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#like 3h is the big classic game to them… wow
dirtyoldmanhole · 7 months
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today in "krad continues to be very normal about gunter fire emblem" i hyper-analyze 3H's teatime preferences to divine up gunter's favorite teas and a few other fun facts ~ :D
so, context:
in Three Houses (FE16), there's a teatime minigame where your avatar drinks tea with selected characters, and try to guess their favorites / favorite conversational topics / etc for bonding points. FE's pretty big on character archetypes across the games (nabarls, jeigans, etc); while it's never a 1:1 as the series does like to subvert the stories and character arcs in some fun ways, you can generally trace a pretty direct line across them a la 'wow innes and shinon sure share more than a few surface-level similarities' and 'man OG!Jeigan, Gunter, and Marcus are cut out of the same cloth at least appearance wise huh'.
tl;dr -- it's easier than you'd think to pick a few 3H characters that echo gunter's archetype/arcs.
since i've played through 3H a few times, the three characters i figured gunter would share at least a higher-than-background-average similarity in archetypes + taste were:
Hubert - loyal advisor that does the dirty work behind the scenes in black to a charismatic royal. definitely holds a not-entirely platonic flame for said princess who had a Fucked Up past. has a tendency to be the disciplinarian for the others. (also both characters are hellaciously kinky bastards but that's just me)
Jeritza - strict instructor turned surprise(!) villain yandere paladin with a more complex backstory than you'd think. even has the black armor in his alter ego, and dislikes talking to others / prefers being alone. (seriously does that sound familiar or what.)
Hanneman - older (ie, definitely over his sixties versus all of the other babies in age) classic jeigan archetype and another instructor, kind but keeps to himself as well.
I could see people debating Hanneman vs Gilbert on technicalities but whatever, this is my post, I'm sticking to this list. :P
so, next step! looking at serenesforest.net's teatime preferences chart, we find out the favorite teas of the previous characters are (common teas in bold) ...
Hubert - Dagda Fruit Blend, Cinnamon Blend
Jeritza - Albinean Berry Blend, Southern Fruit Blend, Honeyed-Fruit Blend, Sweet-Apple Blend
Hanneman - Bergamot, Sweet-Apple Blend, Honeyed-Fruit Blend, Cinnamon Blend
... and surprisingly, there was a very high level of crossover! :o holy shit i was kind of not expecting that lmao. I checked a few of the other characters just to make sure it wasn't the same 5 teas over and over again, and no, these were pretty rare. that to me, reinforces that hunch that says looking into these patterns was worth it.
therefore, it is in my very humble opinion that (in 3H's style), Gunter's favorite teas would be generally the fruitier-sweet flavored ones, plus cinnamon.
subjectively?
fucking hell i love this so much. omg.
it makes so much sense in hindsight; i mentioned before how FE has a lot of fun playing with the archetypes/subversions, and there's something kind of hilariously adorable about the old strict "traditional" masculine dude fucking loving his fruity teas :D;;
gunter's already (ime) an interesting case of wildly subverting his archetype expectations so this is just yet another fun super-stealth easter egg nod.
to that note---you know what that reminds me of? this meme (below) of the bodyguard and the chick swapping drinks so he can have the fruity one and she can have the beer. :D
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...
absolutely hilarious fun bonus fact in hindsight:
i almost had this as a scene in the gunter x fcorrin slowburn fic a while back, (yes, seriously, even before this post) but it ultimately got cut out for being ever so slightly gimmicky/meme-y in tone versus the rest of the fic which is played more seriously.
... this would make for an A+ drawing shitpost or a standalone fic tho. :D
no i'm not secretly smug af my instincts were on fireeeee why r u asking lolololol
/fin!
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Ryan’s Top 10* Video Games of 2019
I don’t write blog posts but it’s time for Video Game Top 10 Lists for 2019 and I have no where good to put it! So congrats tumblr you get it. I’ll also tweet about it but in a much smaller scale. Anyways if you don’t care that’s fine! But if you do! It’s under that read more baby!!
