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#coldshot
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Everybody shut up
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Vanilla get burger
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melfiiis · 1 month
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the rich girl to beer shotgunner pipeline, many such cases
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antihumanism · 1 month
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she's literally just like me frfr
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lauren-ce · 28 days
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And they all get exiled to the frontier together.
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astramore · 13 days
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Coldshot
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oltammefru · 27 days
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Big fan of this category of character sprite.
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alkalische · 1 month
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heyyyyyy coldshot. heyyyyy
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arbellaart · 1 month
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Careful, you almost spilled the drink~
------------ Just a doodle for this evening. Hope you like it all the same though
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radioneet · 9 days
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kroosluvr · 8 months
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can i take you out I MEAN can i get my matcha latte as take out yes thank you hehe
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gaemms-chamois · 3 months
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Arknights Blorbissimo Series
#41 – #50
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burstfoot · 14 days
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I think Closure has used her vampire charms on Kal to get access to Rhodes Island schedules and organize it so Coldshot can never ever meet Pudding out of a very real fear that if Pudding heard a 50 year old woman call her "Puddin'" her body temperature would rise so high she'd be checked into Medical
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lauren-ce · 14 days
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Jessica/Coldshot mommy kink, with spanking?!!!
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mxxymx · 1 month
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I mean...
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Coldshot Thoughts
I'm doing this for another operator because I took the time to figure out how she works and now I have to upstage Gamepress. That's not hard but it's my moral duty as someone who actually plays Arknights.
HP: 1,855 ATK: 958 (+105 from Trust) (Total: 1,063) DEF: 224 RES: 0 Redeployment Time: 80 seconds DP Cost: 21 Block Count: 1 Attack Interval: 1.6 seconds
Potentials DP Cost -1 Redeployment time -10 seconds DP Cost -1 Improves "Not to be Outdone" DP Cost -1
Welfares in Arknights suffer from being in a state of limbo generally. Welfares are generally decent or good units, but they very rarely fall out of these bounds. Unlike normal Operators, Welfares do not really benefit from access to their potentials: they have deliberately inflated DP cost and Redeployment Time which means that their potentials don't actually end up improving them across the board. Most Welfares are also 5-stars, which means they end up sitting in the awkward rarity where they feel like they cost more like a 6-star operator but don't quite have the same impact.
This said, Coldshot doesn't initially leave a bad impression, at least in part because the Hunter class is pretty impressively stated. They have good bulk for a Sniper (only losing to Spreadshooters), very high ATK, and a reasonable attack interval. This all comes at a rather nice 18 DP cost too.
Trait Attacks consume Ammo (not Ammunition) to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max Capacity 8)
This is due to the Hunter trait. They can attack continuously while they have ammunition, but will have to spend time reloading once they don't. This results in some DPS loss while they have no ammunition, since there is some delay between reloading and attacking again (at most about 0.39 seconds).
Reloading is worth talking about here as well. Reloading takes the same amount of time as attacking (1.6 seconds), but isn't affected by anything that would modify the attack interval, such as ASPD. This means that while Hunters can benefit from ASPD buffs, once they need to reload, their DPS can be considered capped since they need to go through the entire reload process.
In addition, it should be noted here that Coldshot has no synergy with Chen the Holungday. Her talent won't affect Coldshot's ammo use, since they're different mechanics entirely.
The benefit here is the juicy damage increase Hunters get. This is an Attack Scale buff, which means it gets applied after all other modifiers (Inspiration, +x% Atk buffs) but before Defense. This gives Coldshot a rather fantastic damage per hit of 1,275.6 damage, which is really impressive as a base line for a Sniper class. This makes Hunters rather versatile anti-armor units thanks to their good attack interval, especially against low Weight enemies with high DEF (such as in Contingency Contract) where Besiegers are disadvantaged.
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The Hunter attack range is an upgraded Lord Guard attack range, and that's honestly a pretty good place to be. She doesn't quite have the spread of the other Archer classes, but she has better penetration being able to hit 5 tiles away.
That was intentional, this is absolutely the cock and balls attack range. Helena is a trans milf and you cannot change my mind.
Next let's move to Helena's talent.
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This is an interesting talent since it supports using Helena in generally low pressure lanes. Not attacking for 2 seconds is a pretty easy condition to fulfill by accident since she only needs to stop attacking for 0.4 seconds, and she gets another nice Attack Scale buff for her trouble. Attack Scale buffs stack in a multiplicative fashion, so she'll end up dealing 1.596x her attack in damage with her talent.
