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#gameplay: grease monkey
gertlushgaming · 4 months
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Void Crew Preview (Steam)
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For this Void Crew Preview, we learn that in space, no one can hear you scream … except your friends! Rally your crew, man your spaceship, and prepare for an epic adventure. Battle fearsome foes, salvage valuable loot, and die repeatedly - while reclaiming humanity's lost territory together.
Void Crew Preview Pros:
- Decent graphics. - 5.9GB Download size. - Controller support. - Graphics settings - graphics quality preset, brightness, resolution, screen mode, v-sync, camera shake, head bobbing, screen space ambient occlusion, anti-aliasing, texture quality, model detail, film grain, bloom, blur, chromatic aberration, volumetric rendering, and shadow quality. - First-person view. - Survival gameplay. - Can rebind controls for the mouse and keyboard, Invert the mouse, and mouse sensitivity. - Steam friends list integration. - Opening and ongoing tutorial pop-ups as you play. - The goal of the game is to keep your crew and ship alive and discover new worlds. - Multiplayer browser. - Personal 2 to 4 terminals let you change suit color, gene tree, and rankings and equip different suit parts like helmet, suit, and apparatus. - The gene tree is split into four trees - grease monkey, gunner generalist, pilot, and Scavenger. Each point on the tree adds a new ability, buff, or upgrade. - Handy pop-up text. - On-screen mission markers. - 2 to 4 multiplayer support. - You have a central hub/lobby where you can all hang out, level up, change your appearance, and select missions. - The Galaxy map shows all available missions. - The ship loadout terminal lets you choose your METEM destroyer and MTEM frigate. - Level up and unlock new ships and ship parts. - Ships will have a recommended crew size including one for 1 and/or 2 players. - There is a flow diagram in the hub that helps set up a new mission. - When flying the ship you can play in first or third-person view. - Space combat is a case of manning the turrets and locking on them, you can move turrets around, etc. - Mining is done via lasers and sometimes guns. - The game goes from fine to everything is on fire in seconds, especially when in combat. - When you get going it is a great experience. - Fixing parts of your ship is mini-game time input sequences. - So atmospheric when the ship shakes under fire, panels start sparking and smoking when damaged. - You have a general shop speed, thrusters and you can hyperdrive to travel sectors faster. Void Crew Preview Cons: - Supports a controller but doesn't have any settings or prompts for it. - So much to take in. - The tutorial is more vague than direct with its information. - It is very challenging in a single player. - You don't have a lot of feedback or help when things go wrong or you feel lost like when you lose power for the first time. - Takes a while to get going. - The game is played out within self-contained levels and it feels kind of limiting. - You cannot do any character creation or edit your suit until you unlock them. - No third-person view. - The ship feels claustrophobic. - Playing with a controller is not great more because it's a case of fiddly controls and guessing inputs. Related Post: Neko Journey Video Review (PlayStation 5) Void Crew: Official website. Developer: Hutlihut Games Publisher: Focus Entertainment Store Links - Steam Early Access Read the full article
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riopolh · 2 years
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Agame burnout drift
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#Agame burnout drift how to
#Agame burnout drift mod apk
#Agame burnout drift upgrade
#Agame burnout drift professional
Every time you complete a match, you will receive a bonus. To become a champion, you cannot use the default taxi that Torque Burnout gives you at the start.
#Agame burnout drift upgrade
Besides, the scoring system based on many other techniques such as 360 degrees, 180 degrees, donuts, … Please give the audience the best performance you have! Unlock and upgrade However, this tactic can be dangerous to the vehicle, because it can explode and end your show. You will gain a lot of points based on the time your tires burn. Why is this game called Torque Burnout? When performing, don’t hesitate to burn your tires when drifting. Although not participating in the race in the traditional way, but each competition is very stressful, requiring you to be really focused and skillful to control the car in the direction you want. You need to beat the other players in the drift competition by gaining points greater than them and winning noble medals. You are not alone when participating in Torque Burnout. The car is constantly moving in a circle, you need to try to control and perform high-class techniques.ĭon’t worried. Right from the first time, you will feel that something as simple as going straight is also very difficult. Before starting the game, you can play the tutorial to familiarize yourself with the game’s controls. Within 60 seconds, you must perform all the techniques you know to score as many points as possible. Torque Burnout is a competition for artists behind the wheel. You will show your fans great skills when you are behind the wheel. When playing this game, you become DK (Drift King), a driving master. But the racing game of Grease Monkey Games can help you master those techniques in just … 5 minutes. If you’ve ever watched part 3 of the Fast and Furious series, you’ve probably known drift, one of the most difficult techniques for a driver.
