Big Grill in Little Chaldea - Review
Overview: KP is the best unit of 2019 and she was released back in March. Also it’s only May.
Kingprotea is the Alterego G of the Sakura Five, a High-Servant composed of multiple Earth Mother Goddesses, particularly everyone’s favorite Beast II, Tiamat, as indicated by her final ascension.
KP’s kit is unique, encouraging a lot of creative and non-conventional team building due to the versatility of the Alterego class and KP’s own kit. In a lot of ways, she’s self-sufficient out of the box, boasting a power level that is essentially unchallenged by other units in the game, without even taking into account her active skills or Noble Phantasm. I consider her the best Alterego in the game, at least for most situations.
Generally speaking, her kit is pretty simple almost deceptively so when you take into account her unique self-buffs, widely-varying in length cooldowns, and situational buff procs. Essentially, she’s a bruiser-type unit who can take and deal significant amounts of damage.
Under the Hood: Kingprotea is a Buster unit, boasting two single-hit Buster cards, two triple-hit Arts cards and a lone triple-hit Quick card. Her extra attack hits six times. She has a Buster Noble Phantasm that is area of effect and shares some level of similarity to Ishtar’s Noble Phantasm in that it has a low scaling, but regardless can deal serious damage.
Generally speaking, KP fits in well with almost any Buster team, although, I would personally discourage the choice to use her with Osakabe.
Kingprotea’s stats are monstrous. She boasts the second-highest attack stat in the game, a whopping 13835 at level 90 with silver Fous. She’s no slouch in terms of HP either, with a 14338 pool at level 90, but that starting point is largely negligible for our headpat goddess.
Generally speaking, all of KP’s cards are awesome, save for her lone Quick card, which honestly isn’t even that bad.
Passive Skills: KP is honestly overloaded in this department. In my opinion, she has the best set of passives currently in game. Every single one, roughly equates to a relatively generic Craft Essence of decent potency.
Mad Enhancement A+ is starting off extremely strong. An 11% Buster up for free on a Buster unit makes most Merlin targets jealous. This is most often found in Berserkers, who balance their offensive power with a certain level of frailty, KP doesn’t share that general weakness.
Independent Action B is probably KP’s weakest passive. An 8% free boost to critical damage really isn’t a bad boon at all, as we’ve been in a crit meta since Merlin was released, but KP really isn’t a crit unit. With that in mind, she totally can take good advantage of this, depending on your team.
Territory Creation EX is extremely strong. Honestly, most units would kill to have KP’s passives up to this point. A 12% boon to Arts performance at all times, turns KP’s Arts cards from “good” to “very good.”
Divine Essence A is KP’s defensive skill. 25% debuff resistance makes her just a little more robust and reliable and 250 free damage on every attack is nice, even if it largely won’t make too much of a difference at high-level content. I guess at least it adds up over time?
Active Skills: At first glance, KP’s actives are odd, but upon closer inspection, they are both potent and grant good synergy with the rest of her kit.
Huge Scale C is one of KP’s id_es skills. This grants her a unique “Infinite Growth” buff that grants her stacking max HP buffs with a permanent duration every turn. These buffs start at 2000 HP and at max level reach 3000. KP can stack up to 10 of these for a max boon of 30000 HP. This acts as faux-healing of sorts and it also fuels some of her other abilities. It has a 10 turn CD.
Infantile Regression C is KP’s internal engine of sorts. It eats her “Infinite Growth” buff and any stacks that she has acquired in order to give her a turn of skill haste and grant her NP charge based upon the number of stacks she consumed. The NP charge ranges from 10 to 20% per stack, resulting in a maximum NP charge effect of 200%. It winds up with a 5 turn CD.
Monstrous Strength EX is an excellent self attack buff. 40% for 3 turns on a 5 turn CD is nothing to scoff at, especially with a skill haste effect. With certain compositions, it becomes possible for two of these buffs to be active at once, granting our headpat goddess a nightmarish 80% attack up atop the unit with the second highest attack stat in the game. This is without taking into account other party members, as this can be easily achieved with KP and the Atlas Academy Mystic Code. (Oh pardon me, I’m getting ahead of myself.)
Noble Phantasm:
Airavata King Size: The Colossal Figure Coming Out From The Ocean of Life
E Rank, Anti-Unit Noble Phantasm
KP headpats the enemy party. If they’re not dead, she consumes her stacks and pats them again. If she needs a little more oomph, she waits a turn after the consumption.
