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#i don't really do character-specific dash games and post them. but keep an eye out for that tomorrow hehe
stillgrows · 3 months
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get to know the mun
what made you pick up the current muse(s) you have? oh, goodness. there are so many and they are so varied. they're all muses i've picked up over the years who have spoken to me; in some ways, it's funny to look back and see what my "type" was at the time (see: huey laforet and johannes cabal being from things i was into around the same time, and then luxord and kariya being from similar times for me as well; looking @ my new gnshn additions is funny because yeah, you're into the fake people lately, aren't you).
is there anything you don’t like to write? while i love shipping, i dislike relationships where there is no... challenge? not even challenge in a butting heads way, but they have to be able to provide something to the other. they have to enable growth in the other. so i guess completely 100% fluffy cute happy ships without any substance (and the substance does not have to be negative in any way... it just has to actually be there).
is there anything you really enjoy writing? i love parallels and foils in narration. i also do love writing smut, i shall not lie; it's a good way to look into the dynamics of a character with themself and their own body as well as of a relationship. in general though i enjoy anything that really pries open a character and lets me examine them in different ways.
do you write in silence or do you play music? depends! i have character playlists i will usually use, but sometimes the vocals are a detriment and i'll just write in silence (or with music on in the living room so it's Noise but i'm not Listening)
do you plan your replies or wing them? yes? it really depends. sometimes i'll reply instantly and in that case i'm winging it, but i've usually had inspiration occur to me which counts as vague planning even if instantaneous? with replies being so short it's difficult to say, vs writing a novel where i know the ending and am winging the middle.
do you enjoy shipping? forgot this question was coming and kind of answered it already... so, yes. a lot. but it has to give something to the characters. i don't just ship just to ship. i'm not rewriting my above answer so y'all get the same thing twice.
what’s your alias/name? syd, or plant (although i've had several additional ones over the years) age? 27 birthday? 18 july favorite color? burnt orange favorite song? currently my top song on my on repeat playlist is over & over by rio romeo but i think axolotl by cosmo sheldrake may be my actual current favorite. this changes very often. last movie you watched? uh. it may have been my ghost in the shell rewatch a while ago? last show you watched? a murder at the end of the world last song you listened to? currently listening to brain damage by joywave favorite food? oh, um. hm. raw oysters with a good mignonette. favorite season? late summer/early fall do you have a tumblr best friend? does my girlfriend count?
tagged by: stole from @kkriitters tagging: you
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canmom · 9 months
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to (specific person) - I can't reblog yr post about game accessibility and you won't see any replies since I'm shadowbanned, so I'm posting on main, hope you see this on your dash ^^'
re: this post
so.... I think AAA studios actually care a lot more than you might think about tutorialisation and getting non-gamers up to speed on the conventions of games. they're targeting a much broader audience than most indies after all, and they have more resources to dedicate to playtesting and writing tutorials, as well as implementing accessibility options in general (look at the examples of 'best practices' for many categories). over the last decade, games have gotten much much better at creating tutorials that feel less intrusive, and teach how to play more effectively.
of course, whether they do, and how they go about it, depends a lot on the genre of game and the company in question. but if anything, a very common complaint among gamers is that modern AAA games are 'too handholdy' and don't give you space to work out how to play on your own. that isn't necessarily the same as being accessible without existing 'game literacy', but I think it is a big concern for at least certain types of AAA game.
anyway, the real question - at this point the indie dev scene is so big and diverse that it's hard to generalise. a boomer shooter and a narrative Bitsy game are both 'indie games' but they're targeting completely different people and trying to communicate completely different things.