#Agame burnout drift professional
Don’t need to care about speed, Torque Burnout focuses entirely on the driving techniques of a professional racer. GameplayĪs a racing game, but your goal is completely different from other racing games you ever play. Although they have only released two games, both games have captured the hearts of those who love the racing game thanks to the impressive gameplay and graphics.
#Agame burnout drift how to
Grease Monkey Games also knows how to make players remember them as they develop some professional and new racing games. If you mention racing games, you might think of the Asphalt series of Gameloft.
#Agame burnout drift mod apk
Download Torque Burnout MOD APK for AndroidĬurrently, there is no shortage of racing games on the market.
But before that, let’s find out some information about the most prominent racing game of the publisher Grease Monkey Games. You can download this game via the link below the article. The farther that you go into the game, the more obstacles you’ll have to deal with, so you’ll have to be extra careful where you turn, plan out your turns ahead of time, so that you don’t end up smashing into a wall and not being able to break out of the slide that leads you into the wall.Torque Burnout MOD APK is a racing game not to be missed if you have a passion for cars. Furthermore, future updates will come along with even more vehicles.īurnout Drifting is a new game in IOS ,where your goals is to drift around the level and knock of all on the snow of the level. With that money, you'll be able to buy new cars that you can unlock. In any case, there are plenty of prizes such as coins and even snowmen around the screen. You'll complete each level once you manage to clear all the now but you'll also have to be very careful not to crash into anything or fall into the water. For such purpose, you'll have to press left or right to drive over the snow and get rid of it all. That's what Burnout Drift is all about, a game in which you'll drive a car with no brakes with the possibility to drift all over the place. Snow in winter is everywhere ,unfortunately you don’t have shovel but instead of shovel you have car, so from the car you can clean all the snow from your area and become a hero.
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albiorixsims · 3 years
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this cinnamon roll is too cute for his own good.
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make-it-mavis · 4 years
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A Different Road
Wreck it Ralph fic "Roadblasters Never Happened" AU 1834 words Characters: Turbo, Make-it Mavis, the Turbo Twins Content warnings: Brief suggestive flirting, Off-screen intimacy  Premise: What if Turbo never invaded Roadblasters? What if he never took over Sugar Rush? What if his game lived to see just as many years as Fix-it Felix Jr.? Following this road, plugged in for 31 years, Turbo spends a peaceful night in Turbo Time, enjoying life.
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Turbo Time was a formidable game. Despite its simple gameplay and primitive graphics, it outlived many other younger, more attractive games. It was there when the arcade opened, and it had a fair chance of being there until it closed. It was Litwak's old favorite after all, and nostalgia is a powerful thing.
This is not to say the game had been without its threats. Over time, it lost its place as the most popular game in the arcade, and that transition was hard for its tenants. The hit to their pride nearly came to disaster, especially when it came to the game's leader. But, luckily for all, he came to his senses. He knew competitors would come, but no one could claim their title of original champions. And something else became clear to him after that ordeal -- if his game would be threatened, he would have to be the one to keep it functioning, to keep it safe. To give Litwak no reason at all to consider pulling its plug. That was how he could do better.
And, through much stumbling, learning, and growth, he succeeded. Turbo Time became one of the oldest games in the arcade, one of the few surviving originals, alongside Fix-it Felix Junior. From 1982, to 2013, it persisted, and surely would for years to come. Thanks to, in no small part, that demon of a man protecting it.
