’s just that the sights and sounds of weren’t leveraged into a system that is fun to play. Fighting groups drove home that the game was designed to be a 1v1 fighter, duels drove home how homogenous the fighting styles of the 24 characters were, and any gameplay at all showed issues with the camera and terrain collision.
I’m definitely down for more 3D fighters of this type, titles like Ultimate Ninja Storm and Xenoverse have both found a good gameplay balance that is engaging and feels true to its source material. If anything, the strange and diverse cast of Seven Deadly Sins provides unique opportunities to do some new things with the same format, but the strengths of the source material, at least as far I can see, don’t shine through in Knights of Britannia… and probably won’t until you can play full-sized Diane in Duel Mode.
REVIEW ROUND-UP
+ Visuals nail the quirky manga designs
+ Terrain destruction is very satisfying
- Fighting mechanics don’t work against groups
- Characters play in one homogenous style
- Major issues with terrain collision and camera
- Story mode is confusing and map travel is a pain
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Peter Fobian is Features and Reviews Editor for Crunchyroll, author of Monthly Mangaka Spotlight, writer for Anime Academy, and contributor at Anime Feminist. You can follow him on Twitter @PeterFobian.
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