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#i think this sums up the whole ova perfectly.
vertigo-express · 6 months
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From the Giant Robo Complete Recording Artbook
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sailorstarr-chan4 · 2 years
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Anime Updates: Kenichi: The Mightiest Disciple
Episodes: 50 Rating: 3.5 out of 5 stars Favorite Characters: Miu Fūrinji, plus every single Master living at Ryōzanpaku (yes, even the old pervert, Kensei Ma. Every shounen anime's gotta have one >.>) Favorite Pairing: Kenichi x Miu (predictable, but I'm a sucker for Friends to Lovers) Pros: Great action, hilarious dub acting, just a good ol' fun romp. There's a lot of laugh out loud moments, and the majority of annoying tropes are either short-lived or subverted. It's just so entertaining, it's not hard not to binge-watch. Cons: If you're not a fan of shounen cliches, this won't be the series for you, because it is VERY by the numbers. If you're a sucker for this kind of thing, it's a perfectly fine example of a martial arts anime, if not downright underrated. That said, the writing is definitely of its time and is Low-Key Misogynistic, yes, even with several kickass ladies. Strong women does not equal feminism. Recommended for: Shounen/martial arts anime fans who are not snobs. Or really, any anime fan who isn't a snob lol.
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This is just such a fun series. It's not original, deep, or complex in any shape or form, but I highly enjoyed myself with every single episode. It helped that the actors were clearly having a BALL with their characters and scripts, and there were so many lines that lived rent-free in my brain and continued to make me giggle days later.
Fun fact: for nearly a decade, I knew of one hilarious scene that basically summed up Cat People and was often shared among anime fans in a "this is YOU" way lol.
(Seriously, even without context, it's still hilarious AF)
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For years, the clip was posted as "The Greatest Scene in Anime" or something along those lines, but after it was taken down, it took me forever to hunt down another version of the clip, let alone the anime title. Then, last month, I felt the urge to finally provide context to one of my favorite out-of-context anime scenes, and started watching the series.
And just like that, I was hooked.
I haven't completed an anime that was more than 26 episodes that fast since the first season of Shugo Chara! in 2017, or the entire Black Butler anime franchise (including OVAs and movies) in 2019.
Be warned: the fanservice is fairly shameless. Tame compared to some other titles out there, of course, but what's there is pretty..... in your face. Plus, there's a lot of.... confusing ideas about fighting women. On one hand, Kenichi (our protagonist) has a principle against fighting girls EVEN IF THEY'RE ACTUAL FIGHTERS, which is annoying/sexist enough. On the other hand, his love interest, best friend, and housemate, Miu, kicks his ass on the regular whenever they spar during training sessions together. Like????? I can't tell if Kenichi is just an idiot, or if he respects Miu's abilities so much he puts on a whole level than "other girls" (which is also Problematic, but in different ways). It's weirdly confusing and is never really addressed, other than angrily by the other women trying to fight Kenichi, and that can painted as Crazy Strong Man-Hating Women shit..... *siiiiiigh* Ohhh, the early 2000s..... >.>"
With all that in mind, do I still recommend this series? Honestly.... kinda??? But only if you're just looking for mindless entertainment. Do not expect deep revelations or nuanced characters. This series knows its audience, and knows its style, and is all the more refreshing for it. It doesn't try to be anything other than what it is: a fun, kickass series about martial arts, fighting to protect others, and the Power of Friendship.
Don't think too hard about it, and just enjoy the ride.
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Kyochuu Rettou Movie a review
Are You Lost? did the same thing to me, so I wasn't as angry as I was annoyed. Even though the story was weird and the anime itself wasn't even half-good, those three people really made you wonder: Who are they? What relationship do they have with each other? What connection do they have to each other? Where did they come from? (Pretty much the same questions we had at the beginning of the movie.) The Island of Giant Insect could work as a commercial movie for manga, because if you want to have some questions answered, you will have to go and read it. The Island of Giant Insect movie is a somehow unique story that links 'horror' and 'ecchi' together in a half-awful experience. This review is written by an amateur who did not read the manga, just saw the movie and the OVA. The spoilers will NOT be marked, this is NOT a spoiler free review. As for the difference between the movie and the OVA, I don't really think there is any, since most of the scenes from the OVA are from the first half of the movie. All in all - the idea of giant bugs having to eat people because of how big they are deserves points, the animation was okay, and the voice acting was pretty enjoyable (give a round of applause to my favourite, Makoto Kaneko - the VA of Akira).
For everyone who wants to see this, here are the main tags:
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Which perfectly sums up what you're going to get. Maybe a little detail - the CGI is bad. But then again, I hate CGI, so I might be biased. I understand that they were working with limited time (even though anime movies tend to have over 2 hours sometimes), but we are missing big pieces of informations right from the beginning. Who are they? What relationship do they have with each other? What connection do they have to each other? Where are they going and why? We get no real answers, instead we're thrown into the plane crash scene right away. We are introduced to our main character, Mutsumi Oribe, who is along with Kazuhiko Kai the most useful character in the whole movie. There was no time to get into the other's characters, enjoy them or even get to know them. For various reasons. We've got a few assholes, a jock, someone I call a "self-seeking biach" and the useless glasses girl. All the others we meet have like 2 minutes of screen time. I was the saddest about this poor girl:
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Skipping through the time, we have erotic scenes, lots of boob scenes, a lesbian kiss, a sex scene, an almost grape scene... Look. I enjoy horror. And I enjoy unique stories that give us something to think about (the whole theory of why the bugs are so big). But this... this was a mess. Such a big mess. I didn't see any reviews for this, and I thought it was somehow enjoyable. The art style was deformed in places, the CGI awful, the story was lacking in detail, the ecchi scenes connected with gore awful... I had high hopes and I was excited, but it left me kind of frustrated and not satisfied at all.
