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#ffxii is maybe my favourite game
golbiey · 2 years
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ffxii print from may
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queenoftheboard · 1 year
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tag nine people you'd like to know better
favourite colour(s): originally black, silver and blue but I've been all over the rainbow these days (barring really bright/neon colors).
favourite flavour(s): changing this for food - I'm a sucker for pasta and carbs in general, mostly anything with cheese, cinnamon/marzipan-based sweets and passionfruit/guaraná in terms of drinks!
favourite genre(s): science fiction, fantasy, thriller & suspense, comedy.
favourite music: Japanese rock is where my heart is, but I will honestly listen to mostly pop/rock from anywhere, some (Brazilian) funk as long as it's from a female artist and MPB really hits home every now and then.
favourite movie: 'Pirates of the Caribbean: the Curse of the Black Pearl'. I laugh before the jokes are even delivered, I lost count of how many times I've rewatched it.
favourite series: if we're talking about TV shows, it's likely to be a mix of Star Trek (TNG) and Doctor Who; from videogames, it should be the Final Fantasy, Yakuza/RGG and Persona franchises.
last song: Gloria Groove - Leilão (Gloria is so fucking good, the drag queen era is here and I love it)
last movie: 'Pitch Perfect' (the first one) on my flight to the Netherlands.
currently reading: 'European Corporate Law' by Dorresteijn a.o., I literally paused in-between chapters for this dash game, haha (I'm such a nerd, it's Sunday and I'm finding some of the discussions re. fundamental freedoms in the EU absolutely fascinating).
currently watching: Season 3 of 'Peaky Blinders' and 'National Treasure: Edge of History' simultaneously. The first one is my current 'main' series, the second one I'm doing purely for the Catherine Zeta-Jones goodness.
currently working on: a FFXII verse for Eirene, a PtN verse for my main blog, readings for my new courses for this period and I really must start writing my thesis. :) Like. I'm behind a month in my own schedule.
tagged by: @ragingsands (thank you & apologies for the delay!) tagging: it's been a while but maybe @dojimakaichou . @svnsworn . @tsurugixbuster . @cxnvicts . @thememory & @gbrnth if you haven't done this recently? :)
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ritterblood · 3 years
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Favourite party set up for any of the games?
final fantasy meme
hmmmm, so the two games i've actually put a good dent in that worked with a party set up were ffix and ffxii; i usually went with the usual - make sure i had at least one character with me that could heal in some capacity, a mage that could dot or drain, and someone with big damage. for ffix my usual party (aside from zidane bc he wasn't optional) was garnet, vivi, steiner, freya and maybe quina depending on whether i had white wind for them.
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irandrura · 5 years
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Brief notes:
-       Okay, I’ll grant that you can read the Ashe/Balthier conversation on the Phon Coast with romantic chemistry. I am careful of assuming too much from a single scene (remember e.g. that one scene with the medallion and Zutara?), but I can see how this would give you grounds for speculation or fan-ficcing. In context I don’t think either is making a move on the other, though. Ashe is still very much in Rasler’s shadow, and Balthier, while expressing concern for someone he’s evidently come to respect, is still focused on his father.
-       I remember liking and I still rather like the chop-collecting sidequest in Archades. It’s a nice break from the long travel-and-combat section before, and it rewards people who obsessively talk to everyone like me (because that’s what you had to do back in the NES days, dangit, and the habit is ingrained!). I also really like the way it characterises Archades: on the one hand, these people are very removed from the cares of the world, and come off as wealthy and self-absorbed. On the other hand, their concerns are very ordinary and human, so Archades is also humanised. Are these people evil? No. They’re just... very privileged.
-       What’s the point of the blue door/red door mechanic in Draklor, other than to waste my time?
-       I’d honestly forgotten entirely that Reddas shows up here, or that we visit Balfonheim so early. I only remembered Reddas and Balfonheim just before the Pharos, and I seem to remember being very confused at the time.
-       I did like that Reddas’ first clash is with Basch. Basch is one of my favourite characters in FFXII, but I’ve been surprised to note just how little material there is about him for the entire midgame. Balthier’s been front-and-centre during this journey to Archades arc, which is fair enough, but other characters have suffered a bit.