I think Jackie's comment is right that many genres of indie games tend to be aimed at a self-selecting target audience of people who are already fans of that genre, and therefore often dispense with trying to explain it. that said, there are some indie games that really do put a priority on getting a player up to speed with a genre.
fighting games are notoriously opaque to beginners, but Them's Fighting Herds has a really good interactive tutorial on relatively advanced fighting game concepts such as frame advantage, way better than a lot of big-studio fighting games with minimal tutorials. I have yet to play it, but Neon White is widely praised as a game that gradually eases you into speedrunning.
for me as a game dev at a small VR studio, we end up talking a lot about how to make the basic interactions understandable, because interacting with VR games is a lot less standardised than interacting with flat screen games. it's also a medium where a lot of players are kids or don't play a lot of games. this is something you really gotta keep in mind when making games, because game devs tend to get into the business because they're very passionate about games, which means we have no idea what is unintuitive to most people.
an experience that was quite eye-opening to me was watching my dad try to play Portal many years ago.
on the face of it, you might think Portal would be a great first game. Portal is a game that is around 50% tutorial described as puzzles - it gradually eases you into the mechanics of how portals work and how to use them. the first few levels teach you to carry boxes, walk through portals, then they give you the ability to place just one portal, they teach you how to fling, how to redirect energy balls, etc. after you solve a puzzle, GLaDOS will usually say something funny, and this may be used to reinforce the 'lesson' of the level. the first half of the game teaches you the palette of mechanics, then the second half of the game assembles them into challenges.
but what Portal doesn't teach you is how to navigate a 3D environment using an FPS character controller. it assumes you know that, and briefly flashing the controls on the screen is enough. and for many players who are used to FPSes, this is second nature. but for my dad, the puzzle mechanics weren't the problem - simply moving around was confusing to him. he never got very far with Portal for this reason. my dad is someone who's played a lot of strategy games and adventure games back in the day, but almost no 3D games.
the tricky thing is always working out how much to assume your audience knows, what should be explained outright, and what should be set up as a puzzle to solve. people tend to find 'unnecessary' tutorials patronising, unless they're wrapped in enough humour. the game design side of youtube definitely talks about tutorials and teaching game concepts now and again, for example Adam Millard attempting to categorise the different ways games can communicate information and their relative advantages. I think it's definitely something we could stand to talk more about though, and a lot of that depends on listening to people who want to get into games but run into barriers that are invisible from this side ^^
oddly, difficult games like Dark Souls can actually be... better than you'd expect for non-gamers, because the reason they're 'difficult' is that everyone had to learn how to play them. Dark Souls is a very obtuse game which explicitly explains very little and expects you to learn to play through trial and error. however, that means someone who has played very few action games can learn Dark Souls with a comparable amount of difficulty to someone who's played other games, but not necessarily Soulslike games.
you may be interested in youtuber Razbuten's 'gaming for a non-gamer' series in which he observes his wife play through various games and what she finds unintuitive. naturally she does learn quite a lot about how games work over the course of the series.
the comments about Dark Souls in the previous paragraph are inspired by the video where she plays Elden Ring (a later game by the same developer) and ends up getting a pretty solid handle on how Soulslike games work. although I'm sure 'male gamer gets his wife to play games for a Youtube video' probably sounds pretty... ehhh, he genuinely brings a pretty thoughtful analytic perspective on the 'language' of games and how it's communicated, and I could imagine that would be interesting to hear about ^^
for my own part, I used to be pretty hopeless at action games. and I got better by playing a bunch of action games of broadly increasing difficulty. the first time I played Dark Souls, I really struggled - the hard bosses would take me hours to beat. but I liked the genre so I played lots of others like Demon's Souls, DS2, Bloodborne, DS3, Sekiro, Elden Ring alongside its cousins like Hollow Knight, and without really noticing it, I got way better at this type of game. When I came back to Dark Souls again a few years later I could breeze through challenges that were overwhelming struggles the first time.
humans are very plastic and very good at adapting to things. the constantly advancing skill frontier is a complicated problem for games. there's a fascinating video by Folding Ideas on how the way people play World of Warcraft has evolved, with an interesting anecdote how when they released WoW Classic, bosses that had been brutally difficult were blasted through in days because the way people played the game had become so hyper-optimised in the intervening years...
youtube
one problem resulting from this is that this leaves new players in the dust, and makes the game increasingly inaccessible. this is particularly acute in PVP multiplayer games - try to play a modern competitive FPS and you'll have a miserable time where you constantly die without really knowing why.
