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#kvasir icons
the-blue-sandglass · 4 months
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Some more Kvasir icons!
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berloga-workshop · 16 days
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Odin horn ring Metal: sterling silver (925) Weight: approx. 17 g (0,59 oz)
Within the realm of Scandinavian Vikings, the Triple Horn of Odin reigned as a prominent pagan symbol, epitomizing the divine presence of the revered Norse deity, Odin. This emblem, comprised of three interlocking horns, held deep significance and served as a visual representation of Odin's might and sovereignty. The triple horn, commonly associated with wine, evoked connotations of strength and power, encapsulating the essence of Odin himself. Moreover, the symbol carried a profound message, embodying the relentless pursuit of wisdom, knowledge, and the thirst for discovery.
Steeped in ancient mythology, the origins of the Triple Horn of Odin can be traced back to the captivating saga surrounding Odin's quest for the legendary mead known as Odhroerir/Óðrerir, also known as the Mead of Poetry. The myth tells of a significant accord between the gods of Asgard and Vanhaem, aiming to resolve their conflicts through peaceful means. To solemnize this agreement, the divine beings contributed their saliva to a communal vat, giving rise to the awe-inspiring figure of Kvasir, renowned for his unparalleled wisdom and sagacity.
However, tragedy befell Kvasir when two conniving dwarves schemed his demise, extracting his life essence to create an extraordinary elixir. By combining the divine blood with honey, they fashioned a magical concoction capable of endowing those who partook in its consumption with the gift of poetry and wisdom. To safeguard this enchanted honey, the dwarves meticulously stored it within two vats named Son and Bodn, accompanied by a revered cauldron named Odrerir.
Driven by an insatiable quest for enlightenment, Odin, the supreme leader of the gods, embarked on a relentless journey to acquire this coveted honey. After an arduous search, he eventually stumbled upon the sacred cauldron, consuming its entire contents while simultaneously draining the two accompanying vats. Transfiguring into the majestic form of an eagle, Odin soared towards the celestial realm of Asgard, evading any potential threats or adversaries that might impede his pursuit.
This captivating myth left an indelible imprint upon Viking culture, permeating their customs and traditions. It ignited the popularity of mead, an intoxicating beverage crafted from the fermentation of honey and water, which became synonymous with their celebrations and rituals. Furthermore, the use of drinking horns became intrinsic to Viking practices, serving as vessels for the revered mead and playing a central role in ceremonial toasts. Consequently, Odin's triple horn became an iconic symbol, forever entwined with the transformative power of honey, embodying the realms of wisdom and poetic inspiration that it unlocked.
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fckyespromotions · 7 years
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Mickey 9′s + KVASIR at St Lukes!
Words by Mo McRoberts 
Everybody with just a passing knowledge of Glasgow's musical heritage knows about at least two iconic venues: the Barrowland Ballroom and King Tut's Wah Wah Hut. But if they're the most iconic, are they also the best? Well, no. They're not. And everyone knows that.
Don't get me wrong, there's something special about them both, and that moment when a local band gets on the Barrowland's stage for the first time as the headline act is always going to be something special. But they're not the best venues. Personally, downstairs at a gig at Nice N Sleazy is my happy place. Broadcast, Box, Stereo, and The Hug & Pint are also all right up there on my list.
But then there are venues that are something special all on their own: not because of the iconic acts who have taken to their stages or because they have just the right capacity and vibe to be a particularly good fit for emerging talent to be unleashed upon the West of Scotland (or even, in the case of the Hydro, just because it's f*cking huge), but because they're because they're really bloody pretty.
Òran Mór is one of these. Well, upstairs is. Downstairs where the bands actually play is more a sort of oversized cellar.
And so is St. Luke’s, just around the corner from the Barrowland: once upon a time a Church of Scotland Parish Church, and now more than not often being beautifully lit, playing host to some cracking acts, on a backdrop 200-year-old stained glass windows and pipe organ… pipes.
This was supposed to be about a gig, wasn’t it? Specifically, the Mickey 9s at… (predictably) St. Luke's, for the launch of their second single, “Planet”, from their album “Galatic Radio”. Consider the scene set.