This demon found himself in down time, contentedly working in the garage of the house Fix-it Felix had generously built for him. It was a fair step-up from the dingy trailer, but for sentiment's sake, that trailer had been built right into the wall, the door to it sitting across the garage behind him. Old 80′s glam metal played over his sound system at a volume bordering on rude as he worked at his table, drawing up precise blueprints for a new project. He had stopped keeping track of time, but his eyes were admittedly getting dry. It would be time for bed soon, no doubt, but he was so in the zone, and reluctant to step out of it.
He had been humming along to the music, even murmuring the lyrics under his breath, but he stopped when he heard the door to the house creak open.
Standing there, wrapped in a suitably garish silk robe mottled with aimless rainbow blotches, was the one and only Make-it Mavis.
The one he had the pleasure of calling his fiancee.
Her lovely blue eyes squinting just a bit with sleepiness, she smiled at him. "Hey there."
Turbo returned the smile, and reached to the volume knob to dampen the blaring metal. "Hey, you," he greeted her warmly.
Mavis let the door swing shut as she wandered over to him, rubbing her eyes. He eyed her as she circled behind him, and delighted in the feeling of her arms wrapping around his belly. Nestled up against his back, she rested her chin on his shoulder and observed the blueprints in progress.
"What'cha workin' on?" she asked.
Idly going over some existing lines with his pencil, he told her, "Another commission. Gameless sprite just moved into Paperboy and is overwhelmed at the size of the house. Wants an automatic vacuum to do the work for him."
"Mm," Mavis hummed. "Robotic maid. That's a new one."
Turbo huffed a laugh through his nose. "A maid that exclusively vacuums."
Her voice led by giggles, she said, "He must really hate vacuuming."
"Hey, if it's enough to give me credits, who am I to judge?"
"Wise words," she agreed with a chuckle. "How much longer d'you think you'll be up?"
Turbo pondered, not missing her plain request for company. Still, he played with her a bit. "Hmm. I don't know, probably not that much longer. Couple things I wanna wrap up while they're still fresh in my head."
"Mmm," Mavis groaned a bit in playful protest, smushing her mouth down against his shoulder, muffling her voice. "Alright, Grease Monkey. Don't keep me waiting, or I'll have to bite ya."
"Ooh," he whistled, "don't tempt me, Make-it."
"Tch," she chuffed, before leaving a small kiss on the side of his neck and meandering back towards the door.
Turbo meant to look back at his work, but his gaze was drawn to her like a magnet. That robe teased the shape of her in such a delicate way, dancing along with the sway of her walk. His work suddenly seemed completely unimportant, overshadowed by the need to unwrap the gift that was her curves.
Eyes drawn low, he called to her, flirting shamelessly, "Wait, wait, wait. Just where do you think you're going with an ass like that?"
Mavis sputtered with laughter, and paused as she opened the door, shooting him a daring look. "Somewhere out of reach," she teased. "So you'd better come stop me."
He needed no more convincing than that. After killing the music, he crossed straight to the door, turned the garage lights out, and kissed her with enough force to lead them both into the house proper. In tune with her wonderful, soft laughter, he clutched onto the best bits of her. Feeling her shape beneath the smooth, slippery silk was nearly too much to bear.
When they both had decided enough was enough, Mavis took his hand and led him upstairs.
After happily tending to his fiancee, Turbo figured that the kind thing to do would be to take a shower. Mavis did claim to like the smell of his garage and sweat, but he could only suffocate her so much without feeling straight-up cruel. 
Having a private shower really was a luxury he did not know he was missing. It was definitely a blessing to not encounter his brothers naked all the time. It still happened now and then, but that could not be helped. Once he was all clean, he thoroughly towel-dried his hair, brushed his golden teeth, and washed his face. Patting his cheeks dry, he observed himself in the mirror, and as usual, thought he looked great. But even more so this time -- his ashy complexion looked smooth and even, his eyes seemed a little less sunken, and although he would not age physically, he seemed more youthful and bright, somehow. He looked healthy.
He looked happy. And he was -- with his jobs, with his relationships, and even with himself, deep down, where it really mattered.