even in single player - a game aimed at satisfying experienced players in a genre is going to be a brick wall to people who haven't climbed that ladder already. a game that's still accessible to new players could end up being trivial to experienced players, who will then trash the game. but by trying to challenge the experienced players, you can increasingly paint yourself into a corner. (see a lot of complaints about the design of Elden Ring bosses from experienced Soulslike players.)
some games do manage to thread the needle though! Final Fantasy XIV very gradually (almost painfully slowly) introduces its core mechanics over the course of the very long game, and its 'roulette' system provides decent incentives for experienced players to regularly return to old content, so it's possible to find groups for almost anything. endgame FFXIV raids are fascinatingly intricate dances requiring all sorts of esoteric knowledge, but there are many gradations on the way up to that which will get you comfortable and are satisfying to play on their own. there's no obligation to play at the highest level to experience the story, but the option is there for the people who want it.
as far as CrossCode - I'd be curious about what your experience has been, what's been a sticking point, maybe I can think of some games that are an easier introduction to that type of mechanic!
if I wanted to position it relative to other games, I'd probably call CrossCode a 'Zelda-like isometric action/puzzle game'. it's leaning on the aesthetic of the last generation of 2D isometric games, like Chrono Trigger or Pokémon Ruby/Sapphire/Emerald, but it plays a lot faster like a modern action game (I think it has an iframe dodge, but it's been a while). CrossCode as I recall has a reasonable tutorial on its controls (shooting discs and stuff like that) but I could imagine going from that to stringing up long combos and quickly moving between groups of enemies, or navigating the large multi-screen areas, could be quite a jump.
but yeah I wanna help haha. I do genuinely love games, and I want to make games that don't necessarily assume you're intimately familiar with the last 10+ years of the medium lol.
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verishii · 1 year
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I would very much like to hear about ur hunger games au
Oh Hell Yeah!
I've always been a fan of Hunger Games AUs that focus on people post games, where they have to try and find themselves and live with what they did on top of navigating the snakes nest of the Capitol.
I'll put this under a read more as to not clog up the dash.
General AU Stuff:
Most Hunger Games canon stays the same, however Hermitcraft canon gets mixed and mingled in there. Same way Mumbo was the youngest ever Hermit member to join at 17, in this he was the youngest victor to win at 12/13.
Their ages are the same as they are irl, since years have passed since they competed. No Children Here
Personally i am really fond of the idea of Evil Xisuma taking on the role of president snow - his legal name is Xisuma, but since Xisuma Void won everyone just calls him Evil Xisuma and victor Xisuma got to keep his name LMAO
Why Yes they overthrow the Capitol again. Frankly, with these people i don't think any other ending is possible.
With more character specific stuff though, i only have some that i have real concrete ideas for. I don't watch everyone so if people who do watch the ones i miss/have not much on have ideas i'd love to hear them!!
Bdubs:
From district 10, he was the one who lowkey revolutionized the games by winning using expert camouflage - a technique that was more finesse focused and less strength, something that what was not expected.
That gave a hell of a lot of hope to other tributes though in following games, and made the career districts hate him because it was 'cowardly'.
During his games he would always sleep at night, and due to the aforementioned skill was able to usually get a solid 8 hours. People poked fun at this during the post game interviews, and it became a running joke associated with him to the public.
Reality is though, that Bdubs knew that people fuck up the most when they're sleep deprived. District 10 has 19 thousand people and one million livestock. He Has Seen The Consequences Of Not Good Enough Sleep. Being better rested then everyone else on top of knowing how to go without food, keep hidden and let the others tear each other apart was how he won.
Cubfan:
From district 6 and dreams of using the vast amount of technology at their hands to actually venture out into space instead of like. working on fucking trains
Capitol often has him working in district 3 because he's "wasted" in district 6, which has Cub internally seethe.
Docm77:
From district 3 and frankly, he should not have survived his games. Literally won because his opponent bled to death faster than him.
His eye and arm were destroyed during that final fight, and his stylist thought it would be "fun" to make his prosthetics reminiscent of his district, without actually asking for his input on the matter.
As one of the older victors he had to deal with the Capitol back when there was less victors, and the Capitol was more than willing to subjugate the ones they had to their whims.