What made me the angriest was the few last seconds just after the ending. (I knew it would come, I knew it!)
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Are You Lost? did the same thing to me, so I wasn't as angry as I was annoyed. Even though the story was weird and the anime itself wasn't even half-good, those three people really made you wonder: Who are they? What relationship do they have with each other? What connection do they have to each other? Where did they come from? (Pretty much the same questions we had at the beginning of the movie.) The Island of Giant Insect could work as a commercial movie for manga, because if you want to have some questions answered, you will have to go and read it.
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recentanimenews · 5 years
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Some Of The Best Anime Scenes Ever Are Only A Few Seconds Long
By the time you get to the end of this sentence, another brand-new anime will have come out. True, it might be another unfinished, hilarious mess like My Sister, My Writer, but you won’t know that until you actually watch it. Before you know it, you’ll be spending your entire free time catching up on new releases instead of doing what’s really important, like re-watching Cowboy Bebop. Why don’t anime series include one short scene that could tell you instantly what the whole show is about in just a few short seconds? Well, surprise--they do, and here are the four best of them.
  *SPOILERS AHEAD*
  4. Eren’s Mother Losing Her Resolve (Attack on Titan)
  The terrifying power of Attack on Titan is that it strips its characters of their dignity. The anime is gory, true, but every death in it is made so much worse because it comes at the hands (or, more commonly, the mouths) of naked, human-eating giants that move like drunk toddlers. This way, the anime can torture its characters with primal, humiliating fear. You see this perfectly in Episode 1.
    That’s when Carla Jaeger is trapped underneath her house while a nightmare-inducing Smiling Titan approaches her. Ordering her son Eren to run and save himself, Carla tells him for the last time that she loves him, accepting her fate because she knew that at least her child was safe. Well... for like a second. She then flashes back to her family life and, through tears and desperately gagging herself with her hand, she whispers: “Don’t leave me…”
    When I got to that scene, I wanted to scream: “MA’AM! THIS WASN’T PART OF THE DEAL!” Carla was supposed to die her quiet, traumatizing death as part of Eren’s standard-issue tragic backstory. With her silent and cowardly (but very human) pleas, though, everything became so much more real. On some level, we know that characters facing death must feel fear, but we don’t like to think about it to preserve the magic of escapism. But this is precisely what Attack on Titan does.
  It doesn’t make bad stuff “cool” for us. It makes us confront every ugly aspect of it. I’m convinced that if Hajime Isayama had directed a Batman movie, he’d have made the Waynes’ last words: “I don’t want to die...” And then they’d crap their pants. Because that’s the true face of tragedy and fear, encapsulated perfectly by Carla’s three words.
  3. Whitebeard Embracing His Foolish “Son” (One Piece)
  The flashy, supersonic fights in One Piece have always been one of the anime’s biggest selling points, like the Luffy vs. Katakuri punch-up. I use it as an example mainly because, whether you read this article when it’s first published or years later, chances are that fight will probably still be going on. But, for all its action, that’s not what One Piece is ultimately about. To find out what that is, we have to look at episode 472.
  The episode takes place during Whitebeard’s attempt to rescue Ace from the Navy. It was an epic arc full of action, excitement, and plot twists, the biggest one being when Whitebeard’s subordinate Squard was tricked into betraying everyone and turned his boss into an entrée at a Brazilian steakhouse.
    After that happened, you sort of expected Whitebeard to literally break Squard in half. But then… he just hugged him. Not only that, he told him that he forgave his foolish “son” and still loved him. The Whitebeard Pirates always had this thing where the captain was called “father” and everyone else were his “sons” but you never thought it was so… literal.
    When you think about it, though, this is what One Piece has been getting at from the get-go: the power of non-biological family. Literally every major character on the show was raised by people they weren’t related to. Luffy and Ace had Dadan. Sanji had Zeff. Nami had Bell-mère and Nojiko, Tony had Dr. Hiriluk, Robin had the archeologists at the Tree of Knowledge, Franky had Tom, etc.
  Still, the message about the importance of family works best with Whitebeard and Squard. See, it’s easy to love your non-biological family members when everyone gets along and, in the case of the Straw Hats, sacrifices their life for you. It’s harder and therefore more powerful when one person unwittingly screws up, but can still know that they’re forgiven and loved. That’s just beautiful. That's One Piece.
  2. The Humanoid Typhoon’s Wounds (Trigun)
  There aren’t many western anime out there. One might almost think that Japan never had a Wild West or cowboys. But that’s just one reason to appreciate Trigun (or, to call it by its proper name: Gun Gun Gun.) The other reason, of course, is the show’s main character, Vash the Stampede, the Humanoid Typhoon, The Sixty Billion Double-Dollar Man, a gunslinger who can level entire towns… without actually killing anyone there. It’s actually nice to have an action character out there who believes in pacifism, even if it comes easy to them on account of being one of the most powerful people on the planet.