-       Once again this is a point where remembering the plot helps a lot. On my first playthrough I didn’t really know who Reddas was, or why he was significant, or what on Earth the subtext might be when he talks to Ashe. When he revealed himself to be Zecht atop the Pharos, I can remember feeling like that had just been introduced for that one scene. This time around, I have noticed that Zecht was mentioned once or twice before, and of course knowing that Reddas is Zecht explains... pretty much everything there is to know about him. Similarly, his reminder to Ashe to remember Nabudis was entirely cryptic to me the first time, but now that I know what happened in Nabudis, how it pertains to the nethicite and Ashe’s future decisions, and why Reddas knows and cares about it, it feels much more powerful.
-       re: forgetting the earlier mentions of Zecht, I think that’s because the first time I played the game I had a hard time keeping all the Judges straight. There are half a dozen of them and they wear very similar armour. The ones that were easiest to differentiate from the others were Gabranth (because he looks like Basch and is the most important), Drace (because she’s the only woman), and Bergan (because he’s got the most distinctive helmet). I wonder if it might have helped if the game had visually differentiated them more? FFXIV has a bunch of Garlean villains in similar armour, but they’re more distinctive, both because they’re introduced slowly over time, and because their suits of armour are in different colours.
-       Is it just me, or is it a bit odd that the game keeps playing up Vaan and Penelo as being carefree kids? They rush around, poke fun at each other, laugh, and so on. Vaan actually says “race you to the water!” when you reach the Phon Coast and they run off laughing. I do like that they introduce a bit of lightheartedness into what’s otherwise a very angsty main cast, but by this point Vaan and Penelo are seasoned adventurers and monster hunters who’ve killed dozens if not hundreds of Imperial soldiers. So maybe a little bit more personal development or maturity was called for on their parts?
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darkmissionary · 3 years
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Favourite party set up for any of the games.
Final Fantasy Munday meme [not accepting]
Hrm... Well, I supposed the ALL LADY SQUAD has a certain place in my heart when I am actually given the option to do so. I used guides to get through FFXII before Zodiac Age was later released and like turned Ashe, Fran, and Penelo into my best squad even though like Fran's stats are notoriously dismal...
Same with Lightning, Vanille, and Fang! They were the easiest to use to farm those annoying Adamantoise but I genuinely just liked them as characters... I used to really hate Vanille when she was first introduced since there just... obviously wasn't a lot to her character initially, but WHOO BOY- That scene with her and Sazh? I still crey errytiem. 
I know a lot of people disliked FFXIII but it still holds a special place in my heart? I didn’t think everyone was that bad, honestly- They just... really did feel like flawed, human people who just happened to have to work together and eventually formed really memorable bonds in order to fight back against a bunch of unfair bullshit.
My ex-boyfriend and I still this that the ‘My Hands’ trailer is like the BEST FF trailer we’ve ever seen and that’s even with us loving the FFXIV trailers. Maybe it seems melodramatic and stupid if you disliked the game or you genuinely have no clue wtf is going on, but every scene in this captures a moment that made us feel something (barring the stupid Transformer Summons, LOL) and made us start to really enjoy the journey that was the first FFXIII game.
I’ll not speak of the sequels since they go PRETTY whacky, that’s a whole different essay to cover.
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On Final Fantasy XIII
          I have to admit that I went into this game expecting to be disappointed. While I have intended for a while now to play through every non-MMO Final Fantasy game, at the time I started playing it I had only completed the original and FFII, and was around halfway through FFIII. The only reason I decided to play it now was availability; my brother had a copy, so I didn’t need to purchase it for myself.
           I hadn’t really heard much about the game other than “It’s bad” and “It’s Final Hallway XIII lol”. And while there is certainly an argument to be made that FFXIII is objectively a bad game, and the “hallway” criticism (that most of the game’s areas are linear, with barely any deviation in route) is valid, I absolutely loved this game. I would not recommended it to anyone who isn’t determined to play it through, for reasons I’ll elaborate on later, but this is currently my favourite Final Fantasy game, beating out the original, II, III, and now IV (which I am at the final dungeon of as of this writing).