This attack is a 5 hit Buster NP. It increases own Buster performance between 20 and 60% depending upon overcharge and if KP has so much as a single stack of growth when activated, it grants her an additional 20% Buster buff. Both of these buffs last the turn and KP is capable of Buster Brave Chaining.
This Noble Phantasm is very very good and provides perfect explanation for KP’s surface level weirdness.
Bond 10 CE:
These Are, Both Arms of Full of... is a perfect CE for KP. Depending on your choice of usage of her, it may not always be optimal but, no matter how you use her, it is quite potent. This CE increases her Buster performance by 20% and additionally increases her attack by 20% if she has at least one stack of growth. With this CE equipped and without any additional party members, KP can Buster Brave Chain with an 100% attack buff and a 71% Buster performance buff while boasting base attack second only to Alterjeanne.
Tips and Tricks:
KP is incredibly hard to claim a definitive means of use for. She can solo, she can be a primary damage-dealer, she can be a crit unit, she can be an NP spammer... honestly, she can fill a lot of roles. Consequently, claiming a best CE for her can be tough, as it depends on what you want her to do. In general, her bond CE probably has the best effect for economy, challenged only by The Black Grail (especially if you want her to NP spam.)
I like to use her to fight Riders, who can sometimes discourage conventional support-type units. A typical comp includes Florence (shout out to @acclerated-railgun) and some sort of tank, typically her sister-Alterego Passionlip. A very good argument could be made for Leonidas, especially if you happen to have his Bond CE. Essentially, Florence and the Tank keep everything running smoothly while KP winds up to give headpats of destruction, powered by Angel’s Outcry and sometimes with a nice bounty of crit stars. Mashu is also an excellent choice.
With Merlin and Tamamo you can create a potent NP spammer that is entirely overloaded with buffs. Tamamo’s party skill haste and KP’s own haste skill enables the 80% attack up (or 100% with Merlin) that I mentioned earlier and you can combine that with The Black Grail’s NP damage boon, with the demerit all but entirely mitigated by infinite growth. The result is a KP who can consistently hit like the Beast she is partially derived from and with party upkeep and defense options that resemble a dedicated stall team.
Waver and Andersen legitimately go with anything. If the only rare unit that you happen to have is KP, Andersen + Merlin is a top tier Buster-Crit support set up that will enable her.
If you’re really going for broke, Shakespeare isn’t a bad unit to pair her with, although the previously mentioned units are all better picks.
She works decently well with fellow Sakuras, Passionlip and Summer BB. Where Passionlip tanks and heals and Summer BB controls and enables broken KP Buster Brave Chains.
In terms of Mystic Codes, Fragments of 2004 is an excellent choice, particularly in tandem with her Bond CE and/or a Leonidas tank for optimal application of the stars from Thermopylae Enomotia.
The Atlas Academy Uniform freely enables the attack shenanigans that I mentioned before, I’d recommend it when trying to solo with a CE like Duke of Flames or Demonic Bodhisattva. (Less optimal for that regard is Before Awakening and even worse at that is Steel Training.)
The Arctic Chaldea Uniform is a great choice for general application, though it is the hardest Mystic Code to level.
KP is weak to buff removal, so running her with Tamamo and Tropical Summer can help mitigate that.
The Chaldea Combat Uniform, New Years and Chaldea Uniform are also viable for less niche reasons. Also Anniversary Blonde, because Buster.
Recommended CEs:
Her Bond CE and The Black Grail are probably the most optimal. Throwing a Crit CE if you’re trying a crit build with likely be beneficial. I would personally recommend Knight’s Pride as she has more than enough HP to offset the defense demerit.
I personally think you should try and focus on NP damage, as her NP scaling is low and you want to fire her NP as often as possible when trying to do damage, even in crit-focused teams.
With that in mind, anything that buffs Buster or attack in general is likely at least usable on her.
Any CEs I mentioned earlier are also good choices, especially in the context I mentioned them.
Conclusion: If there was ever a Servant to Grail for gameplay, KP is it. She can literally make the most of any base attack increase with her own absurd self-buffing.
She’s also an adorable giant headpat goddess with a completely distinctive sprite.
Also her kit is so unique that using her feels completely different from every other unit in the game. Even other high damage units or AoE Alteregos don’t feel anything like Kingprotea.
In a lot of ways, you can really just try stuff with her, a lot of it works a lot better than you’d think it would on the surface.
She’s really good fun honestly, and I can’t recommend her enough.
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