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We arrived just in time to see all of Kvasir’s support set, and it's fair to say that this one-man fencing-masked, LED-lit, MIDI-enabled electronica singer/songwriter is not only different to most people you'll encounter on the local scene, but also really, really, f*cking good.
I mean, seriously, the Mickey 9s are great, but I'd have been nervous about following Kvasir's show.
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BUT as the headliners bounced onto the stage, with yon frontman rocking his shiny gold hoodie, everyone had a feeling they were going to put on a hell of show, and put on a hell of a show they really f*cking did.
The best way I can think of describing the Mickey 9s to the uninitiated is like RATM, if RATM weren’t so bloody angry all the time. A sort of upbeat “Rage Against The Fannies”, if you will. Unrelentingly full of energy, songs charged with a hefty dose of “f*ck the inequalities”, they belt out song after song of infectious riffs, coupled with the best kind of left-leaning lyrics.
Don’t get me wrong; wishy-washy bleeding-heart liberal stereotype this ain’t: this is the best kind of political artistry—not the sort that depresses you about the state of the world, but the sort that gets you moving and fired up and not so much angry at it all so much as determined not to put up with with the crap any more. F*ck the facists. F*ck Trump and May and Brexit and the lies. F*ck f*cking the poor and downtrodden, and f*ck those doing the treading. It’s time to LIVE, and jump around while doing it.
And all through it, the drinks and the music and sweaty bodies flowed in pretty equal measure until it came to a close, and I defy anybody to tell me that they moped out of that venue with a downbeat feeling.
The vibe was clear, and heartfelt, and spread to everybody in the room: not all superheroes wear capes, but a spangly gold hoodie is f*cking close.
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terryblount · 5 years
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First RAGE 2 update released, is 8GB in size, fixes crashes, makes Bandit Camps replayable and more
Bethesda has released the first major update for RAGE 2. This patch will update your game’s version to 1.03, is 8GB in size,  new features, fixes, as well as optimizations. Going into more details, this patch makes Bandit Camps replayable, adds new Voice Packs, and brings menu optimization improvements to address some slowdown issues.
Furthermore, this first patch improves sharpness on high-res screens to reduce “blurriness”, fixes an issue where PC players could not access friends, statistics, or the store, fixes a crash that occurred when the player hovered their mouse over a location icon in the map, and fixes an issue where the title crashed when launching the game using minimum spec hardware.
It’s also worth noting that this update brings a number of UI fixes and tweaks, some audio and localization improvements, as well as numerous gameplay fixes. For instance, it fixes an issue where Photo Mode options were missing upon reentering the mode, fixes an issue where sometimes the player is unable to finish “Yeoman Growery” location due to the fact that not all enemies spawn, and improves the camera viewpoint by no longer making it shake violently when grabbing on to tall ledges.
As always, Steam will download this patch the next time you launch its client, and you can find its complete changelog below.
RAGE 2 Update #1 Release Notes
FEATURES AND IMPROVEMENTS
Bandit Camps are now replayable! Open your map and select any previously cleared bandit camp to replay them as much as you’d like — and get rewarded.
New Wasteland Wizard Cheat Codes: Low Gravity, Bloody Mess, Phoenix Rejector Seat, Klegg Support. Find Cheat Codes from the Wasteland Wizard and activate the new cheats in the ‘settings’ menu.
New Voice Packs added! Ozzy Man Reviews “You Call That a Wingstick?” and German “TV Fatal”. Activate the new voice packs in the ‘settings’ menu.
Wasteland Wizard now only travels to 3 different locations instead of 15.
Menu optimization improved to address slowdown issues.
Crate Improvements! Improved melee hit detection and increased visibility at night.
Improved sharpness on high-res screens to reduce “blurriness”.
Adjusted the day/night cycle. (Previously, the day time moved too slow, night time lasted too long).
Digital Deluxe Upgrade now available in the in-game Store.
Bethesda.net Friend Leaderboards now available for Mutant Bash TV.
Fixed issue where linked Bethesda.net accounts appear as unlinked after re-establishing network connection.
PERFORMANCE AND STABILITY
Fixed an issue where weapons, armor, and abilities disappeared after loading a save.
