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#even comparing totk trailer to botw trailer. there's even MORE zelda now
eerna · 11 months
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it's lowkey hilarious how committed to Zelda these games are while still insisting on keeping Link as the one who is actually playable. the TOTK devs really said "oh you thought BOTW was about Zelda first and Link second? watch this"
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millaneyy · 10 months
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Why TOTK Ganondorf is the best Ganondorf in the series
This became a bit of an essay by accident hehe
Goes without saying: HUGE MASSIVE SPOILERS FOR THE FINAL BOSS AND ENTIRE STORY!!! All the gifs used are my own, and even though they're a bit crunchy, feel free to use them as you wish!
Anyways, starting at the start.
The Character
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I'm not exactly a long time Zelda fan (botw was my first proper zelda game), and therefore didn’t know that much about Ganondorf before I saw him in the trailer and decided to research the lore like a crazy person. Based off of that, I think that Wind Waker Ganondorf is the best by far.
He had such an interesting aura to him- less like a power hungry madman and more like a wise old king who was also very evil, and his motivation made it difficult to see him as a true villain. As they say, the road to hell is paved with good intentions. His whole plan revolved around the fact that the Gerudo people, his people, were left to suffer in the desert while the rest of Hyrule prospered, and he decided to take action. At least, that's what I remember. Please correct me if I have that messed up!!
Anyways, I think that motivation is what makes WW G-man cool- he's a total asshole, yes, but he has this kind of twisted honour that almost makes you feel bad for him. And this brings me to my one little gripe about TOTK Ganondorf- he doesn’t really seem to have a motivation? At least, not that I heard of. So in that sense, he doesn’t really feel as driven as WW Ganon. We never learn WHY he wanted to rule over Hyrule, he kinda just did. He wanted power, that much was obvious, but that was it. On the other hand though, it’s always fun to have a villain who’s evil for the sake of being evil, and it didn’t detract at all from his presence in the game.
And boy, is he a PRESENCE. Some of his lines are incredibly cold- "I will rule. That is what a king must do" WITH THE ORGAN IN THE BACKGROUND AND HIS DEMON KING TITLE ON THE SCREEN, or "Do not look away, you witness a king's revival" (the line that drove the whole community insane for a little while- if you know you know) as he draws his sword with all the confidence of a centuries old evil incarnate.
Even better- "I will be taking far more than your arm this time", as if Ganondorf, through the Calamity, hasn't taken away everything Link knew and loved already. This dude is crazy.
(And a little bonus that I found out about right before posting this- apparently in the Japanese version, he does have a very clear motive? But it was lost in translation? I need to research that a bit more though. If you know anything about that, do tell!!)
Now, with that out of the way...
The Build Up
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Thematically, I think that the build up to his fight is pretty awesome, even compared to the other three G's. If you did the entire story (geoglyphs included) beforehand, then you know that this dude:
a) straight up killed someone with his bare hands (he wasn't holding the knife when he killed Sonia, so I kind of just assumed he broke her spine or something)
b) is so powerful that 7 of the strongest warriors in Hyrule WITH secret stones couldn't defeat him, and was only taken down by sealing his power away- which is still only a temporary solution
c) lived on after reawakening despite being an actual emaciated corpse
d) was so busted that even in (kind of) death, the essence of his power (the malice) that leaked out of his seal was strong enough on its own to completely DECIMATE Hyrule
So yeah, I was a little scared on my way down because I knew this guy was going to kick my ass (spoiler alert: he did).
The little gauntlet of monsters to fight as you descend was pretty sick, and serves as a fairly good warmup for the army later on. The silver lynel totally caught me off guard though. As you get closer to the lowest point in Hyrule, you end up amassing some of the most powerful weapons imaginable thanks to all the silver enemies, which got me feeling so goddamn strong! That's important later.
And eventually, getting to the Forgotten Foundation and realising that I was back in the prologue area as that scary music started back up sent chills down my spine.
And the music. THE MUSIC.
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Give this a listen (youtube because soundcloud links are jank, sorry)- skip to about 2:00 because that's the bit I'm talking about!
