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#i know that two party members are trans. another two members—including the Box Art Protagonist—are disabled
kayzero
·
4 months
Text
in the spaces between not working on zwg and not finishing brother’s burden, i’ve been, uh…
thinking about something new.
#kay original
#game development
#kay rambles in the tags
#Peccatum
#Peccatum: Small Town Heroes
#name is a work in progress. as most things are.
#you can ask me about this project and the ocs i’ve half-imagined if you want to know more about them
#but i’m not at the ‘‘ask me about my setting so i can figure stuff out’’ stage yet.
#i do know that it’s an rpg. a LONG one too. and it’ll be mission-based kiiinda like FE3H? but not really?
#9 party members. each of them have different elemental alignments and each represent a different Game Stat.
#everyone has 1 Best stat—2 Great Stats—3 Good Stats—and 2 Poor Stats—and then the ninth stat is a fixed value
#i know that two party members are trans. another two members—including the Box Art Protagonist—are disabled
#along with the machine party member there is a Dragon who spends most of their time in bipedal form
#there is a Fae who spends a large majority of the story hiding the fact that they are in truth a Fae
#one of the party members was experimented on as a child and is now part Monster but they repressed the memory so they have no idea
#i came up with a shared MP system that has actual story reasons for existing—and it’s gonna be a pain in the ass to code…
#i want a relationship system a la Persona except EVERY party member gets a relationship and not just The Protagonist
#every party member will have a relationship gauge with every other party member (i guess this is Fire Emblem?)
#and then everyone will have a relationship with an NPC that’s unique and exclusive to them
#and then they get four relationships with members of the town that you see frequently as you wander around
#but it’s a Small Town remember. so the party has to share. there are four categories with three townspeople each so three party members will
#have a relationship with each townsperson. but the relationships will be different because the characters aren’t carbon copies of each other
#not. not romantic relationships. like friendships and rivalries and sex buddies and apprenticeships and. possibly also romance? mm.
#i have to. learn how to code. idk if RPGMaker has a relationship system so i’ll have to figure something else out. maybe RP as a currency...
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