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#ellirhshaan
dragonbackvoyager · 8 months
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The alluring Hizgnakar for @ellirhshaan‘s DTIYS challenge.
I already knew Hizgna was gorgeous going into this piece, but my admiration only grew as I worked! ellirhshaan, your attention to detail in his design is simply astounding, and I hope I’ve done your character some justice with my art.
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salokorai · 1 year
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I've been fiddling around with this for hours now, because I just couldn't seem to find a balance of contrast that I enjoyed - both in terms of colour and values. BUT THERE IS A POINT WHERE I JUST HAVE TO STOP!
Anyway, I am SO happy to present my secret satan piece this fine new year 2023! :D This is @ellirhshaan's boi Ibraezkar! I immediatly knew, I had to draw him, just because I have a soft spot for bad boys, but... The tattoo... man oh man.
This is one of those pieces where I, as always, experimented alot. This time with the texture of clothing especially. And I think it is almost great, but there are just... the littlest of things off and I am not 100% happy. (I do like the hands tho. Very happy with the hands)
Anyway, I had to stop myself from obsessing over this, and it was still a great time working on it! Especially forcing myself to do a background as I really avoid these 90% of the time.
Thank you for another great secret satan @leidensygdom!!!
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fromfrollo · 13 days
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I saw the same art from this wonderful artist: @ellirhshaan
I was very inspired and also decided to fit into the meme challenge. I would like to take this opportunity to tell Ironwood that I have subscribed to you in a Telegram, and your drow men are simply incredible! I dream of art with an elf in latex stockings in my best dreams, I regularly admire him. Good luck to you in your work!
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nodensart · 8 months
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Cursed sun 🌗 Tormented moon
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I didn't have time to participate in the first DTIYS challenge, but I fulfilled my fan dream of drawing Ibraez and Hizgna together! Yes, again! Love your characters bro @ellirhshaan 
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Lady Thelenadras Sorrowbane by EllirhShaan
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skoglord · 8 months
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For @ellirhshaan
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mathi-blodnatt · 9 months
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I FORGOR MY ARTFIGHT ATTACKS
Ashe for @foolsunberry Michael for @the-grinreaper Ia'nis for @aeoniumgarnet Ibraez for @ellirhshaan Quent for @ / sturmimimi on instagram Kismet for @emisart
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leidensygdom · 11 months
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I have my computer running on the new flat let's GOOOOO, I drew a lil Relent of victory. Won't have WiFi up until next week sadly, but I can finally draw!
(My amazing desktop bg was drawn by @ellirhshaan 💖)
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gilgalahad · 2 years
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usakatsukini · 3 years
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I’ll start my tumblr off with my amazing beautiful picture that @ellirhshaan created for me. Behold - Prince Usaka Tsukini- Drow Prince of The Underdark.
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farlong-el · 5 years
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gift for @ellirhshaan (°◡°♡)
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nodensart · 10 months
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Usudrozis, eldritch monster and dark sudrorkar “god”. Original character for Fading World comics and setting. Birthday gift for @ellirhshaan <3 Thank you for the beauty that you create!
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Untitled by EllirhShaan
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thewanderingcotabus · 4 years
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https://www.deviantart.com/xiataptara/art/Long-winter-knight-character-design-848345282
https://www.deviantart.com/ovsyanki/art/Scaryaga-848412098
https://www.deviantart.com/ellirhshaan/art/Commission-Nadril-and-Nedjem-848299354
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ssapiesplayground · 7 years
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Warm up in form of one of the Chasers from @ellirhshaan s comic 2nd chapter http://www.ellirhshaan.com/ 
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leidensygdom · 2 years
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For your Gharmyra campaign, I've got a bunch of questions!
You've run fucking 90 SESSIONS, which is a crazy long game (so congrats to that lmao), so what would be some of your favorite moments to come out of the game? This is both from your players and something they did that was amazing, and from you surprising yourself through a great DM moment!
For your worldbuilding, what's your favorite bit of info? Could be a large thing, could be a small little detail that your players will probably never interact with but you love it anyway!
Finally (there may be more later lmao), I ADORE the crystal and watcher lore you have! Where did the idea come from, and how did it change as you developed it?? I love hearing inspirations and the creative process!! And what's the most tragic/cool/fucked up thing you did with the watchers to your players??
In conclusion, your world's cool as hell, your art's sick as FUCK, and I adore all of your characters!!!
AAA THANK YOU SO MUCH YOU'RE SO NICE!!!
Higlights: From a player
There's been a lot of highlights in these 90 sessions. I'll focus a bit on Laestis here, since the other players are no longer in game (because they just don't have the time or drive for dnd anymore). One of the highlights was a bit of a climax that happened after Act 1's end and Act 2's beginning, which was about dealing with her patron's crystallized corpse and retrieving the staff that once belonged to Vest. I even got a commission by the ever-fantastic EllirhShaan from that scene:
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A watcher's original, crystallized corpse isn't really more than a bunch of crystal for the most part. Which means that if, unoccupied, someone else can take that over and use it. Vest's "mother" (Solaralith) decided to use it to avoid Laestis from retrieving Vest's crystal staff (seen in the background of the last panel). So, threatening golden watcher is the Solaralith-possesed-Vest-corpse, while friendly looking watcher is Vest's appareance (Which was more ghostly). Getting to settle that down, getting Solaralith vanished for a bit, retrieving a significative weapon that was a next step towards their pact (and in a way, helped giving Vest more physical presence) and leaving behind her current sword (the one that had hosted Vest's seed for all this time (which Laestis took from the sword) was all very climatic!