As you get deeper and deeper, the music gets more and more intense- and if there’s one thing I absolutely adore about TOTK, it’s the dynamic music throughout (see example: THE DUNGEON THEMES). The use of music that changes as you go- and this is by far the best example.
At first, you don’t really notice it while you’re preoccupied. You’re more focused on weapons and monsters and all that mess. But the first time I really noticed it was, as I said, when I realised I was in the prologue. The cut up voice clips and the drone in the background are a little creepy, and remind you of what happened the last time you tried to fight this guy,
Then, it starts to develop once you walk past the mural. There’s the choral singing, the drone in the background picks up into something with more melody, and the entire run up to the boss is completely enemy free- it gives you time to let the circumstances sink in as the music swells and you approach the heart of the depths. Also, the music builds as you get deeper and deeper, which from what I know is a subversion from the usual "music building as you climb his tower" or whatever he's in normally. Very nice.
Idk about you guys, but I slow walked down there for the DRAMATIC EFFECT.
At about 3 minutes into the video is how it sounds when you dive into the imprisoning chamber, where it all started (and I'll talk more about the parallels between this and the prologue another time... THE TORCH AUGHHSYWJHFH) and keep trucking on through the gloom, the horror movie piano kicking in as you walk through the final tunnel and stand on the precipice overlooking the dark, unknown pit below...
And jump.
Then the track finally reaches its climax as everything starts to overlap, the bells and organ (i think thats what it is?) screaming at you in the background as you fall, making the song feel like an epic of vengeance. There's so much dread, and an underlying ominous/threatening feeling that encapsulates the fact that Ganondorf is the embodiment of an ancient evil, one that has tormented Hyrule for centuries- but at the same time, there's an element of finality and inevitability, because you're going to put that evil down, and make up for all the grief and the death and loss that constantly follows in his wake.
I mean, just listen to the last 30 seconds or so of that track and tell me you don't feel excited. In awe. Because I deadass teleported back up to the mural just to hear it again.
I think I got a little carried away there, but moving on to the bit you probably came here for…
The Fight
Phase one - The Demon King's Army
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Remember how I mentioned that the earlier monsters and busted weapons make you feel powerful? This is basically that x10.
The whole sequence feels very epic, ESPECIALLY after the build up, and with the appearance of the Sages mirroring the attack of the Champions from BOTW, it almost feels like victory is assured already as you cut down hordes of monsters with practically no effort, all while the strings in the background kick in and get more intense with every wave.
This serves to make you feel even more like God- taking out waves and waves of fairly tough enemies made me feel like I was on top, like nothing could stand in my way. It's pretty cool, a good way of integrating the monster army you keep seeing in the cutscenes, and manages to keep the energy from the descent going pretty well, while also being a casual reminder that this Ganondorf bloke can summon world ending horrors at will. ESPECIALLY when the dungeon bosses come back to life and force the Sages to stay behind.
Phase two - The Menace Unleashed
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Once again, the music goes absolutely crazy. The first phase feels intense, but still like the fight is only just beginning. Just an ambient drone, near silent as he approaches, picking up as you start to duel. No one is here to help- no Sages, no Zelda- just Link and Ganondorf, a rematch that's been in the making since 2006.
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If the army battle makes you feel powerful, then the first few seconds of this fight are what takes that power away- because this guy is a total damage sponge and moved a lot faster than I could predict. Additionally, you can't fast travel outside to heal gloom hearts if you have medallions set up (i thought i was so smart for that too), so if you used all of your sunny food during the army, you're doomed.
Most of his attacks in this phase are fairly simple, with only one or two for each weapon he can wield (and tbh the switching weapons really threw me the first time), but like I said, he goes pretty fast. Therefore, if you're like me and can't differentiate some of his tells, you're also going to lose a lot of hearts very fast. And did I mention he gives you gloom hearts instead of normal damage? Again, no sunny food = death of the instant kind.