  Hey, apropos of nothing, let’s check out a random scene from Episode 13 when Meryl and Milly see Vash getting out of the shower because why not?
    Oh… dear.  That is… that is just unfortunate. I mean, he sorta looks like a Ken doll that was operated on by Sid from Toy Story while he was going through a Cronenberg phase. Even Frankenstein’s monster is recoiling at the sight of Vash’s body, from the gigantic scars to the missing arm and metal literally bolted to his flesh. But the thing is, every wound tells the story about the high price of pacifism.
  Every scar is a reminder of the time when Vash could easily have killed but ended up saving the day with his wits and acting like an idiot. Every mark is a reminder that choosing life will often carry with it a great cost. A cost that Vash paid gladly because, to him, pacifism isn’t just something he believes in when things are easy. Even in the darkest of times, he is going to be himself and stick to his principles. But he doesn’t want to bum everyone out so he ultimately diffuses the situation in a way only he can:
    THAT is Trigun.
1. Tsuyu Befriending Habuko (My Hero Academia)
  I’ve gone on record saying that I think the world of My Hero Academia is horrifying, but I mainly think so because their world is so young. Their society has accepted people with superpowers (sorry, Quirks) only very recently and although over 80% of the global population has a Quirk, it doesn’t mean they eliminated all prejudice. Just look at My Hero Academia - Training of the Dead, the second OVA that introduced the character of schoolgirl Habuko Mongoose, who has a snake head. And people are afraid of her.
    Yeah, she was a bit awkward and she could paralyze you by looking at you, but her awkwardness came from her loneliness caused by social isolation. She was so lonely that she actually started stalking one student, Tsuyu Asui, to be closer to another human. Then one day, while being followed by Habuko, Tsuyu simply turned to Voldermorticia and asked: “Do you want to be friends?”
    That’s all it took to completely change the life of this lonely girl while quickly summarizing what My Hero Academia stands for. Their world is at peace thanks to All Might, whose catchphrase is “Plus Ultra”–“Go Beyond.” This doesn’t just apply to going beyond your physical abilities and punching the villains just a little harder. It’s a philosophy that implores us to do more, to be our best selves especially in our everyday lives. That is precisely what Tsuyu did.
    She did more. She saw past Habuko’s appearance and gave her a chance. If the world of MHA is to survive, it will be thanks to people like Tsuyu, always going that extra step not just as a superhero but also as a civilian. She is the true embodiment of All Might’s words and, as such, the true heart of My Hero Academia. Let’s hear it for the show’s best girl.
  Are there any other scenes that you think sum up your favorite anime? Let us know about them in the comments!
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Cezary writes words on the internet. Follow him on Twitter or check out his two comedy websites.
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crystalnet · 7 years
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My Top 10 Video Gamesss
I'm really bored so I'm just gonna do this, fuck it. Top 10 from a guy whose genre of choice is the action-(J)RPG, of which makes up about half this list. I'm gonna try to keep it pretty short and sweet, cuz like who cares, like why am I even doing this who cares. (Digibro says text-blogging is dead, like I need to make videos but like who would want to watch the video of some rando listing things either? Idk, like I don't really get any motivation for anything anymore. But I do like games/JRPGS soooo.... without further ado...). Also I'm doing a 1-game-per-franchise rule 'cuz otherwise it'd be largely Zelda and Final Fantasy because I have good taste, am sheepish and bland, and overly-content with the same 2 franchises. But yeah, I'm digging a little deeper here. 
1. Zelda Breath of the Wild-
This may seem risky, audacious and possibly even sacrilege to put a game that is only like 5 months old on this list, but really this is the only game that I could really confidently put on my top spot. I think this game is just about perfect, and even though its not technically my genre of choice, it comes pretty close to a JRPG, and yet feels more pure than that, and somehow even deeper in a way. I'm just astounded by everything from the mechanics, to the presentation to the flow of this game and more. But especially those things probably. The "flow" of this game for example feels so fucking organic and open-ended that it essentially feels like no other game I've ever encountered. You can wander for hours semi-aimlessly and still have an amazing time and work towards progress. 
The climbing/paragliding thing is just about the coolest mechanic I've ever seen or played in a game and works as a really amazing foundation for one of the underlying aspects of this game, which is sheer unadulterated exploration. And I was saying it somehow reminds of a JRPG even tho it's Zelda and that has everything to do with the deep item-management and collecting, the deep cooking/crafting system, and the huge array of weapons which all transform the combat from being vanilla-as-fuck as it was in previous console Zeldas (barring Skyward I suppose) to really cool, challenging and pretty dang deep, for a Zelda game at least. And that, along with so much of this, including the incredible different experimental non-linearity of it, make this unlike any other than Zelda save the first, revolutionary entry. A lot of the depth also has to do with the crazy deep physics. Did I mention the physics?? And though there's only like 5 dungeons (I easily count Hyrule castle, and this is not including 120 shrines and the various fortresses/mazes), they're really ace and easily rival my favorite Zelda dungeons in the way in which the structure of the dungeons must themselves be manipulated in order to solve their puzzles (my next top 5 is gonna be Top Zelda Dungeons btw..). 