Fixed an issue where the PS4 version of the game would hang on the legal screens when attempting to boot the title without a network connection.
Fixed an issue where PC players could not access friends, statistics, or the store.
Fixed a PC crash that could occur when exiting to the desktop.
Fixed a crash that occurred when the player hovered their mouse over a location icon in the map.
Fixed a crash that occurred when the player was using the Icarus.
Fixed an issue where the title crashed when launching the game using minimum spec hardware.
Fixed a crash that occurred when skipping Prowley’s cutscenes.
USER INTERFACE
Fixed an issue where debug text and symbols were visible in the Settings menu.
Fixed an issue where debug text was visible in Reticle Style settings.
Fixed an issue where multiple UI elements were in slow motion.
Fixed an issue where magazine weapon upgrades text will remain showing on incorrect weapons and after closing menu.
AUDIO & LOCALIZATION
Fixed an issue where character voice lines may infrequently fail to play.
Fixed an issue where dialogue lines occasionally do not play any VO or cut off early.
Fixed an issue where battle music no longer played after the completion of Blackout.
Fixed an issue where music was missing at Winner’s Lounge.
Fixed an issue where no SFX played when unlocking ability levels or ability perks in the Nanotrites menu.
Fixed an issue where skipping the intro cutscene early may stop VO lines in character selection to stop playing.
Sound effects are now heard when a motorcycle falls over.
Resolved an issue where two separate countdown audio queues played out of sync at the start of race.
Sound for “New log entry” HUD no longer missing.
Fixed an issue where audio feedback was not heard when the player takes damage from the lasers in Goliath Plant Control Room.
Player no longer repeats Hurt VO when touching a Electricity Drop, but isn’t damaged.
Sound effects for opening the hatches covering the reactor now plays properly at Shrouded Sub Station Alpha.
Grenade VFX no longer appear misaligned when user cooks a grenade while moving
Smart Rocket Launcher no longer missing VFX when firing in Overdrive
Fixed an issue where “Intel Collected” displays debug text when playing in any localized language.
Fixed the Japanese date and time localization on Save and Load screens.
Fixed the Russian localization for Golden Pistol.
All Languages – Log – Description of Polite request to BLOW UP GAZCATRAZ! intel is affected by inconsistency issues.
Fixed authority sentry VO distortion in JP SKU.
Resolved several localization issues including overlapping text for PTBR, zhTW, zhCN and KO.
Resolved broken “Help” hyperlinks in Polish or Brazilian Portuguese.
GAMEPLAY BUG FIXES
Now possible to change key bindings for the Defibrillation mini-game (previously, it defaulted to WASD).
Fixed an issue where Dr. Kvasir’s dialogue prompt did not work from certain angles
Fixed several portions of ChazCar where some areas of the course do not teleport the player back to track
Fixed an issue where the Nicholas Raine armor would always be seen on the player
Fixed an issue where signing out after resuming from a suspended state would allow the player to stay in the game, which would corrupt all saves.
Fixed an issue where Photo Mode options were missing upon reentering the mode.
Fixed an issue where Crushers would get stuck after their intro animation.
Fixed an issue where Walker would become invincible by dying and then using slam in the MBTV “The Ranger” challenge.
Fixed an issue where Gazcatraz may not be completed after killing all enemies.
Fixed an issue where it was not possible to steer right with motorcycles if you changed the keybinding to any key except the default key.
Fixed a crash that occurred when fighting an Authority Sentry north of Lagooney
Fixed an issue where creating a new save and quitting to the main menu during Gulo’s speech would cause Marshall not to radio the player, blocking progression.
Fixed an issue where some story locations with no collectibles could not be marked as completed.
Fixed an issue where the Phoenix did not respawn when coming within reach of it (around 200m) on Xbox One.
Fixed an issue where the Annihilator did not fit correctly inside the location.
Fixed an issue with the Wingstick Lock-on control description button icon.
Fixed an issue where a player’s friends list on Steam was failing to show added friends for some players.
Fixed an issue where the vehicle, bikes, and helicopter keybindings conflicted with each other.
Fixed an issue where changing the minimum resolution scale after switching window mode would result in graphical corruption.
Fixed an issue where touching the barrier when encountering General Cross would result in the player becoming stuck on the wall.