On top of the general stress of trying to get the timing down, there were a couple of moments in this phase alone that had me yelling something along the lines of "WHAT THE ACTUAL SHIT"- one of which being some of the tricks he pulls under certain conditions. For example; a standard looking sword attack where he swings once, then as you lower your shield to get a hit in, as you naturally would, he swings at you again. He also kicks you if you hang too close, and fires off some of his gloom attacks faster if you're trying to attack him as he charges. It makes him feel more like an actual person you're fighting, and stops you from hanging close and swinging wildly the whole time.
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(i was going to make this a video, but tumblr only lets you add one. anyways, see what i said about him swinging again if you lower the shield?)
As well as that, he taunts and mocks you when you get hit- make any misstep or stumble into an attack, and he'll laugh and insult your skill while he casually walks up to you like the absolute gigachad he is. It's not like the Twilight Princess walk where it feels a bit slow- this walk made me feel THREATENED. Circling in the opposite direction when he circled me with the spear made me feel like a pro swordsman. On one hand, I thought the taunting was super cool as a mechanic! On the other hand it made me want to kill him even harder.
And the other moment that made my jaw drop? This guy. Can DODGE your regular attacks AND FLURRY RUSH. And by flurry rush I mean take a really tough/fast swing at you. BUT STILL.
For as long as I can remember, the perfect dodge and flurry rush have given Link an unfair edge over most enemies and bosses- it's an opening to deal mass damage with no counters. It’s made link OP against everything the game throws at him- up until right now. This highlights the fact that Ganondorf is no pushover- him and Link are evenly matched, and you’ll need some actual consistent skill to take him out. The good news is that your own flurries are still pretty powerful, and 5 or 6 are enough to start the next phase.
As the fight progresses and his health starts to go down, the music starts to build up more (at about 1:25 in the video above)- the barely present drums starting to speed up and get louder, accompanied by sporadic piano, more choral snippets, and an ominous undertone as their duel grows more intense, eventually building to a climax and slowing down a tad (2:45) as he activates his secret stone and transforms, beginning the third phase.
Phase three and four - Master of the Secret Stone
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Well this one was certainly something. Once again I jumped out of my seat and YELLED when his health bar started to refill past the normal amount, all the way off of my screen. It just didn’t stop. There are no words to describe the primal fear of realising how insanely busted this dude was. I tried to get it on the gif up there, but that made the video too long to convert :(
The music here is my favourite bit of the whole phase- as you face down the powered up Ganondorf and his phantoms, you hear the familiar but melancholy motif of BOTW/Dark Beast playing around the same time the Sages show up once again to deal with said phantoms (at about 3:22). For a second it's just that- melancholy, encapsulating the same kind of hopelessness that followed Calamity Ganon 100 years ago. But at the same time, as your squad comes to assist, you're reminded of the Champions and their aid, and suddenly it feels like you could still turn the tides of this seemingly impossible battle. Just like you did with the Calamity.
Yes it was cool, and yes I nearly cried.
The phantoms were actually the worst for a minute or so- it takes a while for the all of the Sages to appear and lighten the burden, meaning that you end up needing to take on 2-5 of these guys at once as well as the real deal. This got me killed more times than I'd like to admit. Once all the Sages arrive, the arena becomes a complete warzone with everyone duking it out at once, the real Ganondorf’s attacks start to get faster and harder hitting, and he starts to dodge and rush you more often- even dodging more of your attacks and forcing you to flurry him, so if you don’t have your timing down, this is awful. Not to mention, it's very easy to lock on to the wrong Ganon, which makes it harder to block the real attacks with a shield.
And also, this is the point where he starts destroying literally all of your shields in just a few hits, meaning that if you can't dodge or parry, then it's only so long until you're left defenceless.
Aside from that, this phase plays out like the Phantom Ganon fight in the Castle until you get his health bar down about halfway, when he recalls the phantoms and biden blasts the Sages away, beckoning Link forwards and starting phase four, which is basically phase two again but insane.
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This is where the fight- for me, at least- became incredibly difficult, since Ganondorf not only dodges your regular attacks, but also dodges your flurry rushes and counters with his own EVERY SINGLE TIME, forcing you to flurry rush again to hit him. Not only does this require perfect timing, but is also the only way to damage him for the remainder of this fight (unless you cheese it with arrows or sneak in some hits in while he's switching weapons- but the latter is dangerous since he still attacks faster when you're close).