So yeah, this game is just freakin' incredible and this iteration of Hyrule is probably my favorite game world of all time. Every inch of it is beautifully lit, realized, and filled to the brim with little puzzles, shrines, formidable foes and questing galore. Also the horses. The horses are sick. And yeah, climbing to the tops of mountains and paragliding down (or later using Revali's Gale to ascend rapidly) is the most free I've felt in a game since the weirdly amazing web-slinging in Spider-Man 2 (PS2). Also the difference between how weak and basic you feel at first to how you feel toward the end when you have the Master Sword, a crazy good arsenal of weapons that you've curated, all the spells and Shiekah slate magic and all the amiibo-dropped gear attained from an illegal/frowned-upon amiibo deck is freakin awesome and even cooler than the dynamic progression of something like Dark Souls. And the whole first 10-20 hours or so of a new file are especially “special” to me. Not that it gets less fun-- in many ways it gets more fun as you get more capable and experienced-- but the Plateau segment is a master class in tutorial segment design, and the way you learn to live off the land is kind of incredible... There’s this whole Buddhist-esque anti-attachment thing the game forces you to accept regarding early weapons breaking all the time that help make you depend so heavily on scavenging and exploring and always looking for more loot just so that you can survive. You really learn to live off the land, and well that’s beautiful. And everything about all the various mechanics and the world feel so holistic and cohesive and unified in a way that I just haven’t really seen before.  Anyway, yeah I could go on but I think that mostly sums it up. This is the only game where it feels like your actually exploring an amazing natural environment, but without like sore feet and bugs and being sweaty and stuff. It's just all the good stuff involved in taking in a crazy beautiful environ. I already said that but yeah. This game feels restorative, peaceful, meditative. And I never get sick of those lonely little piano chords. It's good. Perfect even. Really a masterwork for me. And the DLC is sweet to boot and still incoming, so yeah. Me likey.  2. Final Fantasy XV-
Where I feel really good picking BotW as my #1, and can do it without hesitation, and it's not even a tough call to make as my favorite entry of its respective franchise, this one is a bit more complex. And like a lot of FF fans would probably rightfully scoff and write me off right away, whereas Zelda fans would probably be more accepting of BotW as the top pick. Because it involves a shit ton of caveats. For one thing, deep deep down, FFXI will actually always be my favorite video game experience of all time. Always. Forever. Sorry not sorry BotW. But I'm not putting that one, because I feel like there's something weird about listing an MMO that I only played for 3 years as a child and can't really revisit in a real capacity. Its sealed in time and perhaps that's what makes it special. Sure I could get on one of the couple of PC servers still going but it wouldn't be the same. Another caveat is FFVII, IX, and XII (Zodiac Age!!) are all, to me, way classier and probably on a technical level "better" than XV. And yet, I'm kind of have this disease where 64-bit games have aged worse for me than any other gen, and while XII is fucking awesome (Zodiac!! ^.^;;), I don't have quite as much fun playing that as XV (though its pretty close...). Somehow, despite all its short-comings, FFXV almost perfectly captures the charm and joy of this series, and all my memories of it, while containing them within a fucking gorgeous-- immaculately so at that-- package that is super freakin' playable compared to older turn-based titles. Like, ATB/turn-based FF will always be more "legit" in a sense, but I can't deny I am an action-JRPG addict and this game hits the sweet-spot for me.
Did I mention how beautiful it is? While some might see the new fixation on open-worlds as kind of redundant-- and BotW has now kind of revealed the flaws in the old triple-A formula for them--, I think this is just a reeeeally good rendition of the "open-world" concept, which is something I always wanted in FF. And while you can't join in with other players like in XI and carve your own path in the world (multiplayer is coming though...), there is a certain feeling of freedom felt in this game that makes so many other FF titles seem so limited (lookin at you XIII). Also, pretty. It's pretttttty. And if BotW's Hyrule is my favorite game-map, Eos is my favorite world in terms of like lore, look, and design. It's freakin cool. It looks real and there are cars and there are modern-looking people like us but there's also crazy monsters, magic, teleportation, robots and evil empires (well those are real). And the monsters seem like something out of an otherworldly Nat. Geo. the way everything is so wonderfully detailed. Its freakin cool Dinotopia shit in this bitch. So yeah, while there are flaws-- notably of which are the lack of customization in character-progression that I love in games like XII Zodiac Age and with the kind of unrealized story which is spread mercilessly across an anime mini-series and OVA-- this game feels like a perfect monument to my favorite series of all time. And like you can play all Nobuo songs while exploring this amazing world. Like seriously that tiny little feature is what puts this over-the-top. Otherwise I might have honestly chosen IX or XII Zodiac Age 'cause they're classy AF and the RPG mechanics are deeper. But fuck it, when I play this, it's basically the best visualizer for an endless Nobuo Uematsu soundtrack I could imagine. And like Shimumura's new stuff is great on top of that. This point falls apart 'cuz I could just play an FF actually composed by Nobuo, but like this way it's like an endless loop of my personal favorite Nobuo. Nobuo... 