Yeah sorry your son got experimented on. yeah sorry they decided his games weren't memorable enough for a gimmick and decided his post games looks worked better. yeah sorry about that.
He and Cub hang out together :)
Ethos:
Realistically he should be from district 3 or 5, but since he's Canadian i want to put him in district 7 so bad.
ICONIC Hunger games. Literally in the top 10 for reviewability according to people from the Capitol :) meanwhile that hunger games has Ethos running around both in a completely delirious freaked out state and also like. completely detached? A hell mess of dissociation and too much being in the moment
He deployed a ton of traps that would kill without him actually having to be there, and contraptions that would get him resources. Dude was constantly on the move, and was like a busy bee. The way he kept spectators on their feet at home, and generated massive amount of hype for what he did next, was the only reason the game makers let him do this shit.
His eye was injured but not wholly ripped out like Doc, so when his got repaired his stylist decided dying his iris red would be a fun reminder of his 'deadly gaze' :)
False:
From district 2, False volunteered for the games as she was the most eligible girl in her years. Career district go brrr
Still the Queen of Hearts and Bodyparts, except she got that title when she accidentally disemboweled someone right on top of her trying to kill her. yeah she had to smile at the post games interview when they played that and try not to remember how warm the blood was, how it got into her mouth, how she could feel organs and see spine.
Unlike the others who try to distance themselves from the game, False usually tries to mentor. False knows she's capable and able - knows her district produces girls who fight exactly like her, so she's the best to tell them how to direct it.
Each one that comes home is a triumph, but for the ones that don't she remembers. Tries to learn from their deaths to provide better, but carries it with her and it's starting to make her bitter.
okay wow this is getting long, i can do a part 2 if you'd like for Scar, Grian, Gem, Etc !!
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slade-neko · 3 years
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Saw this video game tag thing pop up on my dash a few days ago. Wanted to do it.
1. First game you played obsessively? Legend of Zelda: Ocarina of Time, I believe I was 5yo. Still waiting on that FF7 Remake treatment.
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2. A game that has influenced you creatively? Writing, drawing, etc. Well if I play a game and like it, then I'll create sims of it. Does that count?
3. Who did you play with as a kid? My brother from the day I was born.
4. Who do you play with now? My brother FROM THE DAY I WAS BORN.
5. Ever use cheat codes? I wasn't lying when I made this post. {link}
6. Ever buy strategy guides? Yes! Mainly to look at the artwork though. (Don't need no guide!)
7. Any games you have multiple copies of? Lots of games, most being Left 4 Dead with 6 copies (3 Xbox 360, 1 PC case, 2 PC digitally.) What can I say, its a GOOD GAME!
8. Rarest/Most expensive game in your collection? Gold cartridge Legend of Zelda Ocarina of Time (maybe that's rare?)
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9. Most regrettable purchase? I don't regret my purchases, but I have received games I have never played like Cubix (PS2) no clue where that game came from, but I have it somehow. Madagascar (Xbox 360) came with my Xbox 360, never opened it from its case. And Monsters Inc. Scream Arena (Gamecube) or something... it was a gift.
10. Ever go to a midnight game release or stand in line for hours? No, because then I'd have to interact with people.
11. Have you ever made new friends from playing video games? I'm only friends with people BECAUSE of video games, so yes.
12. Ever get picked on for liking games? No, that'd be ridiculous.
13. A game you’ve never played that everyone else has? Probably a lot, I'd say Call of Duty, but I technically played CoD 1, 2, and 4. The campaign mode was alright, but I don't really care for CoD games at ALL.
14. Favorite game music? Koji Kondo and Grant Kirkhope are two BIG ones.
15. If it was a requirement to get a game related tattoo, what would you pick? Triforce is the most basic option, but I'd rather not get a tattoo.
16. Favorite game to play with your friends IRL? Super Smash Bros. Brawl with hacks, but that was over a decade ago.
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17. Ever lose a friend over a game? No, that'd be ridiculous.
