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#fuck you bamco bring it back
literally-pascal · 6 months
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this is SO mean
oh my god
what the fuckkkkkkkk
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daz4i · 6 months
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Well if you want random asks... There's a character I just kinda think you'd be into. His name's Vicious and he's from Tales Of Crestoria. You unfortunately can't play it anymore because it was a mobile game that was taken down just under two years into its life because Bandai Namco are really weird and stupid about their phone games for some reason but there's an animated short and a manga so that's something I guess.
But Vicious: He's a criminal in a world where anyone who is perceived as guilty by the general public is branded with a stain of guilt. This dude has his stain of guilt on his stomach and proudly walks around in a shirt that shows off his midriff, not giving a single fuck. His hobbies include picking fights, causing mayhem and drinking booze. He's voiced by Yuma Uchida and wow his voice is hot. Also he has a demon form and that's always fun let's be honest.
And he's just so fucking funny. Like someone asks him why he would do something horrible and he just deadass responses "Cause I'm a bastard" like king, love the self awareness. Not to mention other lines like "Watch out for friendly fire: I get bored, I start shooting folks" and "Godspeed, you glorious idiot". And my personal favourite: A god called him a himbo. He's like a huge fucking mess but also the most useful member of the group at the same time. I love him and I miss him. I want my Chaos Himbo back, Bamco... I want him so bad.
ajskfklgh oh my god??? he sounds like such a fun character (also that character design 👀🥵) damn... I'll see if i can find anything abt that game maybe! (tho not promising anything bc I'm weird abt watching playthroughs lol). thank you for bringing him to my attention >:3 maybe one day he will be back......
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suguelya · 6 years
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OKAY SO THIS MIGHT BE OLD NEWS BUT I ONLY JUST REALIZED
hard not to notice if you’ve known me longer than a couple months that i’m still very much upset that flynn and yuri weren’t given a proper post-zaude reunion. i mean ffs battle or no battle, you don’t greet your lifelong best friend who virtually came back from the dead with a simple ‘what are you doing here’!!!! not after you took a fucking laser shot to the chest just to keep them from getting hurt!!! you just don’t!!!!!
several theories have emerged throughout the years, the most common of which suggesting flynn was told about yuri’s survival before the hypionia battle (makes sense since sodia and witcher came to seek yuri specifically so they must have known his location, after all). the heat of battle is a good enough excuse to ignore them not acting on it as they were fighting a horde of monsters but after that???? like it doesn’t mean we should have been robbed of a hug, a smile, or hell even a gentle remark at the very least. 
which brings me to something i ashamedly admit to having never realized before in the 5+ years i’ve obssessed over this game:
so flynn, yuri and repede leave the party to trigger brave vesperia n.1, right? aside from their iconic old married couple’s banter, it’s notable that they do all of this in broad daylight
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and right after the cutscene ends, it immediately switches to another - this time seemingly well after night has fallen. that in itself is intriguing but notice flynn and yuri’s very first appearance in this scene
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they arrive at the same time from the same direction, side by side, so it’s safe to assume that wherever they might have been right before, they were together
i mean most of y’all probably noticed like centuries ago but now that i have as well it just clicks????? logically the time skip between brave vesperia n.1′s trigger and nighttime should have been enough for them to have a proper talk, perhaps even an intimate heart-to-heart as they caught up with each other. at least something more than going ‘sup, good to know you’re not dead’ especially since flynn spent half his commandant’s budget on looking for yuri
in the end though, while i am glad there is finally one precise moment that might allow for the imagination to fix that particular plothole, i’m still beyond PISSED we were given a fulfilling reunion scene with each party member except flynn. part of me feels like this might be a good thing to have kept that private moment, well, private, cause their relationship is so much deeper and privy than with anyone else, but another, bigger part of me is like, ,, ,,,dark bamco i beg of you ,,,, , give us a remaster bonus of what were robbed of,, pls,,,, ,,
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mizume · 6 years
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Mizme Finished Berseria (Zestiria 2.0?)
Holy hell this game is such an improvement
After Zestiria, which as we’ve mentioned really just serves as a 40 hour advertisement for Berseria and the anime adaptation, I wasn’t entirely sure what to expect out of the followup title.
Well, nothing too complicated: Berseria is an incredibly vast improvement over its predecessor with just a handful of small hiccups.
Going straight into a classic breakdown and then finishing with a handful of gripes.
Combat and Gameplay
Berseria made a significant overhaul to the button layouts of the LMBS combat system but there was really just two very simple changes that returns LMBS to its proper fast paced form:
1. We’re not limited to a 4 hit maximum chain
2. The branching pathways for arte inputs are completely customizable.
What does this mean in Tales of terms. It means you can set each individual node of your arte trees to any arte you know and the revamped soul system functions much more similarly to Xillia’s base AP system then Graces or Zestirias AP/SP systems respectively.
What does this mean in laymans terms. It means you have so much more control over your combo construction and combat feels more reminiscent of Xillia, meaning face paced intensely reactive battles in which you have (near) complete control over what you’re doing.
I’d like to take a moment to explain the new LMBS and go into why its such a significant improvement.
In this new system, artes are determined by a maximum count of Souls. Starting with 3 and gaining up to 5 Souls dictate your maximum current arte chain length. Chains can be cancelled using Soul Breaks, the new LMBS battle gimmick for Berseria. With this system, each character has a unique Soul Break arte and the arte chain returns to the 0 position. Souls can be gained in the heat of combat by inflicting stun and other status ailments or by landing a finishing blow on enemies.