But anyway... Yeah I like the look, combat, magic, world, characters, chocobos, and the look again. Also the potential... I think multiplayer could be really, really cool honestly. So while it bears some of the issues all post-Enix-merger FF games have (like weirdly dropping parts of the plot which is like...why???, or the fact that they're having to patch it all year, and are adding stuff (can you say DLC $$$$)), it's still a minor masterpiece for me. And while not as deep, or even as charming as old PS1 FF or 16-bit FF, its just so damn playable. I'm not a good retro-gamer like other people-- I like my games new and bright/shiny, and this game is shiny AF. So yeah. I clearly have to defend the hell out of this, but fuck it, it's great. Like seriously the design of everything? Just walk around and like look at it. LOOK AT IT. Character models!!! Lighting!!! Facial animation and movement!!! Omg. Okay, yeah I'll leave it at that. Don't hate me. 3. Super Smash Bros Wii-
I feel like I don't even have to explain this one. This is quite simply the perfect multiplayer game. And as with BotW and FFXV, I like these latest iterations a lot, which may seem sheepish and like plebian-core but fuck it. Melee was reeeeally fun back in like 2008, but I'm not trying to play that rn. Robin all day. And Cloud?? So yeah, there's just something kind of endlessly sweet about a game where the likes of Mario, Pac-Man, Sonic, Megaman, Cloud, Ryu and... Bayonetta (??) all collide in a game with amazing physics, awesome platform-y freedom-of-movement and a deep competitive scene which almost make this seem like some kind of weird master-game. Like the Master Sword of games. An Einherjar/Valhalla of all videogame character of fame and fortune. So yeah, its great. I can't speak about it to it to the length I did with FF and BotW because I feel like it speaks for itself. Its just pure, unadulterated Nintendo/pan-franchise world-colliding fun. 4. Nier Automata-
Nier/Drakengard lore is fucking crazy, deep as hell, and multi-faceted AF and Yoko Taro is freeeeakin cool and the best game director this side of Hideo Kojima. And where the first Nier is an amazing, lovably imperfect game-- clunky combat, and weird genre-hopping and all-- this one is like freakin' awesome to play front-to-back. Unless you like don't like abruptly inserted bullet-hell segments. But the main combat is irrefutably sick, which is crazy. Platinum games took a reeeeally weird game-world and made it feel super slick despite all the amazing quirks that are inherent to Yoko Taro's games. Also this is one of my like top 5 maybe 3 game soundtracks of all time. It's amazing and reminds me of my favorite Yuki Kajiura soundtrack for .Hack//Sign. Is there a term for awesome vaguely medieval-ish female-vocal heavy mystic-sounding music? 'Cause this game has it in spades and it's freakin sweeeet. Alongside some like soulful adult-contemporary R'n'B ballads? Buy yeah, amazing-feeling combat, a plethora of combos and weapons, a solid amount of depth to character progression, and really fun bullet-hell segments make this game sooooo playable and maybe my favorite action-RPG of all time (FFXV doesn't quite feel like a true action-RPG?)
But then, on top of that it has an amazingly evocative story, with wonderfully dynamic characters who are lovingly revealed over the course of multiple play-through, in a an epic struggle that revels in the philosophy of Sartre, Kierkegaard, and Marx among others. That in itself is freakin' crazy. Games/anime/movies with AI characters or like androids can be so cliche in their exploration of existentialism, and this game can seem like its gonna be like that at first, but it ends up making good on its promises, and functions as just a really cool exploration of a rich philosophical tapestry. And it's all beautifully told, in these really nice semi-muted colors and with these super lovely character models. Plus the open-world is surprisingly great to run around. I love the over-grown human city thing, and the super atmospheric music come together with the aesthetic to make this game so emotional. Like honestly, along with other aspects of the story, this game is sooooo feels-heavy for me. It can be really sad, and there's this amazing dichotomy/friction between how fun it is to play, and how like strait-up bad it can make you feel sometimes. To like even play it. Getting into that would be spoiler-y and stuff, but yeah I'll kind of leave it to there. The story is awesome. 2B and 9S are amazing. The concepts and way this game actually effect you are super unique, and all the presentation-aspects bring it together so beautifully. It's just like... wow. Like play this game. then play it 5 times to get all the endings. 5. Metal Gear Solid V-
I almost have to make the same caveats I did for FFXV for this game as well. Yes, I know, it's not perfect. It partly represents like the downfall of this whole series, and the darker side of video-games in general. There's a pachinko-level pay-wall type thing inserted right into this and there's some behind-the-scene drama involved that strait-up led to Kojima's departure from Konami? (firing??) Idk, idc, I don't have the energy for that, honestly. So maybe I'm a horrible MGS fan, but I'll be damned if I don't love this game unabashedly. I first played it during a time when I had basically spent 5 years not playing any video games besides Smash, and it was an amazing reintroduction into the world of triple-A titles. Emergent gameplay. Openness. The most handsome character model of all time (Big Boss is my daddy). And that Asia song "Only Time Will Tell". Seriously-- something about the way that song synchs up with the feel of sneaking into an Afghani military outpost in the early 1980's any damn way you please is like the story of this game for me, and part of why it's on this list. That song is everything. Like in the context of this game that is. But also outside of it too? But yeah the sheer openness is just incredible. Not open in the same way like Skyrim or BotW is, but in terms of how you complete each and every mission. It feels like your writing the script to your own big action movie every time you set out. Like the game doesn't force anything on you. Did I mention Big Boss is fucking hot. 
And yeah, great music, gameplay and overall presentation, and the cool base-management stuff adds this really cool RTS-ish depth that fleshes out the game wonderfully. Add some solid online PVP, a sweet mech and the gatdamn coolest most open-ended stealth gameplay I'm aware of, and you have yrself a winner. Sorry old, classic MGS, I gotta go with the new model. It's just so damn playable. Like yeah, I know, Konami is like really bad, and fucked up, and like if I really respected Kojima maybe I wouldn't chose this one? But like man I can't help it. I love it soooo much, contemporary triple-AAA-developer-dysfunction and all. Oh and Asia. And the Pere Ubu "Man Who Saved the World". And "Take On Me". Honestly without the tape-collecting/playing this might not be included. But yeah, its clearly great.