*there’s always more than 10
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First, some honorable mentions.
Dragon Quest 1 
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Dragon Quest 1 is the oldest JRPG (I won’t check if this is true) and I finally got around to it this year when it come out on Switch. The nice thing about Dragon Quest 1 is that it is masterful in its simplicity: you are one person. You fight one monster at a time. You go to one town at a time (mostly). You are on one quest (again, mostly). There’s only a few handfuls of anything like weapons, items, spells, monsters. They all work really well in concert with each other, and the package as a whole is this cozy, comfy less than 20 hour JRPG experience that I really enjoyed.
Best MMO I Refused to Get Addicted to in 2019
Final Fantasy XIV
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I sure did hear a lot about Final Fantasy XIV this year. From podcasts to people just talking about it on twitter it seemed to be in the cultural zeitgeist this year. I downloaded the client and put about 15 hours into the base game. If I would have had the right combination of time/money/depression at that time I know I would have gotten deep into it. I’m fine that I didn’t, I think. But the potential was there.
Okay list time here we go:
10. Baba is You
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Baba is You is this a coding game? You’re manipulating verbs that are represented by blocks, and pushing them next to noun blocks, to make the objects in the world do things, so that you can get Baba to touch the win object, usually a key. It’s great fun! It got really difficult around the third world and I had to put it down but boy did I like messing around. There were several wonderful “YOOOOO” type moments, and the puzzles when you solved them were great for making you feel very cool and smart. 
9. Sekiro: Shadows Die Twice
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Sekiro: Shadows Die Twice is From Software doing From Software shit in a way I wanted to like way more but ultimately it’s Here on this list. I liked Sekiro fine but it didn’t click with me like Dark Souls 3 or Bloodborne has in the past. The best parts of Sekiro for me were nailing difficult and tight blocking windows, which gave me an absolute rush every single time. I only got to what I assume was about half way through the game, so I don’t know if this changes later, but for a From game where the bosses were for the most part A Person, the boss encounters were interesting and varied. Also the world design was stunning.
8. Dragon Quest Builders 2
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Dragon Builders 2 rules, first off. I wanted to put it higher on this list but I think it fell short because it was so heavily iterative and didn’t do a whole lot to progress itself from the first game. But, there were several quality of life improvements, and there was a big cool area to build in that was permanent and part of the story. I think if they added some more cool things, and made the dialogue not be such a slog to get through, this could have been way higher up on this list.
7. Kingdom Hearts 3
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God, Kingdom Hearts 3. I was convinced for about 7 years that KH3 would not only never come out, but it would keep getting bad handheld games until I died. But they finally did it, they made the thing. It felt like a PS3 game which is the wildest thing. (It probably was a PS3 game for a while). It was very fun to play mechanically; the part of KH that was always pretty good was the action RPG stuff. The story is bad tho! The reasons you go to the different world’s is the thinnest it’s ever been, and there’s almost no real lore until the last two hours where you get all of it at once. KH3 was clunky, but I still liked swinging the keyblade and shooting fireballs.
6. Judgment
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Shout outs to Judgment: I own it. I never played it. It is number 6 on my list. This probably says more about how I felt overall about games this year than it does about Judgment. Judgment comes from the Yakuza studio, and by all accounts it was so close to that vein, that I am confident and comfortable putting it at this number 6 spot without having ever launching the game. I have second hand accounts that it slaps, and will do for me everything Yakuza does for me, which is fine. I just ran out of time. 
5. MiSTer FPGA
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I love MiSTer. Wow do I love MiSTer. It’s got everything: old games, tinkering, assembling parts. If you are unaware of the MiSTer device, it’s a custom FPGA board with add-on boards, that developers have written Cores for classic consoles that all run in this FPGA environment. As opposed to emulators, an FPGA as I understand it is mimicking real hardware and then running games ontop of it. It’s a great device, and plays the things it plays (NES, SNES, Master System, Genesis, Game Gear, Gameboy, Gameboy Color, Gameboy Advance, NeoGeo, loads of Arcade games,and more) really well. I have really enjoyed playing games on it, and tinkering with it this year. I spent a lot of my time this year with it. 