           I’ll address the criticisms first. Beginning with the “hallway” criticism. Yes, of the game’s 13 chapters, only the area in chapter 11 (which can be revisited during chapter 13) offers any sort of exploration. It’s also where the game’s version of side quests are introduced. Note that although it’s labeled as chapter 11, almost two thirds of the game take place in this open area. I understand that this isn’t worth ten chapters of linearity to some people, but I actually found the linearity of the game to be quite enjoyable. Some people make the argument that the linearity is necessary for story purposes, as our six protagonists are fugitives from their government, and don’t have the time to be running around looking for twenty bear asses with the army breathing down their necks. This is a valid defense, but I have a much simpler one.
           Of all the Final Fantasy games I’ve played, Final Fantasy XIII was the first and thus far only one where I didn’t need an internet walkthrough to figure out where the fuck I was supposed to fucking GO.
           Maybe it’s because I’ve only played NES and SNES-era Final Fantasy games for comparison, but FFXII was so much more enjoyable simply because I didn’t need to constantly be checking a mile-long GameFAQs walkthough every twenty minutes or so, searching for place names or proper nouns just for some hint of where I needed to be. Now, this changed when I started doing the aforementioned side quests, if only because there’s no indication on the in-game map where the questgivers are unless the quest is active, but until that point I had no need for cross-checking a walkthrough. Hopefully this will get better when I finally get through the 16-bit era, but until then the linearity that I’ve heard so many people complain about is one of Final Fantasy XIII’s biggest draws for me. The linearity made the game more fun.
           As mentioned earlier, the game only really opens up in chapter 11, which is where the majority of the game’s runtime is. This is because chapters 1 through 9, and most of 10, are the game’s tutorial.
           These segments are roughly 20 hours long.
           Final Fantasy XIII has a 20-hour-long tutorial. There’s really no way to spin that as a positive. The game uses that time to its advantage, introducing five of the six protagonists from the get-go and developing them in a way that I quite enjoyed, and will say more on later. The fact of the matter is, though, that 20 hours is a ridiculous time to spend teaching the player how to use your combat system. I’m not sure if it makes it better or worse that it does legitimately take 20 hours to master Final Fantasy XIII’s version of the Active Time Battle system.
           Again, full disclosure, I wound up loving the combat system in FFXIII. But I didn’t understand how it worked until around chapter five. To explain, you have a party of at most three characters. You control one character directly, and the other two are controlled by the game’s AI, which takes its cues from you. Each character has a combination of three of six possible roles. You create what the game calls “paradigms”, six sets of any three of the available roles that you can freely switch between during combat. This allows for a party in trouble to switch on the fly from offensive classes to (for example) a tank and two healers. Once you get a handle on it, it’s very intuitive. The problem is, of course, how long it takes to get a handle on it. Twenty hours is still ridiculous.
           Ultimately, a video game succeeds or fails on its gameplay. You can have the most gorgeous backgrounds, beautiful music, and memorable characters, but if the game is hard to play, all that falls by the wayside. Looking at you, Skyward Sword. But that’s a discussion for another time.
           I’m sure the twenty-hour long tutorial turned people off of FFXIII when it first came out. I do agree that it’s ridiculous, and it’s most of the reason why I wouldn’t recommend the game to anyone who wanted something just to pick up and play. My brother, who you’ll remember is the one who actually owns the copy I played, never actually finished the game, nor has any desire to. I likely would have put it down myself if I hadn’t resolved myself to playing it all the way through. I’m glad I did. But if you aren’t approaching it with that mindset, I wouldn’t expect you to enjoy it.
           Speaking of enjoying things, let’s move on to what I actually liked about this game, which is the story and characters. I don’t know how it stacks up against more contemporary Final Fantasy games, but I personally was glad to not be playing yet another Dungeons and Dragons campaign. The story is mostly driven by its characters.
           Claire “Lightning” Farron is the face of Final Fantasy XIII, and the only character I knew about heading in. What I knew, or rather had heard, was that her character was “Cloud Strife but as a woman.” I’ll be the first to admit that, since I haven’t played Final Fantasy VII yet, I don’t know how firsthand how true this assessment is. However, from what I’ve been able to gather from pop-cultural osmosis, this is almost completely untrue. Lightning was designed with “female Cloud” in mind, but for the most part this is where the similarities end.
