Tumgik
#but then the omori ost gave me inspiration
sealrock · 6 months
Text
Tumblr media
decembhyur, day 14: water
I have a recurring dream of hector, and paris is not in it. I dream of him frozen in a moment in time that forces me to relive the heartache and terror I put him through. he's separated from me by water; at times it appears to be a lake, and other times an ocean. I hear the roar of waves and the wind chill against my face, but hector does not move from his spot. I cannot discern if he says anything to me during these moments. he just stands there, away from me, just like before. he looks so small and fragile marooned out there, and yet I cannot save him. as I stand firmly rooted in place, as I've done so many times before, a heavy fog begins to roll over the tide. it engulfs everything in its path, including hector. my voice seizes, a lump forms in my throat as I watch him vanish before my eyes. I feel hot tears mixed with kohl race down and stain my cheeks, and still, I cannot speak. I cannot cry. I cannot scream. all I can do is stand there, just like I've always done before, suddenly so helpless and useless in the face of a horror of my own making. I failed him. I pushed him aside so callously when he needed me the most. he will always be here, trapped by ever-flowing water. I cannot reach him… not anymore. — ♫
24 notes · View notes
white-tulips · 3 years
Text
well, since it’s 5 in the morning I think now’s the perfect time to ramble about my thoughts re: OMORI vs Yume Nikki game design, Black Space, and how trying to copy something successful kind of sets you up for missing the mark 
these are thoughts I’ve been stewing in since january, I don’t want people to forget that I have a lot of opinions about OMORI as a game
(firstly, I’m sorry if this is all over the place or not worded well. it is 5AM)
I’ll preface this by saying that these are merely my opinions. I’m specifically going to be focusing on one aspect of game design here, so if you’re curious about any of my other OMORI game design opinions they’re scattered around my blog and are not hard to find tbh
okay so my thoughts about this are mostly Black Space exclusive, and considering that’s one of the climaxes of the game this might be a bit of a spicy subject to talk about KJFGHKFJG but I am passionate about good game design okay. especially in psychological horror RPG games. (also throwing out there jic that I don’t think OMORI is a bad psychological horror. pls reference this post) 
(also want to say that I genuinely like Black Space. okay? okay)
so this was something that I was talking about with a couple of friends back when I first finished OMORI around the beginning of january. actually, at this point I hadn’t even played Yume Nikki yet, but when I did finally play it recently my thoughts on this were 100% solidified
essentially, our thoughts on this can be boiled down to how Black Space was trying too hard to be Yume Nikki, but didn’t grasp exactly what made Yume Nikki so impactful in the first place
obviously taking inspiration from something you like and wanting to rework it into your own creation is normal, good, and even encouraged! however, the most crucial thing with that is the “reworking” part.  when being inspired by something, the goal is to take what you loved, and didn’t love, and mold it into something entirely new. it shouldn’t be “well I like this thing, and this thing did it like this so I’ll try to do it like that too” because it’s just not going to work. (this is actually an all around issue I have with OMORI, not just Black Space, but more on that later)
so to me, a good 50% of Black Space came of feeling kind of... eh...? it was like... you have 50% that feels so well thought out and meaningful, and then 50% that’s there just to. be there. and be like Yume Nikki, I guess. even before I played Yume Nikki, I couldn’t even remember some of the rooms in Black Space existed until I replayed it again, which is a shame because Black Space is the type of area where everything should leave an impact
now I want to talk about the game design itself-
Yume Nikki is a game about experiences, and atmosphere. there’s limitless area to explore, so much so that it feels endless. there are so few things to interact with that sometimes it feels like you’re doing nothing at all. all you have is aimlessly wandering these huge areas, taking in the sights, and listening to vague sounds and music in the background that are often just a few seconds of audio played on loop. (this is one of my favorite OST in the game. having this be all you hear for 30 minutes as you walk around in a looping forest really does things to your head)
it uses all of these elements to make you feel lost, confused, and very alone. you’re just trapped in a dream, where even with all the space in the world to explore, the lack of anything to do makes it feel suffocating. even the small area you have in the waking world is designed in such a way that feels cramped and destitute-
Tumblr media
Yume Nikki is a perfect example of “less is more” and “show, don’t tell.” 
