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#honestly still kinda salty that the water monster wasn't a possible solution
dravidious ยท 5 months
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You're more amazing than drama
Booted up Cavern of Dreams for the first time in too long and immediately found and 100%'ed the 2nd world (Airborne Armada)
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#asks#Lostleaf Lake is the 1st world and Cavern of Dreams is the hub#one of the eggs was a weird puzzle that i THOUGHT i needed the water monster's help for but i couldn't figure out how to get it to help me#so i got stuck on that and looked it up online mostly just to confirm that it's actually possible at this stage of the game#and i DIDN'T see the solution but i did see someone say it was possible to do early but was one of the hardest puzzles in the game#and then suddenly something clicked and i realized another solution and it worked!#no spoilers tho ;)#still have no idea why that made it click lol#i guess i was just too laser focused on the water monster and somehow reading that shook up my mind enough to have a different idea#it wasn't even that hard of a puzzle#hard compared to the rest of the game i guess#it was a good puzzle too and i'm super satisfied that i managed to solve it on my own#i was very close to reading the solution and spoiling it for myself#honestly still kinda salty that the water monster wasn't a possible solution#the sign said it can walk through any terrain! i made a path for it and everything!#oh well the actual solution was cool too#and i somehow managed to get all of the card thingies!#i don't even know where the last 2 in Lostleaf Lake are#i scanned that world from top to bottom and couldn't find anything#i'll have to come back with more abilities and maybe find secret areas accessible via other worlds i guess#neat thing about the game: it tells you that you can always get all the eggs in a world immediately when you enter it#mushrooms and cards might need late-game powers but all eggs can be obtained without backtracking#it promises you that so you know you aren't wasting your time searching for the last egg in a world. you CAN get it#i love that both for the design decision and for telling the player about that design decision
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