18. Would you date someone that hates gaming? No, that'd be RIDICULOUS.
19. Favorite handheld console? PSP. 3DS is great, but PSP Monster Hunter has ALL of my portable gaming memories. Like playing in school after End of Grade tests with my friend.
20. Game that you know like the back of your hand? Sims 4 I like to think I know everything about Left 4 Dead. Quite a bit about Monster Hunter, more so of a series though than a specific game.
21. Game that you didn’t like or understand as a kid but love now? I'd say Star Wars Knights of the Old Republic. I loved it as a kid, but had a lot of complex pen & paper RPG mechanics that I never understood. I understand a lot more of it now, but its still complex as all heck. I just know you hit things, they die.
22. Do you wear game related clothing/accessories? That's the only thing I wear.
23. The game that you’ve logged the most hours into? Not sure so I'll list a few. Sims 4, Smash Bros. Brawl, Monster Hunter (its a series though), or Left 4 Dead
24. First Pokemon game? Leaf Green
25. Were you ever an arcade game player? No, don't like paying to play.
26. Ever form any gaming rivalries? No.
27. Game that makes you rage? I don't get mad at games, but I had a custom modded Hard Eight mutation in Left 4 Dead that is absolute bullsh*t!
28. Ever play in a tournament? No, because then I'd have to interact with people.
29. What is your gaming set up? A giant wall of video game consoles spanning from NES to Switch, 4 TVs, but I sit at a desk with a PC.
30. How many consoles do you own? "I own every console that's ever existed." - I Don't Play Games When I Play Games (My STRENTH) original song by Smooth McGroove BUT no seriously I own 32 consoles including handhelds.
31. Does the 3DS and/or Virtual Boy hurt your eyes or give you headaches? Yes. 3DS gave me headaches though I only really played with the 3D feature in Ocarina of Time 3D. I think my eyes broke because I couldn't get my 3D to work very well after.
32. Did you ever play a game based on your favorite show/cartoon/movie/comic? Sure I play games based on a lot of things. Literally any anime game. If I had to pick Dragon Ball Xenoverse is kinda like a dream Dragon Ball game. Oh, Attack on Titan 2 is pretty neat too!
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33. Did you ever have any bootleg games or plug-n-play games? Some SEGA plug-n-play thing once. Played it like once and now its lost to time (or my closet.)
34. Do either of your parents play video games? Yes. Mom and Dad played NES Super Mario Bros. My Dad went HARD at that game until he saved the Princess. Then he quit forever.
35. Ever work in a game store? Or do you have a favorite game shop? "Hi. Welcome to Gamestop!"I never want to hear that again, but it was my main store until I went full digital/ online orders.
36. Have you ever shed actual blood, sweat or tears over a game? No, I don't tend to get upset or emotional, but Bill dying in Left 4 Dead made me pretty pissed.
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37. Have you played E.T. for the Atari 2600? Do you think that’s the worst game ever, or do you have another nomination? Never played it. I don't really play "bad" games, but maybe Sims 4.
38. A game you’re ashamed to admit that you like? The Sims 4
39. A sequel that you would die for them to make? Dragon's Dogma 2 WHICH I think is actually in development, so I'd have to say Fallout New Vegas 2. C'mon Bethesda you cowards, hand the keys back over to Obsidian so they can make another good Fallout game!
40. What to you think of virtual reality headsets or motion controls? Two part question, two answers. VR Headset to immerse in world, yes. Motion Controls, no.
41. A genre that you just can’t get into? MOBAs and MMOs. I don't like paying to keep playing.
42. Maybe it wasn’t your first game, but what was the game that started you on your path to nerdiness? Nintendo 64 opened me up to what video games could be as a kid. Sad to say my parents' NES didn't really do that for me. And years later Fallout 3 was a big game changer for me too.
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43. Ever play games when you really should have been concentrating on something else? Every day of my LIFE.
44. Arcade machine that has consumed the most of your quarters? None. I'd rather emulate.
45. How are you at Mario Kart? Pretty dang good. 3-STARS MARIO KART WII, BABY!
46. Do you like relaxing games like Animal Crossing or Harvest Moon? Yes, both of those. I preferred when Animal Crossing had more character to it. New Horizons looks so pretty, but feels so bland compared to classic AC.
