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#WHAT WAS THAT THING WITH THE TAGS OH GOD WJFKSDKEKFKSKF
reelybadfnafocs · 3 years
Text
Here I go (oh boy, sorry for the terrible English, I’m actually Brazilian so this is hard) (i was about to be like holaaaaaaaa otro latino but then i remembred yall speak porch of geese fml. anyway hi. mod mangles on the case)
Name: Dolly the Dog
Species: Dog
Gender: Female
Job: The narrator of the shows/babysitter
Purpose: To help with the narration during the shows and to take care of the lost children in the establishment. Children are instructed to, if they ever lose sight of their parents, stay close to the stage and play with her; the parents are instructed to look there first. If the parents don’t come back to take their child, one of the employees has to discover where the child lives and take the poor kid home. If the kid is not comfortable with the employee, they can take their favorite animatronic to accompany them (this was only permitted after one incident, in which a girl made a scandal because she didn’t wanted to go with the day guard to her house). while i think the concept of a kid showing up to someone’s house with like a 6 ft furry robot is funny, i don’t see this really panning out in practice. as iffy as i am about it, i think the “babysitter/lost child center” thing can stay as is, but i think employees would defer to calling parents first (if the child is old enough to have memorized a phone number/have a phone), local authorities, or CPS.
Creator: Sarah Brown (another OC), the owner of the establishment and the creator of all the animatronics.
Location: The Showtime Funland, a restaurant for all the family (but specially for their children). It’s a vibrant, cheery and colorful place, where there are seven animatronics: Ollie the Owl, Billy the Bird, Fany the Fish, Charlie the Cat, Dolly the Dog, Happy and Lucky. Happy and Lucky are the only human-ish animatronics, and both of them are out of order during the game, and the others are the main actors of the stage, where they tell stories with musicals during the meals on the restaurant or just stay on the playground with the kids; the only one who can’t go to the playground during the day is Dolly, who’s programmed to stay and take care of the children waiting for their parents.
Where: On the stage; she sits on the front of the stage, on the right, and narrates the story that’s being performed.
Age: She’s the oldest animatronic: seven years of functioning. Her character is older than that, because of her old version, but since it was malfunctioning in a way which wasn’t even possible to take lightly, she was replaced by her new version. Her character is 14 years old. this is a little unclear to me…has she been in service for 14 years, or is the character supposed to be like a 14 year old child? i don’t think animatronics really need ages tbh but i dont see any issue with this either, so you can scrap this detail if you feel unsure about it.
Haunted/not: She is not haunted, but her program is malfunctioning; her AI is not recognizing the faces of the employees during the night for “unknown reasons”, and she attacks them as if they are “threats to the establishment”, in a way that she wasn’t programmed to do; she was supposed to call the police if any intruder came, but she becomes aggressive during the night because of someone meddling with her system.
During the game: The first thing the game shows is a cutscene, where the night guard is guided through the whole building by the day guard (called “Steve Hughes” by Annie, but it’s not known if this is the same day guard or not), and is introduced to the animatronics and told a bit of the story behind the establishment. It was created by Sarah Brown, a famous inventor, and was a well known establishment since its opening during the 80’s. During its history in business, there where countless robbers and stupid teenagers trying to get in and mess around with the things inside Funland, so the night guard was supposed to deal with these problems; but the animatronics, after a terrible incident in which the night guard was attacked by a robber, received a new AI capable of recognizing the faces of the employees and to give the night guard an alert if there was any intruder. The night guard is left alone to watch the cameras while listening to “Annie”’s recordings, since she was the last night guard, and discover about the malfunctioning of the AIs. In the third night, Annie quits, leaving the player with her guide about how to avoid the animatronics and with some recordings of how to flee if there’s something happening during the night (like a fire, for example) without getting caught. First, only Ollie and Fany are threats, but through night two and three Billy and Charlie too start to malfunction; in the end of night three, Dolly starts to do so as well. In the fifth night, Happy and Lucky also leave the deposit where they are hidden to attack the player. On the sixth bonus night, Annie left an odd recording of her and Sarah talking about the AIs of the animatronics, and Sarah implies that she knows of someone who would “do anything to make his business bigger than mine again, and wouldn’t hesitate to sabotage my creations”, as if she knows about the malfunctioning.
During the nights (3-5 (and bonus night)): She is the most predictable and organized of the animatronics, always making this specific path: first she leaves the stage, where she normally is, then goes through the playground (and stays there for a while), passes by the kitchen, through the deposit (where the audio doesn’t work, but the camera does), and then to the left corridor to the night guard’s office. She never changes her path, but as the game progresses she begins to become more and more fast and, since the other animatronics are more unpredictable, it’s harder to pay attention to her movements. Annie says, on her second recording, that she’s afraid of all the animatronics besides Dolly, since she is “the less threatening”; but, on her guide to escape on night four, she seems to have changed her mind (or it was a previous recording, before she labeled Dolly as “predictable and almost harmless”), it doesn’t chronologically make sense to have this be a previous recording, unless you intend to imply that annie went back and remade recordings for nights 1-3 right before she quit in addition to the night 4 guide. saying that “it would be best if you pay attention to her, since she’s fast and difficult to see without the flashlights”.
Skill: She tries to kill the player, first at the end of night three until night five (and the sixth bonus night). Dolly has a very advanced AI and is equipped with a recognition system, at least a hundred plays and stories on her memory, a voice system that helps her to change her voice when needed, the ability to sing, dance and interact with humans properly, and a system that can regulate her body heat. i was gonna say a hundred seems a bit much but idk how many stories the storyteller-esque animatronics are programmed to have tbh. if youre aiming to make the restaurant one of those cheaper places, id recommend scaling this number down.
Personality: During the day, Dolly is incredible cocky and arrogant when it comes to her role as the narrator, and she proclaims herself the “star of the show”, something her old version had but was even worse, coming to the extreme of pushing another animatronic off the stage and destroying it completely after getting annoyed by the poor robot. She’s kind with the children and the adults alike, but acts more politely with the elder and more sisterly with the younger audience; she says, during the game, that it’s horrible to never be able to go to the playground, but that she loves to take care of the lost children. During the night, she becomes a very aggressive but organized animatronic, something that her personality has during daytime as well; she is often annoyed by the others, since they sometimes go against the script for comic relief. Dolly is the most talkative of the animatronics during their attempts to kill the player, often bragging about her role as the narrator and star of the Showtime Funland and threatening to “end the show” of the night guard.
Appearance: A black and white dog (white on her mouth, chin, hands and belly), with big, glowing brown-yellowish eyes. Her ears are long and fall by the sides of her head, and she has paws instead of feet, but still has hands. She wears a magician hat with a blue bow on it, and sometimes during her show takes it off, just to reveal something inside of it that can help during the play (for example, a sword so that the protagonist can slay the dragon or a pie to the little protagonist give as a gift to a friend); she also wears a blue bowtie that matches her hat’s bow.
ok, final thoughts:
i was going to comment on how high-quality these animatronics seem to be, but given that you go out of your way to describe Sarah Brown as a very competent mechanic(? is that the right term idk), i think ill let it go. this seems like one of those higher end fancy-ish restaurants so most of this can slide, unlike if you were to make the location be some sort of cheap or dirty diner.
no notes on the story, i think it works well. the game seems to have kind of a steep difficulty spike towards the latter half with nights 3, 4, and 5, but thats not really an issue i think because you deal with more shit on fnaf 2 anyway. there were some iffy bits here and there, but nothing too bad that was worth pointing out or changing, so overall this is a solid character! good job :D
~mod mangle
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