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#i just. its like a weird immersion breaker for me bc im used to hearing character theme motifs when its like. yknow related to the characte
waywardsalt · 10 months
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ok i need to get this off my chest abt totk's dungeon soundtracks this isnt necessarily a criticism but just a... idk man its confusing hang on
ok. totk's dungeon themes. theyre good im not going to lie they arent my favorite of the series but totk did deliver some good dungeon themes. what i'm confused about is the choice to use the champion's and divine beast's leitmotifs in the dungeons, like using daruks theme and bits of rudania's theme for the fire temple. that's the first that comes to mind cuz thats the one i like best but i think it was especially noticeable to me for the wind temple, the water temple's theme has some similar instrumentation and some very similar sounding phrases and when i see comments or people talking abt the dungeon themes it is very common to see people talk about the champion and divine beast leitmotifs being used.
and like. fine it sounds nice there is an emotional connection there if you have played botw but like. why are their fucking leitmotifs in totk's dungeon themes???
if you give a character or something a leitmotif, then that little string of notes represents that character or location or concept. usage of that leitmotif is therefore intrinsically tied to that character or whatever. this worked out with zelda's theme throughout the series, esp in totk when it's given the instrumentation of the dragon's themes, so that musical phrase at that moment basically says 'zelda, but a dragon' and like. yknow. leitmotif that literally represents something.
i believe the wind temple's theme incorporates some of rito villages theme, and in turn rito village having the same melody as dragon roost island makes sense, that's effectively a motif meant to represent the rito, like the reoccurring zora's domain and goron city motifs throughout the series, or hyrule castle. when characters have themes in past zelda games that play at different times, it means something about the character being referenced. midna's lament using midna's theme to show that this scene is about midna, she is in danger. fi's different themes playing when she is the center of attention or her leitmotif referenced in botw/totk when she literally makes subtle cameos. linebeck's theme only every plays in scenes where he has some sort of big moment or in the final boss theme because it's only fair that the final boss theme include the motif that represents him because he is the final boss. groose's theme shows up various times in his little scenes (and i believe there might be hints of it in later imprisoned themes?? i'd have to check but it would make sense since he's helping)
so... if you reuse a leitmotif that is tied to something, then reasonably that means that the context in which it's being reused is somehow related to or concerning what that leitmotif represents.
but... daruk's theme and some bits reminiscent of rudania's theme play in the fire temple's theme. reasonably, i would hear this and be like, ah, so this has something to do with daruk, or the divine beast? the usage of his character leitmotif suggests that he is related to this somehow. thats... usually the point of using a character leitmotif like was done in the fire temple's theme!
and yet the champions and divine beasts are not so much as referenced in totk's stories, and you can't even try to the point of their themes being used due to the new sages being relatives, because tulin is not related to revali- he doesn't even get the great eagle bow until after the dungeon, and still no reference to revali is made when he gets it.
so then... why are we referencing botw's champions if they do not matter? why not use the sage's leitmotifs in the dungeon themes instead? the dungeons are much more related to the new sages, and it would allow players to become more familiar to that leitmotif, and would further tie the experience to that dungeon with its related sage, instead of tying it to dead characters that mean jack shit to the story of totk.
it's just really weird that they use motifs from the champions and divine beasts, since that won't click for people who didn't play botw, and it just calls back to stuff not important to totk anyways. the divine beasts have literally no relation to the dungeons, the champions are barely even relevant to the world in totk. i get that the leitmotifs were used as like... maybe some sort of extra pre-existing racial connection motifs, but... use the sage's themes? don't use leitmotifs that have absolutely nothing to do with this game or it's story? sure it sounds nice but the meaning behind those leitmotifs make no actual sense in this new context, unless you're trying to suggest that they actually have a different meaning than being the motifs of the characters and locations that were originally what they were used for.
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