A little video to emphasise the flurry rush thing; the timing for that second dodge had to be dead on. What you can't hear is me yelling something along the lines of "GOD, FINALLY" after dying to this phase many times and mashing the y button like my life depended on it. LOOK HOW FAST THAT MF IS ON THE SECOND ATTACK
The soundtrack becomes super crazy again, this time using the motif of Calamity Ganon/the Blights (starts at 5:00, and you can also hear it in the video above) and bringing back that sense of hopelessness again- but this time with with a strong side of excitement since you're now in the final stretch of the fight. Because the Blights were supposed to be the equal match for each Champion, this bit of the theme makes it feel like Ganondorf is an equal match to Link- which I know I've said already, but that's kind of the thing that's blown me away the most about the whole battle.
It's the fact that you can't just wail on him and spam flurry rushes without him countering you in some way- which in this case mostly consists of him dodging you and attacking back at an insane speed. This isn't like Calamity Ganon where you just hit and dodge for five minutes, this is an actual proper swordfight, and exactly what I'd been hoping for from the final boss!
Additionally, the Blight/Calamity motif (well, more like entire theme) represents his ties to Calamity Ganon, the force of nature that took Link 2 tries to beat (with death included), and it's use in this part of the battle tells you that right now, Ganondorf possesses the same level of destructive power as that thing- and he's sure as hell going to make sure you know that.
As well as the whole "dodging the flurry rush and forcing you to pull it off twice" thing, he also pulls out a few more projectile based attacks. These aren't too bad (WE GET THE RETURN OF ARCANE PING PONG FROM OOT), but he usually follows them up with a quick swing, making them a distraction that takes a while to get used to.
And finally, as a last little surprise, getting hit by any of his gloom projectiles in this phase takes away one of your maximum hearts. PERMANENTLY. Not like the gloom hearts, where you can get them back and then heal. Nope. That shit is gone gone.
Once you finally whittle down his ridiculous health bar, we launch into the customary "massive beast" style phase as he straight up just rips the secret stone out of his head and eats it, giving up his mind, body and soul for the sake of defeating Link, becoming a Dragon and escaping through the top of the arena.
Phase five - Draconified Demon King
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So like I said above, the Demon Dragon is basically Dark Beast 2, except it's so much cooler! The cutscene does a great job of highlighting the insane size of this guy- it's like 3x the size of the already massive elemental dragons and emerges from the depths in a way that eerily resembles the Calamity, right down to the glowing yellow eyes. And yeah, that's probably the point, but it's still cool.
Luckily for Link, Zelda/the Light Dragon swoops in and rescues him from the jaws of death (literally), taking him high up into the air so he can attack from above. It's an absolute spectacle, and the epic style remix of the game's main theme that plays makes it even better, instilling the same level of awe that Dark Beast does- at least for me.
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Just like DB, the fight has you up against a massive malice/gloom infused monster (the dragon, in this case), getting close and attacking it's weak points and then finishing it off by destroying the secret stone on it's head. There's a lot of downtime, which is kind of to be expected with this style of fight, but I honestly don't mind because these colossal battles are supposed to feel less like a Dark Souls boss and more like a victory lap- like a "you're Link, the legendary hero, slaying this massive beast in the name of Hyrule" kind of thing.
My personal favourite bit of this whole phase is the fact that when you dive down to the Dragon's weak points, Zelda dives down next to you to get underneath and catch you afterwards. So sick. I also really like the use of skydiving! It pairs super well with the music and made me think of that final trailer we got in April- like THIS is the epicness we were promised.
(and also dodging the fireballs was way more fun than slowly sidestepping a laser. sorry dark beast, but i gotta say it </3)
Final thoughts
I'm gonna be honest: I kind of forgot to compare his fight to the other 3 mainline ones, but doing that now would make this way too long! I just love the TOTK fight so much and needed to get it out.