When he left the bathroom, towel around his waist, he saw Mavis lightly sleeping, her hair endearingly tossed around from love-making. He smiled at her, eager to crawl in, but they would never sleep with the Turbo Time sun pouring through the window, even deep into the night. He crossed over to it, and grabbed the blackout curtains, but movement below caught his eye for a moment. Out on the grass that was as green as the game had ever known, Nitro and Pyro were goofing off together. Recognizing his twin brothers separately in a way only family could, he saw Nitro holding a controller with an antenna, and Pyro chasing around a remote-controlled plane, trying to jump and catch it. It must have been a commission of their own, and they were taking the chance to play with it themselves before having to hand it over to the paying sprite.
Dorks.
Turbo pulled the curtains closed, and the room was laid into a far more appropriate darkness that still glowed warmly enough for him to see. He wandered back to the bed, stepping on the discarded robe on the floor before similarly ditching the towel. He climbed into bed and settled down into it, the smooth, clean sheets feeling fantastic on his skin, and rolled on his side to face Mavis.
Devs, she was so serene. He felt lucky for getting to see her like that, when she was otherwise a snarky firecracker to everyone else. She had earned the nickname 'Cherry Bomb', after all. But while she slept, all the attitude and theatrics were turned off for a while, and an all-too-ignored fact about her was left glowing humbly: She was such a beautiful girl.
Unable to resist, Turbo moved to carefully brush some of her hair out of her face so he could see it more clearly, but found himself looking into barely cracked open blue eyes a moment later. He could not bring himself to be guilty for waking her. She moaned a little bit, but still smiled.
"Hey, tiger," he whispered.
Mavis took in a generous inhale through her nose and adjusted her position, looking even more cozy. "Hey Bright Eyes," she whispered dreamily.
"Guess what."
"Hm?"
He smirked. "I'm kinda fond of ya."
Mavis took a long blink, her body hopping a bit with three distinct chuckles. Opening her eyes again, she sighed, "Yeah, well. I guess you're pretty cool, too."
Eyelids growing quite heavy as his head lay on the plush pillow, Turbo could barely manage an adequate fake gasp. He took it in through his nose, and mumbled to her, "No way. Freakin' score."
Mavis grinned and laughed through her teeth, stroking her hand over his arm. "You’re a dweeb," she muttered. "And I love you."
"Oh, you'd better, or I'll be takin' that ring back," he said, taking her hand and running his thumb over the band. 
"Watch it. I’ll fight you in Mortal Kombat for it," she warned him with a smile.
"Ch'yeah, okay. Don't rip my head off just yet," he chuckled softly, and squeezed her hand. "Love you, too, chucklenuts."
She leaned over to kiss him, and he felt a warmth glowing inside him that the blankets could not hope to match. They lingered in the kiss together a bit longer than intended, but the feeling was all too addictive.
Once Mavis withdrew again, they exchanged their goodnights, and Mavis rolled over to face away from him. Turbo pulled the blankets up over them, and scooting up behind her, he draped an arm over her and pressed his body up against her gently. The feeling of her skin against his was so impossibly comforting. She was just so warm, so soft. He slowly stroked his hand over her belly, and she hummed appreciatively just loud enough to hear. Lost in the smell of her hair, he closed his eyes and began his steady descent into sleep.
Along the way, he thought about how good he had it. A great game, two fun jobs, a comfortable home, and a gorgeous fiancee. When his game was young, he would never have believed he could be so excited about marrying somebody, much less marrying the biggest pain in the neck ever. He would never have believed he could feel so right, that he could feel so at home with his place in the universe. He would never have believed he could feel so whole.
But he did. He was. He made it. He fell asleep, unburdened by the existential horrors that once haunted his dreams.
All was well.  
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robdog0806-blog · 5 years
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weekly gaming:
ubisoft has detailed its 2019 plans for Tom Clancy's Rainbow Six Siege, debuting a fresh wave of seasonal multiplayer updates. And marking a fresh start for the hit tactical shooter, new playable Operators, locations, and more are on the way. While official details on Rainbow Six Siege Year 4 are limited, we've wrapped up everything known so far.