6. Dark Souls- Idk, I'm not even a huge Souls guy but this game is kind of breathtaking. I got it for cheap and went in a skeptic, and remained that way for a decent chunk of it, but around the time I was getting to Sen's Fortress things started to click like crazy. This game is undeniable and I'll leave it to the plethora of well-made YouTube analyzers to really get into why. But for me, as far as action-RPGs go, this feels like it has some of the most legit customization and progression of any RPG I've played. It's got an amazing world, with the vertical-nature of the map and way that inter-locking various paths slowly reveal themselves is an amazing thing to behold as the game unfolds. I also just really love the online aspects of this game. I played this game when Dark Souls III was just about to come out and it gave it this kind of spooky feeling. Like I still got invaded a good bit and had help when I wanted it from others, but I could tell it wasn't as busy as it might have been during its initial hey-day. Like playing a weird culty Dreamcast game online in like 2005 (Phantasy Star Online anyone?). This spooky feeling of people being there but not at the same time fits the lore and the world itself really well and that aspect is probably even more exaggerated now (plus the fact that I fuck co-op proves im a n00b). But the fact people were still playing it at all, and still do to this day, speak to how singular and amazing it is. For me, this is just the end-all be-all as far as  archetypal high fantasy worlds go-- at least as far as the darker side of things go. Its a bit heavy metal and dreary for me as far as fantasy goes (I like my shit kinda twee and anime-core), but if I want dark and bleak, with an underlying sense of old-world scenic beauty, this game is unbeatable. Like literally, I can't beat it. That's my one complaint: too hard! I'm a noob, maybe one day I'll git gud and stop getting wrecked-- one can hope... 7. Persona 5
This is weird to put after Dark Souls 'cuz if I'm honest I feel like this game has so much more charm and character and like personality than Dark Souls? Idk, I guess I can make that claim. Like Dark Souls has tons of personality, but like Persona 5? I guess it has to do with my slight preference for action-RPG over turn-based, but this game almost seems like one long ass 100 hour+ trek through sheer charm and personality. Hm, PERSONA-lity? Wow genius. But really, this game is just dripping with unique style and charisma. And I'll be honest, I wen't in expecting a lot and for a solid like 20 hours initially I wasn't all that into it. I'm still kinda an SMT noob so I think I'm just impatient for how long this game takes to reveal itself. It's just freakin big and deep that it literally takes that long and then some to truly get going. But once it does... oh boy does it. I think it might be the coolest turn-based game I've ever played in terms of just the sheer combat itself (sorry all pre FFXI Final Fantasy games???). Equal parts FF at its deepest and classiest and Pokemon at its um. Well idk, it's not as Pokemon as Ni No Kuni, but the Persona-collecting system is freakin great. And the level of challenge the combat/dungeons have seem almost pitch-perfect in a way RPGs rarely do. And then add in all the social links/dating sim components, and the open world, and the weird Sly Cooper-inspired stealthy dungeon-crawling and you have like one of the craziest, coolest most legit JRPGs of all time.
But yeah the saving grace for me is the actual turn-based system/combat itself. For a turn-based, its bizarre how kinetic and speedy it can feel. You have all the time you need to strategize if you so chose, but once you know what your doing it can be like lightning, right up until the point where your arguing with a demon to either fork over some loot or join your party, or else your moving fluidly back into great dungeon-crawling action. And then yeah all the crazy super-Japanese high-school student simulation stuff rounds things out delightfully. Like, I admit I like my RPGs to either be high fantasy or else cyber-punky and this is neither of those. Like I'm not even sure what aesthetic so much of this is... smooth jazz and sassy r'n'b moodiness, and like Japanese high-school-attending outcasts who moonlight as stylish treasure-hunting demon-slaying thieves and fight against the inner-world manifestations of corrupt adults-- like what is that vibe? I really don’t know, but I suppose its something all true otakus understand on some inherent level, even if it does remain mysterious and ever allusive in its charms to me. 
But the story is cool and huge (Seriously, 100+ hours! What?!!?) and plumbs psychological depths and doesn’t pull punches when it comes to getting a little dark, if maybe in a somewhat simplistic way. But yeah, this game oozes charm, like in the way Mona is so undeniable as a side-kick. I mean they’re almost annoying too but then like, no, Mona’s pretty great though. There are things I can almost imagine it doing that would make me like it even more (like the whole day-cycle thing never quite feels as open as I want it to? But like if it was it'd be like 300 hours. Just that thing where you speed through yr day and almost skip right to one scene in-class and then BAM its after-school), but yeah like this nitpick doesn't even fully make sense. It's just that this game is open-ended af and yet it can also sometimes feel kind of like your spending a lot of time clicking through text without a ton of control. But really that's just the like first 20-30 hours. And again the combat is just undeniably solid. So yeah, it's lite-novel-y and when yr not in dungeons it can seem like yr clicking through an anime almost, but I mean that's kind of also what makes it amazing.
