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#i will say that if i made ASBs the bases would defintely be released for free
chromaji · 11 months
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thinking more about the character assets I’m planning on making in the future… Wondering how many characters i should include per pack, and what exactly should be in each pack.
I was initially thinking each character be released solo, but that’d be way too much. Now i’m thinking somewhere between 4-8 characters per pack. I was already gonna solely make packs for characters I deemed NPCs, but a little while back I decided yeah, the “adventurers” should come in packs too for sure.
For the content; 1 halfbody with multiple expressions (+ faceset versions) and a 4-directional, 3-frame walk sprite per character is the bare minimum. And this is probably the most any NPCs will have.
Beyond that, I could possibly have a second halfbody with its own expressions. And a static battler (enemy sprite) compatible for frontview, sideview, or both?
And then there’s the question of animated sideview battlers… Would it be too much on the workload & hold back the asset release time significantly to make these?
Sideview battle systems are very popular in mv/mz in particular with the reintroduction of animated sideview characters by default (plus the character generator). That’d been gone since 2k3. Having animated sideview battlers (gonna call them ASB now) of these characters I make WOULD get more interest on average… But I wouldn’t want my characters to use the base model of rmmv/mz.
As an RM dev who plays a lot of RM games, i’ve definitely seen a lottt of these sideview sprites in particular. I absolutely don’t think less of any games that have them, though. Just… I’ve seen that same default “bobbing with arms at side” idle animation so much its in my dreams i swear on my timbs.
Anyway, I’d want to make my own style of ASB’s if I did include them in these packs. It’d probably be just about the size of the MV/MZ ASB sprites. Mine’d definitely need to be a style that has its own base model as well, or else i’d be taking even LONGER per character. …But I’d want the characters to have their own unique poses in some instances (like victory pose).
​Slightly off topic, but monsters have been a lot easier to figure out. They’ll have static battlers, but i’m planning a Final Fantasy Mystic Quest kinda thing where they have different poses depending on their state. Whether that’s states of damage like FFMQ, or “idle, attack, defend, and KO” poses, I’m not sure yet. Monster packs will be bigger than character/NPC packs for sure though. At least 10 different monsters per pack.
…And well thats about all i got to say lmao. Mainly just rambling and thinking, you know how it is. But also please lemme know any thoughts and opinions you have about this. And questions, definitely send questions if you have any.
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