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#covenscribe bg3 thoughts
covenscribe · 5 months
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thoughts on the Larian IGN interview posted today (Dec.15.2023)
Interview is here
my thoughts under read more cut
-Personally think they shouldn't have added Karlach before they figured out her main story, hearing that there was never 'more' planned sucks because shes a great character and really should have been given more in game time to flourish
-Lae'zel is literally a child soldier I don't see toning her down in any sense as good
-I agree that Astarion's main motivating factor is fear I don't know why people are upset about this assessment tbh
-Okay the big issue is that the Evil Playthrough's lack of content is 'A consequence of your actions' . It is a video game, if you let people make a choice that you feel you need to punish them for then thats not fun. That's bad dming in dnd. I feel like Im being lectured for reading horror novels, some times I want evil storylines.
Instead of leaving it empty it should have been that more evil things fill in the void left by good being killed. Such as filling the city with more cultists, more missions seeing how the world is negatively affected by your choices other than just emptiness. Don't stop at having to kill kids at the grove for the evil run, keep the horror of evil snowballing until the world is burning.
If you're going to have an evil option go all out with the same effort you give the good options or it feels like half a game.
-I'm annoyed they didn't plan more for Halsin in act 3 other than to be there to be kidnapped and annoyed with the city. You have a whole character full of potential! And being the sole third option for poly romance being treated as a tacked on after thought feels bad.
-Shadowheart's original character pitch being a sharran jason bourne was a choice lol. I like how she is in game.
-I think its interesting that they noticed how it was unfair that some characters weren't getting as much love because of where they were placed on the map for recruitment. Like, y'all built that map...
I think it would have been better if the nautiloid section was a lot bigger and you end up recruiting all main companions on the ship, you can still have rescuing gale from a portal, astarion threatening you, wyll and karlach being about to fight when you have to get to the helm.
saying the potential to miss karlach added replay value i disagree with as it just adds frustration imo
-"Wyll: 'We Lost a Little Bit of Narrative Room"
You Sure Did, I love Wyll's story line but he gets so little screen time compared to other characters that it drives me up the wall. Also seeing how we went from the one black companion potentially being replaced by a white woman ( mizora ) in his original story line to being the only companion that can kill another companion doesn't feel good imo.
Tying character story lines together to make the world feel more connected is good but that was a miss
-The Emperor, like Astarion, being motivated by fear makes sense, but the emperor is more of a level headed manipulator and that's why he had a full underground empire of business deals.
-I love the irony that he devil is one who tells you the honest truth about the emperor.
-Saying "One of the basic questions of the game was whether you would become a monster if it would save the world." is interesting because with the companions it often feels like 'would you make yourself a monster to protect yourself' instead.
The ending is full of self sacrifice for multiple characters so I don't think its about becoming a monster, I think it's more about how people who are forced into awful situations will always come out changed.
-Raphael absolutely is a theater kid with too much power lol
-i disagree with the interviewer saying there was no real reward for not taking in more tadpoles the reward is less worms in your brain matter lmao
-imo they wouldnt have had to make minthara recruitable in a good playthrough for people to experience her storyline if they just put content in for the evil playthroughs so its just as fun and people will play it
I think that given unlimited time and resources, I'd want to make a new game at this point. I'm happy with Baldur's Gate 3.
"Baldur's Gate 4 confirmed. SV: What did I miss? AS: Apparently I just confirmed... No, I didn't."
dont tease me lol
-jaheria romance was planned and im sad we didnt get the gilf romance now
-apparently there is or was a special event that happens if you have stolen from a ton of people
Okay that was the full interview my main thought is
Stop pulling a bioware where you re-write a bunch of stuff that has already been worked on and you will have time for more of what you had planned and with less crunch.
That said I also know I'm an outsider and can't know everything they struggled with to make this game happen and genuinely wish them the best. I wouldn't bother critiquing the game if I didn't love it.
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