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#like the least moral version of mordin you can imagine who never stops defending the genophage
corpocyborg · 1 year
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Just started a full renegade play through and god some of these choices remind me why I normally play renegon. It’s not the immoral choices that bother me, it’s the inconsistency. Sometimes you come off as a no-nonsense hardass willing to do whatever it takes to get a job done and other times you just come off like a raging psychopath. Full paragon is generally way more consistent with their characterization but full renegade can’t decide if they’re willing to make harsh decisions for a greater principle or if they’re sadistic, if they’re reckless or if they have a stick up their butt, if they’re strong and silent or whiny and accusatory, etc. And this could potentially work if the hypocrisy was acknowledged and incorporated into the story as a character flaw, but half the scenes feel like you’re just terrorizing people and they’re just laying down and taking it. To be fair, they get a lot better about this in later games, but I wish the characterization was more consistent and I wish there were more realistic reactions to renegade behavior. Maybe it’s because game designers know most people don’t do those kinds of routes and they’re worried that if they had genuine consequences for bad behavior, even less people would do it, but in my opinion, that type of narrative works a lot better when it feels like there’s actual stakes and also rationale for the behavior. There’s several distinct times where renegade choices could have easily been presented as “sacrifice for the greater good” or something along those lines, but for whatever reason they put in dialogue where you’re just being an asshole instead. Killing the rachni queen, for example. The base idea is good. You’re unsure if you can truly trust her. Are you mercifully saving a benevolent creature or is it fooling you and you’re unleashing a terror onto the world? That’s a great idea, but the dialogue doesn’t present it right. And then there’s too many times where the renegade decision just seems completely illogical. Like on Feros, what reason do you have to kill the colonists instead of incapacitate them? It’s just as easy to incapacitate them, there is no loss to it, so if you still chose to kill them, you just come off as irrational and totally careless.  The narrative as a whole pushes the whole “renegade shep is ruthless but gets the job done” depiction, but they just don’t actually present it consistently. Which, again, could work if it was played off as Shepard making excuses for their behavior or believing they’re doing the right thing but just going too far due to losing sight of the bigger picture or something like that, but the inconsistency doesn’t come off as an intentional character flaw of hypocrisy, it just comes off as inconsistent writing. I know they’re less motivated to write that story well because it is so much less popular for the average player, but maybe it would be more popular if they wrote it better. Don’t get me wrong, I love renegade Shepard, just... the one that I’ve created in my head and pieced together from the well-written parts of renegade dialogue. Or more like the one that the narrative promises but doesn’t consistently deliver.
#i'm sure people have been over this a thousand times with how old this game is#but still#if you're offering players 2 choices#and like 90% of the players are choosing the same choice#it is possible you're offering the wrong 2 choices#compare to for example walking dead telltale season 2#which is only on my mind because i was playing it recently#but it is notable how close to 50 50 every choice is in that game for what players most often pick#because the choices are HARD#and i'm of the opinion that you can generally play clementine as more ruthless or more kind#but they both feel like they make sense#mordin and garrus are both way better examples of a well written renegade than shepard btw#so like... they know HOW to write that kind of character#they just chose not do it consistently for some bizarre reason#like the least moral version of mordin you can imagine who never stops defending the genophage#or a garrus with no influence from paragon shep who is all vengeful and harsh#they are still better written than renegade shepard is in certain dialogues#the real problem imo is games don't like to make your decisions hard and honestly most games are afraid to let their players struggle#they are convinced that most players don't want that that they just want everything to be easy#and it is probably true of casual players but they're not the ones that are going to function as the heart of a franchise#anyway ignore me going off about 10 year old games and topics that have probably been hashed out a thousand times several years ago haha
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