4. Slay the Spire
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This is where the list starts to get Real. Wow does Slay the Spire rule! Holy shit. Rogue like, deck building, choice making, hard as fuck, big time strategy, unique characters. It’s really got everything. And it’s dense. This was absolutely my “just one more X” game this year. I put hundreds of hours into it. The way all of the cards interact with each other, the way you can really craft so many kinds of specific decks in each character, in each run, really worked for me. The ever-growing engines you could make, and the way that, even if you have a not great deck, it never feels bad. It’s one of the few rogue likes where you feel like when you’ve lost it’s your fault in a good way. It’s tuned to feel good no matter what. It’s tuned to feel tense. God Slay the Spire rules. And there’s a new character on the way? fuck.
3. Monster Hunter World: Iceborne
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I loved coming back to Monster Hunter so bad y’all don’t even know. They added a ton, so many good monsters that I love to fight. Tigrex? yes. Zinogre? Yes. Velkhana? YES. The variant monsters are great, too. I just love Monster Hunter World so much. The clutch claw rips ass. This game is so good, and chunky, and feels good to play. I really mastered the bow this time around, but I started off with Hammer again because I will always have a torrent love affair with Hammer. Clutch Claw Grab with the Hammer is the best feeling you can get from video games. 
2. Pokemon Sword/Sheild
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Good Pokemon games! They’re good! It was nice to go through all the motions of a new pokemon game this year: rumors, leaks, having a reaction to all the starters and their evolutions, getting my hands on it, catching them all. It’s just a good Pokemon game. It’s not the best one (Black and White still got that crown) but it’s good. And I like a majority of the new designs. I like how they culled the dex to a nice, satisfying but manageable number. Anyone who���s mad please fuck off.
1. Fire Emblem: Three Houses
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WE ALL KNEW THIS WAS COMING. Anyone who follows me on twitter, you know. God where do I start. So, I played all the way through Three Houses six times. I did two runs of Golden Deer, two of Black Eagles, one Blue Lions, and one Church of Seiros. I love all of my students. This game hit hard for me for a few reasons: they did Fire Emblem again, but its bigger and there’s more moving parts. More need for spreadsheets, which is stuff that I eat up. Yum yum good. Adding an overworld even in the scope that was as small as, the Monastery School, to this Fire Emblem was a BIG risk because they have been down this road before, and have not really nailed it. But I think with Three Houses they struck a really good balance, and it never overwhelmed me. They took a big page out of Persona’s book here which did wonders for me. You have this big map and it LOOKS scary, but in reality with fast travel and the limited number of actual activities/quests, you can do everything you want very quickly. 
The thing that shined that brightest was the characters. I love them all, even the ones that aren’t cool, and even the ones that are Bad. I love all my kids. I have a lot I could say about how having all of these story routes, with their inconsistencies and their only slightly subtle variations bummed me out, but I did think if you take a macro look at the plot, this is one of the only well-written Fire Emblems ever. There was like, magic and dragons and things like this, but the thing that worked for me was their commitment to keeping the story grounded in the people that were in it? It was a story about three lands, vying for power in their own ways, and the actions/consequences that would follow. They really leaned in to the human part of it. It was not as much Kingdoms doing Politics, it was people doing things, and I think that worked for me.
Honestly the weakest parts of FE:3H was the Fire Emblem parts. The classes are just okay, and they took out a lot of the limitations of weapons/magic and so it was really a class change system about skills mastery, which I think they didn’t hit a home run here, but it was fine. And I liked doing it, clearly. The maps were a little samey in, especially in the first Part of the game. 
All of this said, FE:3H slaps so much fat juicy ass and it is absolutely my game of the year for 2019. 
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