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#fnaf hyperfixation came over me out of nowhere
xxfaylinnxx · 3 months
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Why is it always the irredeemable monster I fall in love with
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I really, really love Security Breach, and I'm grateful it came into my life and gave me new stories to be excited about and hyperfixate on and get me into fnaf at all, but my god, that game needed another year in the oven. For the bugs AND to fix certain issues with the script.
I get that for gameplay purposes in a game with such a massive map they need to telegraph how to solve certain problems but it'd be great if their hints from Freddy that you were supposed to somehow get the body parts of his best friends were more in character for the guy who's supposed to be one of TWO characters you get to know.
Like at least have him be like "Oh if Monty were well, he could get this open for us!" and then if you think that's too subtle have a popup objective like "retrieve Monty's claws" or something like that.
Full agree, definitely!
I have really enjoyed this series over the years, and Security Breach in particular has been my favorite in terms of what sort of gameplay it offers and how that vibes well with my preferences, to the point that I dare say that Security Breach is like the Sonic 06 of FNAF.
The bugs in this game is are wild. Let me show you how easy it is to get out of bounds. Without any mods. On the Switch.
They had a freaking additional year to fix this, this is a PORT, they put colored cables in the Daycare and fixed rendering issues by dialing back some of the polygons and added the bonus Save Station Post-6am, but they couldn't fix the arcade wall glitch??
I can use that to skip back down the ground floor, bypass Roxy to get to the Prize Counter, use it to get to the Fire Exit Ending early, skip to one of the Security Room segments minus animatronics to get additional Security Badges I haven't properly earned, or even take a quick drop directly to the trash catacombs without using any stairs or elevators. That's a powerful bug.
And yeah, it would have been so much more in character for Freddy to just say something like: "Nobody can break these gates like Monty can!" or "Roxy has such a sharp eye for detail." or "Chica's songs could stop anyone in their tracks.", y'know, something that praises them like he would definitely do but give you a little hint of what you're expected to do, because honestly, the whole thing with Roxy's eyes is so out of left field if you don't understand the context of why you need to repair the kart so you can run her down for no given reason and pluck them out of her face.
It's never explained in-universe why you should need to do that other than to advance the time. Not a single post-it, not an employee message that implies the benefits of grafting Monty's claws on Freddy's hands, not even a cheeky remark from Dread Unit over the PA system.
If I hadn't known beforehand that I was supposed to get the claws, that line is so out of nowhere and confusing. Knowing that I'm supposed to get the claws, the line made me go "Freddy, what the hell?"
Considering that a canceled outcome of this game was to have Freddy turn against you under the influence of the glitch, this could have been easily dismissed in retrospect as him slipping, but that's a little too much credit, I think.
That said, Steel Wool did amazing with the art direction and details of the Pizzaplex, like, I absolutely adore the in-universe branding and character artwork, and have kept one game file specifically for leisurely exploring the majority of the Pizzaplex to admire the environmental storytelling.
But dang, this needed a little more time to cook.
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