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#anyways the hollow knight as a character sniped my trauma on sight
grimmradiance · 4 years
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Close to Me: How the Hollow Knight's Fighting Style Reflects Their Trauma (and the Radiance's as well)
So I've been trying to actually beat the Radiance, which means I've been fighting the Hollow Knight. A lot, as a matter of fact, since I'm beans at this game sometimes. I've also been thinking about @lost-kinn's meta about how fighting styles are how Vessels, especially the Little Knight, communicate.
In trying to apply this to the Hollow Knight, I've been coming to some very interesting conclusions, especially taken in context of...Everything Else in the lore, and Everything Else implicated in this by the psychology of it.
There's a lot to cover here, and it tracks through a LOT of different places, including trauma psychology, the relationship between chronic stress and lifespan health, and shape symbolism. Two warnings first:
One: this essay is gonna get heavy. It includes fine-grained discussion of the Hollow Knight's trauma, including discussions of the real-life machanics of psychological abuse, as well as the Extremely Concerning Implications of them harming themself during their boss fight. please read with caution and when you're in a safe emotional place to do so.
Two: This post is not a place for justifying the Pale King. If you read this essay in its entirety and still want to do that, please make your own post; my relationship to the Hollow Knight themself is deeply rooted in my own experiences, so in the context of this discussion I can't promise I won't take it personally.
With that out of the way, let's talk trauma and fighting styles:
We know that the Hollow Knight is trained to be a paragon of fighting skill, through the Pure Vessel fight, and this gives us a fantastic way to compare what they were like before they were made Government Assigned Radiance Jail, and after. Or, in other words, we're given the perfect opportunity to see what the Radiance is doing (i.e. context effects), and what Hollow is (i.e. what we can conclude is reliably consistent as a part of them). Listed here, for reference:
Hollow's attacks:
Three slashes
A dash slash
A Radiant Shade Soul, which launches a volley of Infection blobs in arcs
A Radiant Desolate Dive, which produces pillars of entwined Void and Light at random intervals
The Infection bursting out of them in random arcs, covering a significant amount of the aerial space of the arena
The Radiance ragdolling their body around trying to hit the Knight
Contact damage from them stabbing themself and falling over atop you
The Pure Vessel's attacks:
Three slashes
A dash slash
A Pure Shade Soul, which launches a volley of nails in straight lines
A Pure Desolate Dive, which produces nails at specific intervals
A Pure Focus, which causes circular explosions across most of the aerial space in the arena
Lashing out with a Void Arm (word choice intentional)
I've highlighted attacks from each battle that are different, since those are our points of interest here. In addition, both the Pure Vessel and Hollow are exceedingly fond of teleport-spamming in a way that is usually reserved for a specific group of bosses.
Another very important distinction between these two fights: the Pure Vessel doesn't scream. Well, they certainly try to, but no sound comes out. No voice to cry suffering, after all. All of these points have a lot to go into, so let's address them one at a time.
All That Remains: Theoretical Background On The Significance Of Constants
Making comparisons across time is important specifically because humans (and human-like bugs) change. Most personality traits aren't set in stone--they exist as an interaction of someone's internal tendencies, their experiences, and their environment. Speaking of those last two points, not all experiences and environments are created equally. Adverse childhood experiences (ACEs for short) are known to have lifelong implications for a child's health, both physically and mentally. These are events that are so stressful or stressful for so long that they exceed a child's ability to cope and become toxic stress (yes, that's the term in the literature, because it actively damages your organs). They compound, as well--the stress of one ACE makes it harder for a child to cope with another, especially if they overlap.
Some examples of ACEs? Being exposed to physical danger or the threat of physical danger, deprivation of normal social relationships with peers of a similar age, being forcibly seperated from family members, witnessing a loved one being hurt or killed, chronic illness in oneself or a family member, neglect of a child's emotional needs....
Poor fucking Holly. It's a miracle they didn't disintegrate under the pressure. The only other option is that they bent and adapted under that much stress--in other words, most of their personality has been forcibly reshaped by what they've gone through. Anyone who has up-close experience with parentification or complex child abuse already knows: this was by design. I'm not saying the intent was to traumatize the Pure Vessel past several points of no return, but the intent definitely was to reshape their personality for the purpose of being The Vessel. We only see them (the Pure Vessel) in battle after this process is mostly or entirely complete, but we do see them a few times beforehand. I'd like to draw attention to the Path of Pain cutscene right now.