47. Do you like competitive games? No. Not really. Usually amongst friends or if I can get competitive against AI Bots. I love my machine bot friends cause they don't cry like 10 year olds when they lose.
48. How long does it take your to customize your player character? Too long. I've seriously restarted games because I wasn't happy with my character's appearance.
49. In games where you can pick your class, do you always tend to go for the same type of character? Yes, I am always the magic man, my brother is always brute warrior, and my friend is the ranger.
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50. If you were a game designer, what masterpiece would you create? I don't really know. Honestly, I'd rather mod already good games to make them better than create something completely new.
51. Have you ever played a game for so long that you forgot to eat or sleep? No, that'd be ridiculous. But I've had a friend fall asleep playing games at my house 3 different times and currently dozes off during our Minecraft sessions. So, maybe that's not a completely ridiculous thing after all.
52. A game that you begged your parents for as a kid? Kirby 64 apparently. My brother tells me we had to count out pennies to buy it. I must've been too young with no recollection, but I believe it.
53. What’s your opinion on DLC these days? It's good if its not in the game's files from the beginning and is actually developed AFTER launch... and pre-order bonuses should be standard DLC a month or two later. Some games have content lost to time because of that pre-order bullsh*t.
54. Do you give in to Steam sales? Of course. If you want a game and its on sale then why not? I typically wait just for Steam sales to get games.
55. Did you ever make someone you hated in the Sims and did mean stuff to them? No? I typically make people and characters I like in Sims. I've made villains like Dio, but he's an anime villain and I don't really HATE him despite the horrible things he's done.
56. Did you ever play Roller Coaster Tycoon and kill off your guests? No. Never played that game.
57. Did you ever play a game to 100% or get all of the achievements? I try to for all the games I really like.
58. If you can only play 3 games for the rest of your life, which ones do you pick? The Sims 4, Skyrim, & Fallout: New Vegas. Mods make them live forever. Left 4 Dead and Monster Hunter are good choices too.
59. Do you play any cell phone games? Those aren't games.
60. Do you know the Konami Code? No? But I'll take a guess. Is it make an IP and forget it exists?
61. Do you trade in your games or keep them forever? Keep forever... even the bad ones.
62. Ever buy a console specifically to play one game? PS4 Pro for Monster Hunter World. It was basically for early access since the PC version was being developed and releasing after PS4, but I don't like waiting.
63. Ever go to a gaming convention or tournament? Sort of. Been to anime cons and walked into the gaming tournament rooms only to walk out less than 10 minutes later.
64. Ever make a TV or monitor purchase based on what would be best for gaming? No, but I'm going to be doing that soon, hopefully.
65. Ever have a Game Genie, Game Shark or Action Replay? Did it ever mess up your game’s save file? GameShark for N64, PS2, Gameboy, and Action Replay for Gamecube, DS, 3DS. And no not really, I would cheat responsibly... but there was this one time at school my friend and I borrowed another friend's Gameboy game, loaded it up with my Gameshark, tried playing, it crashed, loaded it back up, save file corrupted... we just stared at each other jaws dropped, "Here's your game back, dude. Make sure you don't play it til you get back home!"
66. Did you ever have have an old Nokia with Snake on it? No, but I remember seeing them on billboards in the game DRIV3R on PS2.
67. Do you have a happy gaming-related childhood memory you want to share? Every game I play is filled with happy memories (mostly.)
68. Ever save up a ton of tickets in an arcade to get something cool? These tiger plushes. My brother got white and I got orange. They were the coolest. Got a butt load of tickets from some jackpot spinning light game thing as I was good at the timing with repeated jackpot hits.
69. In your opinion, best game ever made? I've played quite a few masterpiece games, but to pick one, I'd say Fallout: New Vegas
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70. Very first game you ever beat? Super Mario 64. I was a mere child on a Sunday morning and ate celebratory pancakes made by my Dad.
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Wow, that was long... I get the feeling this was supposed to be a "send me ask with numbers" thing, but answering all at once is more fun.
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