And I'll just touch lightly on presentation stuff like the amazing soundtrack and the f a b u l o u s  style of all the menu's and just over-all visual flair of this game, 'cause literally everyone notices that instantly. The dungeons also seem kinda weirdly PS2-looking to me, but like it doesn't matter. This game has a crazy amount of depth and charm that make more immaculate looking triple-A's seem soulless. Plus, yeah like all the menu stuff and like visual segues make it seem so much more stylish than them too even though its clearly not on the same level technically. So yeah, this game’s a lot of win. I was skeptical of the hype honestly, and aspects of Persona 4's world are a little cooler to me still, but man this game is just like... yeah it's good. It's soo long and so written and chock full of a very distinct kind of charm that it seems comparable to having some kind of weird virtual pal inside my ps4 (Does that sound sad ^.^;;). Like it's just cool to know I can always pop it in and hang out with my old pals Ryuji, Ann and Morgana. And Makoto.  For like 100 more hours now. How long is this? Where am I, I've been playing it for 3 days, help!? 8. Odin Sphere Leifthrasir-
I'll have less to say to this 'cuz I'm pretty new to the hype-train and thank god 'cuz I wrote way too much about P5? But yeah, this game is the addictively-awesome side-scrolling action-RPG/Beat-'em-up I didn't know I needed in my life. At first I thought the over-all look was kind of not really my thing, but I've done a full 180, and while its not the like more traditional anime/FF-esque style I'm used to, I've come to see just how beautiful and fresh its style is. And then the combat itself is sweeeeeeet. Endlessly playable and as deep as you'd want a still kinda light-feeling action-RPG to be. Plus there's a deep cooking system which just always takes good action-RPGs or any game over-the-top for me. Most of the game is done exploring these really fun combat-filled levels but some respite is found in the mini-farming and cooking mechanics. And the crafting adds an extra dimension as well. Soooo deep. I also love that it scores you on how stylishly your playing by tracking yr combos. This is one of the more fluid and engagings JRPGs I’ve played, and the hand-drawn look is to die for. So yeah, I'll keep it short and sweet, but the action is great, the characters' various play-styles are wonderfully varied, and the overall presentation is just so unique and cool. Oh and the story ends up being like really legit? Caught me by surprise. It's mostly just good old fashioned sprite-based fun, with a really sick Norse-inspired fantasy aesthetic. A video game's video game (what does that mean?? (you get it)).
9. Dark Cloud-
The true OG "Dark" action-RPG of my dreams and heart-- sorry Dark Souls, you were a decade late. This game encapsulate the joy of PS2-era action-RPGs, a high-point for the genre. The kind of vaguely bland-but-still-unique fantasy look of it (a successful "Ocarina-killer" for my money, on a visual level at least), the procedurally-generated dungeon crawling, and the freakin’ awesome city-building and NPC-interacting make this game pure win. Like yeah, its a bit clunky with its combat, but charmingly so for me. Its mostly just got this really nice sustained vibe of like sheer pleasantness all throughout, and I just can't get enough of its over-all vibe after all these years. Harder to put this one into words... but yeah the city-building and little tiny touches with all the NPC-helping and questing is what make it special for me. Especially the city-building (you get to restore these little towns that have been ravaged and you have to make everyone happy with the way you set things up. So Japanese and so fun..) Like what a cool, weird feature that ends up being great. Idk, its great. I like the vaguely arabian-ish vibe too. It's just...  really good. It's just sheer PS2-style win. So yeah this one is mostly a lot on inarticulate nostalgia but fuck it. 10. .Hack//Infection-
Speaking of inarticulate nostalgia...Now I can't quite say this game is like truly a "good" game? All the way through at least. In some ways its part of a big cash-grab for Bandai-Namco. I'll go with the first one in the series, but its really just a piece of a whole along with 3 other games, that may have been a bit padded and intentionally designed to leach a whopping 200 US from a true dreamer back in the day, who just couldn't help themselves. BUT it's also kind of amazing. Like the combat and dungeon-crawling is a bit cut-and-dry (is it just me or are procedurally generated PS2 dungeons kind of sick?) but its enough. You have tons of party members to choose from, a plethora of magic scrolls to use if you so choose, and your 2 trusty little twin blades with which you can press X to slash with until the cows come home. A game like Kingdom Hearts as an action-RPG seems so much more fluid and kinetic and yet? Well KH is ridic, and if I'm gonna die on some hill for a goofy anime-core action-RPG it'll be this one any day. It combines my favorite aesthetics (mysterious celtic-y high fantasy AND cyber-punk) by way of being a game-within-a-game, and by being about a fictional MMO while not actually being an MMO it's kind of meta AF also. Also, the stuff with the emailing the other party members you meet and the system that has you increasing your bond through these simulated conversations with other players just reeeally gets to me, and seems cooler than Persona confidant-developing honestly. I'm a huge sucker for the original anime, and you got these really sick OVA anime discs with each entry which were set in the real world that the game existed in and even though that shouldn't factor in really, I admit it does. It all comes together as this kind of cool, weird, slightly-trashy anime wet-dream from my childhood at the end of the day. Also, some sick music, sick AF character designs, and an overall concept (that I'll actually defend to the death despite some of the superficial anime plotting/characters) round things out very nicely. Just the fact that this is a game about an MMO... like what a concept (and a decade before that SAO garbage fire shit). Plus Grunty raising. And the G.U. Last Recode remaster is right around the corner, OMG!!!!!!
also rans/runner ups: 11. SSX 3
12. Resident Evil 4
13. Katamari Damacy
14. Super Mario Galaxy
15. No More Heroes
16. Spider-Man 2
17. Catherine
18. Bomberman '93
19. Tekken 4
20. Marvel Vs. Capcom 2
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arastiia · 7 years
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why is satsukis clothing style so inconsistent? i think you mentioned that she hates tight clothing? why?