This brings her DPH up to 1,696.548 (yeah I've learned that Arknights doesn't round its really annoying on my eyes too) which is quite impressive. If you're sustaining her talent hits over a long period of time as soon as you can, it's worth noting that Coldshot's DPS actually goes up a bit too, which really incentives the low pressure lanes for Coldshot.
Moving onto her skills:
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ATK Up gamma Auto Recovery, Manual Activation, 30 second duration Starting SP: 15, SP Cost: 30 ATK + 100%
There is not a particularly compelling reason to use Coldshot's S1. The attack buff it provides is weaker than her S2, she misses out on the Slow bonus which helps to keep enemies in Coldshot's attack range, and it has a worse duration than her S2. Even with the shorter reload time compared to her S2, her DPS is weaker thanks to the smaller ATK buff.
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Party Night Auto Recovery, Manual Activation, 40 second duration Starting SP: 25, SP Cost: 40 Increases reload interval by 0.8 seconds, ATK +140%, and attacks slow the taget for 1 second.
This is the only skill that's really worth using on Coldshot. Her ATK with this skill goes up to a pretty staggering 2,551.2, and that's before adding in the ATK scale bonus innate to the Hunter class. That brings her DPH to 3061.44, and that's really impressive. It's not often you can boast damage numbers that high on a Sniper, and this also means Coldshot has a very respectable DPS while her skill is up of 1,913.4.
The extra reload time is both a drawback and a boon. It means that while Coldshot is reloading, she will always benefit from the effect of her talent, and the extra damage pushes her DPH to 4,071.7152 this rather gross looking number. 4000 DPH is genuinely impressive, but Coldshot also suffers from a DPS while having to reload, since the increase to her reload interval outweighs the extra benefits of her talent.
This puts Coldshot into a very weird spot. There's already a general shortage of enemies in the 3000 DEF range, you can tell Coldshot was teched for her event stages given the Energy mechanic, so the extra damage per hit is mostly just unnecessary, and she does suffer from the DPS drop. But hey, you wanna see a fun calc kid?
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1063 * 1.35 = 1435.05 * 2.4 = 3444.12 * 1.596 = 5,496.81552
Coldshot while reloading can do meaningful damage to a non-debuffed Last Knight while her reload interval will keep her from being frozen. If you pair her with a Therapist Medic (particularly Ceylon), or have the Healer's Path - Restore Sanity book, she can DPS him while his HP is below 50% as well and won't have to worry about running out of ammo beforehand.
That rocks personally, I cannot fucking wait to try that out. That's with one Relic too. Imagine.
With this all being said, where exactly does Coldshot fit into all of this? If you were concerned about her viability, what is there to think about? One of the problems facing Coldshot is that a high DPH Sniper class is not one without competition, since Deadeyes, Heavyshooters, and Besiegers all fit in that slot too. Hunters don't quite have the ceiling that Heavyshooters like Melanite do, the range that Deadeyes like Firewatch provide, or the impressive DEF ignoring benefits of the Besieger class like Erato.
But, critically, Coldshot is really fucking easy to use, and comes with her own fun specific range benefits over the other classes. Melanite requires extreme close quarters range or ends up having worse DPS with her S1 than Coldshot. Provence can boast similarly nutty DPH numbers, but doing so is both luck based, requires enemies to be damaged, and has a strong positional requirement. Erato needs outside Sleep support to make the most out of her DEF reducing talent, Toddifons is good against exactly Sarkaz enemies, and the Deadeyes all end up with weaker DPS than Coldshot. Firewatch's DPH without her module is even weaker than Coldshot's.
(It's better with her Module though, although her DPS is still lower thanks to her longer Attack Interval.)
Every 5-star comparable operator has some tension in their kit, tension which is fun and cool to work around, but its still there. Coldshot just gets to do big funny numbers for free, with the tradeback that she will have a period where her DPS takes a hit comparatively. This ease of use is a big reason Ray is really good on CN: she's very comparable to the other 6-stars but benefits from being really easy to use. Unfortunately, this does incentivize people to not take much note of Coldshot, but let's be real for a moment.
Coldshot is pretty good, but a very what you see is what you get operator. She maintains no strong niche for the benefit of being more generally powerful. There's no real way to push her higher, meaning her ceiling won't be that impressive, but her floor is rather ridiculous. In the world of shitty Youtube thumbnails and Gamepress tier lists, sometimes you just gotta sit down and go
3000 damage is 3000 damage.
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vivlily · 1 month
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Palette 3 ended up winning, I cheated by adding an offwhite for the skin since pure white was reaaal hard on the eyes and downright vampirish
Good luck to those who are pulling for gun cat and the dog who i thought was a rodent.
Now finally, get out there and go wake those vultures
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