What this means is we now have an insane system in which you can use 5 artes, Break Soul cancel, use 4 more artes (assuming you don’t regain the expended soul withing those 4 artes) Break Soul cancel again, perform 3 artes and finish with a Mystic Arte (which restores Soul and expends Blast gauge, a carry over mechanic from Zestiria).
The sheer amount of variability is incredibly reminiscent of the free for all LMBS of Xillia and by extension its predecessors Vesperia and pre Vesperia tales games.
The only clunk in the road is the awkward remapping of attacks. All the face buttons have been rehashed to attack commands in order to allow the player character to be in a constant free run state freeing them from the 2D axis as a default. This necessitates that we maintain the 4 arte node tree from Graces/Zestiria. While the new system is incredibly gratifying, I feel that retaining the directional inputs combined with the 4 attack buttons and removing the node tree entirely would have been incredible. Absolute freedom of arte inputs is the only thing stopping Berseria’s combat system from standing with Vesperia and Xillia2 as the best and cleanest combat in the Tales series.
It’s almost as though what i’m saying is the more we emulate older LMBS systems the better the game works because we know that the system works. How strange. Bring back classic LMBS i’m begging here Bamco.
The Plot
So, this is a bit of a mixed bag for me. The first half and last fourth of Berseria’s plot are carried by solid world building, good character driven story, and Velvet being metal as fuck.
There’s a chunk in the middle where it strays just a bit. Can you guess where that is, yeah its where all of the Zestiria allusions start coming out.
Berseria interestingly has the same weird problem that Zestiria had albeit to a much lesser extent. It, in a strange roundabout way, felt like a Zestiria sequel. There are so many allusions to Zestiria in the back half of the game to the point where I guess its assumed that you’ve played and finished Zestiria. This in it of itself isn’t necessarily a bad thing but it feels odd coming from a game that isn’t meant to be treated as a proper prequel. 
For example as Scrubbing and I have discussed: Xillia2 harkens back to Xillia1 constantly, but that’s to be expected. Its in the title, Xillia2 would imply and assume that their core audience has played Xillia1. Berseria isn’t titled Zestiria2. The plot should be proper and function as in independent being without assumption that you’ve played Zestiria.
Now i’m not talking about small easter egg stuff. I love that stuff and it made me incredibly glad to find them. Small things like the town that would later become Lastonbell, Lothringen tower that would later crumble and become the City of Lohgrin. That stuff is great.
What i’m referring to are major callbacks and emotional pulls that only work if you’ve played both games. The Edna reveal, and the Maotelus reveal at the end are the two that come to mind immediately. Those moments really don’t make any sense unless you’re aware of the context from Zestiria.
It’s a very minor gripe, and ultimately it actually retroactively defines Zestiria’s world building much more clearly and makes it stronger as a result. 
I few things that deserve mentioning since I bitched about them so much in the last review: 
Berseria’s villains were standard fare. They’re an incredibly improvement on Heldalf but Artorius is a villain subtype we’ve seen much better realized in past Tales games and Innominat 100% feels like young Yggdrasil right down to “but sisterrrrrrrr”.
The retcons and explanations of how malevolence works feels like a double edged blade. On the one hand it again retroactively makes Zestiria’s world building so much stronger (which mind you is still ridiculous). But at the same time, having such a basic “good vs. evil” mechanic in the world build feels very very limiting. Its much better explained but still feels clunky. These are things that Zestiria should have simply done properly in the first place.
In the end, Berseria’s plot is solid and driven by a good narrative with the proper twists and plot building that Zestiria so desperately needed.
The Cast
OH BABY HERE WE GO. Berseria’s cast is great. That’s basically all that needs to be said. It finally feels like we’re playing a Tales game. We’ve got a great set of characters here each working under their own motivations with goals and backstories that influence their decisions and free will. 
I think I can say that Velvet has shoved Yuri off his pedestal of being the most metal Tales protagonist to date with an absolutely incredible and over the top drive for revenge.
One of the key themes in Berseria is “to choose ones own path” and it shows here. Its incorporated in different ways for every character and it manifests as something that feels organic and smooth. Its a heavy contrast to Zestiria where it always feels like the party is together simply because they have to be.
If I have any complaints at all here it would be Magilou, simply because the incorporation of her backstory feels very jarring. It kind of comes across all at once with little explanation similar to the weird and jarring plot reveals in Zestiria. Aside from that, Eizen’s Creed, Rokurou’s conviction, Eleanor’s search for her own truth, Velvet’s quest for closure, and Laphicet’s growth as a person are all recurrent themes that are incorporated into the main storyline. It feels great. It feels like we’re playing a Tales game.
Conclusion
Berseria is a game that retroactively makes Zestiria better. But is perhaps ultimately made somewhat worse by its connection to Zestiria (jury’s out on that one to be honest)
It’s good that Bamco has finally found an iteration of this combat system that feels like it actually works, and the plot and world building feel like a proper return to form for the Tales series.
Just a handful of things stop this from being within my top tier of Tales games, most of which involve the strange nature of Zestiria and Berseria’s development. They really do feel like they were intended to be a single game, like notes got lost during development and ended up with wrong development teams.
A great beginning entry to the series and a good JRPG all around.
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