While I'd still say that each Ganondorf (in the mainline games) has their own unique trait that makes them cool: OOT Ganondorf is the original, and the most cunning, WW Ganondorf has the best character and TP Ganondorf is the most evil by a mile- TOTK Ganondorf feels like a combination of those best traits (minus the characterisation) paired with the greatest final boss I've ever seen in a Zelda game, which makes him the best for me.
The first phase in particular was my favourite- wayyyyy back in April when I saw big G in the trailer, my first thought was "oh man i hope we get an actual sword fight boss instead of calamity ganon 2.0" AND MY PRAYERS WERE ANSWERED!!!
Ganondorf literally just rolled up, delivered some cold lines, and then kicked my ass with his cool sword. Many times. And I think that's exactly the kind of boss fight he deserves. I'm just so happy that it feels like we're in an actual duel, mano a mano, instead of just being able to chance a win like with Calamity.
FIN
thank you for reading my zelda obsessed rambles! i just beat the boss last night and have been working on this on and off all day, so any reblogs or shares would be massively appreciated <3
GANONDORF FANS UNITE!!!!
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priconstella · 1 year
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ToTK Art book part 4
Parts 1-3 here
Spoilers for: Zonai things
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Page 56, full page art of newhrine ceiling maybe? It definitely has the same general vibe as the shrine ceilings, but new!
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Page 58, more full page art of an unknown sketch room. Unfortunately all the full page arts have no titles or developer / artist notes, so we have no context for any of them. The pictures on the wall have eyes at the bottom of them so my best guess is this is Sheikah related.
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Now this is interesting. Page 59 has art of a "Giant horsetail plant" and we can see 3 pictures of link compared to it's growth stages. On the far right we have the smallest plant, bottom middle has the medium height, and the left has the biggest possible plant, with a very tiny link for comparison.
Wow. I'd love to see the places this is in, the medium ones alone seem to be taller than most average trees from botw, so the large ones are only dwarfed by the deku tree. It even has a note that the bottom of the tallest height has the bottom roots fossilized, that's how old they are.
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Page 60 gives us a better look at the top and bottom of the bird glider from trailer #1. It's got Zonai on the underbelly, but that's still untranslatable for now.
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Page 61 has full page art of some overworld Zonai structures (as opposed to underground or on sky islands). Zonai defined by the folded up lotus flowers we've seen on other tech like the Automaton and by the Zonai language on the pillars.
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This page, page 67, has depictions of the same God we saw in the trailer mural holding hands with who we assume is Zelda. The same mural was seen in better quality back on page 26. Now I wish I'd pointed this out sooner but hindsight is 20/20 and everytime I look through the art book I notice something new (and j can no longer edit parts 1 & 2) but all Zonai related stuff heavily contains 3rd eye artwork. Their automatons, their armor, and now this statue clearly has a 3rd eye ontop it's head. Very interesting and we'll come back to this concept later as it reoccurres.
Assuming this statute is depicting some sort of ancient Zonai god(dess), it's interesting that this page outs together two forgotten gods. This statue, and the forgotten horse god.
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Page 68 has full page art of a room covered in roots. That's about all I can say for this, but I do want to include all the full art so it gets at least some recognition and appreciation.
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Page 70 shows us the redesigned Sheikah Slate, now more modeled after the switch. We see it's got ZR and ZL buttons now, and they back has been redesigned to have an eye that functions as a camera. The front has lights that roughly line up with the joysticks and d-pads of the switch, further reinforcing where it got it's inspiration from.
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Page 70 is more ruin art, with some sort of writing on the walls. Honestly, we may be dealing with two different languages in this game, as the "sky writing" we've seen in the circular logos has 14 distinct symbols in, and these letters that have occurred elsewhere (including the trim on the pages in this art book) is more blocky and uniform. I think currently people are grouping them together, but they don't fit together in my mind.
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Last picture for this part, page 72 has a nice character and a new creature. What I'm more interested in is this new character's design - white markings that are remisinse of Zonai art, the same dress parreren we've seen before in other Zonai stuff, and a headpiece with a third eye-esk design. I've already mentioned how much Zonai stuff related to the idea of a 3rd eye, but here we see them all together - this person is part of the Zonai!