I've seen people talking about the look the Vessel and the King share as a sign that TPK really does love his child. That might be true, but it's definitely not relevant when it comes to how abuse works. This is, in fact, exactly how the cycle of abuse uses affection as a tool. Long periods of abuse or neglect, smoothed over by small periods of affection that placate the survivor? That's textbook love bombing, the kind that forms stubborn trauma bonds and facilitates unhealthy dependency. Forgive me for not giving the Higher Being of knowledge and prescience the benefit of the doubt on that one. (/s)
Team Cherry knows about the importance of parallels and dissonance. There's a reason the music in the second phase of the Hollow Knight fight plays in the Path of Pain. There's a reason it cuts out the moment the battle with the Kingsmoulds is over, instead of at the room transition. There's a reason it doesn't cut out in the Black Egg. Actually, there's two potential reasons, which could also coexist: either little Hollow trusts the Pale King to keep them safe, even after the borderline torture that they were just subjected to, or big Hollow is so hypervigilant that they're in full functioning-through-trauma mode even while they're at death's door.
If you don't see how much the Pale King scarred his child at this point, I'm not sure we were playing the same game.
Walking the Straight Line: How the Pale King's Teachings Show In the Pure Vessel
The Pale King loves order and control. Everything about the White Palace and every decision we see him make implies this. Everything is spotless white walls and well-maintained gardens; the only signs of disorder are hidden away, either in his workshop or in The Pit™. This also reflects in the Pure Vessel's title--pure as in holy, but also pure as in without flaw. Considering the Nailsmith's emotional state after completing the Pure Nail, TPK's fate with his Perfect Controlled Kingdom, and the Godmaster ending as a whole, attaining perfection is not a good thing in any sense.
We know the Hollow Knight isn't perfect--that's the whole catalyst for the plot. But considering their upbringing and their fighting style as the Pure Vessel, their imperfections absolutely kill them emotionally. I'll spare the lecture on how perfectionism affects neurodivergent kids even more severely than neurotypical kids, if only to keep this post to a reasonable length (look up "twice-exceptional children" if you'd like to know the theory I'm glossing over in more depth). But, in essence, the deck is doubly stacked against them--they have a higher goal to reach, and far more obsctacles in their path, including their own emotional scars.
I've already discussed how Hollow isn't meant for this kind of stress in a physical sense in other posts. They're not prepared for it emotionally, either--the Pale King wants perfection, and they can't even stand up straight (every spoonie in the audience already knows how exhausting people's obsession with Standing Up Straight is). There's another page on their stack of emotional baggage, even BEFORE you consider that the Pure Vessel knows their perfection is what bought them a ticket out of the Abyss.
Bringing Teleportation To A Sword Fight: Where The Pure Vessel Reveals Their Fears
How else are they going to cope with that need for perfection, that need to prove themselves worthy of the reason their life was spared, by being flawless in any way they can? Being a mechanical, flawless fighter puts so much pressure on them, both literally (repetitive strain injuries fucking HURT) and figuratively--if you're predictable, the only sure way to win is to mop the floor with your opponents before they figure you out. Hell, that's the way most people play their first run of Hollow Knight, by throwing themselves at the bosses over and over until they figure out the patterns. That strategy is inherently going to fail against an opponent that's, say, an immortal higher being.
There's no way that the Vessel didn't figure this out, and yet none of their TPV specific attacks are positioned randomly--the nails are always evenly spaced, and the Focus explosions are always in a specific height region of the screen. That's clinging to survival strategies even when they become maladaptive in its purest form.
Another dip into psychological theory: let's talk about disorganized attachment. Attachment styles describe how someone's relationships to their main caregiver(s) influence their understanding on relationships in general. Disorganized attachment is a result of an upbringing of inherently unstable parent-child relationships, where there's no way of a child predicting whether an adult is going to be delighted to see them, ambivalent, upset, or otherwise. If my parent woke up some days saying "all right my child, time for the Infinite Buzzsaws Obstacle Course," I'd be the same way. In adulthood this manifests as an inability to form a stable sense of self-concept as well as concepts of others. Mission accomplished, TPK, there's no will to break if you broke it yourself.