then take OMORI, which doesn’t really know how to balance those things with it’s tendency to try and shove too much in. for instance, think about the over abundance if NPCs with irrelevant fluff dialogue. it was all too much and so dull it got to a point I stopped reading most of them altogether
(and something important to note I think, is that the general feeling of Yume Nikki is the same throughout the entire game. the tone never really changes, and neither do the expectations. OMORI, however, tends to just drop things on you out of nowhere. and that’s not necessarily a bad thing! it works for a lot of different sections of the game, I’ll say. 
however, Black Space was different. it’s kind of like, it just drops you in there and expects you to understand the way it works, despite the fact that all of the other horror segments lead you to have a completely different set of expectations for what you should be doing/feeling. it’s like shifting you into another game entirely, and it’s almost immersion breaking. up until this point, OMORI was not the same type of “show don’t tell” type of game, so suddenly jumping to attempt to do that can make it lose some of it’s impact)
like I mentioned before, Black Space is designed in a way that’s meant to mimic Yume Nikki. and I think we need to ask ourselves “just because we can do this, does it mean that we should?” again, taking inspiration isn’t a bad thing, but it’s the execution that matters
and here’s where my biggest issue actually lies, I suppose. it’s the fact that OMORI has multiple instances of trying to take inspiration from other things, and failing because it’s trying too hard to copy, not rework. it’s just most obvious because of Black Space, I think. because, like I said before, a good half of Black Space is just trying to be Yume Nikki without giving it any OMORI original flavor, and the fact that it’s trying to be something else is immersive breaking as hell to me
for example, take the red mazes. I don’t think the idea to incorporate it into OMORI was bad, but. you can plainly see when you compare the two maps that nothing was really reworked, made more interesting, or even given a OMORI flavored twist-
Tumblr media Tumblr media
(Yume Nikki-1 ; OMORI-2)
another instance is less about the game design itself, but surprising/not-surprisingly, it actually has to do with OST
this is something my friend was telling me, because I myself have not read Umineko, but there are OST in OMORI blatantly trying to mimic songs from that VN, even down to their names
the biggest offender imo is GOLDENVENGEANCE which is a decent song, I won’t say it isn’t, but compare it to it’s Umineko inspiration, Golden Slaughterer 
it’s just another unfortunate instance of “this thing I like is good, so I’ll try to copy it!” with no clear grasp on why it’s successful and it’s disappointing. that’s really the only word I have for it at this point, disappointing
and the reason it’s most disappointing is because of things in OMORI that are obvious inspiration, but were reworked so well
let’s take this other Umineko OST, Worldend Dominator. this is a brilliant song, and it’s really fun to listen to. and, it very clearly inspired beloved World's End Valentine
World’s End Valentine slaps. it’s great. it takes aspects of Worldend Dominator and shifts them around to be a unique and fun piece of music that also fits into OMORI perfectly. 
something important to note about this, is that World’s End Valentine and GOLDENVENGEANCE were written by two different composers. what this makes clear to me is that there were people on the OMORI dev team that were better at reworking ideas than others. because, despite a lot of the criticisms I was talking about, there are things in OMORI that are obvious references that I love and think are great!
like this one, the most pointed out nod to Yume Nikki-
Tumblr media Tumblr media
I think it’s great. it’s taking a very memorable bit of imagery from Yume Nikki, and giving it a reference while also giving it it’s own deeper meaning beyond just the aesthetics of it. it’s just good, I love it
and yeah, not all of Black Space feels like one giant copy of Yume Nikki. there are plenty of doors that I think take the same aimless, empty, and unsettling feelings and use them in a new way that feels more grounded in OMORI. my personal favorite door is the “Sunny... I love you.” room. 
actually, funnily enough, the area in OMORI that felt the most like Yume Nikki to me wasn’t in Black Space at all. it was actually the snowy area right before Snowglobe Mountain. something about the vast empty space, simple yet atmospheric OST, and little things to find scattered around just gave me a nice Yume Nikki vibe, but mixed with the OMORI style (hell, the OST there and the one for the snowy area in Yume Nikki even have a pleasantly similar vibe, and not in the “oh this is a copy” way [X] [X])
gosh, I feel like if I keep talking I might end up going in circles more than I already have
hopefully my words made sense!! I’d love if anything I said resonated with anyone aha. I just hope that I’m not coming across as hating on something because I’m biased towards something else or something... almost all of the critiques I have about OMORI come from a place of genuine interest
thank you if you read all of this!
91 notes · View notes