           Lightning is essentially the single parent of her little sister Serah, and is overprotective of her to a fault.  This has caused an estrangement between the two of them, exacerbated by Lightning’s disapproval of Serah’s fiancé, who will be discussed when we get to him. When Serah is cursed by what are essentially minor gods in this setting with a task that will either transform her into a mindless monster if she fails or put her in stasis potentially forever if she succeeds, Lighting sets out on a quest to rescue her from her fate, to the extent of defying her own gods-given task, and heaven help anyone who gets in her way.
          One of the weaknesses of Final Fantasy XIII, in my opinion, is that the game’s engine doesn’t give its characters the most expressive of faces. Lightning is a very reserved person, but you are able to figure out how she’s feeling from careful consideration and inference based on what she says versus what she’s been through. This could be made much easier if the engine was capable of rendering microexpressions. I do kind of hope FFXIII will get a high-definition rerelease, if only so that this sort of thing could be added.
          Lightning’s arc in this game (it continues slightly in Final Fantasy XII-2, and completes in Lightning Returns: Final Fantasy XIII) involves her learning that even if Serah is getting married, it doesn’t mean she’s going to be alone in the world. She forges friendships that will last literal lifetimes with her fellow companions, one of whom is her future brother-in-law she despises so much.
          Time to talk about him. Snow Villiers is a dumbass. A moron. An idiot. An airhead.
          I love him so much.
          I didn’t always. I actually started out hating him just as much as Lightning did. Snow wants to be a hero. Sorry, make that a Hero™. He’s the leader of a citizen’s militia in his and the Farron sisters’ hometown, and he believes that a true hero never needs a plan, because of the laws of narrative causality or some such bullshit. Naturally his arc involves him realizing that that’s a really, REALLY stupid way to live your life. It’s actually better than I’m making it sound: he goes through a gradual realization that his philosophy is hindering others more than helping them, and goes through some low points before he learns how to temper his enthusiasm with careful planning and coordination. Part of this is coming to the conclusion that he can still be heroic, even if he (or anyone, really) can’t live up to the platonic ideal of heroism he has constructed for himself. I began by hating him, by the end of FFXIII I loved hating him, and by the end of the trilogy I actually genuinely grew to love him. But that’s a story for another time. Snow’s motivation is actually the same as Lightning’s: to rescue Serah Farron from her fate, regardless of who or what gets in the way.
          One of the people hurt by Snow’s general idiocy is another of our protagonists: a young boy of fourteen named Hope Estheim, whose mother volunteers to fight alongside Snow to defend her son. Her death isn’t COMPLETELY Snow’s fault, but both Snow and Hope act as if it is. It doesn’t help that she shares a name, Nora, with Snow’s militia. (No Obligations, Rules, or Authority. No, seriously.) Hope’s initial motivation is revenge against Snow. To the point of murder. Naturally this doesn’t play out, but Hope’s interactions with Lightning and Snow are a guiding factor in their own arcs, giving Lightning the familiar ground of a big-sister role as she teaches him how to survive on the run, and showing Snow that heroism is still possible even if you don’t match Snow’s ideal. (To elaborate, when given the opportunity to take revenge for his mother, Hope not only can’t go through with it, but shortly after that actually defends an unconscious Snow after the two survive a several-story fall.)
          Hope comes into his own after reuniting with his father, whom he was afraid would shun him both for not being able to save his mother, and for becoming one of the gods-cursed beings that the general public are being made to fear. Bartholomew Estheim not only reassures him that he would never feel that way about his own son, but gives Hope the confidence he needs to stand up and take action of his own accord, rather than reacting to what’s happening to him as he had been doing. Hope’s a good kid.
          To contrast, Sazh Katzroy is a good father. He’s the oldest member of the main cast, old enough to have a young son, Dajh. Dajh is cursed in a similar way to Serah, and Sazh’s journey is about trying to get him back from the government, who in a cruel twist are using the powers the curse gave him to hunt our protagonists. Sazh is effectively the team dad, and honestly his arc can be summed up with a single GIF of Marlin from Finding Nemo. “Have you seen my son?!”
          Kidding aside, what Sazh has to go through are probably the most realistically terrifying events of the game. He’s a single father whose preschool-aged son is not just missing, but has been taken from him. And like everyone else under the curse, Dajh is on a ticking clock to decide which fate worse than death awaits him. There’s actual, realistic fear there, and I did really care about seeing the two reunited.