This is where the fighting styles as communication comes in--Hollow needs to keep Ghost at a distance to fight, but also wants to be closer to their sibling (the only being who has a chance of understanding what they've been through), BUT also has a trauma-rooted fear of attaching to people, as their experiences with attachment are inherently unpredictable and dangerous. Hence, both the teleportation that doesn't seem to match their fighting style any more reliably than "aim at the thing attacking you" and the second attack unique to the Pure Vessel--they're quite literally lashing out in pain to push people away. There's a reason that attack is so reminiscent of the Thorns of Agony.
Of note is that Holly does seem to teleport like the bugs of the Soul Sanctum do (favoring the edges of a screen, rather than going wherever like Dream Warriors do), which makes sense--they're the most obvious answer to the question "how did they learn how to teleport, anyways?" However, Sanctum bugs have abilities designed to capitalize on this, like homing spells and slashes from above. I can only assume this means that someone saw Holly's proficiency with the nail and assumed it translated to other forms of combat, and didn't feel the need to give them at least a bit of a primer on how to make the best use of it. There's another tally for the Hollow Knight as an autism metaphor.
Trauma Bonds: How the Radiance Speaks Through Hollow
Now, we're back to the Black Egg, and two people stuck in the same sinking ship. The thing that makes this hurt so badly is that Holly and the Radiance are at complete cross purposes here, and yet they both want the same thing:
They both want out, no matter the cost. For the Radiance, this means forsaking the pacifistic nature of the moths and nuking Ghost personally.
For Hollow, this means forsaking the way they were raised and everything that was bludgeoned into their personality: the only way out is to fail, give up control, and trust that Ghost will do what needs to be done.
Imagine how much pain they're in to actually go for it. Going against a literal lifetime of conditioning is something that takes the average person years to even consider, let alone go through with. It's a form of learned helplessness--if you try to break free and fall, again and again, it actively discourages further attempts. Breaking through learned helplessness is an interesting process, because it generally involves re-establishing a sense of control by recalling previous events where the person was able to change their situation.
Which, as far as we know of, are nothing but traumatic memories for Hollow. It's very unlikely that they'd break through it on their own, but we know they have by the time we see the second phase of their fight. This is them at their most desperate: the same music as the Path of Pain, the way they let, or can't stop, the Radiance throw their body around, the way they actively try to let the Radiance out by stabbing themself.
You'd think that giving up and learned helplessness are inherently compatible, but when giving up both goes against your core personality, and involves your active participation, they're in direct opposition. So either Holly was able to process all their trauma by themself (which I doubt, judging by how much effort the player has to go through to even see Ghost's and Hollow's traumatic memories), or someone gave them a nudge or three in that direction.
Considering that there's been someone living in Holly's head who has a vested interest in them Not Doing Their Duty, I think we know who. And the thing is, I think we watch Hollow have this breakthrough during their battle. Imagine for the first time in decades, at least, you can move. You're in pain from being in the same position, probably hallucinating from sensory deprivation, with an infection sucking at what strength your body has left. And there's this little creature who looks ready to fight you, who seems to have let you go for that exact purpose.
And you look down, and both you and the Radiance recognize them from a place rooted deeper than consciousness, in the murky depths of trauma. You see the other Vessel who just as easily could have been you, and who looks so much stronger for not being you, for being an imperfect, willful creature. And the Radiance sees history threatening to repeat itself, another one of the Wyrm's cursed children seeking to lock her away once more.
What else do you do when you're triggered? You scream, and you go on instinct, and you retreat into your head. Those first blows, with the epic music? That's the Vessel the Pale King forged, the fighting machine that will endure unimaginable stress because it knows no other way. What snaps you back out of dissociation? Usually, either the passage of the triggering stimulus, or an even more relevant stimulus (severe pain from getting beaten up by a nail, for example).
The tragedy is this: we know this isn't a triumph. I think most of us went into that fight the first time, knowing we'd be putting the Hollow Knight out of their misery. The music turns tragic, Hollow screams, and then we see the Radiance and Hollow themself break through: the Radiance trying to fight Ghost directly with the resources she has, and Hollow trying to help her along.
For what it's worth, Hollow even had the right idea, when it came to letting themself rest while helping Ghost stop the madness their father started--they were just digging for the Radiance in the wrong place. The dynamic between the Radiance and the Hollow Knight is something I could write on for pages and pages, but this has gone on for long enough. Tune in next time, where I'll presumably talk about this same topic but in reverse with regards to the Radiance.
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