Fixed an issue where the wall near the “Cult of the Death God” cave entrance and exit door may pull and clip the player through the wall.
Fixed an issue where the Charged Pulse Cannon would appear invisible when opening the Ark.
Fixed an issue where engaging the mutant worshipers from the grate overlooking the shrine caused them to become stuck running into wall
Fixed an issue where the player would be unable to Fast Travel or spawn vehicles upon completion of Authority Bunker section of The Signal
Fixed an issue where the player could activate Focus oriented objects at an awkward angle and/or without looking directly at them
Fixed an issue where the player was able to trigger purchase confirmation prompts on previously bought items
Fixed an issue where the Charged Pulse Cannon model was missing when it was revealed to the player for pick up.
Fixed a Bethesda.net issue where the player could become control locked by opening the manage account modal and starting a new game simultaneously
Fixed an issue where the player could become stuck if they progress to the exit door before completing the Ark at Quake Hill.
Fixed an issue where the player was unable to change menu navigation keys leading to conflicts when rebinding keys.
Fixed an issue where the Dash ability did not make a sound when used
Fixed an issue where loading an autosave made after completing an ark causes objective to not complete and rewards not to be given
Fixed an issue where winning ChazCar derby mission registered as a loss and blocked progression
Fixed an issue where the Abadon Crusher would “morph” into a ball when transitioning from one animation to another when the player approaches.
Fixed an issue that automatically cancelled error messages when failing to log in.
Fixed an issue where hitting the Phoenix with a vehicle near the city entrances causes vehicle to disappear before being stored.
Resolved flickering shadows that occurred inside building at D and D’s Hood.
Fixed an issue where the title would freeze if player attempts to delete or overwrite saves
Entering Eden Space Center at night no longer makes rooms incredibly dark
Fixed an issue where abandoning Project Dagger and restarting it with another car prevents the player from entering the Xerxes.
Convoy Locator no longer always shows Convoys on Compass including when Capture and Control are hidden on map.
Fixed an issue where when exiting a location where the sun is disabled, there is a pop in lighting
Fixed an issue where if a player is signing into a linked account with expired legal agreements, they will be blocked from accessing the Bethesda.net module.
Player will now receive an error message if they try to connect to a Bethesda.net account that is already linked.
Player will no longer appear unlinked to Bethesda.net after constraining or suspending multiple times.
Fixed an issue where location tracking UI text wouldn’t update when selecting or deselecting Track Location
Fixed an issue where the camera angle transition was too harsh when operating vehicles
Fixed an issue where if the player runs out of the elevator as it ascends in the secret bunker, it leaves them stuck
Shadow flickering no longer present on light transitions on PlayStation 4
Fixed an issue where non-standard game modes in MBTV showed player without Ranger Armor
Fixed missing controller vibration with the Phoenix Blast upgrade
Fixed an issue where the Combat Shotgun ammo display was inconsistent between Scattershot and Slug Shot modes.
Fixed a UI issue with the incorrect display of a Reward Popup.
Camera no longer shakes violently when grabbing on to tall ledges.
Player can no longer go out of the world using Grav Jump and Vortex during MBTV.
Fixed an issue where the Predator Tank is almost destroyed after player loads back in from dying in it
Fixed an issue where hovering over EASY with the mouse, the player can’t use arrow keys to select another difficulty option
Fixed an issue where opponent vehicles sometimes get teleported ahead of the player
Navigation Tool for the Map no longer breaks after completing a race
Fixed an issue where Firestorm Revolver bullets would not stick to props
Fixed an issue where Doomsayer Peak may not be completed after killing all enemies
Fixed an issue where sometimes the player is unable to finish “Yeoman Growery” location due to the fact that not all enemies spawn.
First RAGE 2 update released, is 8GB in size, fixes crashes, makes Bandit Camps replayable and more published first on https://touchgen.tumblr.com/
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the-blue-sandglass · 6 months
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Some Kvasirs, for the upcoming banner!
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the-blue-sandglass · 5 months
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Part 1 of the New Years icons for FEH! Featuring my daughter, plus Seidr and Kvasir!
Will do the Kanas and Nerthuz next!
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