          Sazh also got the chance to act as a surrogate father to Oerba Dia Vanille, the fifth and final character who’s introduced from the get-go. For initially unexplained reasons, she’s the only member of the main cast (that we’ve met) with an Australian accent. She’s bubbly, peppy, and dealing with a trainload of internalized guilt over events that happened 500 years before the game even began.
          Vanille, along with our sixth and later introduced really final party member, are the last survivors of a civilization that fought and lost a war against the floating colony the rest of the cast lives in 500 years ago. The two of them were cursed way back then, and entered stasis until the present day. Vanille is a gentle soul, and was horrified both at the number of innocent people she had killed way back when to complete her task, and at what her awakening had brought: both Serah and Dajh were cursed, by different gods, directly because of it. There’s actually a very touching scene shown as a flashback of Vanille meeting Serah a day or two before the events of the game proper, in which she essentially apologizes for what she’s done, and Serah forgives her despite not really understanding the extent of what Vanille was apologizing for. There’s also an even more powerful scene when Sazh finds out that what happened to Dajh was Vanille’s fault, after spending roughly a full day trying to keep the young woman alive. Sazh has a tough decision to make, but it ultimately results in Vanille realizing that she is worthy of forgiveness, which she can achieve by joining with the other characters to save the people she was tasked with destroying.
          The sixth and final party member is Oerba Yun Fang, introduced about a chapter or so after the rest as a “mysterious woman” before swooping in with an appropriately named renegade army faction (the Cavalry) to save the other characters from a tight spot. She also has an Australian accent, marking her and Vanille as native to the surface of the planet. (The difference is that Vanille’s VA is actually Australian. Fang’s is not.)
          Fang is in many ways a foil to Lightning. She has the same sort of big sister relationship to Vanille that Lightning has with Serah; although where Lightning is overprotective because she doesn’t want to lose her only family, Fang is overprotective because she and Vanille are literally the only members of their people left alive (to their and our knowledge), and they are actively being hunted down by a hostile nation. Fang’s motivation is to keep Vanille safe, at any cost, even her own humanity. There’s an often-quoted line: “I’ll tear down the sky if it’ll save her.” There are some people who view Fang and Vanille’s relationship as romantic, and while I understand where they’re coming from, I prefer the parity it gives the narrative if Fang and Vanille’s relationship is incredibly similar to that of Lightning and Serah’s. While Lightning learns to overcome her unfounded distrust of others, Fang is overcoming her very well founded distrust of others. Both women learn to open up to their companions; that they aren’t as alone in the world as they feel they have to be.
          I also really loved the ending of this game, so spoilers follow. The heroes win; what kind of Final Fantasy game would it be if the villain wins, eh? Though the floating colony does get dropped on the planet, our heroes were able to convince the army to evacuate the colony instead of fighting to the death, which means most of the civilians survived. Fang and Vanille, however, sacrificed themselves to stasis in crystal for an unknown amount of time to create a support pillar for the colony; it forms into the logo for the game, which I thought was a clever touch. Lightning, Snow, Sazh, and Hope are all rocketed to the surface of the planet, but survive via also being turned to crystal; they are freed from the stasis and the brands indicating them as cursed have mysteriously vanished. Out of the wreckage walks Serah and Dajh, also freed from the curse, to reunite with their families. Bartholomew Estheim is nowhere to be seen, but a codex entry in XIII-2 confirms that he survived and reunited with Hope after the fact. I would have liked for him to be there, but I understand that showing the reunion with Serah (and Dajh) was more important. It was a bit jarring hearing Leona Lewis in 2017, as I had forgotten she even existed, but apparently there was no way to translate the Japanese theme into English and have it still be lyrical AND make sense, so they substituted an English song with the same thematic elements. It’s a nice song, and it works. This was a good ending to a good story in a maybe-okay-at-best game.
          Beautiful music, lovely visuals, fantastic characters that play off each other, stacked up against a control system that takes almost a full day to learn, a slightly sluggish camera, and a linear, story-driven game world (which apparently counts as a bad thing for some reason). I love this game. I’ve heard very good things about VI, and everyone always gushes over VII and IX, but until I get to those, I have my favourite Final Fantasy, and it’s XIII.
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