Year 4 is here Tom Clancy's Rainbow Six Siege Year 4 Pass Prepare for Year 4.
The Rainbow Six Siege Year 4 Pass grants full access the future content, with early access to Operators, exclusive in-game gear, and progression boosters.
Rainbow Six Siege Year 4 roadmap
At the Six Invitational 2019, Ubisoft formally unveiled its long-awaited Year 4 roadmap, detailing plans for its coming year of content. Paired with a reveal of Operation Burnt Horizon, the first season of the year, this establishes a strong foundation for what lies ahead.
As with past Rainbow Six Siege annual roadmaps, Year 4 is comprised of four distinct seasons, themed around new counterterrorism units (CTUs). It's a well-established template, bringing two playable Operators, one multiplayer map, and more under each seasonal refresh.
Year 4 also brings changes to seasonal content, distancing itself from traditional setup of themed expansions with an accompanying new multiplayer map. Focusing on map reworks, Ubisoft also plans to ship its most diverse roster yet, spanning seven regions.
Year 4 Season 1, better known as Operation Burnt Horizon, features Australian Operators Mozzie and Gridlock, alongside the new Outback map. Future seasons will focus on map reworks for existing locales, paired with two Operators from different CTUs.
Year 4 Season 1: Two Australia Operators, new Outback map Year 4 Season 2: U.S. Operator, Denmark Operator, Kafe map rework Year 4 Season 3: Mexico Operator, Peru Operator, Kanal rework Year 4 Season 4: India Operator, Kenya Operator, Theme Park rework Ubisoft has also outlined mid-season events between mainline content drops, serving as their "playground" to explore concepts outside core game modes. Dedicated teams for Operator balancing, player behavior, and playlists will also debut new changes throughout 2019.
Rainbow Six Siege Year 4 Operators
Year 4's inaugural personalities launched with Operation Burnt Horizon, hailing from Australia's Special Air Service Regiment (SASR) unit. This duo of grease monkeys brought new traps to both sides, dubbed Gridlock and Mozzie. While Gridlock's Trax Stingers keep attackers on their toes, Mozzie's drone-hacking Pest Launcher proves equally challenging. Three future seasons will feature Operators spanning six CTUs, as detailed in its roadmap. It should bring considerable flexibility in the game's art direction and abilities throughout Year 4.
Ubisoft has also begun teasing its plans beyond Burnt Horizon, via an asset for its newly-revealed team leader, Harry "Six" Pandey. Its pinboard background stows teasers for upcoming content, including references to Danish and Peruvian Operators slated for later this year.
The image frames the mysterious Danish hero as an "expert in covert reconnaissance and stealth tactics" with the "ability to blend and adapt into an environment." And discussing ties to Vigil, the new "calculative" stealth Operator likely hails from Denmark's Jaeger Corps special forces. References to Peru can also be spotted, associated with the anti-trafficking efforts of the Tom Clancy's Ghost Recon series.
Year 4 also brings reworks of Operators, aiming to balance the existing roster via substantial overhauls. The leading candidate in 2019 is Operation Chimera's Lion, known as the highly-controversial attacker with his wall-hack-style ability. His rework shortens the Evil Eye's duration and ditches the full body outline for a red marker, aiming for an intel-driven utility.
Glaz also sees an overhaul, with his heat vision now only activated when stationary. Mute, Capitão and Dokkaebi see changes too, fine-tuning their abilities and how they interact with other gadgets.
Rainbow Six Siege Year 4 maps and reworks
Multiplayer maps also remain at Year 4's core, tied to each seasonal release in 2019. However, Ubisoft is scaling back investments in new settings, addressing the growing pool of fan favorites with critical flaws.
Outback is Year 4's only new map, exploring the Australian red desert through a two-story service station. The L-shaped construct splits into three distinct zones, each boasting unique gameplay. The open garage hosts vertical encounters with long sightlines, while the motel and restaurant foster tight angles and close quarters combat.