        – – ✦ Ah yes, it is something I hc’ed a while ago when thinking about KLK’s general character design. Given Studio Trigger’s likliness to let every single detail feature a second meaning, I took a closer look at Satsuki in general (analysing her eyebrows, Junketsu's design, etc). Therefore, it’s simply idiotic to believe that Sats chose to wear the Student Council President Suit / Junketsu out of her own free will. In fact, I have plenty of reasons for assuming that Satsuki does not only HATE but utterly LOATHE every tight bit of cloth no matter the look. 
          If we take a glimpse back at episodes 9 & 10 in which middle-school Satsuki (13 y.o) is introduced, we will notice how she wears a certain kind of school uniform consisting out of a very long & high-waisted, rather slack skirt & an equally loose, short-sleeved shirt. It has no skin-tight collar, no heels, no waist highlighting pants or any narrow fabric at all. What is interesting here is that said ‘suit’ is something she wears even POST-GRADUATION. When fighting Sanageyama (15 y.o) / during the North Kanto raid, Satsuki ALSO wears the exact same uniform. Indeed, this general attire is Kiryuin’s outfit by choice. Here are some reasons why:
         As you may have noticed, Satsuki is a highly rational & pragmatic person who ALWAYS strives for the most logical decision. Her outfit of choice is loose because on this way it will not limit her movement in battle. Worn shoes are flat & simple; they grant her the steadiest stand, her skirt gives her optimal leg space but is long enough to prevent any kind of slip-ups. Lacking / short but wide sleeves allow her to perfectly angle her arms.
        When taking a closer look at her attire post episode 24 (credit scenes) & her despiction on the canon Kiryuin sisters-sketches, we see Satsuki wearing the exact same/very similar combo. Long & loose high-waisted skirt + a long sleeved, very slack blouse. She wears heels in that occasion but I will refer to that further below. Another important detail is Sats’ affinity to wear nothing but a bathing gown whenever being alone in her office (& also the reason why I hc’ed that she likes sleeping in the nude). The belt around her waist is loosely bound, the whole piece merely LAYS on her shoulders thus making as little contact with her body as possible.  If Satsuki HAD a choice (which she hasn’t, obviously) she would dress exactly as mentioned above. Picked clothes would be proper, actually very slack, concealing, long & tidy.
        so why does she wear the uniform then?          Reasons below the cut.
        Why does she take a 180 degree turn & starts wearing the extremely form-fitting uniform which we see in episode 1-3 & ep. 25/OVA? First of all, Satsuki NEVER chose this uniform or its general design. In her eyes, it is utterly impractical & (in a lack of a better word) stupid. The suit as such GREATLY limits her movements (especially her arms), the heels are too high, basically ‘hurt’ her feet, make a secure stand impossible & permanently damage her posture (hollow back, etc), the tightness around neck & waist remind her on the times she has been choked. In Junketsu’s case it is even worse. The kamui is a living & breathing organism created by the help of Ragyo’s DNA. Wearing it feels as if she is constantly being touched by hands no one can see; as if something is crawling across her skin & no scratching can actually cure the itch (hell when considering Satsuki’s extreme aversion to any form of physical touch). – to sum matters up, Satsuki loathes this uniform & straight down abhors donning Junketsu but is FORCED to wear both by no one else than Ragyo.
         Indeed, her mother made her don something she detests. Why? Hints at the reasons can be found in Junketsu’s general design. When taking a look at it in episode 3, we see that it has a FIXED shape / form of a very tight & short wedding dress. Since Ragyo was the one who designed it (alongside Soichiro), we can agree on the idea that the latter had an extreme influence when it came down to the cut. Further episodes like 13 & even 16 hint at the latter’s interest in seeing her daughter wearing form-fitting / narrow attire that reveals most of her ‘curves’ & highlight her feminity. Another indicator is Ragyo’s way of dressing herself. Since Satsuki is supposed to be a perfect, extremely mature copy, her being forced to wear a tight dress + heels (which both indicated a certain adultry + elegance) seems very likely.
         As for the heels; Satsuki is prone to wear high shoes in almost every scene during KLK. Her overall tallness (when compared to other characters) does neither increase nor decline when ‘switching’ from the kamui to the uniform & vice versa. The same counts for the time she donned the black trenchcoat & wore Senketsu in both active & inactive state. – when inspecting the position of her feet in episode 6 & how she sits in general, you notice that Satsuki NEVER sets her soles flat on the ground. She only does that ONCE during the OVA/ep.25 which is deemed as atypical & taken as an indicator that something is wrong (as noted by Mako). 
        This makes me believe that Satsuki actually CAN’T properly walk on flat feet anymore given her legs’ tendon shortening. – if we assume that Ragyo forced her to start wearing narrow clothes around the age of 15 / 16 (abriefly after gaining a rather feminine body), it appears logical that Sats has been CONSTANTLY wearing heels for roughly two years which then again would explain aforesaid mentioned shortage & why Sats willingly dons heels post-KLK despite actually disliking them greatly.
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