This is one of the more interesting parts of the book, as we get to know (to some degree) just who the Zonai are. There's more to come but so far, this is the most we've been given on the Zonai people.
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sapphicvampyy · 10 months
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If I’m being real I don’t like botw / tears of the kingdom they don’t really feel like Zelda games to me at all they essentially stripped everything I love about Zelda out. It’s really disheartening there was nothing else like classic 3D zelda out there. And now it feels like it’s never coming back upon seeing the trailer for Tears of the Kingdom I was so excited that maybe we would finally have story in the present but upon playing and turning on the game to find out it’s memory ~ I was so disheartened and disappointed. I miss the weirdness of classic Zelda , the mystical elements with the triforce and the goddesses , I miss the items and the story progression and the perfect mixture of gameplay and story. I feel like the freedom to do whatever came with to great of a cost sacrificing everything I love about Zelda these games need some structure the world feels way to big and empty and everything feels grindy which i absolutely hate in games. I also hate the self insertifaction of Link yes I know he was intended to be a self insert but he’s grown beyond that I want to see Link as character with emotions and soul and become more of a character I want to get swept away on an epic adventure and feel I AM LINK instead of Link is me, I want the immersion and to connect to Links story like in past games this current Link just stands there with a blank expression, I can’t think of anything I like in these new games compared to the old games I hate the shrines they feel so sterile and boring compared to some really cool dungeon from previous games. Also I hate how everything is so futuristic and robot like I miss the magical and fantastical elements I feel we don’t have enough just pure magic stories anymore that are fanatical and weird. It’s either grim/ dark like game of thrones / house of dragon which I love house of dragon , or it’s overly self aware like dungeons and dragons which is a trend I’m over in fantasy , I miss the weirdness and mystical ness of past Zelda and all the lore. You can do open world which I wish they would just get rid of entirely since I’m not a big fan the game where I like open world the best is Witcher 3 because it actually has story you can follow. So yeah seeing the game developers talking about how they won’t go back is disheartening if the new Zelda is the same as TOTK without bringing in any classic Zelda elements then I’m probably not going to even bother. I guess I’ll beat skyward sword and links awakening maybe an OoT replay or WW when I itch for it ? As for new Zelda I don’t know if I’ll get one ever again because I don’t really count those games as Zelda games they feel like a game just wearing a Zelda skin they don’t feel like Zelda at all. I miss the bombastic music, the items , the story and gameplay combo , the super cool unique dungeons and the satisfaction of solving one / getting it right. I miss it all. I miss classic 3D zelda. Oh I also miss Links iconic green outfit as well bring it back!!!! it was iconic the blue champions ballad or whatever just doesn’t do it for me at all.
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selenityshiroi · 11 months
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It's kind of weird. I'm a massive Final Fantasy fan. Huge.
Like...I'm even a fan of the XIII trilogy (which is actually one of my favs in the series) and I know that's an uncommon badge to wear.
But I wasn't that hyped for XVI.
Maybe it was the focus on action orientated gameplay (which is still something I work past in games, not play for) or that the marketing seemed designed to appeal to new gamers instead of existing fans of the series.
But, after the initial announcement, I've not really paid any attention to trailers, marketing or announcements. I didn't really crave any information or look forward to the release. I didn't even preorder the game until last week.
It wasn't until I watched a stream playthrough of the demo that I really thought 'oh...this game not only looks good but it looks interesting and exciting'.
I was pretty certain that TOTK was going to win GOTY prior to seeing the XVI demo. Now I'm not so sure.
Compared to TOTK, which I've been bouncing out of my chair for since it was announced (despite only really getting into Zelda with BOTW and two years late on that), the difference in my emotional attachment to it has been immense.
I'm still not going to play the demo myself. I think the gameplay is going to still be the biggest struggle for me so I would rather play the game on release and work out the controls as I go in at steady pace instead of try them and then pick them up again a week later.
But I am now wishing that I had some more time off closer to release. I'm wishing I'd invested some time into developing that prerelease hype. And I'm really, really hoping that this game is going to give me a whole new world and characters to adore for years to come.
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