Rainbow Six Siege Year 4 also packs three full map reworks, reviving existing in-game locations with a fresh coat of paint. Like 2018's Hereford Base rework, map layouts are refreshed to improve overall flow, while also offering a new palette. Kafe, Kanal, and Theme Park will debut in their respective seasons, tweaking room layouts, moving objectives, and more.
Rainbow Six Siege Year 4 Pass
With Year 4 comes the Year 4 Pass, offering paid year-long bonuses for Rainbow Six Siege players. The game's premium membership is now live for the coming year, with exclusive rewards for early adopters.
The Year 4 Pass retains the seven-day early access to eight new Operators, alongside 600 R6 Credits, the game's premium currency. Various title-wide bonuses also return, include 10 percent in-game store discount, 5 percent Renown XP boost, and 0.3 percent Alpha Pack advantage.
Those who purchase the Rainbow Six Siege Year 4 Pass also recieve the "Lava Six" charm with its fiery glowing finish. And for purchases before March 4, 2019, the "Volcano" universal weapon skin packed an equally hot touch.
Rainbow Six Siege's Year 4 Pass is now available for purchase on Xbox One, PlayStation 4, and PC, via Amazon, priced at $30
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terryblount · 5 years
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One Piece: World Seeker – Review
When I first heard of One Piece: World Seeker, I remember thinking it was about time they brought one of Shonen Jump’s most widely-beloved exports to gaming. Unbeknownst to me, the now eight hundred and seventy-three episode anime has actually ventured into our industry numerous times over the last nineteen years. Some quick research revealed that One Piece has inspired several beat ‘em ups, fighting games, turn-based JRPG’s, action-adventure games, and even a baseball game.
Now the series has finally sailed the treacherous waters of the open world, sandbox genre. Veteran One Piece developers, Ganbarion, have yet again given players the chance to don the straw hat of protagonist Monkey D. Luffy, but this time with unparalleled freedom to explore, find collectables, and pummel hoards of marines with his iconic, elastic fisticuffs. Thanks to the power of modern platforms, and not least of all the might of the Unreal Engine 4, gamers have the chance to immerse themselves into Luffy’s adventures like never before.
Monkey D. Luffy, one of the most famous faces in anime.
So close, and yet so far. While there are merits to the idea of building a One Piece game out of a sandbox formula, I don’t think One Piece: World Seeker represents the ideal solution. The combat mechanics were relatively enjoyable, and it is obvious that the developers have put some serious elbow grease into the game’s visual representation. Nevertheless, the repetitive nature of side quests and the underwhelming attempt at world building simply did not take advantage of the rich and varied source material that is its namesake. This is simply not the game it should have been.
Watashi wa Luffy!
For the unfamiliar, One Piece is a long-running manga and anime series based around the escapades of Monkey D. Luffy, a pirate who seeks to obtain the eponymous ‘One Piece’ treasure. Whoever holds this legendary booty will be proclaimed as king of all the pirates, so the series is sort of like Treasure Island, but stretched to an encyclopedic length with the distinctive quirkiness and fanfare that only an anime can pull off.
Yet, Luffy’s whimsical straw hat and flip flops belie his true abilities because he accidentally ate the ‘Gum Gum’ devil fruit as a boy. The fruit made him stronger, highly resistant to enemy attacks, and enables him to stretch his body into extraordinary shapes much like Mrs Incredible or Mister Fantastic. With the power of his rubbery physique, Luffy sets sail on an epic treasure hunt across endless seas where he encounters new friends, gains crewmates, and confronts formidable enemies.
Eight hundred plus episodes later, and we have One Piece: World Seeker opening with our man being detained in a sky prison floating above a union of islands named ‘Prison Island.’ It seems Luffy allowed himself to be incarcerated as a distraction while the Straw Hats crew  break into a vault somewhere below. Unfortunately, the plan turned out to be a trap, resulting in Luffy bailing the flying fortress to escape the clutches of Isaac, the tyrannical warden of the whole region.
Isaac, the warden of prison island.