Highlights: As a DM
On my end, as a DM, I really enjoyed Mythannae's Nightmare arc. Before he became my PC in another campaign, he was a background NPC. He had been a dissident watcher, that lead a group that tried to do exactly the same than the party is trying to do: End the long feud between watchers and avoid the war. And yet, his group failed terribly, which ended with the death of most (or worse-than-death fates) and very few of them surviving the ordeal. I'll explain what is a Nightmare a bit late, but let's say it's somewhere where memories persist so strongly, you can view stuff from the past. And to get information, they visited one related to Mythannae- And got to talk with their memory!
And also fight him (in a friendly manner) to understand the sheet power that the big watchers have. For scale, a token is about the size of these lil gems in the center of the five platforms. I got to do an animated battlemap, which I was very excited about! The fight was tense and fun, the party found out methods to end watchers, they retrieved the weapon that was used to kill Mythannae in the past. Also found out a bit more about a NPC that they had quite a lot of doubts about, who happened to be very close with Mythannae
A bit of lore I enjoy
So, other than the watchers (and a lot of worldbuilding focused on nations, which can be a bit harder to develop in a post like this), the mechanic of the Nightmares was fun and a great way to introduce lore in the shape of a dungeon.
Basically, in this setting, extremely strong memories, if mixed with a magically charged environment, can create Nightmares. They're areas where reality is over-written by the source of these memories: Things change to adapt the past, often creating whole new areas and spaces that can be traversed as if they were physical. Nightmares can be caused by individuals or collectives. They're often chaotic and not completely logical: Events that might have been many years apart (or very far away physically) can happen in 2 rooms one next to the other. It allows the players to have a much more direct view on these events, and even partake in them. Which is always fun to have, since the alternative tends to be a lore dump or giving them lenghty text descriptions.
Usually, they need to face the source of the memories to end a nightmare: It tends to be the person who caused the nightmare in the first place. The first time, they fought a knight of the Ark'Sava from the times they were most tyrannical. The second time, they faced Mythannae. The physical objects that were tied to these were a statue to said knight, and Mythannae's whole corpse.
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Here's the Ark'Savan guy : ) his name is Sygdom, he's where I get my nickname from. The nightmares had some mechanics tied to it, related to how long they were in the space, and how involved they got in them: The line of reality and dream got more progressively erased, and the memories started to overwhelm the characters. Mechanically, they could accumulate up to 30 "nightmare points", which had 3 tiers. Each tier meant the dream-stuff around them affected them further, to the point they started to get their views influenced by it. For example, one character started to side more with the Ark'Savans, while another character was more akin to the Ark'Vossians. It affected against enemies and even between them: In the second tier (from 10 to 20), they couldn't end their turn next to each other due to some natural distrust. It was overall a fun bunch of things!
On the watchers
So! Watchers were made originally as part of a lore for a forum. I was given the task to give some lore to a barren land in the map, and I ended up going for "drows" and "crystals". I had no idea what drows were like in DnD canon and just ignored it altogether. Don't regret it. The idea was that, within that setting, drow had thrived and made great advancements, but suddenly disaster struck their main city and most of them perished in the catastrophe, with few survivors running away and scattering across distant caves. They had relied in crystals for technology, but now, they feared it: The crystals were related to the mess, but the survivors weren't sure what went wrong.
Millenia passed, and people kept fearing the magic crystals, never going back to where the catastrophe stuck because it was an extremely dangerous land. But there were almost no records on what did exactly go wrong. And some people were tired of being kept in the dark, of not using a resource that was so invaluable. Something that could give them the chance to fight back much bigger nations, which were all readying for war. These people started to investigate and use the crystals, and their leader travelled to where the catastrophe stuck. He returned with a crystallized arm and much knowledge, including the fact that people in said place had both, feared and yet also adored crystalline creatures. Unknowingly to him, being magically corrupted made him the perfect vessel for watchers, which had caused the accident, and were looking forward to expanding their reach.
THAT was the original lore. It was done when i was 14 years old or so. Then, the forum died down due to drama, and I never got to explore much the lore. I decided to port it (With adaptations) to another forum, but this time, I decided to instead focus on the city that had fallen down due to crystal corruption and watchers: Try to understand what happened before disaster struck. The idea was that, if the lore advanced enough in that forum, the disaster could happen. OR it could be prevented! That's how Gharmyra was born, and how the watchers were further developed. Again, that other forum died (RP forums die like crazy), and I was again left with a lot of lore and nowhere to use it.
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(Here's a watcher, to spice up the post : ) ) And that's when, years later, I decided to port it towards a DnD campaign. All these new ports meant refining the lore, cleaning up issues and holes, and detailing things further. A surprising amount of the ideas came from ages ago, but my 14yo worldbuilding was not the best in many regards So I've had a lot of time to polish things and bring them to their current state!
Anyways, this is a very long post already!! I'll get into watcher spooky things in another moment. I hope that does answer most of it though, I appreciate a lot the questions <3 It's giving me an itch to get finally back from the long hiatus!!
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