Once our hero crash lands on Prison Island, he befriends a new character called Jeanne, who eventually explains that the island’s populace has been split between Pro- and Anti-Navy factions in the aftermath of a protracted war. The Pro-Navy inhabitants live a life of comfort afforded by Isaac and the Navy as their new governors, while their counterparts struggle under their draconian regime.
Never one to turn a blind eye towards the troubles of the little people, our hero agrees to help Jeanne and the Anti-Navy resistance to rebel against their oppressors. As such, the player will take part in various missions such as reuniting Luffy with his crew, getting to know the colourful inhabitants of Prison Island, and steadily crippling Warden Isaac’s (literal) iron fists over the islands. Of course, you also get to beat up lots and lots of bad guys and bosses.
Missing the treasure in plain sight
One Piece: World Seeker’s setting is one of the most obvious links to its anime and manga roots. The narrative brings out the tried and trusted theme of Luffy stumbling upon a new island with a dilemma, and then going on a spontaneous adventure to assist the inhabitants with their struggles. It is the old, ‘good taking a stand against evil’ trope that has sustained the One Piece universe since its origins.
Moreover, fans should be pleased with how the writers have transitioned the characters and some cameos into the game from the One Piece chronology. Everything from their dialogue, to the depiction of the main villain feels like an authentic production from the central story line of One Piece. Considering that Eiichiro Oda, creator of the series, was involved, it is no wonder the game convinced me that I was playing through an actual episode of the anime during its best moments.
Nami, the resident thief of the straw hats. I cannot stop staring at her big… belt! Is she promoting Bitcoin!?
Unfortunately, it is also here where I began to notice how the gameplay of World Seeker ends up linking to the story in a rather shoehorned manner. After the tantalising opening cinematic of the narrative, most players would probably assume that Luffy will become the centre of a complex operation to overthrow Isaac. Instead, the game just falls into the same loop where he must travel to a certain location, and beat the crap of everyone he finds there.
Generally it boils down to you are at A, bad man at B. Go from A to B and remove bad man’s front teeth. World Seeker does try to mix things up with a few sections where you must infiltrate strongholds without being detected. As is usually the case with sandbox games that include ham-fisted stealth sections, they just feel like tacked on filler meant to lengthen your play time. It doesn’t take long for the gameplay to deteriorate from fun, to repetitive, to monotonous.
Gum Gum BAA-ZOO-KAAAA!
Luffy has a basic, three-hit combo that he can unleash upon thugs and navy soldiers, as well as his famous Gum Gum pistol serving as a ranged attack. There is also the option to sneak up on enemies either from behind or inside a barrel Metal Gear Solid style, which then creates the opportunity to perform stealth takedowns. It was rarely necessary to be stealthy though, since the bad guys are not only easy to kill, but sneaking around as Luffy just feels like a disservice to his character.
I must admit that the combat is very well animated, and fighting does a superb job at making you feel powerful. The camera also has the delightful habit of shifting to slow motion when you deliver the KO blow to the last man standing much like Batman and the Arkham games. Seeing the poor sod being launched slowly off a high building after receiving Luffy’s catapult fists was very entertaining… for the first fifty times I pulled it off at least.
Adding some variety is also the ability to switch between the blue and red ‘stances’ of combat on the fly. The red mode is essentially reserved for Luffy’s heavier, more focused attacks along with the ability to guard. Blue mode is faster and deals less damage, but the broad sweep of the attacks makes it appealing for confronting whole groups at a time. The dodge mechanic is also useful in this stance since you can zip out of the enemy’s reach if you need to.
While One Piece: World Seeker’s traversal fails to achieve the fluidity of recent super hero games, I thought that the mechanics of swinging and propelling my way through the game’s surprisingly big open world was implemented nicely. Like the combat, you really feel the forces at work in Luffy’s special ability, and it became a particularly exciting system once there were some high trees and buildings around me.  I even managed to gain a bit of fun out of collecting the overabundance of pointless loot scattered throughout the world.
To my dismay, the majority of the side quests have actually been built around this idea of collecting random loot items for citizens of Prison Island. I was horrified to catch myself looking for small flowers at the request of a random man standing near a wooden shed, or finding pieces of copper for a random little kid. Why must I do favours for bland-faced NPC’s who the game does not even bother to introduce to me? This sort of meaningless filler has no place in a One Piece game; I’d rather go looking for Riddler trophies.
At least the game is generous in dishing out experience points from these meaningless exploits. You can use said points to purchase new blue or red fighting moves, or you can spend them on Luffy’s traversal abilities and health points. However, let us not forget that One Piece has had an entire manga and anime saga to build up Luffy’s resume of moves. Does it really make sense hiding them behind experience points which can only be gained by grinding away at meaningless loot quests? No, it doesn’t.
It feels Unreal how much I love this game engine
Sorry about that atrocious pun, but sweet mother of monkey milk this game is pretty. I am not sure why many studios from the Land of the Rising Sun have made the Unreal Engine 4 their engine of choice lately, but World Seeker is yet another example of what a brilliant move this was. Just like the anime, this game is so colourful and vivid that I bet it would cure a defective monitor from stuck pixels.
This game can be seriously beautiful at times.
I cannot deny that the environments were eerily empty at times, nor can I look past at the lack of variety in enemies. However, the character animations, the sheer scale of some buildings, the beautiful landscapes and the particle effects really captivated me on a visual level. Honestly, if Toei Animation did an entire episode in these graphics I would be happy, and I cannot imagine better aesthetics for a One Piece video game.
If only for more time
What struck me from the moment I launched One Piece: World Seeker is that this game feels unfinished. There is nothing overtly broken in its mechanics, and certain elements of the gameplay are undeniably polished. Yet, the lack of voiced cut scenes, the general empty feeling of the world, the repetitive nature of the side missions, and using the same models for most of the enemies are all the tell-tale signs of a studio being pushed for time.
In fact, the stark contrast between the excellent visuals and the bland mission design makes me suspect Ganbarion had plans to make World Seeker more like a JRPG. In any case, it is clear that their plans never came to fruition and they settled on making a more fast-paced, open world game from what they had already finished.
If you are looking to play a good One Piece game, I suggest you look at any of the Pirate Warrior instalments, because World Seeker just feels like too much of a mixed bag. This is not the kind of game we want from this beloved series at this point in time, and playing it makes it clear that the developers share our sentiments. If, one the other hand, you don’t own a PS3, wait for a sale. There is still fun to be had with this game, even if it is very short lived.
Beautiful cut scenes
Graphics and sound design
Story fits the universe
Sterile world design
Very bland side quests
Too many collectables
Insipid mission design
Upgrades locked behind XP
          Playtime: 22 hours total. For the single player campaign and light grinding
Computer Specs: Windows 10 64-bit computer using Nvidia GTX 1070, i5 4690K CPU, 16GB RAM – Played using an Xbox One Controller
One Piece: World Seeker – Review published first on https://touchgen.tumblr.com/
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gaminghardware0 · 6 years
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Trailblazers trailer shows off high speed paint-based racing
Here’s something fresh: a co-op arcade racer where you paint the track as you speed along, then use your streaks of paint to boost around on subsequent laps.
If you prefer your cars a bit more grounded, here's our list of 2018's best racing games on PC.
That’s the concept behind Trailblazers, and you can check out the action in the new trailer above. It’s fun, flashy, and appropriately colorful, with cool-looking retro hover cars and human and alien drivers who include a space frog and chameleon grease monkey.
from https://www.pcgamesn.com/trailblazers/trailblazers-gameplay-trailer-paint-based-racing
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albiorixsims · 3 years
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My sweet bunnies ❤️❤️❤️
Made them long ago during my "ts3 to ts4 obsession period". Sadly haven't played much...
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albiorixsims · 5 years
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Ahhahahaha his face every time right before they kiss
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caught stuffing their faces  😄 😄 😄
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albiorixsims · 5 years
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Even mafia bosses get bribed sometimes. Needless to say, it was her last evening working at that bar.
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